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Deck "~|Fou' Charge|~"

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Deck "~|Fou' Charge|~"
Format: OCG - 48 Cards
created by kaka LV20 activity icon envelope icon
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the only thing that specializes this deck is that i only took 2 min to make it.


beastt folk/ huntaro

 
Card list Group cards by  
Cards without Section (35 cards)
2 x Aqua Jet Aqua Jet (DMR-01)
  • Collector Number: 81
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Taro Yamazaki
Card text:

*  When you put this creature into the battle zone, you may draw a card for each Hunter creature in your battle zone.

My scheme requires a little set-up. OK? (Mode Change, DMR-01)

2 x Aqua Naruto Surfer Aqua Naruto Surfer (DMX-04)
  • Collector Number: 5
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Hunter
  • Power: 5000
  • Cost: 7
  • Civilization: Water
  • Artist: Hokuyu
Card text:

*  When you put this creature into the battle zone, choose up to two creatures in the battle zone and return it to its owner's hand.

4 x Bronze-Arm Tribe Bronze-Arm Tribe (DMX-02)
  • Collector Number: 36
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: â–  Yusaku Nakaaki
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into the mana zone.

They're bringing some friends to the party.

2 x Chotto Ippuku Chotto Ippuku (DMR-05)
  • Collector Number: 69
  • Rarity: Uncommon
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 4000+
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Kare
Card text:

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  This creature cant attack players.

*  Guardman (When one of your other creatures is attacked, you may tap this creature. If you do, the attacking creature will attack this creature instead.)

1 x Father Earth Father Earth (DMX-09)
  • Collector Number: 53
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: kou1
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  You may choose a creature in your opponent's battle zone and put it into its owner's mana zone. Then choose a non-evolution creature in that player's mana zone and that player puts that creature into the battle zone.

3 x Freezing Kachikochin Freezing Kachikochin (DMR-03)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Creature
  • Race: Great Mecha King/Hunter
  • Power: 3000
  • Cost: 4
  • Civilization: Water
  • Artist: IronPot
Card text:

*  When you put this creature into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. That creature does not untap at the beginning of your opponent's next turn.

2 x Fukisusabu Hanafubuki Fukisusabu Hanafubuki (DMR-05)
  • Collector Number: 8
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Beast Folk/Hunter
  • Power: 6000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Hisanobu Kometani
Card text:

*  Evolution - Put on one of your Beast Folk.

*  Guardman (When one of your other creatures is attacked, you may tap this creature. If you do, the attacking creature will attack this creature instead.)

*  Double breaker (This creature breaks 2 shields.)

*  When this creature is tapped, and your opponent's creatures attack, that creature attacks this creature if possible.

1 x Geo Crashing Miranda, the Dimensional Force Geo Crashing Miranda, the Dimensional Force (DMX-06)
  • Collector Number: 18
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Great Hercules, Giant Insect Great Hercules, Giant Insect (DMR-01)
  • Collector Number: 9
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Giant Insect/Hunter
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: hippo
Card text:

*  Evolution - Put on one of your Hunters.

*  When this creature attacks, you may choose a Hunter creature in your mana zone with a cost equal or less than the total number of cards in your mana zone. Put that creature into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

2 x Intense Hitting Twist Intense Hitting Twist (DMR-03)
  • Collector Number: 29
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 1
  • Civilization: Nature
  • Artist: Atsushi Kawasaki
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap one of your creatures. Until the start of your next turn, each of your opponent's creatures must attack the creature tapped in this way if able. If a water or darkness creature was tapped in this way, draw a card.

4 x Intense Vacuuming Twist (Mode Change) Intense Vacuuming Twist (Mode Change) (DMR-03)
  • Collector Number: 9m
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

1 x Lovely Heart (Mode Change) Lovely Heart (Mode Change) (DMR-01)
  • Collector Number: 20m
  • Rarity: Rare
  • Type: Creature
  • Race: Cyber Virus/Hunter
  • Power: 4000+
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
Card text:

*  When this creature battles, you may return the opponent's battling creature to its owner's hand.

*  When you have 2 or fewer shields, this creature gets +2000 power and gains "blocker".

The cutest creatures are suprisingly the most jealous, just look away for a second and she'll punish you for it, it's just like Murian says. -Qurian

4 x Raid Ikuzou Raid Ikuzou (DMR-05)
  • Collector Number: 108
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 1000+
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Katsuya
Card text:

*  Guardman (When one of your other creatures is attacked, you may tap this creature. If you do, the attacking creature will attack this creature instead.)

*  This creature gets +2000 power for each other Beast Folk in your battle zone.

2 x Silver Shovel Silver Shovel (DMD-03)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.

3 x Tsukimi Deippai Tsukimi Deippai (DMX-09)
  • Collector Number: 11
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Card text:

*  When your other Beast Folk battle, this turn, that creature gets +2000 power.

 
Section: Side Deck (5 cards)
2 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DMX-08)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

*  Draw a card.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Gallows Hole Hyperspatial Gallows Hole (DMR-01)
  • Collector Number: 50
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Murakami Hisashi
Card text:

*  Choose 1 non-psychic creature in the battle zone and return it to its owner's hand.

*  Put a water or darkness psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Cascade (ZABUUUN Cruiser)/Fused Dreadnought! Jet Cascade Attack Aqua Cascade (ZABUUUN Cruiser)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: 10
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 4000/17000
  • Cost: 3/24
  • Civilization: Water//Light/Water
  • Artist: Taro Yamazaki
Card text:

Blockericon.jpg Blocker

*  This creature can't attack.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Aqua Jet (BOOON Sky)/Fused Dreadnought! Jet Cascade Attack Aqua Jet (BOOON Sky)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: 9
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 2000+/1700
  • Cost: 4/24
  • Civilization: Water//Light/Water
  • Artist: Taro Yamazaki
Card text:

*  Psychic Link: At the start of your turn, if you have Aqua Attack (BURSTINGGGG Panzer) and Aqua Cascade (SPLAAASH Cruiser) in the battle zone, link them to this creature and flip it.

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Beast Command/Hunter
  • Power: 7000/17000
  • Cost: 7/24
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Kachikomi Tribe/Chopping Ruzou, Rude Mincing Gang Leader Kachikomi Tribe/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 11
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 2000+/1700
  • Cost: 3/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  Psychic Link - At the start of your turn, if you have Crimson Rage, the Imperial Ogre Blade and Quatro Fang, Soul Gang Leader, link them to this creature and flip it.

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire/Nature bar 2 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 25  52 %  
Nature//Fire/Nature bar 4 %  
Water bar 15  31 %  
Water//Light/Water bar 4 %  
 

Distribution by Cost
1 bar 4 %  
2 bar 15 %  
3 bar 15 %  
3/24 bar 4 %  
4 bar 11  23 %  
4/24 bar 2 %  
5 bar 17 %  
5/30 bar 2 %  
6 bar 6 %  
6/24 bar 2 %  
6/30 bar 2 %  
7 bar 4 %  
7/24 bar 2 %  
7/30 bar 2 %  
 

Distribution by Power
- bar 12  25 %  
1000 bar 15 %  
1000+ bar 8 %  
2000 bar 6 %  
2000+/1700 bar 4 %  
3000 bar 10 %  
4000+ bar 6 %  
4000/17000 bar 2 %  
4000/26000 bar 2 %  
5000 bar 4 %  
5000/26000 bar 2 %  
6000 bar 4 %  
6000/17000 bar 2 %  
6000/26000 bar 2 %  
7000 bar 4 %  
7000/17000 bar 2 %  
 

Distribution by Race
- bar 12  25 %  
Beast Command/Hunter bar 2 %  
Beast Folk bar 15 %  
Beast Folk/Alien bar 2 %  
Beast Folk/Hunter bar 10  21 %  
Beast Folk/Hunter//Beast Command/Hunter bar 4 %  
Cyber Virus/Hunter bar 2 %  
Giant Insect/Hunter bar 4 %  
Great Mecha King/Hunter bar 6 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Liquid People/Hunter bar 13 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 18  38 %  
Promotional bar 10 %  
Rare bar 13 %  
Uncommon bar 12  25 %  
Very Rare bar 8 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 24  50 %  
Evolution Creature bar 8 %  
Psychic Super Creature bar 17 %  
Spell bar 12  25 %  
 



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