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Deck "Bag of Tricks"

Deck "Bag of Tricks"
Format: OCG - 48 Cards
created by spitfire2nd LV11 activity icon envelope icon
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Section: Main Deck (32 cards)
4 x Antionette, Beautiful Battle Dragon Princess Antionette, Beautiful Battle Dragon Princess (DMX-07)
  • Collector Number: 20
  • Rarity: Common
  • Type: Creature
  • Race: Splash Queen/Tyranno Drake
  • Power: 2000
  • Cost: 3
  • Civilization: Water/Fire
  • Artist: Naoki Saito
Card text:

*  (This creature is put into the mana zone tapped.)

*  When this creature is destroyed, return 1 of your opponent's creatures to their hand, or discard your hand and draw the same number of cards your discarded.

4 x Aqua Anchor Aqua Anchor (DM-30)
  • Collector Number: 41
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Cost: 4
  • Civilization: Water
  • Artist: Hiroshi Tanigawa
Card text:

Whenever one of your opponent's creatures attacks you may draw a card. If you do, discard a card.

"I've got the flow!" -Aqua Anchor

3 x Aqua Super Emeral Aqua Super Emeral (DMX-10)
  • Collector Number: 32
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Card text:

Blockericon.jpg Blocker

*  When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.

4 x Baiken, Blue Dragon of the Hidden Blade Baiken, Blue Dragon of the Hidden Blade (LoH)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Poseidia Dragon/Shinobi
  • Power: 6000
  • Cost: 6
  • Civilization: Water
  • Artist: Daisuke Izuka
Card text:

Double Breaker
If this card is discarded from your hand during your opponent's turn, put it into the battle zone instead of the graveyard. If you do, you may choose 1 creature in the battle zone and return it to its owner's hand.
When you use the "Ninja Strike" ability of your Shinobi you may draw a card.

The true worth of a shinobi lies in manipulation and trickery.

1 x Dark Sanji, Darkfang Ninja Dark Sanji, Darkfang Ninja (DMX-01)
  • Collector Number: 20
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dark Monster/Shinobi
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Yaburezu
Card text:

*  Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)

*  When you put this creature into the battle zone, choose 1 of your opponent's creatures. That creature gets -2000 power until the end of the turn.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

3 x Hundred Eyes, Secret Spirit Treasure Hundred Eyes, Secret Spirit Treasure (DW)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Creature
  • Race: Arc Seraphim/Pandora's Box
  • Power: 8000
  • Cost: 5
  • Civilization: Light/Darkness/Nature
  • Artist: Zentoyo
Card text:

This card is put into the mana zone tapped.
[Shield trigger] Shield Trigger
When this creature is put into the battle zone, discard your hand. If you didn't discard at least 1 card in this way destroy this creature.
Double Breaker

4 x Super Psychen Pippi Super Psychen Pippi (DMX-02)
  • Collector Number: 3
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: kawasumi
Card text:

*  Saver: Hunter (Whenever one of your Hunter creatures would be destroyed, you may destroy this creature instead.)

*  When this creature is discarded during your opponent's turn, you may put a Gaial Kaiser into the battle zone from your hyperspatial zone.

再見!ガイアール! Look Again! Gaial! -Super Psychen Pippi

4 x Terradragon Arque Delacerna Terradragon Arque Delacerna (TotHM)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Earth Dragon
  • Power: 6000
  • Cost: 8
  • Civilization: Nature
Card text:

Double Breaker (This creature breaks 2 shields). When this creature would be discarded from your hand during your opponent's turn you may put it into the battle zone instead.

4 x Zack Pichi, Winged Dragon Admiral Zack Pichi, Winged Dragon Admiral (DMX-09)
  • Collector Number: 3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Fire Bird
  • Power: 6000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire
Card text:

*  When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all Armored Dragon and Fire Bird revealed in this way into your hand and the rest on the bottom of your deck in any order. If all the revealed cards were Dragon this creature gains Speed attacker.

*  When this creature would be discarded during your opponent's turn, you may put it into the battle zone instead.

*  Double breaker

 
Section: Side Deck (8 cards)
4 x Intense Hitting Twist Intense Hitting Twist (DMR-03)
  • Collector Number: 29
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 1
  • Civilization: Nature
  • Artist: Atsushi Kawasaki
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap one of your creatures. Until the start of your next turn, each of your opponent's creatures must attack the creature tapped in this way if able. If a water or darkness creature was tapped in this way, draw a card.

4 x Submarine Fortress Lair Submarine Fortress Lair (DMX-01)
  • Collector Number: 19
  • Rarity: Uncommon
  • Type: Fortress
  • Mana Number: 1
  • Cost: 1
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)

*  Your opponent may draw a card at the start of your turn. Then, you may draw a card. Also, if you have a Cyber Lord in your battle zone you may draw a card, then put a card from your hand on the bottom of your deck.

 
Section: Hyperspatial Zone (8 cards)
4 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Mana Number: 1
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken—At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Power attacker +2000

* Double breaker (This creature breaks 2 shields.)

* If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 24000/3500
  • Cost: 20/40
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.

*  Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone.

*  Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature.

*  Quadruple breaker (This creature breaks 4 shields.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone.

*  World breaker (This creature breaks all your opponent's shields)

1 x Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean (DM-37)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Machine Hero//Cyber Command
  • Power: 1000/5000
  • Cost: 2/7
  • Civilization: Light//Water
  • Artist: AMON
Card text:

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

* Awaken—At the end of each turn, if another of your Psychic Creatures Awakened that turn, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* This creature can't be blocked.

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 2 %  
Fire bar 13  27 %  
Fire//Nature bar 2 %  
Light bar 2 %  
Light//Water bar 2 %  
Light/Darkness/Nature bar 6 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Nature bar 17 %  
Water bar 15  31 %  
Water/Fire bar 8 %  
 

Distribution by Cost
1 bar 17 %  
2/5000+ bar 2 %  
2/7 bar 2 %  
20/40 bar 2 %  
3 bar 17 %  
4 bar 17 %  
5 bar 8 %  
6 bar 8 %  
7/30 bar 2 %  
8 bar 17 %  
8/24 bar 8 %  
 

Distribution by Power
- bar 17 %  
1000/500 bar 2 %  
1000/7 bar 2 %  
2000 bar 16  33 %  
24000/35 bar 2 %  
3000 bar 2 %  
5000/26000 bar 2 %  
6000 bar 12  25 %  
6000/250 bar 8 %  
8000 bar 6 %  
 

Distribution by Race
- bar 17 %  
Arc Seraphim/Pandora's Box bar 6 %  
Armored Dragon/Fire Bird bar 8 %  
Armored Dragon/Flame Command/Samurai bar 2 %  
Dark Monster/Shinobi bar 2 %  
Earth Dragon bar 8 %  
Fire Bird/Hunter bar 8 %  
Guardian/Shinobi bar 2 %  
Human//Giant bar 2 %  
Liquid People bar 15 %  
Machine Hero//Cyber Command bar 2 %  
Poseidia Dragon/Shinobi bar 8 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 8 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
Splash Queen/Tyranno Drake bar 8 %  
 

Distribution by Rarity
Common bar 12  25 %  
Rare bar 6 %  
Super Rare bar 13  27 %  
Uncommon bar 15  31 %  
Victory Rare bar 10 %  
 

Distribution by Type
Creature bar 32  67 %  
Fortress bar 8 %  
Psychic Creature bar 6 %  
Psychic Super Creature bar 10 %  
Spell bar 8 %  
 



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