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Deck "Amber Flames"

Deck "Amber Flames"
Format: OCG - 50 Cards
created by dracofox LV6 activity icon envelope icon
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Amber Dragon Kagero build based on the upcoming set 4 for the English Meta

please rate and comment suggestions

I know the Ambers aren't that good a build compared to the Overlord Twins, and LawKeeper but it's a solid deck that can cause pain to your opponent

Dragonic overlord is in here as a RG unit (but hes a good VG is if i can't pull eclipse off) as his effect means he can become 16k all by himself if his effect it used plus his effect means that he makes the opponent waste his hand trying to guard the attacks too
Waterfall is a back up G3 once Eclipse and DO have run their course at which point Lava Arms become defunct so are to be used as intercepts

Berserk Dragon is omitted as i need the CBs for DO and Eclipse

Heatnail is in here instead of Kimnara for the same reason as BD his effect isn't too bad but he becomes less reliable as his boost needs to hit which why he's run at two

Lava Arm is run as a replacement to BD but Garp could come out for Tejas to mess the opponent around even more and with Heatnail could take out two back row units while DO takes out the front ones. back to Lava Arm a good 10 RG also becomes a great 13K attacker and if boosted by Bahr becomes 21K for some real damage it's only draw back is if Eclipse or Dusk aren't out becomes a 5K G2 which only becomes useful for intercepting

Lizard Soldier, Raopia is my 10K booster but the opponent needs to have 2 or less RGs which is where the rest of the deck comes in handy he's best used early game where the opponent hasn't got the full field out yet.

Trigger line up needs no explanation 8 crits, 4 draws, 4 heals

 
Card list Group cards by  
Clan: Kagero (50 cards)
1 x Amber Dragon, Dawn
Average price:
Amber Dragon, Dawn (VG-BT04)
  • Number: BT04-037
  • Rarity: R
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: none
Card text:

[AUTO]:When a card named "Amber Dragon, Daylight" rides this unit, search your deck for up to one card named "Amber Dragon, Dusk", reveal it to your opponent, put it into your hand, and shuffle your deck.

The possibilities are infinite. Dragons can fly anywhere.

4 x Amber Dragon, Daylight
Average price:
Amber Dragon, Daylight (VG-BT04)
  • Number: BT04-070
  • Rarity: C
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[CONT](VC):If you have a card named "Amber Dragon, Dawn" in your soul, this unit gets [Power]+2000.
[AUTO]:[Choose a grade 3 «Kagero» from your hand, and discard it] When this unit is placed on (RC), you may pay the cost. If you do, search your deck for up to one card named "Amber Dragon, Eclipse", reveal it to your opponent, put it into your hand, and shuffle your deck.

Who wants to be knocked out?

4 x Amber Dragon, Dusk
Average price:
Amber Dragon, Dusk (VG-BT04)
  • Number: BT04-018
  • Rarity: RR
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

[CONT](VC):If you have a card named "Amber Dragon, Daylight" in your soul, this unit gets [Power]+1000.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.

Congratulations. You seem worthy for me to fight with my full strength.

4 x Amber Dragon, Eclipse
Average price:
Amber Dragon, Eclipse (VG-BT04)
  • Number: BT04-006
  • Rarity: RRR
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

[CONT](VC):If you have a card named "Amber Dragon, Dusk" in your soul, this unit gets [Power]+1000.
[ACT](VC):[Counter Blast (2)] This unit gets "[AUTO](VC):When this unit's attack hits a vanguard, choose up to two of your opponent's rear-guards, and retire them." until end of turn.

Banish all light. Eternal Eclipse!

4 x Blue Ray Dracokid
Average price:
Blue Ray Dracokid (VG-BT03)
  • Number: BT03-076
  • Rarity: C
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Take that!

3 x Cross Shot, Garp
Average price:
Cross Shot, Garp (EB03)
  • Number: EB03-035
  • Rarity: C
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Human
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

Hang in there! I'm firing everything I've got!

4 x Dragon Monk, Genjo
Average price:
Dragon Monk, Genjo (TD02)
  • Number: TD02-015
  • Rarity: Fixed
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "[Heal] HEAL" in a deck.)

I will forgive your sins./Your sins shall be forgiven.

4 x Dragonic Waterfowl
Average price:
Dragonic Waterfowl (Promos)
  • Number: PR-0030
  • Rarity: Promo
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Tear Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

Auto[V]: When this Unit attacks a Vanguard, during that battle, this Unit gains +3000 power.

4 x Embodiment of Armor, Bahr
Average price:
Embodiment of Armor, Bahr (TD02)
  • Number: TD02-007
  • Rarity: Fixed
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Demon
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

The hero chosen to be the embodiment is said to gain the powers to defeat even gods./In the East, there is said to exist an armor which possesses demonic powers.

4 x Embodiment of Spear, Tahr
Average price:
Embodiment of Spear, Tahr (VG-BT01)
  • Number: BT01-024
  • Rarity: R
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Demon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Penetrate!

4 x Gattling Claw Dragon
Average price:
Gattling Claw Dragon (VG-BT02)
  • Number: BT02-064
  • Rarity: C
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

[ACT](RC): [Counter Blast (1) & Put this unit into your soul] If you have a {Kagerō} Vanguard, choose up to one of your opponent's grade 0 rear-guards, and retire it.

Reload! Gattling Claw!!

2 x Heatnail Salamander
Average price:
Heatnail Salamander (VG-BT04)
  • Number: BT04-007
  • Rarity: RRR
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Salamander
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[AUTO](RC):When an attack hits a vanguard during the battle that this unit boosted a «Kagero» , you may choose one of your opponent's grade 1 rear-guards, and retire it. If you do, at the beginning of the end phase of that turn, return this unit to your deck, and shuffle your deck.

A Kagero does not even leave a trace of ash.

3 x Lava Arm Dragon
Average price:
Lava Arm Dragon (VG-BT04)
  • Number: BT04-069
  • Rarity: C
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

[CONT](VC/RC):If you do not have a unit named "Amber Dragon, Eclipse" or a unit named "Amber Dragon, Dusk" on your (VC), this unit gets [Power]-5000.
[AUTO](VC/RC):When this unit attacks, this unit gets [Power]+2000 until end of that battle.

The dark skies best matches a river of molten lava.

1 x Lizard Soldier, Raopia
Average price:
Lizard Soldier, Raopia (VG-BT04)
  • Number: BT04-036
  • Rarity: R
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Dragonman
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[AUTO](RC):When this unit boosts a «Kagero» vanguard, if the number of rear-guards your opponent has is two or less, the boosted unit gets [Power]+4000 until end of that battle.

I've gotten rid of the others. You're next.

4 x Wyvern Guard, Barri
Average price:
Wyvern Guard, Barri (VG-BT01)
  • Number: BT01-015
  • Rarity: RR
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Dragonman
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Choose a «Kagero» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Kagero», and that unit cannot be hit until end of that battle.

The Wyvern Guard is the guardian of the Dragon Empire.

 
Total price for the deck:
Deck Statistics
Distribution by Clan
Kagero bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 15  30 %  
Grade 2 / Intercept bar 10  20 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
Dragon Empire bar 50  100 %  
 

Distribution by Power
10000 bar 14  28 %  
4000 bar 8 %  
5000 bar 13  26 %  
6000 bar 11  22 %  
8000 bar 8 %  
9000 bar 8 %  
 

Distribution by Race
Demon bar 16 %  
Dragonman bar 10 %  
Flame Dragon bar 24  48 %  
Human bar 14 %  
Salamander bar 4 %  
Tear Dragon bar 8 %  
 

Distribution by Rarity
C bar 18  36 %  
Fixed bar 16 %  
Promo bar 8 %  
R bar 12 %  
RR bar 16 %  
RRR bar 12 %  
 

Distribution by Shield
- bar 16 %  
- bar 8 %  
10000 bar 13  26 %  
5000 bar 25  50 %  
 

Distribution by Trigger
Critical +5000 Power bar 26 %  
none bar 23  74 %  
 



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Discussion about this Deck
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Author Message
aaronrob23
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Subject:    Posted: September 4, 2012 11:36 am

You should add more cards in your deck, that compliment the effects of Eclipse. Like Berserk Dragon, or other cards like that.
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dracofox
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Member since
July 25, 2012
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Subject:    Posted: September 6, 2012 10:18 am

added more Amber Dragon, "Daylight" which slightly improves the draw chances of continuing the ride chain
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