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Deck "Black Magic - Black"

Deck "Black Magic - Black"
Format: OCG - 46 Cards
created by blackrider activity icon
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Card list Group cards by  
Clan: Pale Moon (48 cards)
4 x Barking Cerberus
Average price:
Barking Cerberus (VG-BT03)
  • Number: BT03-027
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Chimera
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

The fiercest beast is the one best trained.

4 x Candy Clown
Average price:
Candy Clown (VG-BT03)
  • Number: BT03-053
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Demon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

Here, a present for you!

4 x Dreamy Fortress
Average price:
Dreamy Fortress (BT07)
  • Number: BT07-067
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Chimera
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO: During your opponent's turn, when this unit is put into the drop zone from Rear-guard Circle, choose a card named "Dreamy Fortress" from your soul, and call it to Rear-guard Circle.

Nightmares are wonderful. A beautiful morning is sure to follow.

3 x Dynamite Juggler
Average price:
Dynamite Juggler (VG-BT03)
  • Number: BT03-051
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Goblin
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Kaboom! Grand explosion!

3 x Fire Juggler
Average price:
Fire Juggler (BT09)
  • Number: BT09-042
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):When the drive check of the vanguard that this unit boosted reveals a grade 3 «Pale Moon», this unit gets "[AUTO](RC):[Put this unit into your soul] At the end of the battle that this unit boosted, you may pay the cost. If you do, choose a «Pale Moon» not named "Fire Juggler" from your soul, and call it to (RC)." until end of that battle.

4 x Hades Hypnotist
Average price:
Hades Hypnotist (VG-BT03)
  • Number: BT03-016
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Demon
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Pale Moon» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Pale Moon» that is being attacked, and that unit cannot be hit until end of that battle.

When sleeping, even the bravest of the brave is no different from a mere child.

1 x Innocent Magician
Average price:
Innocent Magician (BT07)
  • Number: BT07-075
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

AUTO: When another «Pale Moon» rides this unit, you may call this card to Rear-guard Circle.
ACT[R]: [Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater «Pale Moon» from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

W, wait a moment! R. right, it should be fine, I think!

3 x Midnight Bunny
Average price:
Midnight Bunny (Promos)
  • Number: PR-0075
  • Rarity: Promo
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO[R]: [Counter Blast (1) & Put this unit into your soul] When an attack hits during the battle that this unit boosted, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Midnight Bunny" from your soul, and call it to Rear-guard Circle.

BT03/029 (R) - Bunny into the box! What will happen next!?

2 x No image for Miracle Pop, Eva
Average price:
Miracle Pop, Eva (BT12)
  • Number: BT12-S18
  • Rarity: SP
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Pale Moon» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000 and "[AUTO](VC):[Choose two of your «Pale Moon» rear-guards, and put them into your soul] When this unit attacks, you may pay the cost. If you do, choose up to two «Pale Moon» from your soul, and call them to separate (RC).".
[AUTO](VC):When this unit attacks a vanguard, Soul Charge (1), and this unit gets [Power]+1000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

The trick behind it? It could be withstanding the pain as the sword pierces through.

4 x Nightmare Doll, Alice
Average price:
Nightmare Doll, Alice (VG-BT03)
  • Number: BT03-003
  • Rarity: RRR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Workeroid
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When this unit's attack hits, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Nightmare Doll, Alice" from your soul, and call it to (RC).

A bad dream you'll never wake up from! That's the Endless Nightmare!

3 x Peek-a-boo
Average price:
Peek-a-boo (BT07)
  • Number: BT07-015
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Workeroid
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO[Soul]: [Soul Blast (1)] At the beginning of your main phase, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, call this card to Rear-guard Circle.
AUTO[R]: At the beginning of your end phase, if you have a «Pale Moon» vanguard, put this unit into your soul.

Peek-a…… BOO!

3 x Poison Juggler
Average price:
Poison Juggler (BT07)
  • Number: BT07-079
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Goblin
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

ACT[R]: [Put this unit into your soul] Choose up to one of your «Pale Moon», and that unit gets Power +3000 until end of turn.

Would you like to try some? You'll have a great complexion like me!

4 x Purple Trapezist
Average price:
Purple Trapezist (Promos)
  • Number: PR-0036
  • Rarity: Promo
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Succubus
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

Auto: [Move 1 of your other Pale Moon Rearguards to Soul] When this Unit is called to the Rearguard Circle, and you have a Pale Moon Vanguard, you may pay the cost. If paid, Call 1 Pale Moon from your Soul other than "Purple Trapezist" to a Rearguard Circle.

3 x Rainbow Magician
Average price:
Rainbow Magician (VG-BT03)
  • Number: BT03-054
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

AUTO[R]: When an attack hits during the battle that this unit boosted, you may Soul Charge (1). If you do, return this unit to your deck, and shuffle your deck.

C'mon, draw a card.

3 x Sky High Walker
Average price:
Sky High Walker (BT05)
  • Number: BT05-080
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Goblin
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[ACT](RC):[Put this unit into your soul] If you have a «Pale Moon» vanguard, choose a card from your damage zone, and turn it face up.

Ahhhhhhhhhh!
(I might need to change jobs...)

 
Total price for the deck:
Deck Statistics
Distribution by Clan
Pale Moon bar 46  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  37 %  
Grade 1 / Boost bar 14  30 %  
Grade 2 / Intercept bar 11  24 %  
Grade 3 / Twin Drive!! bar 9 %  
 

Distribution by Nation
Dark Zone bar 46  100 %  
 

Distribution by Power
10000 bar 17 %  
4000 bar 10  22 %  
5000 bar 15 %  
6000 bar 17 %  
7000 bar 13 %  
8000 bar 7 %  
9000 bar 9 %  
 

Distribution by Race
- bar 7 %  
Chimera bar 17 %  
Demon bar 17 %  
Goblin bar 20 %  
Human bar 9 %  
Succubus bar 9 %  
Warbeast bar 7 %  
Workeroid bar 15 %  
 

Distribution by Rarity
C bar 21  46 %  
Promo bar 15 %  
R bar 15 %  
RR bar 15 %  
RRR bar 9 %  
 

Distribution by Shield
- bar 9 %  
- bar 9 %  
10000 bar 14  30 %  
5000 bar 24  52 %  
 

Distribution by Trigger
Heal +5000 Power bar 25 %  
none bar 12  75 %  
 



Rating
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Discussion about this Deck
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Author Message
masajus Premium Member
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March 3, 2012
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Subject: good   Posted: September 5, 2012 03:48 pm

good deck, still need some polishing, but its powerful one
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blackrider
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Subject:    Posted: September 6, 2012 02:49 am


quote from masajus:

good deck, still need some polishing, but its powerful one


Thanks alot. I will keep polishing until it's perfect enough.
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bladevanguard
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Subject:    Posted: September 6, 2012 04:00 am

I'm not so sure about using Quantum Magician. Maybe some other card would be better!
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blackrider
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Subject: Explain   Posted: September 6, 2012 05:03 am


quote from bladevanguard:

I'm not so sure about using Quantum Magician. Maybe some other card would be better!


It's quite good, Quanturn Magician is to pull out my grain which add 3000. I can do quite alot of time because no people will let alice hits.
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