| Section: Pokemons (15 cards)
|
|
2
|
x
|
|
Ampharos (BWDE)
|
- Rarity: Rare Holo
- Type: Lightning
- Weakness: Ftx2
- Poke#: 181
- Number: 40
- Subtype: Stage 2 Pokémon
- Hit Points: 140
- Retreat Cost: CC
|
Card text:
Ability - Electromagnet Wall - As long as this Pokémon is your Active Pokémon, whenever your opponent attaches an Energy from his or her hand to 1 of his or her Pokémon, put 3 damage counters on that Pokémon.
  Electrobullet 70 Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
|
3
|
x
|
|
Chandelure (B&WND)
|
- Rarity: Ultra Rare
- Type: Psychic
- Weakness: Dx2
- Poke#: 609
- Number: 101
- Subtype: Stage 2 Pokémon
- Hit Points: 130
- Retreat Cost: 2
|
Card text:
[Ability - Cursed Shadow] Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may put 3 damage counters on your opponent's Pokémon in any way you like.   Eerie Glow 50 The Defending Pokémon is now Burned and Confused.
This extremely rare Pokémon is a different color then usual. It is very hard to find.
|
|
1
|
x
|
|
Flaaffy (CoL)
|
- Rarity: Uncommon
- Type: Lightning
- Weakness: Fx2
- Poke#: 180
- Number: 43
- Subtype: Stage 1 Pokémon
- Resistance: M-20
- Hit Points: 80 HP
- Retreat Cost: C
|
Card text:
Thunder Spear Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
  Thundershock 40 Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
|
|
1
|
x
|
|
Lampent (BWNV)
|
- Rarity: Uncommon
- Type: Psychic
- Weakness: Dx2
- Poke#: 608
- Number: 59
- Subtype: Stage 1 Pokémon
- Hit Points: 80
- Retreat Cost: 1
|
Card text:
Luring Light Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon.
 Will-O-Wisp 30
|
|
3
|
x
|
|
Litwick (BWP)
|
- Rarity: Promo
- Type: Psychic
- Weakness: Dx2
- Poke#: 607
- Number: BW27
- Subtype: Basic Pokémon
- Hit Points: 50
- Retreat Cost: C
|
|
|
3
|
x
|
|
Mareep (BWDE)
|
- Rarity: Common
- Type: Lightning
- Weakness: Ftx2
- Poke#: 179
- Number: 38
- Subtype: Basic Pokémon
- Hit Points: 60
- Retreat Cost: C
|
Card text:
Cotton Guard During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
 Thunder Jolt 30 Flip a coin. If tails, this Pokémon does 10 damage to itself.
|
|
2
|
x
|
|
Mewtwo EX (B&WND)
|
- Rarity: Ultra Rare
- Type: Psychic
- Weakness: Px2
- Poke#: 150
- Number: 98
- Subtype: Basic Pokémon
- Hit Points: 170
- Retreat Cost: 2
|
Card text:
 X Ball 20x Does 20 damage times the amount of Energy attached to this Pokémon and the Defending Pokémon.
  Psydrive 120 Discard an Energy attached to this Pokémon.
[Pokémon-EX rule] When a Pokémon EX has been Knocked Out, your opponent takes 2 Prize cards.
|
| |
| Section: Energy (17 cards)
|
|
5
|
x
|
|
Lightning Energy (B&W)
|
- Rarity: Common
- Type: Energy
- Number: 108
|
|
|
2
|
x
|
|
Prism Energy (B&WND)
|
- Rarity: Uncommon
- Type: Energy
- Number: 93
- Subtype: Special Energy
|
Card text:
This card provides Energy. If the Pokémon this card is attached to is a Basic Pokémon, this card provides every type of Energy but provides only 1 Energy at a time. Special Energy
|
|
10
|
x
|
|
Psychic Energy (B&W)
|
- Rarity: Common
- Type: Energy
- Number: 109
|
|
| |
| Section: Trainers (28 cards)
|
|
3
|
x
|
|
Broken Time-Space (Platinum)
|
- Rarity: Uncommon
- Type: Trainer
- Number: 104
- Subtype: Stadium
|
Card text:
Each player may evolve a Pokémon that he or she just played or evolved during that turn. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
|
|
2
|
x
|
|
Crushing Hammer (BWEP)
|
- Rarity: Uncommon
- Type: Trainer
- Number: 92
- Subtype: Item
|
Card text:
You may play as many Item cards as you like during your turn (before your attack).
Flip a coin. If heads, discard an Energy attached to 1 of your opponent's Pokemon.
|
|
3
|
x
|
|
Level Ball (B&WND)
|
- Rarity: Uncommon
- Type: Trainer
- Number: 89
- Subtype: Item
|
Card text:
Search your deck for a Pokémon with 90 HP or less, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack).
|
|
2
|
x
|
|
Max Potion (BWEP)
|
- Rarity: Uncommon
- Type: Trainer
- Number: 94
- Subtype: Item
|
Card text:
You may play as many Item cards as you like during your turn (before your attack).
Heal all damage from 1 of your Pokemon. Then, discard all Energy attached to that Pokemon.
|
|
2
|
x
|
|
PlusPower (B&W)
|
- Rarity: Uncommon
- Type: Trainer
- Number: 96
- Subtype: Item
|
Card text:
During thisturn, your Pokémon's attaacks do 10 more damage to the Active Pokémon (before applying Weakness and Resistance).
|
|
4
|
x
|
|
Pokémon Catcher (B&WDE)
|
- Rarity: Ultra Rare
- Type: Trainer
- Number: 111
- Subtype: Item
|
Card text:
Switch your opponent's Active Pokémon with 1 of his or her Benched Pokémon. You may play as many Item cards as you like during your turn (before your attack).
|
|
2
|
x
|
|
Pokémon Communication (B&W)
|
- Rarity: Uncommon
- Type: Trainer
- Number: 99
- Subtype: Item
|
Card text:
Reveal a Pokémon in your hand and put it on top of your deck. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck aftwerward.
|
|
2
|
x
|
|
Professor Juniper (B&WDE)
|
- Rarity: Uncommon
- Type: Trainer
- Number: 98
- Subtype: Supporter
|
Card text:
Discard your hand and draw 7 cards. You may play only 1 Supporter card during your turn (before your attack).
|
|
4
|
x
|
|
Professor Oak's New Theory (CoL)
|
- Rarity: Uncommon
- Type: Trainer
- Number: 83
- Subtype: Supporter
|
Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw 6 cards.
|
|
4
|
x
|
|
Rare Candy (B&WDE)
|
- Rarity: Uncommon
- Type: Trainer
- Number: 100
- Subtype: Item
|
Card text:
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counds as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn. You may play as many Item cards as you like during your turn (before your attack).
|
| |