| Cards without Section (5 cards)
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Sol Ring (CMD)
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- Number: 261
- Rarity: U
- Type: Artifact
- Mana cost: 1
- Color: Artifact
- Artist: Mike Bierrek
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Card text:
{T}: Add {2} to your mana pool.
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1
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x
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Sword of Body and Mind (SOM)
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- Number: 208
- Rarity: M
- Type: Artifact
- Subtype: Equipment
- Mana cost: 3
- Color: Artifact
- Artist: Chris Rahn
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Card text:
Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard. Equip {2}
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1
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Sword of Fire and Ice (DST)
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- Number: 148
- Rarity: R
- Type: Artifact
- Subtype: Equipment
- Mana cost: 3
- Color: Artifact
- Artist: Mark Zug
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Card text:
Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2
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1
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Sword of War and Peace (NPH)
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- Number: 161
- Rarity: M
- Type: Artifact
- Subtype: Equipment
- Mana cost: 3
- Color: Artifact
- Artist: Chris Rahn
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Card text:
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand. Equip {2}
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| Section: Lands (18 cards)
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9
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x
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Plains (RAV)
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- Number: 290
- Rarity: C
- Type: Basic Land
- Subtype: Plains
- Color: Land
- Artist: Richard Wright
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Card text:
W
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9
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x
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Plains (9ED)
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- Number: 333
- Rarity: L
- Type: Basic Land
- Subtype: Plains
- Color: Land
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Card text:
[W]
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| Section: Creatures (19 cards)
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3
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x
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Iona, Shield of Emeria (ZEN)
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- Number: 13
- Rarity: M
- Power: 7
- Toughness: 7
- Type: Legendary Creature
- Subtype: Angel
- Mana cost: 6WWW
- Color: White
- Artist: Jason Chan
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Card text:
Flying. As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color.
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4
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Knight of Glory (M13)
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- Number: 21
- Rarity: U
- Power: 2
- Toughness: 1
- Type: Creature
- Subtype: Human Knight
- Mana cost: 1W
- Color: White
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Card text:
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "I will uphold the law, and no manner of foe will stop me."
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4
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Serra Ascendant (M11)
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- Number: 28
- Rarity: R
- Power: 1
- Toughness: 1
- Type: Creature
- Subtype: Human Monk
- Mana cost: W
- Color: White
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Card text:
Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
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4
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White Knight (DDG)
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- Number: 9
- Rarity: U
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Human Knight
- Mana cost: WW
- Color: White
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Card text:
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
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4
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White Shield Crusader (CSP)
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- Number: 24
- Rarity: U
- Power: 2
- Toughness: 1
- Type: Creature
- Subtype: Human Knight
- Mana cost: WW
- Color: White
- Artist: Jeff Easley
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Card text:
Protection from black. W: White Shield Crusader gains flying until end of turn. WW: White Shield Crusader gets +1/+0 until end of turn.
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| Section: Other spells (18 cards)
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4
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x
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Divine Favor (M13)
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- Number: 11
- Rarity: C
- Type: Enchantment
- Subtype: Aura
- Mana cost: 1W
- Color: White
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Card text:
Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3. With an armory of light, even the squire may champion her people.
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2
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Imperial Mask (FUT)
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- Number: 23
- Rarity: R
- Type: Enchantment
- Mana cost: 4W
- Color: White
- Artist: Christopher Moeller
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Card text:
When Imperial Mask comes into play, if it's not a token, each of your teammates puts a token into play that's a copy of Imperial Mask. You can't be the target of spells or abilities your opponents control.
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2
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Luminarch Ascension (ZEN)
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- Number: 25
- Rarity: R
- Type: Enchantment
- Mana cost: 1W
- Color: White
- Artist: Michael Komarck
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Card text:
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life) {1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
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4
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Oblivion Ring (M13)
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- Number: 22
- Rarity: U
- Type: Enchantment
- Mana cost: 2W
- Color: White
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Card text:
When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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3
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Path to Exile (CMD)
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- Number: 25
- Rarity: U
- Type: Instant
- Mana cost: W
- Color: White
- Artist: Todd Lockwood
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Card text:
Remove target creature from the game. Its controller may search his or her library for a basic land card, put that card into play tapped, then shuffle his or her library.
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3
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Swords to Plowshares (DDF)
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- Number: 22
- Rarity: U
- Type: Instant
- Mana cost: W
- Color: White
- Artist: Terese Nielsen
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Card text:
Exile target creature. Its controller gains life equal to its power.
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