| Section: Main Deck (64 cards)
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Balga Raiser, the Dragonic Meteor (P-Y7)
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- Collector Number: P26-Y7
- Rarity: Promotional
- Type: Creature
- Race: Armored Dragon/Samurai
- Power: 7000
- Mana Number: 1
- Cost: 8
- Civilization: Fire
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* When this creature attacks, you may reveal the top card of your deck. If that card is a non-evolution Dragon you may put it into the battle zone. * Double breaker (This creature breaks 2 shields.)
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Bolbalzak Ex (DMX-04)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon/Earth Dragon/Hunter
- Power: 6000
- Cost: 7
- Civilization: Fire/Nature
- Artist: Sansyu
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, untap all cards in your mana zone. * Speed attacker (This creature doesn't have summoning sickness.) * Double breaker (This creature breaks 2 shields.)
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Bolshack Cross NEX (DMC-64)
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- Collector Number: 10
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon
- Power: 12000
- Mana Number: 1
- Cost: 9
- Civilization: Fire
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* Power attacker +5000 (While attacking, this creature gets +5000 power.)
* Triple breaker (This creature breaks 3 shields) * No one may summon creatures with a cost of 4 or less. It appears in a pillar of flame like the rising sun! The beacon of a new hero rises!
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Bronze Chain Sickle (BG)
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- Collector Number: 67
- Rarity: Uncommon
- Type: Creature
- Race: Beast Folk
- Power: 2000
- Cost: 4
- Civilization: Nature
- Artist: Sumihito
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Card text:
When you put this creature into the battle zone, put the top card of your deck into your mana zone. Shield Plus: When this creature is destroyed, put the top card of your deck face down under 1 of your shields. (Each card stack is still considered to be 1 shield.)
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Bronze-Arm Tribe (DMX-09)
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- Collector Number: 50
- Rarity: Common
- Type: Creature
- Race: Beast Folk
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Nature
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Card text:
* When you put this creature into the battle zone, put the top card of your deck into your mana zone.
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Cocco Gil Lupia (DMX-05)
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- Collector Number: 15
- Rarity: Common
- Type: Creature
- Race: Fire Bird/Alien
- Power: 1000
- Cost: 2
- Civilization: Nature
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Card text:
* Your creatures that have Dragon in their race each cost 1 less to summon. (Dragonoids don't count.) They can't cost less than 1.
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Cocco Lupia (DMX-09)
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- Collector Number: 36
- Rarity: Common
- Type: Creature
- Race: Fire Bird
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Fire
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Card text:
* Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2.
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Elf X (DMC-27)
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- Collector Number: 19
- Rarity: Rare
- Type: Creature
- Race: Tree Folk
- Power: 2000
- Mana Number: 1
- Cost: 4
- Civilization: Nature
- Artist: Yusaku Nakaaki
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Card text:
Your creatures each cost 1 less to summon. They can't cost less than 1.
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Eternal Meteor Kaiser (DMR-02)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 8000
- Cost: 8
- Civilization: Fire
- Artist: NINNIN
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Card text:
* All of your creatures gain "speed attacker".
* Double breaker * Your opponent's creatures are put into the battle zone tapped. * When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.
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Faerie Gift (DMC-55)
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- Collector Number: 65
- Rarity: Uncommon
- Type: Spell
- Power: 0
- Cost: 1
- Civilization: Nature
- Artist: Kou1
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Card text:
The next creature you summon this turn costs 3 less to summon. It can't cost less than 1.
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Faerie Life (DMX-09)
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- Collector Number: 54
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put the top card of your deck into your mana zone.
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Genji Double Cross, Blastdragon (DM-38)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 7000
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: Toshiaki Takayama
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it. * Double breaker (This creature breaks 2 shields.)
Kung Fu Soul
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Hogan Blaster (DM-39)
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- Collector Number: 26
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: hideki ishikawa
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Shuffle your deck, then reveal the top card of your deck. If that card is a creature, you may put into the battle zone. If that card is a spell, you may cast it without cost.
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Hyperspatial Storm Hole (P-Y9)
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- Collector Number: P61-Y9
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Destroy one of your opponent's creatures that has power 5000 or less.
* Put a fire psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone.
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Jasmine, Mist Faerie (DMD-03)
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- Collector Number: 9
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
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Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.
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Natural Snare (P-Y10)
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- Collector Number: P47-Y10
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Nature
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Choose one of your opponent's creatures in the battle zone and put it into his mana zone.
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Soulswap (SWotSR)
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- Collector Number: 91
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Kou1
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) You may choose a creature in the battle zone and put it into its owner's mana zone. If you do, choose a non-evolution creature in that player's mana zone that costs the same as or less than the number of cards in that mana zone. That player puts that creature into the battle zone.
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Transmogrify (DMC-55)
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- Collector Number: 34
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 3
- Civilization: Water
- Artist: Akira Hamada
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Card text:
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) You may destroy a creature. If you do, its owner reveals cards from the top of his deck until he reveals a non-evolution creature. He puts that creature into the battle zone and puts the rest of those cards into his graveyard.
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| Section: Hyperspatial Zone (12 cards)
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Hurricane Tops Double Cross, Blastdragon (DM-37)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Creature
- Race: Armored Dragon/Flame Command
- Power: 7000
- Mana Number: 1
- Cost: 7
- Civilization: Fire
- Artist: Mikio Masuda
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Card text:
* When this creature attacks and isn't blocked, you may put a Psychic Creature with a cost of 5 or less from your hyperspatial zone into your battle zone.
* Double breaker (This creature breaks 2 shields.) "Come here! Jonjo Jon!! A new adventure is beginning!!!"
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Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Alien//King Command Dragon/Alien
- Power: 6000/390
- Cost: 7/39
- Civilization: Fire//Light/Darkness/Fire
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Card text:
* When your opponent chooses this creature, put all cards in your opponent's mana zone into the graveyard.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one.
* When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.) * World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Storm Kaiser Double Cross, Temporal Kamikaze/Final Storm Double Cross NEX, the Awakened Miracle (DM-38)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Armored Dragon/Flame Command
- Power: 12000/2300
- Cost: 10/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Triple breaker (This creature breaks 3 shields)
* Awaken - At the beginning of your turn, reveal the top card of your deck. If it is a Dragon, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, reveal the top card of your deck. If that card is a Dragon, take an extra turn after this one. (Put the revealed card back on top of your deck afterwards.)
* Quadruple breaker (This creature breaks 4 shields)
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