| Section: Main Deck (40 cards)
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Alphadios, Lord of Spirits (DMC-46)
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- Collector Number: 18
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Angel Command
- Power: 15500
- Cost: 10
- Civilization: Light
- Artist: hippo
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Card text:
Evolution: Put on one of your Angel Command layers can't summon a non-light creature or cast a non-light spell. Triple Breaker
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Bella, Corrupt Ghost Princess (DMR-04)
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- Collector Number: 46
- Rarity: Common
- Type: Creature
- Race: Splash Queen/Ghost
- Power: 1000
- Cost: 2
- Civilization: Water/Darkness
- Artist: Naoki Saito
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Card text:
* (This card is put into your mana zone tapped.)
* When you put this creature into the battle zone, your opponent reveals the top 2 cards of his deck. Choose one of those cards and put it into his graveyard.
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Codename Build Leone (DMX-10)
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- Collector Number: 1
- Rarity: Promotional
- Type: Creature
- Race: Angel Command/Unknown
- Power: 8000
- Mana Number: 1
- Cost: 8
- Civilization: Light
- Artist: hippo
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* When this creature attacks, choose one of your opponents non-evolution creatures in the battle zone and put in the owner shield zone face down as a shield. * Double breaker (This creature breaks 2 shields.)
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Codename Oreore Lionel (DMR-05)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command/Unknown
- Power: 8500
- Mana Number: 1
- Cost: 7
- Civilization: Light
- Artist: Sansyu
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Card text:
Blocker
* When this creature attacks, you and your opponent play "Gachinko Judge". If you win, you reveal cards from the top of your deck until you reveal a non-evolution creature with Blocker. You put that creature into the battle zone. Then, shuffle your deck. (Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win) * Double breaker
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Corteo, Spirit Knight (DMX-10)
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- Collector Number: 15
- Rarity: Common
- Type: Creature
- Race: Arc Seraphim/Origin
- Power: 2000
- Mana Number: 1
- Cost: 7
- Civilization: Light
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* When you put this creature into the battle zone, for each creature in your battle zone you may choose 1 of your opponent's creatures and tap it.
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Cosmo Politan (DM-31)
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- Collector Number: 42
- Rarity: Common
- Type: Creature
- Race: Splash Queen
- Power: 1000
- Cost: 2
- Civilization: Water
- Artist: Sarmat
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Card text:
[Blocker] Blocker When this creature blocks, you may draw a card. This creature can't attack.
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Crystal Memory (BS)
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- Collector Number: 29
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Ryoya Yuki
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck. There's nothing a Machine Eater enjoys more than a good game of Whack-a-Hulcus.
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Heaven's Gate (P-Y9)
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- Collector Number: P73-Y9
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Light
- Artist: Masaki Hirooka
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put up to 2 non-evolution light creatures with "Blocker" into the battle zone from your hand. 誰ããçµ¶æã«æã¡ã²ããããæãå¥è·¡ã¯èµ·ãã£ãã When all were stricken with despair, a miracle occurred. (DM-16) 天ããæº¢ããã°ããã®å
ãéãæ³¨ãæãå
¨ã¦ã®çµ¶æã¯å¸æã¸ã¨å¤ããã (DMC-37) å¥è·¡ã¨ã¯æ°ããªéå½ã¸ã¨ç¶ãèãªãéã (DMC-37/DMC-61/DMC-64) 楽ããã¨ããæ°æã¡ãããã¯ãå¥è·¡ãèµ·ãã!!ãâç½å° (P73/Y9)
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Logic Circle (DMR-01)
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- Collector Number: 78
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 1
- Civilization: Light
- Artist: Yuichi Maekawa
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Search your deck. You may take a spell from your deck and show it to your opponent. Then shuffle your deck and put that spell on top of your deck. è¶
次å
ã®æãæã«å
¥ããï¼ Grab the gate to hyperspace! (DMR-01)
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Marshal Queen (OoPG)
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- Collector Number: 9
- Rarity: Rare
- Type: Evolution Creature
- Race: Splash Queen
- Power: 5000
- Cost: 3
- Civilization: Water
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Card text:
* EvolutionPut on one of your Splash Queens. * When you put this creature into the battle zone, you may add up to 3 cards from your hand to your shield zone face-down, and return the same amount of cards from your shield zone to your hand.
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Memories of the Planetary Dragon (DMX-10)
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- Collector Number: 19
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Light
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Until the end of your next turn, all of the shields you add to your hand gain "Shield trigger"
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Milzam, Spirit of Miracles (DMC-50)
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- Collector Number: 8
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command
- Power: 11000
- Cost: 9
- Civilization: Light
- Artist: Okera
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Card text:
[Blocker] Blocker Ultra Shield Plus: When you put this creature into the battle zone, you may put the top 5 cards of your deck under 1 of your shields. (Each card stack is considered to be 1 shield.) Double Breaker
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Perfect Galaxy, Spirit of Immortality (P-Y10)
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- Collector Number: P29-Y10
- Rarity: Very Rare
- Type: Creature
- Race: Angel Command
- Power: 9000
- Cost: 7
- Civilization: Light
- Artist: Daisuke Izuka
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Card text:
* Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following abilities.)
This creature gains "Blocker".
When this creature would leave the battle zone, it stays in the battle zone instead.
* Double breaker (This creature breaks 2 shields.) An unbreakable body and unbreakable heart leads him to victory in every battle. ç ãã¬èº«ä½ã¨æãã¬å¿ããããããæ¦ãåå©ã¸ã¨å°ã. (DM-28)
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Submarine Fortress Lair (DMX-01)
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- Collector Number: 19
- Rarity: Uncommon
- Type: Fortress
- Mana Number: 1
- Cost: 1
- Civilization: Water
- Artist: TUBAKI HALSAME
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Card text:
* Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
* Your opponent may draw a card at the start of your turn. Then, you may draw a card. Also, if you have a Cyber Lord in your battle zone you may draw a card, then put a card from your hand on the bottom of your deck.
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Wiz, White Knight Enlightener (P-Y8)
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- Collector Number: P36-Y8
- Rarity: Promotional
- Type: Evolution Creature
- Race: Mecha Thunder
- Power: 10500
- Mana Number: 1
- Cost: 7
- Civilization: Light
- Artist: sansyu
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Card text:
Blocker
* Evolution - Put on one of your creatures that has "Blocker". * Double breaker * Any effect that would prevent your creatures with "Blocker" from attacking is negated. (This includes summoning sickness, this creature can't attack, and this creature can't attack players.) * At the end of your turn, untap all of your creatures in the battle zone that have "White Knight" in their name.
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