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Deck "Boiling Water"

Deck "Boiling Water"
Format: OCG - 48 Cards
created by benne86 activity icon
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Section: Main Deck (40 cards)
3 x Aqua Surfer Aqua Surfer (DMC-47-8)
  • Collector Number: 9
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Cost: 6
  • Civilization: Water
  • Artist: Syuichi Obata
Card text:

[Shield trigger] Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

3 x Awesome! Hot Spring Gallows Awesome! Hot Spring Gallows (DMR-03)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command/Flame Command/Alien
  • Power: 4000+
  • Cost: 7
  • Civilization: Water/Fire
  • Artist: Toshiaki Takayama
Card text:

(This creature is put into your mana zone tapped.)

*  If there are 3 or more water cards in your mana zone, this creature gains "shield trigger".

*  If there are 3 or more fire cards in your mana zone, this creature gets +4000 power and gains "double breaker".

*  If the total number of water and fire cards in your mana zone is 7 or more, this creature gains "When this creature breaks a shield, put it on top of its owner's deck."

2 x Corile Corile (DMC-27)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Hikaru Ikusa
Card text:

When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on top of his deck.

3 x Disturbing Chuusa Disturbing Chuusa (TUN)
  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dreammate
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Akifumi Yamamoto
Card text:

This creature must attack each turn if able.
When this creature is tapped, Spells cannot be played.

3 x Genius Janit, of the Hidden Blade Genius Janit, of the Hidden Blade (DMX-01)
  • Collector Number: 31
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Shinobi
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi for no cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)

*  When you put this creature into the battle zone, return 1 creature in the battle zone with a cost of 3 or less to its owner's hand.

3 x Hot Spring Crimson Meow Hot Spring Crimson Meow (DMR-03)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Flame Monster/Blue Monster
  • Power: 1000
  • Cost: 2
  • Civilization: Water/Fire
  • Artist: MURAYAMA RYOTA
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw a card.

3 x Hyperspatial Kutt Hole Hyperspatial Kutt Hole (DM-37)
  • Collector Number: 49
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: hippo
Card text:

* Destroy one of your opponent's creatures that has "Blocker" and power 4000 or less.

* Choose and activate one of the following effects.


* Put a psychic creature with a cost of 2 or less into your battle zone from your hyperspatial zone.

* Put a fire or nature psychic creature with a cost of 4 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Storm Hole Hyperspatial Storm Hole (P-Y9)
  • Collector Number: P61-Y9
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Destroy one of your opponent's creatures that has power 5000 or less.

*  Put a fire psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone.

4 x Intense Vacuuming Twist Intense Vacuuming Twist (DMR-03)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

3 x Masato, the Marauding Captain Masato, the Marauding Captain (DM-38)
  • Collector Number: 50
  • Rarity: Common
  • Type: Creature
  • Race: Human
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: Imoku
Card text:

* Martial Touch (When you put this creature into the battle zone, you may return 1 of your other creatures in the battle zone to your hand. If you do, activate the following File:Martialtouch.jpg ability):

file:martialtouch.jpg This turn, this creature gets +3000 power and gains "Speed Attacker".
file:kungfusoul.gif Kung Fu Soul

3 x Outlaw Pepper Outlaw Pepper (SN)
  • Collector Number: 97
  • Rarity: Common
  • Type: Creature
  • Race: Wild Veggies
  • Power: 4000
  • Cost: 3
  • Civilization: Fire
Card text:

When this creature is put into the Battle Zone, put one of your creatures in the Battle Zone with power 3000 or less into your Mana Zone.

3 x Pakurio Pakurio (SoHG)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Creature
  • Race: Cyber Lord
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Card text:

When this creature is put into Battle Zone, look at opponent's hand. You may choose one card from there and add it to opponent's Shield face-down.

3 x Rikabu`s Screwdriver Rikabu's Screwdriver (DMC-55)
  • Collector Number: 41
  • Rarity: Rare
  • Type: Creature
  • Race: Xeno Parts
  • Power: 1000
  • Cost: 2
  • Civilization: Fire
  • Artist: Atsushi Kawasaki
Card text:

Instead of having this creature attack, you may tap it to use its [Tap] ability.
[Tap]: Destroy one of your opponent's creatures that has "blocker."

2 x Typhoon Bazooka Typhoon Bazooka (GG)
  • Collector Number: 22
  • Rarity: Rare
  • Type: Cross Gear
  • Cost: 3
  • Civilization: Water
  • Artist: Akifumi Yamamoto
Card text:

Crossgear: This card is put on the battle zone. To cross onto a creature, the cost of this card is paid.
When that creature leaves battle zone, this card would remains in battle zone.
When the crossed creature attacks and isn't blocked, you may return one creature in the battle zone to the owner's hand.

 
Section: Hyperspatial Zone (8 cards)
2 x Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther (DM-38)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Blue Monster//Flame Monster
  • Power: 4000/4000+
  • Cost: 4
  • Civilization: Water//Fire
  • Artist: MATSOMOTO EITO
Card text:

* When this creature is awakened, draw 1 card.

* Loop Awaken—When you put a fire creature into the battle zone during your turn, flip this creature.


file:magicsoul.gif Magic Soul
file:kungfusoul.gif Kung Fu Soul

* When this creature is awakened, choose 1 creature in your battle zone. That creature gets "Power attacker +2000 and "Speed attacker" this turn.

* Loop Awaken—When you put a water creature into the battle zone during your turn, flip this creature.


file:magicsoul.gif Magic Soul
file:kungfusoul.gif Kung Fu Soul

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

2 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DMX-02)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken - At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

--------------------------------------

■ Power attacker +2000
■ Double breaker (This creature breaks 2 shields.)
■ If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 24000/3500
  • Cost: 20/40
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.

*  Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone.

*  Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature.

*  Quadruple breaker (This creature breaks 4 shields.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone.

*  World breaker (This creature breaks all your opponent's shields)

 
Deck Statistics
Distribution by Civilization
Fire bar 22  46 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Water bar 17  35 %  
Water//Fire bar 4 %  
Water/Fire bar 13 %  
 

Distribution by Cost
10/20 bar 2 %  
2 bar 11  23 %  
20/40 bar 2 %  
3 bar 11  23 %  
4 bar 12  25 %  
5 bar 4 %  
6 bar 6 %  
7 bar 10 %  
8/24 bar 4 %  
 

Distribution by Power
- bar 11  23 %  
1000 bar 14  29 %  
2000 bar 11  23 %  
24000/35 bar 2 %  
4000 bar 6 %  
4000+ bar 6 %  
4000/400 bar 4 %  
6000/250 bar 4 %  
9000/230 bar 2 %  
 

Distribution by Race
- bar 11  23 %  
Armored Dragon/Flame Command/Samurai bar 2 %  
Blue Monster//Flame Monster bar 4 %  
Cyber Command/Flame Command/Alien bar 6 %  
Cyber Lord bar 10 %  
Cyber Lord/Shinobi bar 6 %  
Dreammate bar 6 %  
Flame Monster/Blue Monster bar 6 %  
Human bar 10 %  
Liquid People bar 6 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 4 %  
Wild Veggies bar 6 %  
World Command bar 2 %  
Xeno Parts bar 6 %  
 

Distribution by Rarity
Common bar 19  40 %  
Rare bar 19 %  
Super Rare bar 10 %  
Uncommon bar 13  27 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 29  60 %  
Cross Gear bar 4 %  
Psychic Creature bar 13 %  
Psychic Super Creature bar 4 %  
Spell bar 19 %  
 



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Discussion about this Deck
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Author Message
hahamystyle
Austria activity icon

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Subject: can you make a littler better one   Posted: September 1, 2012 02:51 pm

make a darkness nature deck please it schould be balanced and some cards not miss like bronze arm tribe faerie life faerie gift daidolos general of fury
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