main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

Deck "!~|Head Shot|~!"

Deck "!~|Head Shot|~!"
Format: OCG - 48 Cards
created by kaka LV21 activity icon envelope icon
Share |
 
Card list Group cards by  
Cards without Section (19 cards)
1 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (DMC-64)
  • Collector Number: 4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

* (This creature is put into the mana zone tapped.)

file:blockericon.jpg Blocker

* G-Zero: If you have cast a spell this turn, you may summon this creature without cost.

* This creature can't attack.

* Destroy this creature after it battles.

1 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (DMC-46)
  • Collector Number: 12
  • Rarity: Super Rare
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
Gravity Zero: If you have cast a spell this turn, you may summon this creature without cost.
This creature can't attack.
Destroy this creature after it battles.

1 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (P-Y11)
  • Collector Number: P75-Y11
  • Rarity: Super Rare
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Ken Sugawara
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  Gravity Zero: If you have cast a spell this turn, you may summon this creature without cost.

*  This creature can't attack.

*  Destroy this creature after it battles.

プロモーション・カード 詠唱の傍らのその影は舞い降りる。(P78/Y8)

1 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (P-Y8)
  • Collector Number: P78-Y8
  • Rarity: Super Rare
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  Gravity Zero: If you have cast a spell this turn, you may summon this creature without cost.

*  This creature can't attack.

*  Destroy this creature after it battles.

プロモーション・カード 詠唱の傍らのその影は舞い降りる。(P78/Y8)

2 x Brunhilde, Ghost Knight Brunhilde, Ghost Knight (DM-30)
  • Collector Number: 36
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Rainbow Phantom/Knight
  • Power: 5000
  • Cost: 2
  • Civilization: Light
  • Artist: Norikatsu Miyoshi
Card text:

Evolution: Put on one of your Knight creatures.
Whenever you cast a spell, you may choose 1 of your opponent's creatures and tap it.

His magic radiance explodes, illuminating the darkness!

1 x Chief De Baula, Machine King of Mystic Light Chief De Baula, Machine King of Mystic Light (BG)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Knight
  • Power: 4000
  • Cost: 4
  • Civilization: Light
  • Artist: D-Suzuki
Card text:

[Blocker] Blocker
This creature can't attack players.
When you put this creature into the battle zone, you may return 1 spell from your graveyard to your hand.

1 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-12)
  • Collector Number: 101-b
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

1 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-03)
  • Collector Number: 35
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

"So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet

「ねえカットちゃん、次は何をバラそうかしら?」「ウケ、ウケケケケケー」 -Jenny, the Dismantling Puppet (DMC-42)

ほんと小悪魔な女の子だね。いや、小悪魔どころじゃなくない?ウケケ -カットちゃん (DMX-01)

1 x Master Weapon - All Yes Master Weapon - All Yes (DMC-64)
  • Collector Number: 27
  • Rarity: Rare
  • Type: Cross Gear
  • Race: Samurai
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Kazuo Matsushima
Card text:

* (This cross gear is put into your mana zone tapped.)

* Cross Gear

* The crossed creature gets +4000 power and has "Blocker".

* When the crossed creature attacks, your opponent discards a card at random from his hand.

1 x Master Weapon - All Yes Master Weapon - All Yes (DM-31)
  • Collector Number: 19hc
  • Rarity: Rare
  • Type: Cross Gear
  • Race: Samurai
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Kazuo Matsushima
Card text:

This card is put into the mana zone tapped.
Cross Gear
* The crossed creature gets +4000 power and "Blocker".
* When the crossed creature attacks, discard 1 card in your opponent's hand at random.

1 x Master Weapon - All Yes Master Weapon - All Yes (DMX-14)
  • Collector Number: 45
  • Rarity: Common
  • Type: Cross Gear
  • Race: Samurai
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Kazuo Matsushima
Card text:

(This cross gear is put into your mana zone tapped.)

*  Cross Gear

*  The crossed creature gets +4000 power and has "Blocker".

*  When the crossed creature attacks, your opponent discards a card at random from his hand.

1 x Queen Alcadeias, Holy Gaia Queen Alcadeias, Holy Gaia (PH)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Lost Crusader/Angel Command
  • Power: 9000
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: Shukei
Card text:

This card is put into the mana zone tapped.
Evolution: Put on one of your multicolored creatures.
Your opponent can't cast spells other than multicolored spells.
Double Breaker

2 x Sir Navaal, Thunder Mecha Knight Sir Navaal, Thunder Mecha Knight (DM-30)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Creature
  • Race: Machine Hero/Knight
  • Power: 3000
  • Cost: 3
  • Civilization: Light
  • Artist: MATSUMOTO EITO
Card text:

When you put this creature into the battle zone, you may return 1 spell from your mana zone to your hand.

The knights religious beliefs and their morals don't always coincide.

1 x The Grave of Angels and Demons The Grave of Angels and Demons (DMX-14)
  • Collector Number: 68
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger Shield trigger

(This spell is put into your mana zone tapped.)

*  If there are 2 or more creatures with the same name in the battle zone, destroy all of them. Then, look at all of the mana zones, if there are 2 or more cards with the same name, put all of them into their owners graveyard.

3 x Time Tripper, Shadow of Stagnation Time Tripper, Shadow of Stagnation (DMX-10)
  • Collector Number: 27
  • Rarity: Common
  • Type: Creature
  • Race: Ghost
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Ippei Soeda
Card text:

*  Your opponent's cards are put into his mana zone tapped.

 
Section: Main Deck (8 cards)
1 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Guard Hole Hyperspatial Guard Hole (P-Y9)
  • Collector Number: P68-Y9
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down.

*  Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DMD-04)
  • Collector Number: 14
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  Return a creature from your graveyard to your hand.

*  Choose and activate one of the following effects.


*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DMX-08)
  • Collector Number: 26
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

*  Tap one of your opponent's creatures in the battle zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

 
Section: Side Deck (13 cards)
3 x Divine Punishment of Heaven Divine Punishment of Heaven (DMD-10)
  • Collector Number: 7
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Darkness
  • Artist: Yuri Shinjuro
Card text:

(This card is put into your mana zone tapped.)

*  Destroy one of your opponents non-colorless creatures.

*  Tap one of your creatures in the battle zone.

1 x Faerie Life Faerie Life (P-Y10)
  • Collector Number: P35-Y10
  • Rarity: Promotional
  • Type: Spell
  • Cost: 2
  • Civilization: Nature
  • Artist: â–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (DM-10)
お芽々がぽっこり~ 雪からにょっきり~ (DM-06/DMC-33/DMC-42)
歌う妖精。フェアリーいい曲。全部いい曲。たくさん聴いて、大きく育て. (DM-10)
2秒で咲いてね! (DM-32)
歌う妖精。フェアリーいい曲。たくさん聴いて、大きく育て. (DMC-20)
楽しいデュエルになりそうだね!イエイ!---バケツマン (DMC-47)
小さいけれど、大きな仕事! (DMC-59/DMX-02)
見習いフェアリーの初仕事。ちっぽけだけど大事な仕事。 (P6/Y2)
凄腕のフェアリーは春の訪れをも早める。 (P7/Y2)

3 x Living Lithograph Living Lithograph (DMC-59)
  • Collector Number: 11
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 2
  • Civilization: Nature
  • Artist: kurokurokuro
Card text:

Put the top card of your deck into your mana zone. If that card is a creature, all your creatures get +2000 power until the end of this turn.

1 x Lost Mind Torture Lost Mind Torture (DMR-05)
  • Collector Number: 28
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: SHURIKEN
Card text:

*  Your opponent reveals his hand and discards all spells from it.

1 x Magic Shot - Bullet Vice Magic Shot - Bullet Vice (LoH)
  • Collector Number: 47
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 4
  • Civilization: Darkness
  • Artist: katsuya
Card text:

[Knight Magic] Your opponent chooses 1 card in their hand and discards it.
Knight Magic (If there is a Knight in your battle zone, you may use this spell's [Knight Magic] ability once more.)

A silver magic shot, is a chain of silver bullets.

4 x Mana Crisis Mana Crisis (DM-18)
  • Collector Number: 89
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: hippo
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Choose a card in your opponent's mana zone and put it into his graveyard.

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DMX-02)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken - At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

--------------------------------------

■ Power attacker +2000
■ Double breaker (This creature breaks 2 shields.)
■ If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 11  23 %  
Fire//Nature bar 2 %  
Light bar 19 %  
Light/Darkness bar 14  29 %  
Light/Water bar 2 %  
Light/Water/Darkness/Fire/Nature bar 8 %  
Nature bar 17 %  
 

Distribution by Cost
10/20 bar 2 %  
2 bar 13  27 %  
2/7 bar 2 %  
3 bar 17 %  
4 bar 10  21 %  
5 bar 13 %  
5/30 bar 2 %  
6 bar 2 %  
6/12 bar 4 %  
6/30 bar 2 %  
7 bar 4 %  
7/24 bar 2 %  
7/30 bar 2 %  
 

Distribution by Power
- bar 21  44 %  
- bar 8 %  
1000 bar 10 %  
1000/5000+ bar 2 %  
3000 bar 4 %  
4000 bar 2 %  
4000/26000 bar 2 %  
4500 bar 8 %  
5000 bar 4 %  
5000/26000 bar 2 %  
6000/17000 bar 2 %  
6000/26000 bar 2 %  
7000/110 bar 4 %  
9000 bar 2 %  
9000/23000 bar 2 %  
 

Distribution by Race
- bar 22  46 %  
Death Puppet bar 4 %  
Demon Command/Hunter bar 4 %  
Ghost bar 6 %  
Great Mecha King/Knight bar 2 %  
Human//Giant bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Initiate/Ghost/Knight bar 8 %  
Liquid People/Hunter bar 2 %  
Lost Crusader/Angel Command bar 2 %  
Machine Hero/Knight bar 4 %  
Rainbow Phantom/Knight bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Samurai bar 6 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 20  42 %  
Promotional bar 6 %  
Rare bar 13 %  
Super Rare bar 10 %  
Uncommon bar 17 %  
Very Rare bar 2 %  
Victory Rare bar 10 %  
 

Distribution by Type
Creature bar 12  25 %  
Cross Gear bar 6 %  
Evolution Creature bar 6 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 8 %  
Spell bar 22  46 %  
 



Rating
Current score for this Deck, based on 1 vote:

bar 5.00
scale
You can rate this Deck: how good you think it is?
Enter a comment and choose your rating:

 


Discussion about this Deck
Add your comments
No discussion about this Deck yet.
Subscribe to this discussion


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help