| Section: Main Deck (40 cards)
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Aquan Jr.'s Delivery (DMR-01)
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- Collector Number: 52
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Katsuya
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Card text:
* Reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard. Should I call his first delivery a slim success perhaps? -Aquan
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Atsuto, Duel Hero Strategist (DMX-07)
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- Collector Number: 19
- Rarity: Common
- Type: Creature
- Race: Human/Hero
- Power: 2000
- Cost: 2
- Civilization: Water/Darkness
- Artist: Murakami Hisashi
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, you may draw 2 cards. If you do, discard 2 cards from your hand.
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Berlin, Bell Gravekeeper (DMX-06)
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- Collector Number: 13
- Rarity: Uncommon
- Type: Creature
- Race: Initiate/Hedrian/Hunter
- Power: 3000
- Cost: 2
- Civilization: Light/Darkness
- Artist: Katsuya
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Card text:
* (This creature is put into your mana zone tapped)
Blocker
* This creature can't attack players. * When your opponent would choose a creature by the effect of a spell, this creature can't be chosen. * When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.
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Cebu Aquman Jr. (DMX-05)
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- Collector Number: 11
- Rarity: Common
- Type: Creature
- Race: Cyber Lord/Alien
- Power: 2000
- Cost: 4
- Civilization: Water
- Artist: Katsuya
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Card text:
* When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and put the rest of the revealed cards into the graveyard.
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Celeste, Explosive Enforcer (DM-34)
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- Collector Number: 36
- Rarity: Common
- Type: Creature
- Race: Berserker
- Power: 3000
- Cost: 5
- Civilization: Light
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Card text:
[Shield trigger] Shield Trigger When you put this creature into the battle zone, you may destroy it. If you do, tap up to 2 of your opponent's creatures in the battle zone. As soon as it appears, cool torrents of light explode from its body.
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Death Gate, Gate of Hell (P-Y10)
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- Collector Number: P26-Y10
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Darkness
- Artist: Sansyu
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.
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Dolmarks, the Shadow Warrior (DMX-09)
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- Collector Number: 30
- Rarity: Common
- Type: Creature
- Race: Human/Ghost
- Power: 4000
- Mana Number: 1
- Cost: 4
- Civilization: Darkness/Fire
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, destroy one of your creatures and put a card from your mana zone into your graveyard. Then your opponent chooses and destroys one of his creatures and chooses a card in his mana zone and puts it into his graveyard.
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Falconer, Lightfang Ninja (DMX-08)
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- Collector Number: 25
- Rarity: Common
- Type: Creature
- Race: Guardian/Shinobi
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
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Card text:
* Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)
* When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".
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Formation in the Springs (DMR-02)
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- Collector Number: 37
- Rarity: Common
- Type: Spell
- Cost: 4
- Civilization: Light
- Artist: SHURIKEN
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* If you have a water or nature creature in the battle zone, you may put a creature with cost 5 or less into the battle zone from your graveyard. Otherwise, put a creature with cost 3 or less into the battle zone from your graveyard.
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Funk, Guard of Hope (DMR-05)
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- Collector Number: 54
- Rarity: Uncommon
- Type: Creature
- Race: Dark Lord/Hunter/Alien
- Power: 5000
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: Murakami Hisashi
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Card text:
* All of your opponent's psychic creatures get -5000 power.
* All of your opponent's non-psychic creatures get -1000 power.
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Heavy, Dragon God (DMC-55)
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- Collector Number: 4
- Rarity: Super Rare
- Type: Creature
- Race: God/Zombie Dragon
- Power: 5000+
- Cost: 5
- Civilization: Darkness
- Artist: Toshiaki Takayama
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Card text:
When this creature is put into the battle zone, you may destroy 1 of your creatures. If you do, draw a card and your opponent chooses one of his creatures and destroys it. God Link Death, Destruction God or Metal, Dragon God Left Side While this creature is linked, all of your opponent's creatures must attack this creature if possible.
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Hydro Hurricane (DMC-27)
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- Collector Number: 10
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Youichi Kai
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Card text:
For each light creature you have in the battle zone, you may choose a card in your opponent's mana zone and return it to his hand. For each darkness creature you have in the battle zone, you may choose one of your opponent's creatures in the battle zone and return it to his hand.
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Jenny, the Suicide Doll (DMR-01)
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- Collector Number: 56
- Rarity: Uncommon
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Darkness
- Artist: AMON
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Card text:
* When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand. Don't think I'll just die for nothing! -Jenny, the Suicide Doll
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Miraculous Snare (DMC-57)
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- Collector Number: 16
- Rarity: Very Rare
- Type: Spell
- Power: 0
- Mana Number: 1
- Cost: 3
- Civilization: Light/Water
- Artist: Mikio Masuda
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Card text:
(This spell is put into your mana zone tapped.) Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.
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Persistent Prison of Gaia (DW)
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- Collector Number: 34
- Rarity: Uncommon
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Water/Darkness/Fire
- Artist: Tubaki Halsame
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Card text:
This card is put into the mana zone tapped. Choose one of your opponent's creatures and return it to their hand. Then, discard 1 card from your opponent's hand at random. If the discarded creature has the same name as the returned creature, choose one of your opponent's shields and put it in its owner's graveyard.
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Phal Pierro, Apocalyptic Guardian (DMR-01)
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- Collector Number: 75
- Rarity: Common
- Type: Creature
- Race: Light Bringer/Guardian
- Power: 1500
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: D-suzuki
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Card text:
* When you put this creature into the battle zone, you may destroy it. If you do, return 1 spell from your graveyard to your hand. Listen to my final revelation. -Phal Pierro, Apocalyptic Guardian (DMR-01)
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Self-Destructing Gil Poser (DMD-04)
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- Collector Number: 6
- Rarity: Promotional
- Type: Creature
- Race: Machine Eater/Alien
- Power: 2000
- Cost: 2
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* When you put this creature into the battle zone, you may destroy it. If you do, destroy one of your opponent's creatures with power 2000 or less.
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Unified Shachihoko Kaiser (DMR-03)
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- Collector Number: 5
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Rainbow Command Dragon/Alien
- Power: 7000
- Cost: 5
- Civilization: Light/Darkness/Fire
- Artist: Yuichi Maekawa
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Card text:
* (This card is put into your mana zone tapped.)
* Evolution - Put on one of your multicolored creatures. * Double breaker (This creature breaks 2 shields.) * When one of your non-psychic creatures is destroyed, you may put a light, darkness, or fire Alien psychic creature with cost 7 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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| Section: Hyperspatial Zone (8 cards)
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Black WILLOW Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
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- Collector Number: 2
- Rarity: Rare
- Type: Psychic Super Creature
- Race: Black Command Dragon/Alien//King Command Dragon/Alien
- Power: 6000/390
- Cost: 7/39
- Civilization: Darkness//Light/Darkness/Fire
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Card text:
* When this creature attacks, choose one of your opponent's creatures. This turn, that creature gets -3000 power until end of turn. (A creature with 0 or less power is destroyed.)
* Double breaker (This creature breaks 2 shields.) * Psychic Link - At the beginning of your turn, if you have Red ABYTHEN Kaiser and White TENMTH Kaiser in the battle zone, link them to this creature and flip this creature. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one.
* When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.) * World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Gaga Sirius, the Temporal/Cebu Lancer, the Temporal (DMX-05)
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- Collector Number: 4
- Rarity: Rare
- Type: Psychic Creature
- Race: Angel Command/Alien//Liquid People/Alien
- Power: 12500/5000
- Cost: 7
- Civilization: Light//Water
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Card text:
Blocker
* This creature can't attack players. * Loop Awaken - At the start of your turn, you may flip Cebu Lancer, the Temporal to this side. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* This creature can't be attacked or blocked.
* Loop Awaken - At the start of your turn, you may flip Gaga Sirius, the Temporal to this side. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair (DMR-04)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Cyber Command/Alien//Rainbow Command Dragon/Alien
- Power: 6000/17000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
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Card text:
* Double breaker (This creature breaks 2 shields.)
* During your turn, when you summon a non-evolution water or fire creature, you may put that creature on the top of your deck face-up. If you do, put that creature into the battle zone from the top of your deck. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.
* Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
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- Collector Number: 55
- Rarity: Common
- Type: Psychic Super Creature
- Race: Flame Command/Alien//Rainbow Command Dragon/Alien
- Power: 5000/17000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
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Card text:
* Each of your other creatures gets +1000 power for each civilization it has.
* Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.
* Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair (DMR-04)
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- Collector Number: 49
- Rarity: Common
- Type: Psychic Super Creature
- Race: Rainbow Command Dragon/Alien
- Power: 5500/17000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
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Card text:
* At the start of your turn, put a creature with cost 3 or less into the battle zone from your graveyard.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.
* Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Alien//King Command Dragon/Alien
- Power: 6000/390
- Cost: 7/39
- Civilization: Fire//Light/Darkness/Fire
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Card text:
* When your opponent chooses this creature, put all cards in your opponent's mana zone into the graveyard.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one.
* When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.) * World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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White TENMTH Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
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- Collector Number: 1
- Rarity: Rare
- Type: Psychic Super Creature
- Race: White Command Dragon/Alien//King Command Dragon/Alien
- Power: 6000/390
- Cost: 7/39
- Civilization: Light//Light/Darkness/Fire
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Card text:
* When this creature attacks, you may return 1 spell from your graveyard to your hand.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one.
* When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.) * World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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