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Deck "RED_BLUE"

Deck "RED_BLUE"
49 Cards
created by pampathebest activity icon
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combination: meteorwurm lv3 + the anthill liv2 or also titus +meteorwurm or also titus+ meteorwurm+ the anthill

 
Card list Group cards by  
Card Type: Nexus (10 cards)
1 x The Anthill The Anthill (CC)
  • Number: 108
  • Rarity: Uncommon
  • Card Type: Nexus
  • Color: Green
  • Cost: 5
  • Reduction: EE
  • Gems: 1
Card text:

2LV2

[LV1][LV2] (During Opponent's Battle Phase) Each time a spirit you control defeats a spirit, refresh the spirit that blocked in that battle.
[LV2] (During Your Battle Phase) Each time a spirit you control defeats a spirit, refresh the spirit that attacked in that battle.

1 x The Big Lavafalls The Big Lavafalls (DotA)
  • Number: 130
  • Rarity: Common
  • Card Type: Nexus
  • Color: Red
  • Cost: 3
  • Reduction: RR
  • Gems: 1
Card text:

[LV1][LV2] (During Your Battle Phase) Attacking spirits you control get +1000BP.
[LV2] (During Your Battle Phase) Each time a spirit you control with Evolution or Rage defeats a spirit, draw 1 card.

1 x The Burning Battlefield The Burning Battlefield (CC)
  • Number: 98
  • Rarity: Uncommon
  • Card Type: Nexus
  • Color: Red
  • Cost: 3
  • Reduction: RR
  • Gems: 1
Card text:

2LV2

[LV1][LV2] (During Your Battle Phase) All attacking spirits you control get +1000BP.
[LV2] (During Your Battle Phase) Your opponent must block your first attack this turn.

1 x The Burning Canyon The Burning Canyon (DotA)
  • Number: 136
  • Rarity: Common
  • Card Type: Nexus
  • Color: Red
  • Cost: 3
  • Reduction: R
  • Gems: 1
Card text:

[LV1][LV2] (Your Draw Step) Draw 1 card. Then, discard 1 card.
[LV2] (During Your Battle Phase) Spirits you control get +1000BP.

1 x The Collapse of Battle Line The Collapse of Battle Line (SB)
  • Number: 115
  • Rarity: Common
  • Card Type: Nexus
  • Color: Blue
  • Cost: 4
  • Reduction: SS
  • Gems: 1
Card text:

0LV1
4LV2

[LV1][LV2] (During the Battle Phase) Each time 1 or more cards are moved from the top of your opponent's Deck due to the effect of Crush, increase the number by 2.
[LV2] (During Your Battle Phase) Each spirit you control with Crush is treated as the highest LV it has.

1 x The Fruit of Wise Tree The Fruit of Wise Tree (DotA)
  • Number: 144
  • Rarity: Common
  • Card Type: Nexus
  • Color: Green
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

[LV1][LV2] (Permanent) Each time a spirit your opponent controls deals any Damage to your Life, gain 1 core in your Reserve.
[LV2] (Your End Phase) Refresh all exhausted spirits you control.

1 x The Golem Factory The Golem Factory (BS07)
  • Number: 65
  • Rarity: Common
  • Card Type: Nexus
  • Color: Blue
  • Cost: 3
  • Reduction: SS
  • Gems: 1
Card text:

During Your Opponent's Attack Phase (Lv. 1-2): All of your "Artificial Soldier" Attribute Spirits do not get exhausted when blocking an opposing Spirit with the same Core Cost as themselves. During Each Attack Phase (Lv. 2): All your "Artificial Soldier" Attribute Spirits with a Core Cost of 3 or more gain +2000BP.

1 x The Honorable Fight The Honorable Fight (DotA)
  • Number: 153
  • Rarity: Uncommon
  • Card Type: Nexus
  • Color: Blue
  • Cost: 4
  • Reduction: SS
  • Gems: 1
Card text:

[LV1][LV2] (During Your Battle Phase) Each time a spirit you control with Crush defeats a spirit, move cards from the top of your opponent's Deck to their Trash equal to the defeated spirit's cost.
[LV2] (Your End Phase) Refresh all exhausted spirits you control with Crush.

1 x The Meteor Stream Nightsky The Meteor Stream Nightsky (BS07)
  • Number: 55
  • Rarity: Common
  • Card Type: Nexus
  • Color: Red
  • Cost: 3
  • Reduction: RR
  • Gems: 1
Card text:

(Lv. 1-2): All of your "Soldier" Attribute Spirits gain the Special Ruby Ability EVOLUTION. During Your Attack Phase (Lv. 2): All of your "Astral Dragon" Attribute Spirits gain +2000BP.

1 x The Rampart of Sapphire The Rampart of Sapphire (SB)
  • Number: 114
  • Rarity: Uncommon
  • Card Type: Nexus
  • Color: Blue
  • Cost: 3
  • Reduction: SSS
  • Gems: 1
Card text:

0LV1
2LV2

[LV1][LV2] (During Your Battle Phase) All spirits you control with no printed effects are treated as the following LV depending on the number of cores they have on them. 1 core = LV1 2 cores = LV2 3 or more cores = the highest LV they have
[LV2] (Permanent) While you control 3 or more spirits with no printed effects, all nexuses you control cannot be destroyed due to the effect of cards your opponent controls.

 
Card Type: Spell (15 cards)
1 x Buster Javelin Buster Javelin (DotA)
  • Number: 173
  • Rarity: Common
  • Card Type: Spell
  • Color: Red
  • Cost: 3
  • Reduction: R
Card text:

[Main]: (Your Main Phase) Destroy target nexus. If you destroyed a nexus your opponent controls, draw 1 card.
[Flash]: (Flash Step)(Your Main Phase) Target spirit gets +2000BP until end of turn.

1 x Demolish Demolish (DotA)
  • Number: 196
  • Rarity: Rare
  • Card Type: Spell
  • Color: Blue
  • Cost: 7
  • Reduction: SSS
Card text:

[Main]: (Your Main Phase) During this turn, each time 1 or more cards are moved from the top of your opponent's Deck to their Trash due to the effect of Crush, increase that number by 3.
[Flash]: (Flash Step)(Your Main Phase) Target spirit gets +5000BP until end of turn.

1 x Double Draw Double Draw (CC)
  • Number: 117
  • Rarity: Common
  • Card Type: Spell
  • Color: Red
  • Cost: 4
  • Reduction: RR
Card text:

[Main]: (Your Main Phase) Draw 2 cards.
[Flash]: (Flash Step)(Your Main Phase) Target spirit gets +2000BP until end of turn.

1 x Dream Ribbon Dream Ribbon (CC)
  • Number: 146
  • Rarity: Common
  • Card Type: Spell
  • Color: White
  • Cost: 4
  • Reduction: DDD
Card text:

[Flash]: (Flash Step)(Your Main Phase) Move target spirit your opponent controls to its owner's hand.

1 x Extra Draw Extra Draw (DotA)
  • Number: 166
  • Rarity: Uncommon
  • Card Type: Spell
  • Color: Red
  • Cost: 5
  • Reduction: RRR
Card text:

[Main]: (Your Main Phase) Draw 2 cards. Then, reveal the top card of your Deck. If that card is a red spirit card, move it to your hand. If not, return it to the top of your Deck.
[Flash]: (Flash Step)(Your Main Phase) Target spirit gets +2000BP until end of turn.

2 x Flame Cyclone Flame Cyclone (SB)
  • Number: 120
  • Rarity: Common
  • Card Type: Spell
  • Color: Red
  • Cost: 5
  • Reduction: RR
Card text:

[Main]:
[Flash]: (Flash Step)(Your Main Phase) Destroy target spirit with 5000BP or less.

1 x Magic Book Magic Book (RA)
  • Number: 108
  • Rarity: Rare
  • Card Type: Spell
  • Color: Yellow
  • Cost: 5
  • Reduction: TT
Card text:

[Main]: (Your Main Phase) Remove from game any number of spell cards from your hand. Then, draw the same number of cards. You may play those removed from game spell cards as if they were in your hand.
[Flash]: (Flash Step)(Your Main Phase) Target spirit gets +4000BP until end of turn.

1 x Magic Hammer Magic Hammer (SB)
  • Number: 144
  • Rarity: Common
  • Card Type: Spell
  • Color: Blue
  • Cost: 4
  • Reduction: SS
Card text:

[Main]: (Your Main Phase) Move the top 5 cards of your opponent's Deck to their Trash.
[Flash]: (Flash Step)(Your Main Phase) Target spirit gets +3000BP until end of turn.

1 x Meteor Fall Meteor Fall (BS07)
  • Number: 67
  • Rarity: Common
  • Card Type: Spell
  • Color: Red
  • Cost: 2
  • Reduction: R
Card text:

Flash Timing: Choose a Spirit on your Field. For the duration of this turn, that Spirit is treated as a Sapphire Spirit and gains +2000BP.

1 x Pure Elixir Pure Elixir (CC)
  • Number: 142
  • Rarity: Common
  • Card Type: Spell
  • Color: White
  • Cost: 3
  • Reduction: DD
Card text:

[Flash]: (Flash Step)(Your Main Phase) Refresh all exhausted spirits you control. Those spirits cannot attack this turn.

1 x Silent Wall Silent Wall (CC)
  • Number: 144
  • Rarity: Uncommon
  • Card Type: Spell
  • Color: White
  • Cost: 4
  • Reduction: DD
Card text:

[Flash]: (Flash Step) After this battle, end this Battle Phase. This effect cannot be used in your Main Phase.

2 x Thorn Prison Thorn Prison (DotA)
  • Number: 182
  • Rarity: Rare
  • Card Type: Spell
  • Color: Green
  • Cost: 4
  • Reduction: EE
Card text:

[Main]:
[Flash]: (Flash Step)(Your Main Phase) Your opponent exhausts 2 unexhausted spirits they control.

1 x Victory Fire Victory Fire (DotA)
  • Number: 165
  • Rarity: Rare
  • Card Type: Spell
  • Color: Red
  • Cost: 5
  • Reduction: RR
Card text:

[Main]:
[Flash]: (Flash Step)(Your Main Phase) Select 1 of the following: (1)Destoy up to 2 target spirits your opponent controls with 3000BP or less. (2)Destroy a spirit with 3000BP or less and a nexus your opponent controls.

 
Card Type: Spirit (24 cards)
1 x Cannon-Golem Cannon-Golem (BS07)
  • Number: 49
  • Rarity: Common
  • Card Type: Spirit
  • Color: Blue
  • Spirit Type: Artificial Soldier
  • Cost: 4
  • Reduction: SS
  • Gems: 1
Card text:

When This Spirit Attacks (Lv. 1-2-3): CRUSH Your opponent must discard a number of cards from the top of his/her deck equal to the current Battle Level of this Spirit. When This Spirit Attacks (Lv. 2-3): Destroy all opposing 1-Core Cost Spirits.

1 x Dolphino Dolphino (DotA)
  • Number: 112
  • Rarity: Common
  • Card Type: Spirit
  • Color: Blue
  • Spirit Type: Beast Head
  • Cost: 0
  • Gems: 1
Card text:

1LV1
1000
5LV2
5000

2 x Iguaknife Iguaknife (DotA)
  • Number: 53
  • Rarity: Common
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Reptile Beast
  • Cost: 2
  • Reduction: RR
  • Gems: 1
Card text:

1LV1
2000
2LV2
4000
3LV3
5000

1 x Island-Golem Island-Golem (BS07)
  • Number: 53
  • Rarity: Rare
  • Card Type: Spirit
  • Color: Blue
  • Spirit Type: Artificial Soldier/Soldier
  • Cost: 6
  • Reduction: SSSS
  • Gems: 1
Card text:

TRIBUTE SUMMON: 3+ Core Cost â> Trash After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit on your Field that meets these aspects to the location specified in order to Summon this Spirit. When This Spirit Attacks (Lv. 1-2-3): CRUSH Your opponent must discard a number of cards from the top of his/her deck equal to the current Battle Level of this Spirit. During Each Attack Phase (Lv. 2-3): When your opponent discards cards due to the Special Sapphire Ability CRUSH, he/she must now discard 3 more cards from his/her deck.

1 x Lizardedge Lizardedge (RA)
  • Number: 1
  • Rarity: Common
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Reptile Beast
  • Cost: 0
  • Gems: 1
Card text:

1LV1
1000
2LV2
2000
4LV3
4000

2 x Rainydle Rainydle (BS07)
  • Number: 1
  • Rarity: Common
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Astral Dragon
  • Cost: 1
  • Gems: 1
2 x Rock-Golem Rock-Golem (SB)
  • Number: 80
  • Rarity: Common
  • Card Type: Spirit
  • Color: Blue
  • Spirit Type: Artificial Soldier
  • Cost: 3
  • Reduction: SS
  • Gems: 1
Card text:

1LV1
3000
2LV2
4000
4LV3
7000

[LV1][LV2][LV3] Crush (When Attacks) Move cards from the top of your opponent's Deck to their Trash equal to this spirit's LV.

1 x The Astrologist Dragron The Astrologist Dragron (BS07)
  • Number: 7
  • Rarity: Rare
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Dragon
  • Cost: 5
  • Reduction: RR
  • Gems: 1
Card text:

When Summoned (Lv. 1-2): Select a Sprit card from your Trash and return it to your hand; if that Spirit has the "Soldier" Attribute, destroy one opposing Spirit with 3000BP or less.

1 x The BattleAxe Apollodinos The BattleAxe Apollodinos (DotA)
  • Number: 61
  • Rarity: Rare
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Dragon Deified General
  • Cost: 5
  • Reduction: RRR
  • Gems: 1
Card text:

1LV1
4000
3LV2
6000
5LV3
9000

[LV1][LV2][LV3] (Permanent) The cost of "Vanity Deity" spirit cards in your hand are treated as 6.
[LV1][LV2][LV3] Evolution (Flash Step) You may move any number of cores from spirits you control to this spirit.
[LV2][LV3] (During Your Battle Phase) Each time a spirit you control with Rage defeats a spirit, if this spirit is exhausted, refresh this spirit.

1 x The BladeBraver Volza The BladeBraver Volza (BS07)
  • Number: 21
  • Rarity: Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Blade Beast/Soldier
  • Cost: 3
  • Reduction: EE
  • Gems: 1
Card text:

(Lv. 1-2): When a 2-Cost-or-lower Spirit attacks, neither player loses a life, regardless of the situation. When in Battle (Lv. 2): When this Spirit destroys only an opposing 3-Cost-or-lower Spirit based on Battle Point difference, refresh this Spirit.

1 x The BlastingGiant Douglas The BlastingGiant Douglas (DotA)
  • Number: 121
  • Rarity: Master Rare
  • Card Type: Spirit
  • Color: Blue
  • Spirit Type: Fighting Spirit
  • Cost: 5
  • Reduction: SS
  • Gems: 1
Card text:

1LV1
5000
4LV2
6000
5LV3
7000

[LV1][LV2][LV3] Crush (When Attacks) Move cards from the top of your opponent's Deck to their Trash equal to this spirit's LV.
[LV2][LV3] (During Your Battle Phase) Each time 1 or more spirit cards are moved from the top of your opponent's Deck to their Trash due to the effect of this spirit's Crush, destroy target spirit your opponent controls with a cost of 3 or less.

1 x The DragonEmperor Siegfried The DragonEmperor Siegfried (CC)
  • Number: X01
  • Rarity: X Rare
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Ancient Dragon
  • Cost: 6
  • Reduction: RRR
  • Gems: 1
Card text:

1LV1
4000
2LV2
6000
5LV3
10000

[LV1][LV2][LV3] Evolution (Flash Step) You may move any number of cores from spirits you control to this spirit.
[LV3] (When Destroyed) Gain 1 Life.

1 x The FineDragon Windrake The FineDragon Windrake (DotA)
  • Number: 31
  • Rarity: Uncommon
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Astral Dragon Winged Dragon
  • Cost: 4
  • Reduction: RR
  • Gems: 1
Card text:

1LV1
4000
2LV2
6000
5LV3
8000

[LV1][LV2][LV3] Evolution (Flash Step) You may move any number of cores from spirits you control to this spirit.

1 x The GiantHero Titus The GiantHero Titus (SB)
  • Number: X12
  • Rarity: X Rare
  • Card Type: Spirit
  • Color: Blue
  • Spirit Type: Fighting Spirit Soldier
  • Cost: 8
  • Reduction: SSSS
  • Gems: 1
Card text:

1LV1
6000
4LV2
9000

[LV1][LV2] (When Summoned) Move the top 10 cards of your opponent's Deck to their Trash.
[LV2] (During Your Battle Phase) Each time this spirit defeats a spirit, move the top 10 cards of your opponent's Deck to their Trash.

3 x The MuscleBraggart Humphrey The MuscleBraggart Humphrey (DotA)
  • Number: 117
  • Rarity: Common
  • Card Type: Spirit
  • Color: Blue
  • Spirit Type: Fighting Spirit
  • Cost: 3
  • Reduction: SS
  • Gems: 1
Card text:

1LV1
3000
2LV2
4000
4LV3
7000

[LV1][LV2][LV3] Crush (When Attacks) Move cards from the top of your opponent's Deck to their Trash equal to this spirit's LV.

1 x The Soldier Gustav The Soldier Gustav (AoD)
  • Number: 60
  • Rarity: Common
  • Card Type: Spirit
  • Color: Blue
  • Spirit Type: Artificial Soldier
  • Cost: 1
  • Reduction: S
  • Gems: 1
Card text:

1LV1
2000
3LV2
4000
6LV3
6000

1 x The StarEmperorDragon Meteorwurm The StarEmperorDragon Meteorwurm (BS07)
  • Number: x25
  • Rarity: X Rare
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Astral Dragon/Soldier
  • Cost: 7
  • Reduction: RRR
  • Gems: 1
Card text:

When This Spirit Attacks (Lv. 1-2-3): RAGE If your opponent has any unexhausted Spirits available, he/she must block this attack. During Your Attack Phase (Lv. 2-3): All "Soldier" Attribute Spirits on your Field gain the Special Ruby Ability RAGE. During Your Attack Phase (Lv. 3): All your Spirits with the Ability RAGE can now specifically target an opposing Spirit to attack.

1 x The ThunderEmperorDragon Siegwurm The ThunderEmperorDragon Siegwurm (DotA)
  • Number: 33
  • Rarity: Master Rare
  • Card Type: Spirit
  • Color: Red
  • Spirit Type: Astral Dragon Ancient Dragon
  • Cost: 6
  • Reduction: RRR
  • Gems: 1
Card text:

1LV1
4000
3LV2
6000
5LV3
9000

[LV1][LV2][LV3] Rage (When Attacks) Your opponent must block if possible.
[LV3] (During Your Battle Phase) Spirits you control with Evolution get Rage.

1 x The WeaponCollector The WeaponCollector (SB)
  • Number: 100
  • Rarity: Master Rare
  • Card Type: Spirit
  • Color: Blue
  • Spirit Type: Fighting Spirit Soldier
  • Cost: 8
  • Reduction: SSS
  • Gems: 1
Card text:

1LV1
7000
4LV2
8000
7LV3
10000

[LV1][LV2][LV3] (When Summoned) You may deploy all nexus cards from your Trash without paying their cost.
[LV2][LV3] (When Attacks) This spirit gets +1000BP for each blue nexus you control until end of turn.

 
Deck Statistics
Distribution by Card Type
Nexus bar 10  20 %  
Spell bar 15  31 %  
Spirit bar 24  49 %  
 

Distribution by Color
Blue bar 18  37 %  
Green bar 10 %  
Red bar 22  45 %  
White bar 6 %  
Yellow bar 2 %  
 

Distribution by Cost
- bar 4 %  
1 bar 6 %  
2 bar 6 %  
3 bar 14  29 %  
4 bar 11  22 %  
5 bar 18 %  
6 bar 6 %  
7 bar 4 %  
8 bar 4 %  
 

Distribution by Gems
- bar 15  31 %  
1 bar 34  69 %  
 

Distribution by Rarity
Common bar 27  55 %  
Master Rare bar 6 %  
Rare bar 18 %  
Uncommon bar 14 %  
X Rare bar 6 %  
 

Distribution by Reduction
- bar 8 %  
DD bar 4 %  
DDD bar 2 %  
EE bar 10 %  
R bar 6 %  
RR bar 11  22 %  
RRR bar 10 %  
S bar 2 %  
SS bar 11  22 %  
SSS bar 6 %  
SSSS bar 4 %  
TT bar 2 %  
 

Distribution by Spirit Type
- bar 25  51 %  
Ancient Dragon bar 2 %  
Artificial Soldier bar 8 %  
Artificial Soldier/Soldier bar 2 %  
Astral Dragon bar 4 %  
Astral Dragon Ancient Dragon bar 2 %  
Astral Dragon Winged Dragon bar 2 %  
Astral Dragon/Soldier bar 2 %  
Beast Head bar 2 %  
Blade Beast/Soldier bar 2 %  
Dragon bar 2 %  
Dragon Deified General bar 2 %  
Fighting Spirit bar 8 %  
Fighting Spirit Soldier bar 4 %  
Reptile Beast bar 6 %  
 



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