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Deck "Dark Irregulars"

Deck "Dark Irregulars"
Format: OCG - 50 Cards
created by pokechowder LV6 activity icon envelope icon
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Soul is all we need.And soul gives us power to live and win.

 
Card list Group cards by  
Clan: Dark Irregulars (50 cards)
3 x Alluring Succubus Alluring Succubus (VG-BT03)
  • Number: BT03-024
  • Rarity: R
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Succubus
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[AUTO]:When this unit is placed on (VC) or (RC), if you have a «Dark Irregulars» vanguard, you may Soul Charge (1).

Say, that life of yours. Can I eat it?

2 x Blue Dust Blue Dust (VG-BT01)
  • Number: BT01-071
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):When this unit's attack hits, if you have a «Dark Irregulars» vanguard, you may Soul Charge (1).

One who approaches gets deprived of life, then turns to ice and shatters.

4 x Cheshire Cat of Nightmareland Cheshire Cat of Nightmareland (BT07)
  • Number: BT07-091
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

The cat just sat there, smiling.

4 x Dark Knight of Nightmareland Dark Knight of Nightmareland (BT07)
  • Number: BT07-092
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Demon
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

ACT[R]: [Put this unit into your soul] Choose up to one of your «Dark Irregulars», and that unit gets Power +3000 until end of turn.

At least you will rest peacefully.

3 x Dark Lord of Abyss Dark Lord of Abyss (BT07)
  • Number: BT07-005
  • Rarity: RRR
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Human
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] Soul Charge (2), and this unit gets [Power]+1000 for each «Dark Irregulars» in your soul until the end of your turn.
[CONT](VC/RC):If you have a non-«Dark Irregulars» vanguard or rear-guard, this unit gets [Power]-2000.

Residents of darkness...... we shall end the light!

4 x Dark Queen of Nightmareland Dark Queen of Nightmareland (VG-BT03)
  • Number: BT03-047
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Human
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

AUTO[R]: When an attack hits during the battle that this unit boosted, you may Soul Charge (1). If you do, return this unit to your deck, and shuffle your deck.

Get him!

2 x Decadent Succubus Decadent Succubus (VG-BT03)
  • Number: BT03-041
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Succubus
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

AUTO[V]: When another of your «Dark Irregulars» is placed on Rear-guard Circle, you may Soul Charge (1).

You must be very kind to give me your body and mind.

2 x Demon World Marquis, Amon Demon World Marquis, Amon (VG-BT03)
  • Number: BT03-002
  • Rarity: RRR
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Demon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

[CONT](VC):During your turn, this unit gets [Power]+1000 for each «Dark Irregulars» in your soul.
[ACT](VC): [Counter Blast (1) & Choose one of your «Dark Irregulars» rear-guards, and put it into your soul] Your opponent chooses one of his or her rear-guards, and retires it.

I'll show you what real power is like! Inferno Ritual!

3 x Devil Child Devil Child (BT05)
  • Number: BT05-040
  • Rarity: R
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Demon
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):When this unit boosts a «Dark Irregulars» vanguard, if the number of «Dark Irregulars» in your soul is six or more, the boosted unit gets [Power]+4000 until end of that battle.

The eye on its forehead is a sign of power. The unusual power to hold back tears.

3 x Emblem Master Emblem Master (BT07)
  • Number: BT07-018
  • Rarity: RR
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):[Counter Blast (1)] When this unit's attack hits a vanguard, if you have a «Dark Irregulars» vanguard, you may pay the cost. If you do, Soul Charge (3).

Simmer down, my accursed right hand!

2 x Flirty Succubus Flirty Succubus (Promos)
  • Number: PR-0072
  • Rarity: Promo
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Succubus
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO: When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a {Dark Irregulars} vanguard, you may Soul Charge (1).

4 x Hysteric Shirley Hysteric Shirley (BT05)
  • Number: BT05-077
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Human
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

ACT [R]: [Move this unit to soul] If you have a «Dark Irregulars» vanguard, you may Soul Charge (1).

Children with unusual powers know how dirty adults can be.

3 x March Rabbit of Nightmareland March Rabbit of Nightmareland (VG-BT03)
  • Number: BT03-011
  • Rarity: RR
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Dark Irregulars» from your hand, and discard it] When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your «Dark Irregulars» that is being attacked, and that unit cannot be hit until end of that battle.

Oh no, you can't do that. It's unacceptable to disturb the tea party.

3 x Prisoner Beast Prisoner Beast (VG-BT03)
  • Number: BT03-042
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Chimera
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

There is a beast that shouldn't be unleashed even in hell.

2 x Stil Vampire Stil Vampire (VG-BT03)
  • Number: BT03-001
  • Rarity: RRR
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Vampire
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

Auto[V]:During the start of your Main Phase, Soulcharge(1), and for that turn, this Unit gains +2000 Power.

Learn it with your body! Black Downfall!

1 x Vermillion Gatekeeper Vermillion Gatekeeper (VG-BT03)
  • Number: BT03-025
  • Rarity: R
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Demon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: none
Card text:

AUTO[V]: When another «Dark Irregulars» rides this unit, you may Soul Charge (1).

Beyond this is the underworld. Visitor, abandon all hope.

3 x Werwolf Sieger Werwolf Sieger (VG-BT03)
  • Number: BT03-022
  • Rarity: R
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

Through repeated use of forbidden magic and demonic transformations, they possess unusual powers even among demons. They are the Dark Irregulars.

2 x Yellow Bolt Yellow Bolt (BT07)
  • Number: BT07-019
  • Rarity: RR
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Human
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

ACT[V/R]: [Rest this unit] If you have a «Dark Irregulars» vanguard, Soul Charge (1).

He can turn 'thoughts' into 'energy'.

 
Deck Statistics
Distribution by Clan
Dark Irregulars bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 14  28 %  
Grade 2 / Intercept bar 12  24 %  
Grade 3 / Twin Drive!! bar 6 %  
Grade 3 / Twindrive!! bar 8 %  
 

Distribution by Nation
Dark-Zone bar 50  100 %  
 

Distribution by Power
10000 bar 14 %  
11000 bar 6 %  
4000 bar 12  24 %  
5000 bar 10 %  
6000 bar 12 %  
7000 bar 10 %  
8000 bar 6 %  
9000 bar 18 %  
 

Distribution by Race
Chimera bar 6 %  
Demon bar 10  20 %  
High Beast bar 8 %  
Human bar 18  36 %  
Succubus bar 14 %  
Vampire bar 4 %  
War Beast bar 12 %  
 

Distribution by Rarity
C bar 23  46 %  
Promo bar 4 %  
R bar 10  20 %  
RR bar 16 %  
RRR bar 14 %  
 

Distribution by Shield
- bar 14 %  
- bar 6 %  
10000 bar 13  26 %  
5000 bar 27  54 %  
 

Distribution by Trigger
Critical +5000 Power bar 14 %  
Heal +5000 Power bar 14 %  
none bar 21  72 %  
 



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Discussion about this Deck
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Author Message
ravensvt
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Subject:    Posted: August 30, 2012 09:01 pm

Greedy hand is a good starter only for decks that need a specific cards in soul to power up - ur deck has none so it is better to use vermilion gateceeper since he gives a soulcharge free.
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