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Deck "Black Magic - Black"

Deck "Black Magic - Black"
Format: OCG - 50 Cards
created by blackrider LV4 activity icon envelope icon
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Card list Group cards by  
Nation: Dark-Zone (50 cards)
4 x Barking Cerberus Barking Cerberus (VG-BT03)
  • Number: BT03-027
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Chimera
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

The fiercest beast is the one best trained.

4 x Candy Clown Candy Clown (VG-BT03)
  • Number: BT03-053
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Demon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

Here, a present for you!

4 x Dreamy Fortress Dreamy Fortress (BT07)
  • Number: BT07-067
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Chimera
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO: During your opponent's turn, when this unit is put into the drop zone from Rear-guard Circle, choose a card named "Dreamy Fortress" from your soul, and call it to Rear-guard Circle.

Nightmares are wonderful. A beautiful morning is sure to follow.

4 x Dusk Illusionist, Robert Dusk Illusionist, Robert (VG-BT03)
  • Number: BT03-013
  • Rarity: RR
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Elf
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

[AUTO](VC):At the beginning of your main phase, Soul Charge (1), look at the top card of your deck, and put that card on the top or the bottom of your deck.
[ACT](VC/RC):[Soul Blast (8) & Counter Blast (5)] Put all of your opponent's grade 1 or less rear-guards into his or her soul.

Come forth from the twilight! Hellgate Illusion!

3 x Dynamite Juggler Dynamite Juggler (VG-BT03)
  • Number: BT03-051
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Goblin
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Kaboom! Grand explosion!

3 x Fire Juggler Fire Juggler (BT09)
  • Number: BT09-042
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Human
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC): When you check a grade 3 «Pale Moon» during the drive checks when this unit boosts a vanguard, this unit gets "[AUTO](RC): [Place this unit into your soul] At the end of the battle when this unit boosted, you may pay the cost. If you do, choose one of your «Pale Moon» from the soul except a card named "Fire Juggler", and call it to a (RC)".

4 x Hades Hypnotist Hades Hypnotist (VG-BT03)
  • Number: BT03-016
  • Rarity: RR
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Demon
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Pale Moon» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Pale Moon» that is being attacked, and that unit cannot be hit until end of that battle.

When sleeping, even the bravest of the brave is no different from a mere child.

1 x Innocent Magician Innocent Magician (BT07)
  • Number: BT07-075
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Human
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

AUTO: When another «Pale Moon» rides this unit, you may call this card to Rear-guard Circle.
ACT[R]: [Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater «Pale Moon» from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

W, wait a moment! R. right, it should be fine, I think!

3 x Midnight Bunny Midnight Bunny (Promos)
  • Number: PR-0075
  • Rarity: Promo
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: War Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO[R]: [Counter Blast (1) & Put this unit into your soul] When an attack hits during the battle that this unit boosted, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Midnight Bunny" from your soul, and call it to Rear-guard Circle.

BT03/029 (R) - Bunny into the box! What will happen next!?

4 x Nightmare Doll, Alice Nightmare Doll, Alice (VG-BT03)
  • Number: BT03-003
  • Rarity: RRR
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Workerloid
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When this unit's attack hits, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Nightmare Doll, Alice" from your soul, and call it to (RC).

A bad dream you'll never wake up from! That's the Endless Nightmare!

3 x Peek-a-boo Peek-a-boo (BT07)
  • Number: BT07-015
  • Rarity: RR
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Workerloid
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO[Soul]: [Soul Blast (1)] At the beginning of your main phase, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, call this card to Rear-guard Circle.
AUTO[R]: At the beginning of your end phase, if you have a «Pale Moon» vanguard, put this unit into your soul.

Peek-a…… BOO!

3 x Poison Juggler Poison Juggler (BT07)
  • Number: BT07-079
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Goblin
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

ACT[R]: [Put this unit into your soul] Choose up to one of your «Pale Moon», and that unit gets Power +3000 until end of turn.

Would you like to try some? You'll have a great complexion like me!

4 x Purple Trapezist Purple Trapezist (Promos)
  • Number: PR-0036
  • Rarity: Promo
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Succubus
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

Auto: [Move 1 of your other Pale Moon Rearguards to Soul] When this Unit is called to the Rearguard Circle, and you have a Pale Moon Vanguard, you may pay the cost. If paid, Call 1 Pale Moon from your Soul other than "Purple Trapezist" to a Rearguard Circle.

3 x Rainbow Magician Rainbow Magician (VG-BT03)
  • Number: BT03-054
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

AUTO[R]: When an attack hits during the battle that this unit boosted, you may Soul Charge (1). If you do, return this unit to your deck, and shuffle your deck.

C'mon, draw a card.

3 x Sky High Walker Sky High Walker (BT05)
  • Number: BT05-080
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Goblin
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[ACT](RC):[Put this unit into your soul] If you have a «Pale Moon» vanguard, choose a card from your damage zone, and turn it face up.

Ahhhhhhhhhh!
(I might need to change jobs...)

 
Deck Statistics
Distribution by Clan
Pale Moon bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 14  28 %  
Grade 2 / Intercept bar 11  22 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
Dark-Zone bar 50  100 %  
 

Distribution by Power
10000 bar 12  24 %  
4000 bar 10  20 %  
5000 bar 14 %  
6000 bar 16 %  
7000 bar 12 %  
8000 bar 6 %  
9000 bar 8 %  
 

Distribution by Race
- bar 6 %  
Chimera bar 16 %  
Demon bar 16 %  
Elf bar 8 %  
Goblin bar 18 %  
Human bar 8 %  
Succubus bar 8 %  
War Beast bar 6 %  
Workerloid bar 14 %  
 

Distribution by Rarity
C bar 21  42 %  
Promo bar 14 %  
R bar 14 %  
RR bar 11  22 %  
RRR bar 8 %  
 

Distribution by Shield
- bar 16 %  
- bar 8 %  
10000 bar 14  28 %  
5000 bar 24  48 %  
 

Distribution by Trigger
Heal +5000 Power bar 20 %  
none bar 16  80 %  
 



Rating
Current score for this Deck, based on 5 votes:

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Discussion about this Deck
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Author Message
masajus
LV5 Lithuania activity icon envelope icon

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March 3, 2012
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Subject: good   Posted: September 5, 2012 03:48 pm

good deck, still need some polishing, but its powerful one
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blackrider
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August 5, 2012
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Subject:    Posted: September 6, 2012 02:49 am


quote from masajus:

good deck, still need some polishing, but its powerful one


Thanks alot. I will keep polishing until it's perfect enough.
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bladevanguard
LV6 Vietnam activity icon envelope icon

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March 10, 2012
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Subject:    Posted: September 6, 2012 04:00 am

I'm not so sure about using Quantum Magician. Maybe some other card would be better!
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blackrider
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August 5, 2012
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Subject: Explain   Posted: September 6, 2012 05:03 am


quote from bladevanguard:

I'm not so sure about using Quantum Magician. Maybe some other card would be better!


It's quite good, Quanturn Magician is to pull out my grain which add 3000. I can do quite alot of time because no people will let alice hits.
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