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Deck "Flock of Feather"

Deck "Flock of Feather"
Format: OCG - 48 Cards
created by benne86 activity icon
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Section: Main Deck (40 cards)
4 x Blues Quack Blues Quack (DM-38)
  • Collector Number: 29
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Fire
Card text:

* This creature doesn't untap at the start of your turn.

file:kungfusoul.gif Kung Fu Soul

Achou! Don't think, just feel *quack* ! -Blues Quack

4 x Boleas, Bird of Fire Boleas, Bird of Fire (DM-32)
  • Collector Number: 31
  • Rarity: Rare
  • Type: Evolution Creature
  • Race: Fire Bird
  • Power: 5000
  • Cost: 3
  • Civilization: Fire
  • Artist: harunoichi
Card text:

Evolution: Put on 1 of your Fire Birds.
When you put this creature into the battle zone, destroy 1 of your opponent's creatures with "Blocker".

2 x Cuty Lupia Cuty Lupia (DM-34)
  • Collector Number: 41
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Cost: 2
  • Civilization: Water
Card text:

Whenever one of your creatures with "NEX" in its name would be destroyed, you may return it to your hand instead.

Its blue flames are unquenchable. With his will never to give up, the dragons can revive again and again without limit.

3 x Hot Spring Brain Hot Spring Brain (DMX-07)
  • Collector Number: 16
  • Rarity: Common
  • Type: Spell
  • Cost: 3
  • Civilization: Water
  • Artist: Norikatsu Miyoshi
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Draw a card. Then, if your opponent has 2 or less shields, draw two more cards.

4 x Intense Vacuuming Twist (Mode Change) Intense Vacuuming Twist (Mode Change) (DMR-03)
  • Collector Number: 9m
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

4 x Kagekiri, Bird of Fire Kagekiri, Bird of Fire (DM-34)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Evolution Creature
  • Race: Fire Bird/Origin
  • Power: 4000
  • Cost: 2
  • Civilization: Fire
Card text:

Evolution: Put on 1 of your Fire Birds or Origins.
Meteor Burn: When this creature attacks, you may put 1 card under this creature into your graveyard. If you do, untap this creature.

As Kakekiri's flames grow stronger, they turn more sharply blue.

2 x Kooc Pollon Kooc Pollon (DM-32)
  • Collector Number: 100
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Cost: 2
  • Civilization: Fire
Card text:

This creature can't be attacked.

3 x Lyla Aini Lyla Aini (DM-39)
  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: HIRO "WO" NORI
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  When this creature battles, return 1 of your shields to your hand. However, you can't use the "Shield trigger" ability of that shield.


Kungfusoul.gif Kung Fu Soul

レッピや仲間たちがダブルクロスに力を与え、さらなる覚醒を遂げるのをファイアー・バードたちはかたずを呑んで見守っていた。 Reppi and friends gave power to Double Cross and held their breath, praying for an even greater awakening.

3 x Piara Heart Piara Heart (DM-33)
  • Collector Number: 50
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Cost: 3
  • Civilization: Fire
  • Artist: Heart
Card text:

[Shield trigger] Shield Trigger
When you put this creature into the battle zone, destroy 1 of your opponent's creatures with 1000 power or less.

4 x Pipippi, Electro-Riser Pipippi, Electro-Riser (DMX-07)
  • Collector Number: 21
  • Rarity: Super Rare
  • Type: Creature
  • Race: Fire Bird/Cyber Lord
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water/Fire
  • Artist: Toshiaki Takayama
Card text:

(This creature is put into your mana zone tapped.)

*  Whenever this creature attacks, reveal the top card of your deck. If it's an evolution creature, you may put it into your hand. Otherwise, put it on the bottom of your deck.

2 x Reppi SP Aini Reppi SP Aini (P-Y9)
  • Collector Number: P94-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Sarmat
Card text:

*  Instead of having this creature attack, you may tap this creature and 4 untapped cards in your mana zone to use its Tap.gif ability

Tap.gif If there isn't a psychic creature with "Genji Double Cross" in its name in your battle zone, put a "Genji Double Cross, Temporal Swordsman" into the battle zone from your hyperspatial zone.

*  When this creature is destroyed you may put it on the top of your deck instead of the graveyard.

1 x Spiral Gate Spiral Gate (DMD-02)
  • Collector Number: 11
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: β–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Choose one creature in the battle zone and return it to its owner's hand.

"Come back when you can handle it." -Zaltan (Shockwaves of the Shattered Rainbow)

4 x Zack Pichi, Winged Dragon Admiral Zack Pichi, Winged Dragon Admiral (DMC-65)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Fire Bird
  • Power: 6000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

* When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all Armored Dragon and Fire Bird revealed in this way into your hand and the rest on the bottom of your deck in any order. If all the revealed cards were Dragon this creature gains Speed Attacker.

* When this creature would be discarded during your opponent's turn, you may put it into the battle zone instead.

* Double breaker

 
Section: Hyperspatial Zone (8 cards)
2 x Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened (DM-39)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000/11000
  • Cost: 7/14
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

*  Awaken - At the end of your turn, if all of your creatures in the battle zone are tapped, flip this creature.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all creatures with "Blocker".

*  Double breaker

*  Whenever this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Fire Bird this creature stays in the battle zone and you may put a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

2 x Storm Double Cross, Temporal Storm/Storm Kaiser Double Cross, the Awakened Kamikaze Storm Double Cross, Temporal Storm/Storm Kaiser Double Cross, the Awakened Kamikaze (DMC-65)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command
  • Power: 7000/15000
  • Cost: 7/14
  • Civilization: Darkness/Fire//Fire
  • Artist: Daisuke Izuka
Card text:

* This creature can't attack.

* At the beginning of your turn, put the top 3 cards of your deck into your graveyard.

* Awaken—At the beginning of your turn, you may shuffle 5 Fire Birds in your graveyard into your deck. If you do, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* When you awaken this creature, destroy 2 of your opponent's creatures.

* Triple breaker (This creature breaks 3 shields)

1 x Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 24000/3500
  • Cost: 20/40
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.

*  Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone.

*  Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature.

*  Quadruple breaker (This creature breaks 4 shields.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone.

*  World breaker (This creature breaks all your opponent's shields)

3 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness/Fire//Fire bar 4 %  
Fire bar 29  60 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Water bar 10  21 %  
Water/Fire bar 8 %  
 

Distribution by Cost
1 bar 8 %  
2 bar 13  27 %  
20/40 bar 2 %  
3 bar 13  27 %  
4 bar 13 %  
7/14 bar 8 %  
7/30 bar 6 %  
8 bar 8 %  
 

Distribution by Power
- bar 17 %  
1000 bar 11  23 %  
2000 bar 6 %  
24000/3500 bar 2 %  
3000 bar 8 %  
4000 bar 13 %  
5000 bar 8 %  
5000/26000 bar 6 %  
6000 bar 8 %  
7000/11000 bar 4 %  
7000/15000 bar 4 %  
 

Distribution by Race
- bar 17 %  
Armored Dragon/Fire Bird bar 8 %  
Armored Dragon/Flame Command bar 4 %  
Armored Dragon/Flame Command/Samurai bar 6 %  
Fire Bird bar 20  42 %  
Fire Bird/Cyber Lord bar 8 %  
Fire Bird/Origin bar 8 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 6 %  
 

Distribution by Rarity
Common bar 11  23 %  
Promotional bar 4 %  
Rare bar 12  25 %  
Super Rare bar 15 %  
Uncommon bar 15 %  
Very Rare bar 13 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 24  50 %  
Evolution Creature bar 17 %  
Psychic Creature bar 10 %  
Psychic Super Creature bar 6 %  
Spell bar 17 %  
 



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