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Deck "deck aqua"

Deck "deck aqua"
Format: Unlimited - 60 Cards
created by darkfighting activity icon
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Card list Group cards by  
Section: Pokemons (15 cards)
4 x Feebas Feebas (PSV)
  • Rarity: Common
  • Type: Water
  • Weakness: L+10
  • Poke#: 349
  • Number: 104
  • Subtype: Basic Pokémon
  • Hit Points: 30
  • Retreat Cost: 1
Card text:

. Surprise Attack      (20) 
Flip a coin. If tails, this attack does nothing.
water Count and Draw      - 
Draw a card for each of your opponent's Pokemon that isn't an Evolved Pokemon.

2 x Gyarados Gyarados (BWDE)
  • Rarity: Rare
  • Type: Water
  • Weakness: Lx2
  • Poke#: 130
  • Number: 24
  • Subtype: Stage 1 Pokémon
  • Hit Points: 130
  • Retreat Cost: CCC
Card text:

water Sharp Fang     60
watercolorlesscolorlesscolorless 60+     
Flip 2 coins. This attack does 30 more damage for each heads.

3 x Ho-Oh EX Ho-Oh EX (BWDE)
  • Rarity: Rare Holo EX
  • Type: Fire
  • Weakness: Wx2
  • Poke#: 250
  • Number: 22
  • Subtype: Basic Pokémon
  • Resistance: Ft-20
  • Hit Points: 160
  • Retreat Cost: CC
Card text:

Ability - Rebirth - Once during your turn (before you attack), if this Pokémon is in the discard pile, you may flip a coin. If heads, put this Pokémon onto your Bench and attach 3 different types of basic Energy cards from the discard pile to this Pokémon.
colorlesscolorlesscolorless Rainbow Burn     20
+ - Does 20 more damage for each different type of basic Energy attached to this Pokémon.

4 x Magikarp Magikarp (BWDE)
  • Rarity: Common
  • Type: Water
  • Weakness: Lx2
  • Poke#: 129
  • Number: 23
  • Subtype: Basic Pokémon
  • Hit Points: 30
  • Retreat Cost: C
Card text:

water Soggy Rush     10x
Flip a coin until you get tails. This attack does 10 damage times the number of heads.

2 x Milotic Milotic (BWDE)
  • Rarity: Rare Holo
  • Type: Water
  • Weakness: Lx2
  • Poke#: 350
  • Number: 28
  • Subtype: Stage 1 Pokémon
  • Hit Points: 110
  • Retreat Cost: C
Card text:

water Clear Search     
Search your deck for any 3 cards and put them into your hand. Shuffle your deck afterward.
watercolorlesscolorless Water Pulse     60
The Defending Pokémon is now Asleep.

 
Section: Energy (28 cards)
4 x Double Colorless Energy Double Colorless Energy (BWND)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 92
  • Subtype: Special Energy
Card text:

Double Colorless Energy Provides colorlesscolorless Energy.

Special Energy

4 x Double Rainbow Energy Double Rainbow Energy (POP5)
  • Rarity: Rare
  • Type: Special Energy
  • Number: 4
  • Subtype: Special Energy
  • Hit Points: 0 HP
Card text:

Double Rainbow Energy can be attached only to an Evolved Pokemon (excluding Pokemon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Has no effect other than providing Energy.) Damage done to your opponent's Pokemon by the Pokemon Double Rainbow Energy is attached to is reduced by 10 (before applying Weakness and Resistance). When the Pokemon Double Rainbow Energy is attached to is no longer an Evolved Pokemon, discard Double Rainbow Energy. (Major text change in Emerald. Using earlier versions requires reference.)

4 x Fire Energy Fire Energy (BW)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 106
6 x Water Energy Water Energy (HS TK)
  • Rarity: Common
  • Type: Basic Energy
  • Number: blue-29
10 x Water Energy Water Energy (BW)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 107
 
Section: Trainers (17 cards)
2 x Cheren Cheren (BWDE)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 91
  • Subtype: Supporter
Card text:

Draw 3 cards.

You may play only 1 Supporter card during your turn (before your attack).

2 x Cynthia`s Feelings Cynthia's Feelings (D&PLA)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 131
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Shuffle your hand into your deck. Then, draw 4 cards. If any of your Pokemon were Knocked Out during your opponent's last turn, draw 4 more cards.

2 x Dusk Ball Dusk Ball (D&PMD)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 80
Card text:

Look at the 7 cards from the bottom of your deck. Choose 1 Pokemon you find there, show it to your opponent, and put it into your hand. Put the remaining cards back on top of your deck. Shuffle your deck afterward.

2 x Great Ball Great Ball (BWEP)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 93
  • Subtype: Item
Card text:

You may play as many Item cards as you like during your turn (before your attack).

Look at the top 7 cards of your deck. You may reveal a Pokemon you find there and put it into your hand. Shuffle the other cards back into your deck.

2 x Pokemon Collector Pokemon Collector (HS TK)
  • Rarity: Common
  • Type: Trainer
  • Number: yellow-27
Card text:

Search your deck for up to 3 Basic Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

2 x Pokémon Catcher Pokémon Catcher (BWDE)
  • Rarity: Ultra Rare
  • Type: Trainer
  • Number: 111
  • Subtype: Item
Card text:

Switch your opponent's Active Pokémon with 1 of his or her Benched Pokémon. You may play as many Item cards as you like during your turn (before your attack).

2 x Pokémon Communication Pokémon Communication (BW)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 99
  • Subtype: Item
Card text:

Reveal a Pokémon in your hand and put it on top of your deck. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck aftwerward.

1 x Professor Oak`s New Theory Professor Oak's New Theory (CoL)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 83
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Shuffle your hand into your deck. Then, draw 6 cards.

2 x Ultra Ball Ultra Ball (BWDE)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 102
  • Subtype: Item
Card text:

Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.

You may play as many Item cards as you like during your turn (before your attack).

 
Deck Statistics
Distribution by Poke#
- bar 45  75 %  
129 bar 7 %  
130 bar 3 %  
250 bar 5 %  
349 bar 7 %  
350 bar 3 %  
 

Distribution by Rarity
Common bar 30  50 %  
Rare bar 10 %  
Rare Holo bar 3 %  
Rare Holo EX bar 5 %  
Ultra Rare bar 3 %  
Uncommon bar 17  28 %  
 

Distribution by Subtype
- bar 24  40 %  
Basic Pokémon bar 11  18 %  
Item bar 13 %  
Special Energy bar 13 %  
Stage 1 Pokémon bar 7 %  
Supporter bar 8 %  
 

Distribution by Type
Energy bar 28  47 %  
Fire bar 5 %  
Trainer bar 17  28 %  
Water bar 12  20 %  
 



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