| Card Type: Brave (1 cards)
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1
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x
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Kakurane the Thousand-Blade Bird (BS10)
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- Number: 69
- Rarity: Rare
- Card Type: Brave
- Color: Green
- Spirit Type: Winged beast/ Astral Soul
- Cost: 5
- Reduction: EEDD
- Gems: 1
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Card text:
BRAVE FUSION: 5+ Core Cost. [BRAVE FUSION] When This Spirit Brave Attacks: WINDSTORM (2) When this Brave Spirit is blocked, your opponent must exhaust a number of his/her Spirits equal to the amount specified above.
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| Card Type: Magic/Burst (4 cards)
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3
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x
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Burst Wall (SD06)
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- Number: 16
- Rarity: Uncommon
- Card Type: Magic/Burst
- Color: White
- Cost: 4
- Reduction: D
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Card text:
[BURST: (After the reduction of your life)] Move one core from the void to your life, then by paying the cost you can activate it's Flash effect. Flash Timing: At the end of this battle, end the attack step.
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1
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x
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Triple Stab (BS15)
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- Number: 80
- Rarity: Rare
- Card Type: Magic/Burst
- Color: White
- Cost: 6
- Reduction: DDD
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Card text:
Burst(After An Opposing Spirit Attacks)] During this turn, all your spirits get +3000BP. After that, by paying the cost, you can activate this card's flash effect. (Flash Step) Send 1 opposing spirit to the bottom of their deck.
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| Card Type: Nexus (3 cards)
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1
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x
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The Earth of Aurora (SB)
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- Number: 109
- Rarity: Common
- Card Type: Nexus
- Color: White
- Cost: 4
- Reduction: DD
- Gems: 1
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Card text:
[LV1][LV2] (Permanent) Each time 1 or more cores are moved from a spirit you control to your Reserve or Trash by the effect of a card your opponent controls, gain 1 core in your Reserve. [LV2] (Your Core Step) If you control an "Armed Machine" spirit, gain 1 core in your Reserve.
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2
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x
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The Fruit of Wise Tree (DotA)
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- Number: 144
- Rarity: Common
- Card Type: Nexus
- Color: Green
- Cost: 4
- Reduction: EE
- Gems: 1
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Card text:
[LV1][LV2] (Permanent) Each time a spirit your opponent controls deals any Damage to your Life, gain 1 core in your Reserve. [LV2] (Your End Phase) Refresh all exhausted spirits you control.
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| Card Type: Spell (9 cards)
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1
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x
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Avalanche Aura (DotA)
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- Number: 186
- Rarity: Common
- Card Type: Spell
- Color: White
- Cost: 4
- Reduction: DD
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Card text:
[Main]: [Flash]: (Flash Step)(Your Main Phase) Blocking spirits you control without Immunity: X get +2000BP until end of turn, and those with Immunity: X get +4000BP until end of turn.
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2
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x
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Dream Ribbon (CC)
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- Number: 146
- Rarity: Common
- Card Type: Spell
- Color: White
- Cost: 4
- Reduction: DDD
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Card text:
[Flash]: (Flash Step)(Your Main Phase) Move target spirit your opponent controls to its owner's hand.
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1
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x
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High Elixir (SB)
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- Number: 133
- Rarity: Rare
- Card Type: Spell
- Color: White
- Cost: 8
- Reduction: DDD
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Card text:
[Main]: [Flash]: (Flash Step)(Your Main Phase) Move 2 cores from your Reserve to your Life. You cannot play another "High Elixir" spell this turn.
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1
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x
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Jungle Law (AoD)
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- Number: 135
- Rarity: Common
- Card Type: Spell
- Color: Green
- Cost: 6
- Reduction: EE
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Card text:
[Main]: (Your Main Phase) Exhaust all unexhausted LV1 spirits. [Flash]: (Flash Step)(Your Main Phase) Target spirit gets +4000BP until end of turn.
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1
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x
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Reboot Code (BS11)
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- Number: 79
- Rarity: Common
- Card Type: Spell
- Color: White
- Cost: 3
- Reduction: D
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Card text:
(Flash) Refresh all your exhausted spirits. During this turn, every spirit refreshed by this effect except brave spirits cannot attack.
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1
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x
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Reload Cores (RA)
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- Number: 103
- Rarity: Rare
- Card Type: Spell
- Color: White
- Cost: 5
- Reduction: DD
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Card text:
[Main]: (Your Main Phase) Gain cores in your Reserve equal to the number of "Armed Machine" spirits you control. [Flash]: (Flash Step)(Your Main Phase) Target spirit gets +3000BP until end of turn.
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1
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x
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Silent Wall (CC)
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- Number: 144
- Rarity: Uncommon
- Card Type: Spell
- Color: White
- Cost: 4
- Reduction: DD
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Card text:
[Flash]: (Flash Step) After this battle, end this Battle Phase. This effect cannot be used in your Main Phase.
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1
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x
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Vacuum Symbol (BS12)
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- Number: 80
- Rarity: Rare
- Card Type: Spell
- Color: White
- Cost: 4
- Reduction: DDD
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Card text:
(Flash Step) Choose 1 color. During this turn, all opposing spirits of the chosen color lose 1 symbol. This effect can't be used on your turn.
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| Card Type: Spirit (23 cards)
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2
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x
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Amenborg (DotA)
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- Number: 41
- Rarity: Common
- Card Type: Spirit
- Color: Green
- Spirit Type: Parasite
- Cost: 2
- Reduction: E
- Gems: 1
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Card text:
[LV1][LV2] High Speed (Flash Step) This spirit card may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and cores to be put on this spirit must be paid or moved from your Reserve.
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2
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x
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Kigna-Swan (BS07)
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- Number: 29
- Rarity: Common
- Card Type: Spirit
- Color: White
- Spirit Type: Machine Beast
- Cost: 1
- Reduction: D
- Gems: 1
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2
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x
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MachG (RA)
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- Number: 26
- Rarity: Common
- Card Type: Spirit
- Color: Green
- Spirit Type: Parasite
- Cost: 1
- Gems: 1
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Card text:
[LV1][LV2] High Speed (Flash Step) This spirit card may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and cores to be put on this spirit must be paid or moved from your Reserve.
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2
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x
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The ArmoredSacred Walhalance (DotA)
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- Number: X24
- Rarity: X Rare
- Card Type: Spirit
- Color: White
- Spirit Type: Armed Machine Mounted Warrior
- Cost: 7
- Reduction: DDD
- Gems: 1
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Card text:
1LV1 6000 3LV2 7000 5LV3 10000 [LV1][LV2][LV3] Immunity: ? (Permanent) This spirit is unaffected by the effects of cards your opponent controls that share a color with any of the Gems on their Field. [LV2][LV3] (When Battles) You may exhaust target "Armed Machine" spirit you control. In that case, that exhausted spirit's BP is added to this spirit's BP until end of turn. [LV3] (When Attacks) Move all spirits your opponent controls with 4000BP or less to their owner's hand.
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2
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x
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The Artifact Embla (DotA)
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- Number: 15
- Rarity: Common
- Card Type: Spirit
- Color: White
- Spirit Type: Armed Machine
- Cost: 2
- Reduction: DD
- Gems: 1
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Card text:
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2
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x
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The Artifact Fjalar (BS08)
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- Number: 30
- Rarity: Common
- Card Type: Spirit
- Color: White
- Spirit Type: Armed Machine/Android
- Cost: 3
- Reduction: D
- Gems: 1
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Card text:
[Lv1-Lv2-Lv3] Immunity: Red/Green - This spirit is not effected by opponent's Red/Green spirit, magic and nexus effects. [Lv1-Lv2-Lv3] (Flash) By exhausting this spirit, 1 of your "Armed Machine" spirit gains BP of this spirit until end of turn.
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1
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x
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The ArtifactDragon Swordrander (BSC05)
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- Number: 9
- Rarity: Uncommon
- Card Type: Spirit
- Color: White
- Spirit Type: Machine Beast/Armed Machine
- Cost: 5
- Reduction: DDD
- Gems: 1
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Card text:
During Your Opponent's Attack Phase (Lv. 1-2-3): This Spirit can block all opposing non-Brave-Fused Spirits even when exhausted. When in Battle (Lv. 3): When this Spirit destroys only an opposing Spirit based on Battle Point difference, return any number of opposing Spirits, such that their total Core Cost is 4, to your opponent's hand.
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1
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x
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The DoomKnightLord Ragna-Rock (BS09)
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- Number: X37
- Rarity: X Rare
- Card Type: Spirit
- Color: Green/White
- Spirit Type: Mounted Warrior/Shellman
- Cost: 9
- Reduction: EEEDDD
- Gems: 2
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Card text:
TRIBUTE SUMMON: 6+ Core Cost —> Void After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to summon this Spirit. When Summoned (Lv. 1-2-3): Exhaust all opposing Spirits. Also, if [SD01-026]"Yggdrasil the Iron Knghtlord" was sacrificed to Tribute Summon this Spirit, add 6 Cores from the Void to this Spirit. When in Battle (Lv. 3): Refresh three of your Spirits with a Core Cost of 8 or less.
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1
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x
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The Gigantic Thor (RA)
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- Number: X07
- Rarity: X Rare
- Card Type: Spirit
- Color: White
- Spirit Type: Armed Machine Android
- Cost: 7
- Reduction: DDD
- Gems: 1
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Card text:
[LV1][LV2][LV3] (When Attacks) You may exhaust target unexhausted "Armed Machine" spirit you control. In that case, that exhausted spirit's BP is added to this spirit's until end of turn. [LV2][LV3] (During Opponent's Battle Phase) While this spirit is unexhausted, this spirit may block a red spirit without exhausting. [LV3] (During Your Battle Phase) If this spirit attacks, at End of Battle Step, you may destroy target "Armed Machine" spirit you control. In that case, if this spirit is exhausted, refresh this spirit.
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2
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x
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The IronKnight Yggdrasill (DotA)
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- Number: 51
- Rarity: Master Rare
- Card Type: Spirit
- Color: White
- Spirit Type: Machine Mounted Warrior
- Cost: 6
- Reduction: DDD
- Gems: 1
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Card text:
[LV1][LV2][LV3] (When Summoned) Move all spirits with 3000BP or less to their owner's hand. [LV2][LV3] (Permanent) White spirits you control get Immunity: Red and White. [LV Any> Immunity: Red and White (Permanent) This spirit is unaffected by the effects of cards your opponent controls with the listed color(s).
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1
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x
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The Providence Hououga (DotA)
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- Number: X23
- Rarity: X Rare
- Card Type: Spirit
- Color: Green
- Spirit Type: Vanity Deity Winged Beast
- Cost: 10
- Reduction: 0EEEEEE
- Gems: 1
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Card text:
1LV1 6000 4LV2 10000 10LV3 16000 [LV1][LV2][LV3] Windstorm: 3 (During Your Battle Phase) Each time this spirit is blocked, your opponent exhausts the specified number of unexhausted spirits they control. [LV3] (During Your Battle Phase) Each time this spirit deals any Damage to your opponent's Life, you may remove 1 core from your Reserve. In that case, refresh this spirit.
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2
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x
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The Sacred Gungnir (DotA)
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- Number: 46
- Rarity: Common
- Card Type: Spirit
- Color: White
- Spirit Type: Armed Machine
- Cost: 3
- Reduction: DD
- Gems: 1
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Card text:
[LV1][LV2] (When Destroyed) Move all spirits your opponent controls with a cost of 1 or less to their owner's hand.
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2
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x
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The Sacred Laevateinn (BS07)
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- Number: 30
- Rarity: Common
- Card Type: Spirit
- Color: White
- Spirit Type: Armed Machine
- Cost: 2
- Reduction: D
- Gems: 1
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Card text:
(Lv. 1-2-3): When a "Thor the Giant Mechagod" or a "Valhallance the Armored Mechagod" destroys only an opposing Spirit based on Battle Point difference, refresh this Spirit.
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1
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x
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The Wing Deity Grand-Woden (BS08)
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- Number: x32
- Rarity: X Rare
- Card Type: Spirit
- Color: White
- Spirit Type: ArmedMachine/MountedWarrior
- Cost: 8
- Reduction: DDDDD
- Gems: 1
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Card text:
TRIBUTE SUMMON: 5+ Core Cost —> Void After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to Summon this Spirit. During Your Opponent's Turn (Lv. 1-2-3): ICEWALL: Ruby/Amethyst/Emerald/Diamond/Topaz/Sapphire When your opponent uses a Spell Card of the Gem Colors specified, exhaust this Spirit to negate its effect. (Lv. 2-3): With the exceptance of "Grand Woden the Divine Wingmech," whenever an "Armed Machine" Attribute Spirit of yours is exhausted, refresh this Spirit.
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