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Deck "~Cybernetic Corporation~"

Deck "~Cybernetic Corporation~"
Format: OCG - 48 Cards
created by kaka LV20 activity icon envelope icon
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Everyone must be wondering why I choosed that name ^
Just play with me, and during the duel I'll tell you why :3

 
Card list Group cards by  
Cards without Section (32 cards)
2 x Aqua Surfer Aqua Surfer (DMX-10)
  • Collector Number: 22
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
Card text:

Shieldtrigger.jpg Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

2 x Awesome! Hot Spring Gallows Awesome! Hot Spring Gallows (DMR-03)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command/Flame Command/Alien
  • Power: 4000+
  • Cost: 7
  • Civilization: Water/Fire
  • Artist: Toshiaki Takayama
Card text:

*  (This creature is put into your mana zone tapped.)

*  If there are 3 or more water cards in your mana zone, this creature gains "shield trigger".

*  If there are 3 or more fire cards in your mana zone, this creature gets +4000 power and gains "double breaker".

*  If the total number of water and fire cards in your mana zone is 7 or more, this creature gains "When this creature breaks a shield, put it on top of its owner's deck."

4 x Cherenko Cherenko (DMX-10)
  • Collector Number: 23
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
Card text:

*  Shield Plus-When you put this creature into the battle zone, you may put the top card of your deck face down under 1 of your shields. (Each card stack is still considered to be 1 shield.)

*  When you use this creature's "Shield Plus" ability look at that shield and put 1 card from that stack on top of your deck.

2 x Corile Corile (DMC-27)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Hikaru Ikusa
Card text:

When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on top of his deck.

2 x Cyber G Hogan Cyber G Hogan (DMX-08)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water
  • Artist: hideki Ishikawa
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  Chain Cascade (When you put this creature into the battle zone, look at the top 2 cards of your deck. If any of those cards are creatures with a cost less than this creature, you may put them into the battle zone. Put the rest of the cards on top of your deck in any order.)


Magicsoul.gif Magic Soul

2 x Cyber Queen, Super Hacker Cyber Queen, Super Hacker (DMR-05)
  • Collector Number: 19
  • Rarity: Rare
  • Type: Creature
  • Race: Cyber Lord/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, you may destroy 3 of your Cyber Lords. If you do, reveal the top cards of your deck until you reveal a non-evolution Cyber Command. Put that creature into the battle zone, and the rest into your graveyard.

2 x Emperor Marco Emperor Marco (DMC-56)
  • Collector Number: 8
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Cyber Lord
  • Power: 6000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Toshiaki Takayama
Card text:

Evolution: Put on one of your Cyber Lord. When you put this creature into the battle zone, you may draw 3 cards. [Double Breaker]

2 x Immediate Effect! Hot Springs Immediate Effect! Hot Springs (DMR-05)
  • Collector Number: 10
  • Rarity: Very Rare
  • Type: Creature
  • Race: Cyber Command/Flame Command/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water/Fire
  • Artist: Daisuke Izuka
Card text:

*  (This card is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw a card.

*  Speed attacker (This creature doesn't get summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

*  At the beginning of your turn, choose another creature in the battle zone. Return that creature and this creature to their owners hand.

3 x Intense Vacuuming Twist (Mode Change) Intense Vacuuming Twist (Mode Change) (DMR-03)
  • Collector Number: 9m
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

1 x Maxwell Z, the Super-Electric Maxwell Z, the Super-Electric (DMX-10)
  • Collector Number: 20
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Cyber Command
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  Evolution - Put on 1 of your creatures that has Cyber in its race.

*  Soulshift (When you summon this creature, this creature's cost is reduced by the base creature's cost. However, it can't cost less than 1.)

*  Players can't cast spells that share a civilization with a spell in their graveyard.

*  Double breaker (This creature breaks 2 shields.)

2 x Pakurio Pakurio (SoHG)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Creature
  • Race: Cyber Lord
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Card text:

When this creature is put into Battle Zone, look at opponent's hand. You may choose one card from there and add it to opponent's Shield face-down.

4 x Qurian Qurian (DMX-10)
  • Collector Number: 43
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Card text:

*  When you put this creature into the battle zone, you may draw a card.

2 x Roxio, Electro-Fuuma Roxio, Electro-Fuuma (DMX-10)
  • Collector Number: 45
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Grand Devil/Origin
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
Card text:

*  When you put this creature into the battle zone, look at the top 2 cards of your deck. Then, put them back on top of your deck in any order.

2 x Twilight Sigma, the Super-Electric Twilight Sigma, the Super-Electric (DM-34)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Cyber Command
  • Power: 8000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Toshiaki Takayama
Card text:

Evolution: Put on 1 of your creatures with "Cyber" in its race.
When you put this creature into the battle zone, choose any number of non-evolution creatures that have "Cyber" in their race and return them to your hand from the battle zone. For each returned creature, you may put a non-evolution creature that has "Cyber" in its race into the battle zone.
Double Breaker

"Twilight Hell Smash" -Twilight Sigma, the Super Electric

 
Section: Side Deck (8 cards)
2 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-08)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DMX-08)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

*  Draw a card.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Samurai Hole Hyperspatial Samurai Hole (P-Y9)
  • Collector Number: P10-Y9
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: hippo
Card text:

*  Destroy 1 of your opponent's creatures with a cost of 4 or less.

*  Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMD-03)
  • Collector Number: 11
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

 
Section: Hyperspatial Zone (8 cards)
1 x G Hogan, Temporal Star/Ocean G Hogan, the Best Awakened G Hogan, Temporal Star/Ocean G Hogan, the Best Awakened (DM-39)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Cyber Command
  • Power: 7000/11000
  • Cost: 7/15
  • Civilization: Water
  • Artist: hideki ishikawa
Card text:

*  You may have your water creatures cost 1 less to summon. They can't cost less than 1.

*  Awaken - At the end of your turn, if you summoned 3 or more creatures that turn, flip this creature.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Magicsoul.gif Magic Soul

*  Whenever you summon a creature, look at the top card of your deck. If that card is a creature, you may put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


Magicsoul.gif Magic Soul

ダブルクロスよ、我がイチバンの力を託す! -イチバンの覚醒者オーシャン・G・ホーガン (Double Cross, my Best powers I give to you! - G Hogan, the Best Awakened)
やっぱり「イチバン!!!」 (Truly "The Best!!!") V.C.

1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Cyber Command/Alien//Rainbow Command Dragon/Alien
  • Power: 6000/17000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  During your turn, when you summon a non-evolution water or fire creature, you may put that creature on the top of your deck face-up. If you do, put that creature into the battle zone from the top of your deck.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DMX-02)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken - At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

--------------------------------------

■ Power attacker +2000
■ Double breaker (This creature breaks 2 shields.)
■ If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Martini, Temporal Dancer/Julia Matina, the Awakened Diva Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DMX-02)
  • Collector Number: 20
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Splash Queen
  • Power: 1000
  • Cost: 3
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

Blockericon.jpg Blocker

*  This creature can't attack.

*  Awaken - When you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


File:Blockericon.jpg Blocker

* Whenever this creature blocks, add the top card of your deck to your shields face down.

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 17 %  
Light/Water/Darkness/Fire/Nature bar 8 %  
Water bar 32  67 %  
Water/Fire bar 8 %  
 

Distribution by Cost
2 bar 15 %  
3 bar 10 %  
4 bar 10 %  
5 bar 14  29 %  
5/30 bar 2 %  
6 bar 8 %  
6/30 bar 2 %  
7 bar 8 %  
7/15 bar 2 %  
7/30 bar 4 %  
8 bar 6 %  
8/24 bar 2 %  
 

Distribution by Power
- bar 11  23 %  
1000 bar 10  21 %  
2000 bar 10  21 %  
4000+ bar 4 %  
4000/26000 bar 2 %  
5000/26000 bar 2 %  
6000 bar 4 %  
6000/17000 bar 2 %  
6000/250 bar 2 %  
6000/26000 bar 2 %  
7000/110 bar 2 %  
8000 bar 15 %  
 

Distribution by Race
- bar 11  23 %  
Cyber Command bar 13 %  
Cyber Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Cyber Command/Flame Command/Alien bar 8 %  
Cyber Lord bar 14  29 %  
Cyber Lord/Grand Devil/Origin bar 4 %  
Cyber Lord/Hunter bar 4 %  
Human bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Liquid People bar 4 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Splash Queen bar 2 %  
 

Distribution by Rarity
Common bar 20  42 %  
Promotional bar 8 %  
Rare bar 13 %  
Super Rare bar 13 %  
Uncommon bar 8 %  
Very Rare bar 8 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 24  50 %  
Evolution Creature bar 10 %  
Psychic Creature bar 6 %  
Psychic Super Creature bar 10 %  
Spell bar 11  23 %  
 



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