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Deck "my first deck-ninja dog deck"

Deck "my first deck-ninja dog deck"
Format: Casual - 61 Cards
created by bardock36 activity icon
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Section: Ninja Cards (29 cards)
1 x Akamaru Akamaru (AW)
  • Card Number: AWN-435
  • Rarity: Starter
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/1
  • Injured Stats: 0/1
Card text:

Leaf | Ninja Dog | Animal | Growth
[RELIABLE PARTNER]
While you have a "Kiba Inuzuka" in play, the original healthy status Power values of this Ninja and your "Kiba Inuzuka" become 2/2
Valid: While your "Kiba Inuzuka" is in the same Team as this Ninja, they cannot be affected by the effects of your opponent's Ninjas.

"Arf!"

1 x Big Bark Bull Big Bark Bull (FotS)
  • Card Number: FotSN-900
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 4/0
  • Injured Stats: 0/0
Card text:

Leaf | Animal | Ninja Dog
[BIG BARK TRACKER]
Tracking (When this Ninja is put in play. Select a Ninja name.Your opponent's Ninjas that include that name are considered Tracked. Only 1 Ninja name per player can be Tracked at a time.)
When your opponent's Tracked Ninja is sent out to attack, you can put a "Ninja Dog" Ninja card from your hand or Chakra area into this Ninja's Team in any position.

2 x Biscut Biscut (Plat)
  • Card Number: N-902
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Fire / Lightning
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 0/3
  • Injured Stats: 0/1
Card text:

Leaf | Mental Power: 1 | Animal | Ninja Dog
[RELIABLE TRACKER]
Tracking
During your Mission Phase, if this Ninja card is in your Chakra area or Discard Pile and you have 3 or more Ninjas that share a Symbol with this Ninja card, you can put this Ninja card in play (Entrance cost must be met).

"You're such a snappy female, as usual."

3 x Giant Tiger Giant Tiger (FP)
  • Card Number: FPN-696
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tiger | Animal
[WILD POWER]
Valid: This Ninja gets +1/+1 for each of your other in-play "Animal" Ninjas.

Giant fierce tiger that lives in the death forest.

1 x Guruko Guruko (FotS)
  • Card Number: FotSN-897
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire / Lightning
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 1/1
  • Injured Stats: 0/1
Card text:

Leaf | Animal | Ninja Dog
[FAST TRACKER]
Tracking
While this card is in your hand, If you have 1 or more "Ninja Dog" Ninjas and/or Ninjas that include "Hatake" in their name, this Ninja is not included in the "1 Ninja per turn" restriction.
During the Exchange of Jutsu, you can move this Ninja into another 1 of your Battling Teams.

"Ugh… You stink of insects."

3 x Haimaru Brothers Haimaru Brothers (BP)
  • Card Number: BPN-723
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 2/2
  • Injured Stats: 0/0
Card text:

Leaf | Ninja Dog | Animal
[TRIPLETS]
Valid: This Ninja (card) can be put in play or moved into a Village or Battlefield, even if that player already has 1 or more Ninjas with the same name in play.
Valid: This Ninja gets +1/+1 for each other "Haimaru Brothers" Ninja in this Ninja's Team.

"Arf!!" "Arf!!"

1 x Hana Inuzuka Hana Inuzuka (BP)
  • Card Number: BPN-722
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Fang/Medicine
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/3
  • Injured Stats: 2/2
Card text:

Leaf | Female | Chunin | Medical | Mental Power: 1
[VETERINARIAN]
When this Ninja is sent out to Attack in the same Team as 1 or more injured "Animal" Ninjas, change those Ninjas to healthy status.

"Good. It might take some time to heal, but this is not a fatal injury or anything…"

1 x Kakashi Hatake Kakashi Hatake (TC)
  • Card Number: TCN-333
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/2
  • Injured Stats: 3/2
Card text:

Leaf | Jonin | Male | Sharingan Eye | Mental Power: 3
[ANBU DAYS]
When this Ninja is put in play, you can select up to 2 of the "Ninja Dog" Ninjas from your Chakra area and/or Discard Pile and put it/them in play.
When this Ninja is sent out to Battle, this Ninja gets +1/+1 for each of your in-play "Ninja Dog" Ninjas during the turn.

"Go!"

2 x Kakashi Hatake (Anbu Days) Kakashi Hatake (Anbu Days) (FotS)
  • Card Number: FotSN-906
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/2
  • Injured Stats: 3/2
Card text:

Leaf | Jonin | Male | Mental Power: 3 | Name: Kakashi Hatake | Sharingan Eye | GROWTH
[EXPERT TRACKER]
Tracking
Valid: Your "Ninja Dog" Ninjas get +1/+1.
While you have 4 or more "Ninja Dog" Ninjas, your opponent's Tracked Ninja cannot be sent out to Block.

"Your weapons have a thick scent of my blood on them now. Those are my adorable ninja dogs. And their sense of smell is without equal."

3 x Kiba Inuzuka Kiba Inuzuka (FP)
  • Card Number: FPN-656
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 2/1
Card text:

Leaf | Chunin | Male | Animal | Growth
[RELIABLE PARTNER]
While this Ninja card is in your hand, when you deploy a "Ninja Dog" Ninja card, you can put this Ninja card in play from your hand.
When this Ninja is sent out to Battle in the same Team with 1 or more other "Animal" Ninjas with no Growth coins, place 1 Growth coin on 1 of them.

"I can't tell that because I'm always with him."

2 x Kuromaru Kuromaru (ST)
  • Card Number: STN-1164
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 6/2
  • Injured Stats: 2/2
Card text:

Leaf | Animal | Ninja Dog

"He must have used the body as a shield."

2 x Monkey King Enma Monkey King Enma (POP)
  • Card Number: POPN-965
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 2/2
  • Injured Stats: 2/2
Card text:

Leaf | Animal
[KING OF BEASTS]
Deploying your "Animal" Ninja cards does not count towards the "1 Ninja per turn" Restriction.
Valid: While this Ninja is in the same Team as "The Third Hokage", this Ninja gets +2/+2.

"Orochimaru… so it has come to this, after all…"

1 x Pakkun Pakkun (Plat)
  • Card Number: N-959
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Fire / Lightning
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 2/3
  • Injured Stats: 0/2
Card text:

Leaf | Animal | Ninja Dog | Mental Power: 2
[HEAD TRACKER]
Tracking
Your opponent's Tracked Ninja can only be sent out to Block as a Head Ninja.

"Impossible."

2 x Shiba Shiba (POP)
  • Card Number: POPN-961
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 0/0
Card text:

Leaf | Animal | Ninja Dog
[PACK TRACKER]
Tracking
Valid: While your opponent has a Tracked Ninja, this Ninja gets +0/+1 for each other "Ninja Dog" Ninja in its Team.

"Hello, Sakura."

1 x Uhei Uhei (POP)
  • Card Number: POPN-960
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire / Earth
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Animal | Ninja Dog
[FOCUSED TRACKER]
Valid: When this Ninja's Team wins any Victory while Battling against a Tracked Ninja, your opponent discards 1 card from their hand.

"Let's work together…"

3 x Urushi Urushi (FotS)
  • Card Number: FotSN-896
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/1
  • Injured Stats: 0/0
Card text:

Leaf | Animal | Ninja Dog
[FERAL TRACKER]
Tracking (When this Ninja is put in play. Select a Ninja name.Your opponent's Ninjas that include that name are considered Tracked. Only 1 Ninja name per player can be Tracked at a time.)
While your opponent has a Tracked Ninja, this Ninja gets +2/+0.

"In peace and harmony… Hehehehe!"

 
Section: Ninja Platoons (1 cards)
1 x Kakashi Hatake & Pakkun Kakashi Hatake & Pakkun (BP)
  • Card Number: BPN-742
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire / Lightning
  • Combat Attribute: Genjutsu/Fang
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/3
  • Injured Stats: 5/3
Card text:

Leaf | Male | Animal | Ninja Dog | Jonin | Sharingan Eye | Mental Power: 4 | Platoon
[SMALL SUPPORTERS]
During your Mission Phase, you can discard 1 of your other in-play "Ninja Dog" Ninjas or a "Ninja Dog" Ninja card from your hand. In that case, draw 1 card.
Valid: This Ninja gets +1/+1 for each of your other in-play "Ninja Dog" Ninjas.

"I'm counting on you, Pakkun!" "You got it."

 
Section: Jutsu Cards (8 cards)
1 x Backed Into a Corner Backed Into a Corner (FotS)
  • Card Number: FotSJ-717
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Fire
  • Jutsu Cost: Fire Fire Fire
Card text:

Target: 1 of your opponent's Tracked Ninja
Effect: Your opponent moves all their Ninjas into the target's Team, in any position.

"It you're not going to do anything, you're in the way, so beat it!"

2 x Fire Style, Biscuit Firing Jutsu Fire Style, Biscuit Firing Jutsu (I)
  • Card Number: IJ-872
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Fire
  • Jutsu Cost: 1
Card text:

Target: 1 Ninja
Effect: At the end of the turn, if the target was injured or dealt Damage during the Showdown, discard it.

"We'll deal with the dog!"

1 x Fire Style: Dragon Flame Jutsu Fire Style: Dragon Flame Jutsu (WW)
  • Card Number: WWJ-848
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Fire
  • Jutsu Cost: Fire Fire 1
Card text:

Target: 1 Ninja Battling against the user
Effect: Give 2 Damage to the target and 1 Damage to the user.

"You're relieved from duty!"

1 x Ninja Art of Beast Mimicry: All-Fours Jutsu Ninja Art of Beast Mimicry: All-Fours Jutsu (PTH)
  • Card Number: PTHJ-028
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Fire
  • Jutsu Cost: Fire
Card text:

Requirements: "Fang" Combat Attribute
Target: User
Effect: The target gets "Animal" and +X/+0 during this turn. X = the Combat of the target.

"Get ready."

1 x Summoning Jutsu: Ninja Dogs Summoning Jutsu: Ninja Dogs (BP)
  • Card Number: BPJ-602
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Fire / Lightning
  • Jutsu Cost: 1
Card text:

Target: User
Effect: Place 1 "Ninja Dog" Ninja card in the user's Team in any position from your Chakra area or Discard Pile. At the end of the turn, if that "Ninja Dog" Ninja is still in play, move it to your hand.

"Hey Kakashi, long time no see." "I guess we don't have time to chat here."

2 x Take Down Take Down (FotS)
  • Card Number: FotSJ-716
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Fire
  • Jutsu Cost: Fire 1
Card text:

Requirements: "Animal"
Target: 1 Ninja Battling against the user
Effect: Injure the target. If you have 4 or more "Ninja Dogs" Ninjas, the target becomes a Stand-By Ninja.

"Aim for the legs! Immobilize Akamaru!"

 
Section: Mission Cards (10 cards)
1 x Animal Contract Animal Contract (FotS)
  • Card Number: FotSM-687
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Fire / Lightning
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Permanent (4)
Effect: When this Mission card is put in play, select 1 of the following: Ninja Toad, Ninja Dog, Tailed Beast Form, or Snake
Effect: When a Ninja with the selected Characteristic is put in play, draw 1 card. This effect cannot be duplicated.

"It's a teleportation technique in which you sign a contract in blood with all kinds of living creatures and then summon them whenever you like with Ninjutsu, Ninja Art."

1 x Guidance Guidance (WW)
  • Card Number: WWM-795
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Fire
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Counter
Effect: Your opponent wins 2 Battle Rewards. At the beginning of your next turn, move 2 of your opponents Battle Rewards to your hand. If your Turn Marker is 5 or higher, draw 1 card.

2 x Just Like Drifting Clouds Just Like Drifting Clouds (TC)
  • Card Number: TCM-US086
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Fire
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Permanent (2)
Effect: During your mission phase, you can exchange all the cards in your hand with the same amount of cards from the top of your Deck. In that case, shuffle your Deck and draw 1 card.

"Eatin' chips and watchin' clouds... man, this is the best." "Yep!"

2 x Make-Out Paradise Make-Out Paradise (ST)
  • Card Number: STM-756
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Fire
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Search your Deck for up to 2 Ninja cards with an Entrance cost of 1 or less, reveal them, them move them to your hand. Then, shuffle your deck afterwards.

"You think I've just been sleeping and doing nothing this whole time?"

1 x Patriarch Patriarch (I)
  • Card Number: IM-824
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Fire
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Target: 1 of your Ninjas
Effect: Search your Deck for 1 Ninja that shares a Combat Attribute with the target, reveal it, then move it to your hand. Shuffle your Deck afterwards.

"Well… Father…"

1 x Scouting Party Scouting Party (FotS)
  • Card Number: FotSM-678
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Fire
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Teams with "Ninja Dog" Ninjas don't count towards the "3 Teams sent out to Attack" Restriction during this turn. Ninjas cannot receive any Damage due to the Showdown during this turn.

"These things here are different too, huh…"

1 x The Inuzuka Clan The Inuzuka Clan (SL)
  • Card Number: SLM-861
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Fire
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Permanent
Effect: Your Ninjas with Inuzuka in their name get +1/+1.
Effect: When any of your "Animal" Ninjas would be discarded, move it to your hand instead.

1 x The Warhawk The Warhawk (I)
  • Card Number: IM-827
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Fire
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Your opponent wins 2 Battle Rewards. In that case, draw 4 cards.

"They are so useless."

 
Section: Client Cards (2 cards)
2 x Hikaru Tsuki Hikaru Tsuki (AW)
  • Card Number: AWC-043
  • Rarity: Common
  • Card Type: Client
  • Symbol: Lightning / Fire
  • Hand Cost: 0
  • Entrance Cost: 1
Card text:

Land of Moon | Male | Prince
Effect: During your Mission Phase, you can discard 1 card from your hand. In that case, you can put in play an "Animal" Ninja card from your Chakra area or your Discard Pile. (The Entrance cost of the Ninja has to be equal or less than your Turn Marker value.)

"I don't care. I want him."

 
Section: Reinforcement Deck (11 cards)
2 x Danzo Danzo (WW)
  • Card Number: WWN-1225
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Ninjutsu
  • Hand Cost: 1
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 1/3
Card text:

Leaf | The Foundation | Male | Mental Power: 2 | REINFORCEMENT
[RESEARCH]
Sacrifice: 1 "Sharingan Eye" Ninja
Valid: When this Ninja is put in play, place X Growth coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets te Sacrificed Ninja's Characteristics.
Errata:
Valid: When this Ninja is put in play, place X +1/+1 coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets the Sacrificed Ninja's printed Characteristics. [Link]

"Don't make fake smiles like that in front of me."

3 x Double Headed Wolf Double Headed Wolf (SL)
  • Card Number: SLN-1379
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/4
  • Injured Stats: 4/3
Card text:

Leaf | Name: Kiba Inuzuka | Name: Akamaru | Animal | Ninja dog | REINFORCEMENT
[TWIN FANGS]
Sactifice: Kiba Inuzuka & Akamaru
When any Ninja opposing this Ninja receives Damage due to the Showdown, those Ninjas receive 1 additional Damage.

3 x Kakashi Hatake & Pakkun Kakashi Hatake & Pakkun (FR)
  • Card Number: FRN-573
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire / Lightning
  • Combat Attribute: Genjutsu/Fang
  • Hand Cost: 0
  • Entrance Cost: 5
  • Healthy Stats: 7/4
  • Injured Stats: 4/3
Card text:

Leaf | Jonin | Male | Sharingan Eye | Mental Power: 4 | Animal | Ninja Dog | Squad
[EXCELLENT COMBINATION]
When this Ninja is put in play, discard the top 6 cards of your opponent's Deck.

"I'm counting on you, Pakkun!" "I got it, Kakashi."

2 x Kiba Inuzuka & Akamaru Kiba Inuzuka & Akamaru (FR)
  • Card Number: FRN-574
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire / Earth
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/3
  • Injured Stats: 4/2
Card text:

Leaf | Animal | Chunin | Male | Ninja Dog | Squad
[THE WHITE GUARDIAN AND HIS MASTER]
While this Ninja is Battling, the Head Ninja of this Ninja's Team is unaffected by your opponent's effects.

"Come on, Akamaru!!" "Arf, arf!!"

1 x Kiba Inuzuka & Akamaru Kiba Inuzuka & Akamaru (TGS)
  • Card Number: TGSN-1059
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/3
  • Injured Stats: 3/2
Card text:

Leaf | Chunin | Male | Mental Power: 2 | Ninja Dog | Animal | SQUAD
[TAG TEAM]
Valid: During the Exchange of Jutsu, you can discard a "Kiba Inuzuka" or "Akamaru" Ninja card from your hand. In that case, this Ninja gets +X/+0 during this turn, where X=its Combat value.

"You can't escape my nose!"
"Awoo…"

 
Deck Statistics
Distribution by Card Type
Client bar 3 %  
Jutsu bar 13 %  
Mission bar 10  16 %  
Ninja bar 41  67 %  
 

Distribution by Combat Attribute
- bar 20  33 %  
Fang bar 31  51 %  
Fang/Medicine bar 2 %  
Genjutsu bar 5 %  
Genjutsu/Fang bar 7 %  
Ninjutsu bar 3 %  
 

Distribution by Entrance Cost
- bar 13 %  
- bar 11  18 %  
1 bar 10  16 %  
2 bar 13 %  
3 bar 15  25 %  
4 bar 8 %  
5 bar 7 %  
 

Distribution by Hand Cost
- bar 13 %  
- bar 40  66 %  
1 bar 13  21 %  
 

Distribution by Healthy Stats
- bar 20  33 %  
0/1 bar 2 %  
0/2 bar 2 %  
0/3 bar 3 %  
1/1 bar 2 %  
2/0 bar 3 %  
2/1 bar 5 %  
2/2 bar 8 %  
2/3 bar 2 %  
3/0 bar 5 %  
3/2 bar 5 %  
3/3 bar 2 %  
4/0 bar 2 %  
4/3 bar 3 %  
5/2 bar 5 %  
5/3 bar 5 %  
5/4 bar 5 %  
6/2 bar 3 %  
7/3 bar 2 %  
7/4 bar 5 %  
 

Distribution by Injured Stats
- bar 20  33 %  
0/0 bar 13  21 %  
0/1 bar 7 %  
0/2 bar 2 %  
1/3 bar 3 %  
2/1 bar 5 %  
2/2 bar 8 %  
3/2 bar 7 %  
4/2 bar 3 %  
4/3 bar 10 %  
5/3 bar 2 %  
 

Distribution by Jutsu Cost
- bar 53  87 %  
1 bar 5 %  
Fire bar 2 %  
Fire 1 bar 3 %  
Fire Fire 1 bar 2 %  
Fire Fire Fire bar 2 %  
 

Distribution by Rarity
Common bar 23  38 %  
Promo bar 5 %  
Rare bar 23  38 %  
Starter bar 2 %  
Super Rare bar 3 %  
Uncommon bar 15 %  
 

Distribution by Symbol
Fire bar 46  75 %  
Fire / Earth bar 5 %  
Fire / Lightning bar 10  16 %  
Lightning / Fire bar 3 %  
 



Rating
Current score for this Deck, based on 4 votes:

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Discussion about this Deck
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Author Message
sortofjosh
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Subject:    Posted: September 6, 2012 04:41 pm

Here are my thoughts on the deck:

Pretty good so far, what you need are just little tweeks to make the deck run more smoothly and more consistent. Let's start with your missions:

You wanna make sure you run lots of draw and/or search, and not TOO much tech, especially since this deck focuses primarily on rush.

I would consider taking eight ninja dogs down by 1 at least, and I would take out the Inuzuka Clans that give pumps to dogs. The pump is nice but if youre getting good draws you should be able to put in play enough ninjas to make up for that. Pad I would take out just cause it's lightning lol. Scouting party is perfect at 1 because it's a game ender.

These are the missions I would consider adding:

Make out Paradise : Super useful for ninja dogs and will ensure you find your ninja dog ninjas to spam the field.

Patriarch : pretty useful since all ninja dogs are "fang" and turn 1 is nice. Can search out monkey king or kakashi platoon late game.

For general draw missions:

Drifting Clouds : Super early turn and can ensure you always have what you need.

Warhawk : Draw 4 is just crazy.

Guidance : May not be ideal for dogs but is generally solid draw that you can play on your opponent's turn.

Will of Fire : Worth considering since all dogs are leaf and this deck tends to deplete its hand pretty quickly.


For Jutsus, you want cheap jutsus that will lend you an offensive edge early on, but at the same time you'll want to throw in some more expensive jutsus that will help you win the chain if the game goes into the later stage. Biscuit firing jutsu is pretty good early on, especially against kisuke. Summoning jutsu is also really good early on and can set up some crazy draws with animal contract. Personally I think Man beast clone is just a bit awkward costwise, and is a little too expensive early game, and not effective enough late game. All fours jutsu is good early game. Bite is way too situational and I would consider taking it out. Looks like your deck primarily just needs more chain-ending jutsus. I would consider:


Dragon Flame : I cannot stress enough how incredible this card is. You can't go wrong with this one.

Take down : Dogs can't use too many jutsus that end the chain, and this is one of them. Not that great in general but can be a life saver.

Backed into a corner : This jutsu is very, very strong in the right situation and can even end games. Keep in mind that if your opponent's tracked ninja is not battling, this jutsu will make all your opponent's ninjas stand by!

Ninjas!

A lot of this part is subject to personal preference but here are my suggestions.

Biscuit : This guy is WAY too good not to run. Great for handcosts, great support, free put in play, and can reassign tracked ninjas under certain circumstances if you need to.

Giant Tiger : Amazing pretty much no matter what turn you play it and the fact that it's valid makes it very versatile.

I wouldn't bother running the normal two headed wolf since the reinforcement is way better. I wouldn't run childhood kiba since it kind of counteracts the benefit of the turn 2 kiba's free put in play(I would run 3 of those kibas.) Tsume is also not that great.

The last card I would reccommend is
Hikaru, who puts animal decks on an entirely different level. I would definitely put this card in.

Those are the suggestions I can think of at the moment, hope some of this was useful to you! >_<
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