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Deck "Hunter of schools"

Deck "Hunter of schools"
Format: OCG - 50 Cards
created by greatnature55 LV7 activity icon envelope icon
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Card list Group cards by  
Clan: Great Nature (50 cards)
4 x Battler of the Twin Brush, Polaris Battler of the Twin Brush, Polaris (BT09)
  • Number: BT09-013
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] When this unit attacks a vanguard, you may pay the cost. If you do, choose another of your «Great Nature» rear-guards, [Stand] it, and that unit gets [Power]+4000 until end of turn, and at the end of that turn, retire that unit.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+3000 until end of that battle.

4 x Binoculus Tiger Binoculus Tiger (BT07)
  • Number: BT07-003
  • Rarity: RRR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get Power +4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.

You can't escape from becoming the next test subject.

1 x Blackboard Parrot Blackboard Parrot (BT08)
  • Number: BT08-102
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: When another «Great Nature» rides this unit, you may call this card to Rear-guard Circle.
[ACT][R]: [Put this unit into your soul] Choose one of your «Great Nature» rear-guards, and that unit gets "AUTO: During your end phase, when this unit is put into the drop zone from Rear-guard Circle, draw a card." until end of turn.

If you make me angry......

4 x Cable Sheep Cable Sheep (BT07)
  • Number: BT07-012
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Great Nature» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Great Nature» that is being attacked, and that unit cannot be hit until end of that battle.

Let's try some cables on that. Right.

2 x Castanet Donkey Castanet Donkey (BT09)
  • Number: BT09-092
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

[ACT](RC):[Put this unit into your soul] Choose up to one of your «Great Nature», and that unit gets [Power]+3000 until end of turn.

3 x Coiling Duckbill Coiling Duckbill (BT08)
  • Number: BT08-042
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:During your main phase, when this unit is placed on (RC), choose another of your «Great Nature» rear-guards, and that unit gets "[AUTO]:During your end phase, when this unit is put into the drop zone from (RC), draw a card." until end of turn.

It's so wonderful, Nothing else seems to matter in the world.

3 x Compass Lion Compass Lion (BT08)
  • Number: BT08-041
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 11000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):At the beginning of your end phase, choose one of your rear-guards, and retire it.

Once you have entered the circle, don't even think that you can get out easily.

4 x Dictionary Goat Dictionary Goat (BT07)
  • Number: BT07-064
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

The word 'impossible' is not in this dictionary…… I think.

4 x Eraser Alpaca Eraser Alpaca (BT07)
  • Number: BT07-063
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

It might have been a prank, but he seems to have liked it.

4 x Pencil Knight, Hammsuke Pencil Knight, Hammsuke (BT07)
  • Number: BT07-046
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a «Great Nature» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Pencil Knight, Hammsuke", reveal it to your opponent, put it into your hand, and shuffle your deck.

Using even the broken lead…… that is the mark of a true knight.

2 x Ruler Chameleon Ruler Chameleon (BT07)
  • Number: BT07-065
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 3000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a «Great Nature» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Ruler Chameleon", reveal it to your opponent, put it into your hand, and shuffle your deck.

Target confirmed…… Ready! Aim! Measure!!!

3 x Silver Wolf Silver Wolf (VG-BT02)
  • Number: BT02-079
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

The supreme minds hold the supreme powers.

2 x Soft Tank Sloth Soft Tank Sloth (Promos)
  • Number: PR-0100
  • Rarity: Promo
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
3 x Stamp Sea-Otter Stamp Sea-Otter (Promos)
  • Number: PR-0077
  • Rarity: Promo
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT](RC): As long as you have a <<Great Nature>> Vanguard, this card cannot be retired by any other card effects.

Ah-, what can I say. Take care of the stamp. Yes.

4 x Triangle Cobra Triangle Cobra (BT07)
  • Number: BT07-060
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Cobra triangle.

3 x Unrivaled Brush Wielder, Ponga Unrivaled Brush Wielder, Ponga (FC01)
  • Number: FC01-007
  • Rarity: RRR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC):When this unit attacks a vanguard, if the battle opponent's [Power] is 12000 or greater, this unit gets [Power]+10000 until end of that battle.
[AUTO](RC):When this unit attacks a vanguard, if you have a «Great Nature» vanguard, this unit gets [Power]+2000 until end of that battle.

Pen...... No, the brush...... is mightier than any super weapons!

 
Deck Statistics
Distribution by Clan
Great Nature bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / bar 4 %  
Grade 1 / Boost bar 13  26 %  
Grade 2 / Intercept bar 11  22 %  
Grade 3 / Twin Drive!! bar 14 %  
 

Distribution by Nation
Zoo bar 50  100 %  
 

Distribution by Power
10000 bar 14 %  
11000 bar 6 %  
3000 bar 4 %  
4000 bar 4 %  
5000 bar 13  26 %  
6000 bar 18 %  
7000 bar 6 %  
8000 bar 14 %  
9000 bar 8 %  
 

Distribution by Race
High Beast bar 50  100 %  
 

Distribution by Rarity
C bar 24  48 %  
Promo bar 10 %  
R bar 12 %  
RR bar 16 %  
RRR bar 14 %  
 

Distribution by Shield
- bar 10  20 %  
- bar 8 %  
10000 bar 15  30 %  
5000 bar 21  42 %  
 

Distribution by Trigger
Critical +5000 Power bar 13 %  
Draw +5000 Power bar 4 %  
Heal +5000 Power bar 9 %  
None bar 31  66 %  
Stand +5000 Power bar 9 %  
 



Rating
Current score for this Deck, based on 22 votes:

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