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Deck "Ink OTK"

Deck "Ink OTK"
Format: Block - 59 Cards
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Section: Ninja Cards (29 cards)
2 x Black Ant Black Ant (I)
  • Card Number: IN-1322
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/3
  • Injured Stats: 0/1
Card text:

Sand | Puppet
[PUPPET]
Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
[EOJ] Wind | Wind: If this Ninja is in a Team with a "Manipulation" Ninja, target opposing Ninja becomes a Stand-By Ninja. Then, move this Ninja to its owner's Chakra area.

2 x Chiyo Chiyo (SL)
  • Card Number: SLN-1418
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 3/3
  • Injured Stats: 3/3
Card text:

Sand | Female | Mental Power: 3 | Medical | Puppet Master
[POWER OF 10]
Valid: At the end of your turn, if your "Puppet" Ninjas have a combined Entrance cost of 10 or more, you win 2 Battle Rewards.
[Attacker | Mission] 0 : If you have 2 or less Chakra, move up to 2 "Puppet" Ninja cards from your Discard Pile to your Chakra area.

"I wonder about that."

2 x Crow Crow (TGS)
  • Card Number: TGSN-1086
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/3
  • Injured Stats: 0/1
Card text:

Sand | Puppet
[WARRIOR OF WOOD]
Non-Unique
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect:
"When this Ninja Blocks, you can draw 1 card."

1 x Father & Mother Father & Mother (SL)
  • Card Number: SLN-1415
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 0/3
  • Injured Stats: 5/0
Card text:

Sand | Puppet
[ORIGINAL CREATIONS]
Valid: While you don't have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
[EOJ] 1 : If this Ninja is in the same Team as a "Manipulation" Ninja, this Ninja gets +5/-3 during this turn.

3 x Hanare Hanare (SL)
  • Card Number: SLN-1410
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Lock | Female | Spy | Mental Power: 2
[MIND READING]
When this Ninja is put in play, your opponent reveals their hand. In that case, if they revealed a Mission card, you can draw 1 card, then move 1 card in your hand to your Chakra area.

"Are you a fool?"

2 x Hiruko Hiruko (AvW)
  • Card Number: AWN-1545
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Puppet

[TRUE TERROR]
Flashpoint
When this Ninja is put in play, remove target Ninja with an Entrance cost less than this Ninja's from its Team.
When this Ninja is put in play except by deplyment, this Ninja gets +1 Entrance cost and "Puppet Master" during this turn.

"That's easy for you to say."

3 x Hotaru Katsuragi Hotaru Katsuragi (AvW)
  • Card Number: AWN-1540
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind / Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tsuchigumo Clan | Female | Mental Power: 2

[TSUCHIGUMO'S HEIR]
Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.)
When this Ninja is put in play, draw 1 card, then discard 1 card.

"Promise me that!"

3 x Kankuro Kankuro (TGS)
  • Card Number: TGSN-1092
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 2/0
Card text:

Sand | Genin | Male | Mental Power: 1 | Surge
[UNPHASED ASSAULT]
Valid: During your Mission Phase, you can discard a "Manipulation" or "Puppet" Ninja card. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand. Then, shuffle your Deck.

"I'll be finished with you in no time."

1 x Mabui Mabui (KS)
  • Card Number: KSN-1451
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/2
  • Injured Stats: 0/0
Card text:

Cloud | Female | Mental Power: 3
[CLOUD SECRETARY]
[Attacker | Mission] Lightning, Water or Wind: Search your Deck for a Lightning, Water, or Wind card without "Ambush" and move it to your Chakra area. Then, shuffle your Deck.

"Not again!"

2 x Sakura Haruno Sakura Haruno (AvW)
  • Card Number: AWN-1539
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/2
  • Injured Stats: 0/2
Card text:

Leaf | Genin | Female | Mental Power: 3

[IDENTITY SWAP]
Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.)
When this Ninja is removed from play, you may put in play 1 Inner Sakura Ninja card from your Reinforcement Deck.

"You fool!"

2 x Salamander Salamander (I)
  • Card Number: IN-1325
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/3
  • Injured Stats: 1/3
Card text:

Sand | Puppet
[PUPPET]
Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
[EOJ] 2 : If this Ninja is in a Team with a "Manipulation" Ninja, when target Ninja would receive any Damage during this turn, negate that Damage instead.

2 x Sasori Sasori (AvW)
  • Card Number: AWN-1547
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/4
  • Injured Stats: 1/3
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet Master

[UNIQUE PUPPET ART]
Flashpoint
Valid: When this Ninja is put in play except by Deployment, discard 1 "Puppet" Ninja you control.
Valid: When this Ninja is removed from play, search your Deck for a "Puppet" Ninja with Entrance cost less than this Ninja's and move it to your Village.

"It's showtime."

2 x Temari Temari (SL)
  • Card Number: SLN-1414
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/2
  • Injured Stats: 0/1
Card text:

Sand | Genin | Female | Mental Power: 1
[DISCIPLINE OF THE SAND]
While you have another "Sand" Ninja in play, all of your "Sand" Ninjas get +1/+1.

"Don't underestimate me."

1 x The 5th Kazekage The 5th Kazekage (KS)
  • Card Number: KSN-1485
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind / Earth / Lightning
  • Combat Attribute: Sand
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 7/3
  • Injured Stats: 4/2
Card text:

Sand | Satoosa | Male | Name: Gaara of the Desert
[THE WIND SHADOW]
Other Ninjas you control cannot be the target of your opponent's Ninja effects.
[EOJ] 1 : Negate target Jutsu. Then, move cards equal to the target's cost from your Discard Pile to your Chakra area.

"When did you all forsake yourselves?"

1 x Yaoki Yaoki (I)
  • Card Number: IN-1319
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sand | Genin | Male
[SAND PUPPETEER]
[EOJ] 1 : Move target "Puppet" Ninja in 1 of your other Teams on the Battlefield to this Ninja's Team in any position.

"P-Pardon me!"

 
Section: Jutsu Cards (8 cards)
3 x Gale Style: Laser Circus Gale Style: Laser Circus (KS)
  • Card Number: KSJ-932
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Lightning / Wind
  • Jutsu Cost: Lightning X or Wind X
Card text:

While X is 3 or more, this Jutsu cannot be targeted by your opponnet's effects.
Requirements: Lightning + Entrance cost of 3 or more or Wind + Entrance cost of 3 or more
Effect: Apply the following effects based on X:
1 + ) Give 1 Damage to 1 Ninja opposing the user
2 + ) Injure 1 Ninja

"Gale Style! Laser Circus!"

3 x Secret White Move: Chikamatsu`s Ten Puppets Secret White Move: Chikamatsu's Ten Puppets (EA)
  • Card Number: EAJ-504
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind X
Card text:

Requirements: " Manipulation" Combat Attribute + "An Entrance cost of 4 or more"
Target: Every Ninja battling against the user
Effect: Reveal X number of cards from the top of your Deck. Give 1 Damage to the target for each Ninja card among them. Then, return them and shuffle your Deck.

"Secret White Move: Chikamatsu's Ten Puppets."

2 x Wind Style: Vacuum Blade Wind Style: Vacuum Blade (AvW)
  • Card Number: AWJ-964
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Target: 1 Jutsu
Effect: Negate the target. Then, the user gets +2/+2 during this turn for each specific Symbol in the target's cost.
Expert [Danzo]: The user gets +2 Entrance cost during this turn.

 
Section: Mission Cards (13 cards)
3 x Loss Loss (WOF)
  • Card Number: WOFM-633
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Draw 2 cards.

"What made me think "How can you say that with a straight face?" when you asked "When will we meet again?""

2 x Reminisce Reminisce (SL)
  • Card Number: SLM-877
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 5
Card text:

Effect: Draw X cards, where X = the number of cards in your opponent's hand.

2 x Sasori of the Red Sand Sasori of the Red Sand (ANC)
  • Card Number: ANCM-375
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Search for 1 Ninja card with a "Manipulation" Combat Attribute in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.

"You mean, you are the 'Sasori of the Red Sand' who is known as the master craftsman of the Puppet Unit?"

2 x Secret Book Secret Book (SL)
  • Card Number: SLM-880
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Counter
Target: 1 Mission
Effect: Negate and move the target to the top of its owner's Deck.

"Sai valued this picture book…"

2 x Shikamaru`s Decision Shikamaru's Decision (TP4)
  • Card Number: TP4M-848
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth / Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Target: 1 of your Ninjas
Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja.

"Don't let what Asuma said get to you."

2 x Sneak Attack Sneak Attack (KS)
  • Card Number: KSM-912
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 5
Card text:

Counter
Target: 1 Ninja
Effect: Search your Deck for X "Puppet" Ninja cards and move them to your Discard Pile. In that case, discard the target. X = The target's Entrance cost.

 
Section: Reinforcement Deck (9 cards)
3 x Inner Sakura Inner Sakura (AvW)
  • Card Number: AWN-1543
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 0/2
Card text:

Leaf | Genin | Female | Name: Sakura Haruno | REINFORCEMENT

[INNER FURY]
Valid: When this Ninja is put in play, you may exchange all the cards in your hand with the same number of cards from the top of your Deck.
Valid: At the end of your opponent's turn, remove this Ninja from the game. This effect cannot be negated.

"I'm gonna kill you for this….later!"

3 x Sakura Haruno & Chiyo Sakura Haruno & Chiyo (AvW)
  • Card Number: AWN-1549
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation/Medicine
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/4
  • Injured Stats: 4/4
Card text:

Leaf | Sand | Chunin | Female | Mental Power: 5 | Medical | Puppet | Puppet Master | SQUAD

[THE LAST BATTLE]
Valid: When any of your Teams with 1 or more "Puppet" Ninjas wins any Victory, you win 1 Battle Reward and draw 1 card.

"Strike it down!!"
"Yes!!"

3 x Sasori (Puppet Mode) Sasori (Puppet Mode) (I)
  • Card Number: IN-1330
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 6/4
  • Injured Stats: 6/4
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Mental Power: 3 | Name: Sasori | Puppet | REINFORCEMENT
[PUPPET PARAGON]
Sacrifice: Sasori + Entrance cost of 5 or more.
When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique.

"It's really been awhile… since I used myself."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 14 %  
Mission bar 13  22 %  
Ninja bar 38  64 %  
 

Distribution by Combat Attribute
- bar 21  36 %  
Genjutsu bar 5 %  
Manipulation bar 11  19 %  
Manipulation/Medicine bar 5 %  
Ninjutsu bar 10 %  
Sand bar 2 %  
Taijutsu bar 5 %  
Weapon bar 11  19 %  
 

Distribution by Entrance Cost
- bar 14 %  
- bar 10  17 %  
1 bar 12 %  
2 bar 15  25 %  
3 bar 3 %  
4 bar 7 %  
5 bar 15 %  
6 bar 2 %  
7 bar 5 %  
 

Distribution by Hand Cost
- bar 14 %  
- bar 29  49 %  
1 bar 22  37 %  
 

Distribution by Healthy Stats
- bar 21  36 %  
0/2 bar 2 %  
0/3 bar 8 %  
1/2 bar 8 %  
1/3 bar 3 %  
2/0 bar 5 %  
3/0 bar 10 %  
3/2 bar 5 %  
3/3 bar 3 %  
5/3 bar 3 %  
5/4 bar 3 %  
6/4 bar 5 %  
7/3 bar 2 %  
7/4 bar 5 %  
 

Distribution by Injured Stats
- bar 21  36 %  
0/0 bar 14 %  
0/1 bar 10 %  
0/2 bar 8 %  
1/2 bar 3 %  
1/3 bar 7 %  
2/0 bar 5 %  
3/3 bar 3 %  
4/2 bar 2 %  
4/4 bar 5 %  
5/0 bar 2 %  
6/4 bar 5 %  
 

Distribution by Jutsu Cost
- bar 51  86 %  
Lightning X or Wind X bar 5 %  
Wind Wind bar 3 %  
Wind X bar 5 %  
 

Distribution by Rarity
Common bar 17  29 %  
Rare bar 25  42 %  
Super Rare bar 7 %  
Uncommon bar 13  22 %  
 

Distribution by Symbol
Earth / Wind bar 3 %  
Lightning bar 2 %  
Lightning / Wind bar 5 %  
Wind bar 49  83 %  
Wind / Earth / Lightning bar 2 %  
Wind / Water bar 5 %  
 



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