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Deck "infinate attack V(psycic)"

Deck "infinate attack V(psycic)"
Format: OCG - 50 Cards
created by mrspunkyboy activity icon
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Cards without Section (41 cards)
2 x Death Gate, Gate of Hell Death Gate, Gate of Hell (DMD-05)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

2 x Extreme Warrior Kaiser "Cut Ogre" Extreme Warrior Kaiser "Cut Ogre" (DMX-11)
  • Collector Number: 2
  • Rarity: Common
  • Type: Creature
  • Race: Armored Dragon/Hunter/Alien
  • Power: 4000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Tanru
Card text:

*  Power Attacker +2000

*  When this creature attacks, you may add one of your shields into your hand. However, you can't use the "shield trigger" abilities of that shields. If you do, destroy 1 of your opponent's creatures with power 6000 or less.

*  Double breaker (This creature breaks 2 shields.)

2 x GENJI Boy GENJI Boy (DMD-05)
  • Collector Number: 13
  • Rarity: Uncommon
  • Type: Creature
  • Race: Human/Hunter
  • Power: 1000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Murakami Hasashi
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  This creature attacks each turn if able.

*  When your Hunters attack, destroy an opponents creature with Blocker.

2 x Gaial Zero Gaial Zero (P-Y10)
  • Collector Number: P13-Y10
  • Rarity: Promotional
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Whenever this creature would break a shield, your opponent reveals that shield instead. You may put a psychic creature with a cost less than any of the revealed cards from that shield into the battle zone from your hyperspatial zone. Then, break that shield.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

*  Double breaker

2 x Heehaw, Caterpillar Rider Heehaw, Caterpillar Rider (DMR-01)
  • Collector Number: 27
  • Rarity: Rare
  • Type: Creature
  • Race: Death Puppet/Parasite Worm/Hunter
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: sarmat
Card text:

*  Slayer (When this creature loses a battle, destroy the other creature)

*  When this creature is destroyed, you may return 1 Hunter creature from your graveyard to your hand.

A weapon from a wound, who woulda thunk! With this I'll have my revenge, heehaw!!

2 x Hyperspatial Black Red Hole Hyperspatial Black Red Hole (DMR-02)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Darkness/Fire
  • Artist: MATSUMOTO EITO
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a darkness psychic creature into the battle zone in this way, choose one of your opponent's creatures. On your opponent's next turn, that creature must attack if able.

*  If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures.

3 x Hyperspatial Gaial Hole Hyperspatial Gaial Hole (P-Y10)
  • Collector Number: P12-Y10
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Patricia
Card text:

*  Put up to 2 fire psychic creatures with a total cost of 8 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMC-62)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: -
Card text:

Destroy 1 of your opponent's creatures with "Blocker".
Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

3 x Mach 5 Swan, the Tempestous Mach 5 Swan, the Tempestous (DMR-01)
  • Collector Number: 97
  • Rarity: Common
  • Type: Creature
  • Race: Feathernoid/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Miho Midorikawa
Card text:

*  If there is a creature with "blocker" in your opponent's battle zone, this creature costs 3 less to summon. It can't cost less than 1.

Template:Speed attacker

A flurry of arrows are unleashed at mach speed, stopping its prey in its tracks. The blazing heat and sharp sting of the arrows are born from wounds!

2 x Ogre Beater, Infinite Fist Ogre Beater, Infinite Fist (DMD-05)
  • Collector Number: 1
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Human/Hunter/Alien
  • Power: 7000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness/Fire
  • Artist: TUBAKI HALSAME
Card text:

(This card is put into your mana zone tapped.)

*  Evolution - Put on one of your Hunters.

*  While battling a light creature, this creature gets +2000 power.

*  When this creature wins a battle, untap this creature.

*  Double breaker (This creature breaks 2 shields.)

3 x Straight, Fighting Ogre Straight, Fighting Ogre (P-Y11)
  • Collector Number: P21-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Human/Hunter/Alien
  • Power: 3000
  • Cost: 3
  • Civilization: Darkness
  • Artist: hippo
Card text:

(This card is put into your mana zone tapped.)

*  You may have your Human evolution creatures cost up to 2 less to summon. However, they can't cost less than 1.

2 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

è¸ãã ãå°çã©ãããããªãã§ãããï¼ã¹ã¼ãã¼ã­ã§ã¦ã¬ããããã¼!! This isn't your average hell! It's super explosive!! (DMR-01)

3 x Terror Pit Terror Pit (DMD-05)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yusaku Nakaaki
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy 1 of your opponent's creatures.

3 x Vorg, Brawler of Hell Vorg, Brawler of Hell (DMD-05)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Human/Hunter/Alien
  • Power: 4000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness/Fire
  • Artist: boyaking
Card text:

(This card is put into your mana zone tapped.)

4 x Vorg, Ogre Puppet Vorg, Ogre Puppet (DMD-05)
  • Collector Number: 3
  • Rarity: Promotional
  • Type: Creature
  • Race: Death Puppet/Hunter/Alien
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  Slayer (Whenever this creature battles, destroy the other creature after the battle.)

3 x Wrath of God! Valborg Now Wrath of God! Valborg Now (DMD-05)
  • Collector Number: 14
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Human/Hunter
  • Power: 6000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Evolution - Put on one of your Hunters.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Hyperspatial Zone (9 cards)
1 x Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter//King Command Dragon/Hunter
  • Power: 3000/250
  • Cost: 5/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 62
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 2000+/25
  • Cost: 3/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* Psychic Link?At the beginning of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature.

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaial Killer Dragon, Gunlord Gaial Killer Dragon, Gunlord (P-Y10)
  • Collector Number: P32b-Y10
  • Rarity: Promotional
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Demon Command/Hunter
  • Power: 9000
  • Cost: 13
  • Civilization: Darkness/Fire
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  Each turn, the first time one of your opponent's creatures is destroyed that turn, untap this creature.

*  Double breaker (This creature breaks 2 shields.)

1 x Proto Gaial Proto Gaial (P-Y10)
  • Collector Number: P32a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  When this creature attacks, you may put a Silver Volg into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Sakon Pippi/Gaial Meteor Dragon, Star Dragon King Sakon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: 43
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 3000/19000
  • Cost: 2/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Psychic Link: At the start of your turn, if you have Forever Meteor Kaiser and Ukon Pippi in the battle zone, link them to this creature and flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Silver Volg Silver Volg (P-Y10)
  • Collector Number: P37a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Dark Monster/Hunter
  • Power: 6000
  • Cost: 5
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Psychic Link - At the beginning of your turn, if you have Proto Gaial in the battle zone, link it to this creature and flip this creature.

1 x Ukon Pippi/Gaial Meteor Dragon, Star Dragon King Ukon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: 42
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 1000/19000
  • Cost: 3/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your Dragons get +2000 power.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 15  30 %  
Darkness/Fire bar 16 %  
Fire bar 27  54 %  
 

Distribution by Cost
13 bar 2 %  
2 bar 14 %  
2/20 bar 2 %  
3 bar 16 %  
3/20 bar 2 %  
3/24 bar 2 %  
4 bar 10 %  
5 bar 18 %  
5/24 bar 2 %  
6 bar 14  28 %  
6/20 bar 2 %  
8/24 bar 2 %  
 

Distribution by Power
- bar 15  30 %  
1000 bar 16 %  
1000/19000 bar 2 %  
2000+/25 bar 2 %  
3000 bar 14 %  
3000/19000 bar 2 %  
3000/250 bar 2 %  
4000 bar 10 %  
6000 bar 8 %  
6000/19000 bar 2 %  
6000/250 bar 2 %  
7000 bar 4 %  
7000+ bar 4 %  
9000 bar 2 %  
 

Distribution by Race
- bar 15  30 %  
Armored Dragon/Hunter/Alien bar 4 %  
Dark Monster/Hunter bar 2 %  
Death Puppet/Hunter/Alien bar 8 %  
Death Puppet/Parasite Worm/Hunter bar 4 %  
Feathernoid/Hunter bar 6 %  
Fire Bird/Hunter//King Command Dragon/Hunter bar 6 %  
Flame Monster/Hunter bar 2 %  
Flame Monster/Hunter//King Command Dragon/Hunter bar 2 %  
Human/Hunter bar 10 %  
Human/Hunter/Alien bar 16 %  
Red Command Dragon/Demon Command/Hunter bar 2 %  
Red Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 10  20 %  
Promotional bar 20  40 %  
Rare bar 12  24 %  
Uncommon bar 12 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 21  42 %  
Evolution Creature bar 10 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 10 %  
Spell bar 15  30 %  
 



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