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Deck "TorchMan Power Up!"

Deck "TorchMan Power Up!"
60 Cards
created by goldenwolf21 activity icon
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Card list Group cards by  
Card Type: BattleChip (21 cards)
3 x AirShot AirShot (PU!)
  • Collector's Number: 7
  • Rarity: C
  • Card Type: BattleChip
  • Destiny: 3
  • Requirements: 2
Card text:

Burn 1 power to make your NetNavi defense +3.

4 x AreaSteal AreaSteal (PU!)
  • Collector's Number: 8
  • Rarity: C
  • Card Type: BattleChip
  • Destiny: 4
  • Requirements: none
Card text:

Burn 1 power to make your NetNavi strength +2. You may play an additional BattleChip.

4 x CyberSword CyberSword (PU!)
  • Collector's Number: 12
  • Rarity: C
  • Card Type: BattleChip
  • Destiny: 4
  • Requirements: B
Card text:

Make your opponent take a random card from his or her discard pile into hand to make your NetNavi strength +4.

3 x Guard1 Guard1 (PU!)
  • Collector's Number: 13
  • Rarity: C
  • Card Type: BattleChip
  • Destiny: 3
  • Requirements: none
Card text:

Discard a blue card to make your NetNavi defense +3.

3 x LaserBlast LaserBlast (PU!)
  • Collector's Number: 14
  • Rarity: C
  • Card Type: BattleChip
  • Destiny: 5
  • Requirements: RR/3
Card text:

Your NetNavi is strength +5.

4 x Vulcan1 Vulcan1 (PU!)
  • Collector's Number: 19
  • Rarity: C
  • Card Type: BattleChip
  • Destiny: 2
  • Requirements: 2
Card text:

Your NetNavi is strength +2.

 
Card Type: Event (10 cards)
2 x Cancelled Cancelled (PU!)
  • Collector's Number: 21
  • Rarity: C
  • Card Type: Event
  • Color: Blue
  • Destiny: 5
  • Requirements: B
Card text:

Discard a card to cancel a BattleChip.
“Maybe next time.”

2 x Fish On The Brain Fish On The Brain (PU!)
  • Collector's Number: 24
  • Rarity: C
  • Card Type: Event
  • Color: Blue
  • Destiny: 4
  • Requirements: B
Card text:

Discard a card to cancel a blast destiny.
"Alright, that does it. No more Mr. Nice Maysa!"

3 x Impressive Battlers Impressive Battlers (PU!)
  • Collector's Number: 25
  • Rarity: C
  • Card Type: Event
  • Color: Red
  • Destiny: 3
  • Requirements: R/3
Card text:

Add 4 to your blast destiny.
“What a striking blow!”

3 x Pretty Good Move Pretty Good Move (PU!)
  • Collector's Number: 28
  • Rarity: C
  • Card Type: Event
  • Color: Red
  • Destiny: 4
  • Requirements: RR/2
Card text:

Make your NetNavi defense +4.
GutsMan knows how to block.

 
Card Type: NetNavi (1 cards)
1 x TorchMan: HotHead TorchMan: HotHead (PU!)
  • Collector's Number: 102
  • Rarity: St
  • Card Type: NetNavi
  • Strength/Defense/Blast: 2/2/2
  • Emblem: Torch
 
Card Type: Resource (28 cards)
4 x Big Trouble Big Trouble (PU!)
  • Collector's Number: 33
  • Rarity: C
  • Card Type: Resource
  • Color: Blue
  • Destiny: 1
  • Requirements: 2
Card text:

SPEND: Make a NetNavi blast -1 until end of next turn.
“I do believe we're in trouble.”

4 x Determined Determined (PU!)
  • Collector's Number: 43
  • Rarity: C
  • Card Type: Resource
  • Color: Red
  • Destiny: 1
  • Requirements: none
Card text:

SPEND: Lose an energy to make your opponent lose an energy.
“These guys could use a cybercrushing.”

3 x Difference in Power Difference in Power (PU!)
  • Collector's Number: 44
  • Rarity: C
  • Card Type: Resource
  • Color: Blue
  • Destiny: 1
  • Requirements: 2
Card text:

SPEND: Make a NetNavi blast +1 until end of next turn.
“How's that for a guts check?”

3 x Fiery NetNavi Fiery NetNavi (PU!)
  • Collector's Number: 47
  • Rarity: C
  • Card Type: Resource
  • Color: Red
  • Destiny: 2
  • Requirements: 3
Card text:

SPEND: Add your NetNavi's defense to its strength.
“You're just gonna stand there and take it!”

2 x Fire it Up Fire it Up (PU!)
  • Collector's Number: 103
  • Rarity: St
  • Card Type: Resource
  • Color: Red
  • Destiny: 2
  • Requirements: 3
Card text:

SPEND: Lose 1 energy to add 3 to your blast destiny.
Megaman's not even breaking a CyberSweat!

1 x Flame Brain Flame Brain (PU!)
  • Collector's Number: 92
  • Rarity: R
  • Card Type: Resource
  • Color: Blue
  • Destiny: 1
  • Emblem: Torch
  • Requirements: (To)
Card text:

SPEND: Opponent discards a card.
The kid is hot tonight!

2 x Great Surprise Great Surprise (PU!)
  • Collector's Number: 49
  • Rarity: C
  • Card Type: Resource
  • Color: Blue
  • Destiny: 2
  • Requirements: none
Card text:

SPEND: Discard a card to make your opponent discard a card.
“I can't believe I'm finally gonna be on time.”

4 x Power Pastries Power Pastries (PU!)
  • Collector's Number: 59
  • Rarity: C
  • Card Type: Resource
  • Color: Red
  • Destiny: 1
  • Requirements: none
Card text:

SPEND: Add 1 to your blast destiny.
“Yum! These are great Maysa power pastries!”

1 x Towering Inferno Towering Inferno (PU!)
  • Collector's Number: 99
  • Rarity: R
  • Card Type: Resource
  • Color: Red
  • Destiny: 4
  • Emblem: Torch
  • Requirements: (To)
Card text:

SPEND: Burn a power to make opponent lose 2 energy.
Let's turn up the heat!

4 x Worthy Opponent Worthy Opponent (PU!)
  • Collector's Number: 73
  • Rarity: C
  • Card Type: Resource
  • Color: Red
  • Destiny: 1
  • Requirements: 2
Card text:

SPEND: Add 2 to your blast destiny.
"Alright, MegaMan, we rock!"

 
Deck Statistics
Distribution by Card Type
BattleChip bar 21  35 %  
Event bar 10  17 %  
NetNavi bar 2 %  
Resource bar 28  47 %  
 

Distribution by Color
- bar 22  37 %  
Blue bar 14  23 %  
Red bar 24  40 %  
 

Distribution by Rarity
C bar 55  92 %  
R bar 3 %  
St bar 5 %  
 



Rating
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Discussion about this Deck
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Author Message
mailman1 Premium Member
LV24 United States activity icon envelope icon

Avatar for mailman1
Member since
May 24, 2009
Reply with quote Report content icon
Subject: Importance of Average Destiny   Posted: September 27, 2012 08:21 am

You have done a good job by using only two colors for your deck. The BattleChips you used are good - they all have 3 or higher battle destiny except for the Vulcan1 (but it's still a great card). Your event cards are good also - same "great" destiny average.

The resource cards are really low destiny numbers.

For instance: the 4 Big Trouble have a '1' destiny. True, they reduce your blast number by one. But, that would only let you reveal one card in your power gauge since Torchman's blast number is 2. This would reduce your chances of getting a good blast destiny number, since half your deck has destiny 2 or lower ( one third is destiny "1"). I would remove these cards and put in some cards with the TorchMan icon and higher destiny. You might consider this option, although you did a good job of using cards that did not have high restrictions for playing them (maximum 3 power and none requiring icons other than your TorchMan).

It is a well constructed deck (two color only) and will play decently, although it has blast power limited by the average destiny number. It will probably play well against a pre-constructed deck and any of the decks I put together to mirror them (with few SR and UR cards). When you can add the SR and UR cards, the deck does get faster, but most of them have higher requirements to enter play (power gauge, colors of resources, icons).

Good job!
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