| Section: Main Deck (37 cards)
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Bolshack NEX (DMC-62)
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- Collector Number: 10
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon
- Power: 6000+
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: Toshiaki Takayama
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Card text:
When you put this creature into the battle zone, search your deck. You may choose 1 card with "Lupia" in its name and put it into the battle zone. Then, shuffle your deck. This creature gets "Power Attacker +1000" for each Fire Bird in your graveyard. [Double Breaker]
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Bolshack Superhero (DMR-02)
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- Collector Number: 11
- Rarity: Rare
- Type: Creature
- Race: Armored Dragon/Hunter
- Power: 6000
- Cost: 6
- Civilization: Fire
- Artist: Murakami Hisashi
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Card text:
* When you put this creature into the battle zone, destroy all creatures in the battle zone with power 3000 or less, then destroy all psychic creatures with power 5000 or less.
* Double breaker (This creature breaks 2 shields.)
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Cheering Pippi (DMX-01)
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- Collector Number: 35
- Rarity: Common
- Type: Creature
- Race: Fire Bird/Flame Monster
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Fire
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Card text:
* You may have your creatures with Dragon in their race cost 1 less to summon. They can't cost less than 1.
* You may have your creatures with Command in their race cost 1 less to summon. They can't cost less than 1. We, simply are hope! -Cheering Pippi
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Cocco Lupia (DMC-62)
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- Collector Number: 16
- Rarity: Promotional
- Type: Creature
- Race: Fire Bird
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Fire
- Artist: -
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Card text:
Your creatures that have Dragon in their race each cost 2 less to summon. They can't cost less than 2.
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Dragon Flare Egg (DMR-01)
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- Collector Number: 32
- Rarity: Rare
- Type: Creature
- Race: Egg
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Fire
- Artist: Okera
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Card text:
* At the start of your turn, put the top card of your deck into your graveyard. If that card is a non-evolution Dragon, you may destroy this creature. If you do, put the Dragon in your battle zone.
* This creature can't attack. Hurry, lemme see the new world. -Dragon Flare Egg
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Emergency Typhoon (P-Y11)
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- Collector Number: P18-Y11
- Rarity: Promotional
- Type: Spell
- Cost: 2
- Civilization: Water
- Artist: Sansyu
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Draw up to 2 cards. Then discard a card from your hand. "Effective? Yes. Subtle? Not so much." -Zaltan å¤ä»£ã®è»è¨ªã«ãããåããã¦ããç§è¡ãç¾ä»£ã«èã£ãã (DM-32) è¦ãã¬è¦ãã¬ãè¦ãã®ãã¡ã (DMX-01)
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Energy Stream (P-Y10)
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- Collector Number: P42m-Y10
- Rarity: Promotional
- Type: Spell
- Cost: 3
- Civilization: Water
- Artist: Katsuya
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Card text:
* Draw 2 cards.
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Eternal Meteor Kaiser (DMR-02)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 8000
- Cost: 8
- Civilization: Fire
- Artist: NINNIN
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Card text:
* All of your creatures gain "speed attacker".
* Double breaker * Your opponent's creatures are put into the battle zone tapped. * When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.
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Galaxy Falcon, Counterattack Fortress [Mode Change] (DMR-02)
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- Collector Number: 12m
- Rarity: Rare
- Type: Fortress
- Cost: 1
- Civilization: Fire
- Artist: Ishibashi Yosuke
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Card text:
* Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
* Your Hunters gain "speed attacker".
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Hyperspatial Shooting Hole (DMD-03)
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- Collector Number: 11
- Rarity: Promotional
- Type: Spell
- Cost: 5
- Civilization: Fire
- Artist: Okera
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Card text:
* Destroy one of your opponent's creatures that has "blocker".
* Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Intense Vacuuming Twist (Mode Change) (DMR-03)
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- Collector Number: 9m
- Rarity: Rare
- Type: Spell
- Cost: 4
- Civilization: Water
- Artist: Nottsuo
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.
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Secret Clocktower (DMX-10)
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- Collector Number: 48
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Look at the top 3 cards of your deck. Add one card to your hand, put one on the bottom of your deck, and put the last one on the top of your deck.
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Shining Edge, Light Divine Dragon (DMR-01)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Creature
- Race: Apollonia Dragon
- Power: 6500
- Mana Number: 1
- Cost: 7
- Civilization: Light
- Artist: NINNIN
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Card text:
* Whenever one of your opponent's creatures attacks, your opponent chooses one of their untapped creatures in the battle zone and taps it.
* Double breaker (This creature breaks 2 shields.) ã¾ã°ããå
ãé¾å£ãæã¤ããã®ã¯ãé¸ã°ããèãªãé¾ã®ã¿ã Only the chosen holy dragon can wield the blinding dragon blade. (DMR-01)
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Super Flaming Hell's Scrapper (DMR-01)
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- Collector Number: 33
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy any number of your opponent's creatures that have total power 5000 or less. è¸ãã ãå°çã©ãããããªãã§ãããï¼ã¹ã¼ãã¼ãã§ã¦ã¬ããããã¼!! This isn't your average hell! It's super explosive!! (DMR-01)
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Twin Slash Dragon (P-Y10)
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- Collector Number: P18-Y10
- Rarity: Common
- Type: Creature
- Race: Armored Dragon/Hunter
- Power: 5000
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: Akira akutagawa
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Card text:
* Each turn, the first time this creature is tapped, untap it.
* This creature attacks twice each turn if able. Those who won't fight now have no business talking about the future or the beyond. -Twin Slash Dragon
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Valiant Spark (DMC-43)
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- Collector Number: 22
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 3
- Civilization: Light
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Card text:
[Shield trigger] Shield Trigger Choose 1 of your opponent's creatures in the battle zone and tap it. Metamorph (When your mana zone has 7 or more cards, this card gains the following [Metamorph] ability). [Metamorph] Instead of tapping 1 of your opponent's creatures, tap all of your opponent's creatures.
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| Section: Hyperspatial Zone (3 cards)
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Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
- Power: 6000/250
- Cost: 8/24
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
* Speed attacker (This creature doesn't get summoning sickness)
* When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone. * Double breaker (This creature breaks 2 shields.)
* When this creature attacks, destroy all of your opponent's creatures with less power than this creature.
* World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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