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Deck "my Explosive Dash deck"

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Deck "my Explosive Dash deck"
Format: OCG - 41 Cards
created by hahamystyle activity icon
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you can use it have some fun good luck people!

 
Card list Group cards by  
Section: Main Deck (37 cards)
3 x Apache Hyahho Apache Hyahho (DMD-03)
  • Collector Number: 3
  • Rarity: Promotional
  • Type: Creature
  • Race: Melt Warrior/Hunter
  • Power: 1000
  • Cost: 4
  • Civilization: Fire
Card text:

*  When you put this creature into the battle zone, you may put a hunter psychic creature with cost 4 or less into the battle zone from your hyperspatial zone.

3 x Bukkomi Hedgehog Bukkomi Hedgehog (DMD-03)
  • Collector Number: 5
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Nature
  • Artist: kawasumi
Card text:

Shieldtrigger.gif Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When one of your opponent's creatures attacks, you may destroy this creature. If you do, stop the attack.

4 x Faerie Life Faerie Life (P-Y11)
  • Collector Number: P17-Y11
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (DM-10)

4 x Fist Ace, the Meteoric Fist Ace, the Meteoric (DMD-03)
  • Collector Number: 13
  • Rarity: Common
  • Type: Creature
  • Race: Human/Tyranno Drake/Hunter
  • Power: 1000+
  • Cost: 2
  • Civilization: Fire
  • Artist: boyaking
Card text:

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

4 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMD-03)
  • Collector Number: 14
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMD-03)
  • Collector Number: 11
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Leo Way, Earth Brethren Leo Way, Earth Brethren (DMD-03)
  • Collector Number: 4
  • Rarity: Promotional
  • Type: Creature
  • Race: Gaia Command/Hunter
  • Power: 6000
  • Cost: 6
  • Civilization: Nature
  • Artist: hippo
Card text:

*  Whenever you put another Hunter into your battle zone, you may return a Hunter from your mana zone to your hand.

*  Double breaker (This creature breaks 2 shields.)

3 x Natural Snare Natural Snare (DMD-03)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Nature
  • Artist: Sansyu
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one of your opponent's creatures in the battle zone and put it into his mana zone.

2 x Purification Trap Purification Trap (DMD-03)
  • Collector Number: 10
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: towa
Card text:

*  Put the top card of your deck into your mana zone.

*  You may choose any number of cards in your opponent's graveyard. If you do, your opponent returns those cards to their deck and shuffles it. (You may choose to return 0 cards as well.)

4 x Shooting Exedrive Shooting Exedrive (DMD-03)
  • Collector Number: 12
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Kare
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  At the end of your turn, return this creature to your hand.

2 x Silver Shovel Silver Shovel (DMD-03)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.

4 x Yattare Pippi Yattare Pippi (DMD-03)
  • Collector Number: 7
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: MITUAKI MATSUMOTO
Card text:

(This creature is put into your mana zone tapped.)

*  You may have your Hunters cost 1 less to summon. They can't cost less than 1.

 
Section: Hyperspatial Zone (4 cards)
2 x Bishamon Kid / Explosive Dash! Masashi, Crimson Sabre Bishamon Kid / Explosive Dash! Masashi, Crimson Sabre (DMD-03)
  • Collector Number: 2
  • Rarity: Promotional
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Beast Folk/Hunter
  • Power: 3000/12000
  • Cost: 4 / 15
  • Civilization: Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

* Psychic Link—At the start of your turn, if you have Immortal Boost, Crimson Lord in the battle zone, link it to this creature and flip this creature.
* Hunting


* This creature can't be destroyed.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
* Triple breaker (This creature breaks 3 shields)
* Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Immortal Boost, Crimson Lord / Explosive Dash! Masashi, Crimson Sabre Immortal Boost, Crimson Lord / Explosive Dash! Masashi, Crimson Sabre (DMD-03)
  • Collector Number: 1
  • Rarity: Promotional
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter
  • Power: 6000/12000
  • Cost: 7 / 15
  • Civilization: Nature//Darkness/Fire/Nature
  • Artist: Hisanobu Kometani / Ishib
Card text:

* This creature can't be destroyed.
* When this creature loses a battle, return it to your hyperspatial zone.
* Double breaker (This creature breaks 2 shields.)


* This creature can't be destroyed.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
* Triple breaker (This creature breaks 3 shields)

■ Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Beast Command/Hunter
  • Power: 7000/17000
  • Cost: 7/24
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

 
Deck Statistics
Distribution by Civilization
Fire bar 17  41 %  
Fire/Nature bar 17 %  
Nature bar 16  39 %  
Nature//Darkness/Fire/Nature bar 2 %  
 

Distribution by Cost
2 bar 12  29 %  
3 bar 15 %  
4 bar 12 %  
4 / 15 bar 5 %  
5 bar 22 %  
6 bar 12 %  
7 / 15 bar 2 %  
7/24 bar 2 %  
 

Distribution by Power
- bar 15  37 %  
1000 bar 7 %  
1000+ bar 10 %  
2000 bar 10 %  
3000 bar 22 %  
3000/12000 bar 5 %  
6000 bar 5 %  
6000/12000 bar 2 %  
7000/17000 bar 2 %  
 

Distribution by Race
- bar 15  37 %  
Beast Command/Hunter bar 2 %  
Beast Folk/Hunter bar 17 %  
Dragonoid/Hunter bar 10 %  
Fire Bird/Hunter bar 10 %  
Flame Monster/Hunter bar 2 %  
Gaia Command/Hunter bar 5 %  
Human/Tyranno Drake/Hunter bar 10 %  
Melt Warrior/Hunter bar 7 %  
 

Distribution by Rarity
Common bar 20 %  
Promotional bar 29  71 %  
Rare bar 7 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 22  54 %  
Psychic Creature/Psychic Super Creature bar 7 %  
Psychic Super Creature bar 2 %  
Spell bar 15  37 %  
 



Rating
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Discussion about this Deck
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Author Message
hahamystyle
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Subject: my best deck made   Posted: August 25, 2012 03:17 pm

its best i made go test it out for some fans of fire and nature
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hahamystyle
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Subject: i need more votes please people   Posted: September 10, 2012 12:22 am

enjoy my dec its very balanced very fast mana and over un your enemy if you can play fire nature D
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