Rating
Current score for this Deck, based on 1 vote:
| 3.00 | |
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| Author | Message |
|---|---|
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mailman1
LV14 Member since
May 24, 2009 |
Subject: Importance of Average Destiny Posted: September 27, 2012 08:21 am
You have done a good job by using only two colors for your deck. The BattleChips you used are good - they all have 3 or higher battle destiny except for the Vulcan1 (but it's still a great card). Your event cards are good also - same "great" destiny average.
The resource cards are really low destiny numbers. For instance: the 4 Big Trouble have a '1' destiny. True, they reduce your blast number by one. But, that would only let you reveal one card in your power gauge since Torchman's blast number is 2. This would reduce your chances of getting a good blast destiny number, since half your deck has destiny 2 or lower ( one third is destiny "1"). I would remove these cards and put in some cards with the TorchMan icon and higher destiny. You might consider this option, although you did a good job of using cards that did not have high restrictions for playing them (maximum 3 power and none requiring icons other than your TorchMan). It is a well constructed deck (two color only) and will play decently, although it has blast power limited by the average destiny number. It will probably play well against a pre-constructed deck and any of the decks I put together to mirror them (with few SR and UR cards). When you can add the SR and UR cards, the deck does get faster, but most of them have higher requirements to enter play (power gauge, colors of resources, icons). Good job! |
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