| Nation: Dark-Zone (50 cards)
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3
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x
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Barking Cerberus (VG-BT03)
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- Number: BT03-027
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Chimera
- Power: 10000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
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Card text:
The fiercest beast is the one best trained.
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2
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x
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Dancing Princess of the Night Sky (BT07)
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- Number: BT07-030
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Elf
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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Card text:
[AUTO]:[Counter Blast (1)] When this unit is placed on (VC) or (RC), if you have a «Pale Moon» vanguard, you may pay the cost. If you do, search your deck for up to one grade 2 or less «Pale Moon», put it into your soul, and shuffle your deck. A trustworthy partner is life's greatest treasure.
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2
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x
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Dynamite Juggler (VG-BT03)
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- Number: BT03-051
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Goblin
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Critical +5000 Power
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Card text:
Kaboom! Grand explosion!
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4
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x
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Hades Hypnotist (VG-BT03)
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- Number: BT03-016
- Rarity: RR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Demon
- Power: 6000
- Shield: 0
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.) [AUTO]:[Choose a «Pale Moon» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Pale Moon» that is being attacked, and that unit cannot be hit until end of that battle. When sleeping, even the bravest of the brave is no different from a mere child.
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2
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x
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Hoop Magician (EB01)
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- Number: EB01-024
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Human
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: +5000 Power
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Card text:
"You'll disappear if you pass through the magical ring, it's true."
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3
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x
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Jumping Jill (EB01)
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- Number: EB01-021
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Workerloid
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
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Card text:
Auto: When this unit is called to a Rearguard Circle from the Soul, and you have a [Pale Moon] Vanguard, this unit gains +3000 Power for that turn. "Jumping freely in the air...... she is totally in control of gravity"
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2
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x
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Magical Partner (BT09)
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- Number: BT09-101
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Elf
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
[AUTO](RC): [Soul Blast(1)] When this unit boosts a unit named "Nightmare Summoner, Laquer", you may pay the cost. If you do, the boosted unit gets [Power]+5000 until end of battle. She always spells success. Be it on stage, or behind the scenes.
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3
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x
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Midnight Bunny (VG-BT03)
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- Number: BT03-029
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: War Beast
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When an attack hits during the battle that this unit boosted, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Midnight Bunny" from your soul, and call it to (RC). (BT03):Bunny into the box! What will happen next!? (PR):Taadaa!! ...Huh?
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3
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x
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Nightmare Summoner, Laquer (BT09)
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- Number: BT09-018
- Rarity: RR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Elf
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of battle. [AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, choose a «Pale Moon» from your soul, and call it to (RC).
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3
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x
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Nitro Juggler (EB01)
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- Number: EB01-022
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Workerloid
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
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Card text:
Auto: When this unit is called to the Vanguard or Rearguard Circle and you have a [Pale Moon] Vanguard, you may Soul Charge(1).
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4
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x
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Poison Juggler (BT07)
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- Number: BT07-079
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Goblin
- Power: 4000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Critical +5000 Power
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Card text:
ACT[R]: [Put this unit into your soul] Choose up to one of your «Pale Moon», and that unit gets Power +3000 until end of turn. Would you like to try some? You'll have a great complexion like me!
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4
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x
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Popcorn Boy (BT07)
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- Number: BT07-078
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Human
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Heal +5000 Power
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Card text:
(You may only have up to four cards with "HEAL" in a deck.) It's yummy! Have some and you will be full of energy!
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3
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x
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Purple Trapezist (Promos)
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- Number: PR-0036
- Rarity: Promo
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Succubus
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
Auto: [Move 1 of your other Pale Moon Rearguards to Soul] When this Unit is called to the Rearguard Circle, and you have a Pale Moon Vanguard, you may pay the cost. If paid, Call 1 Pale Moon from your Soul other than "Purple Trapezist" to a Rearguard Circle.
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3
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x
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Skull Juggler (VG-BT03)
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- Number: BT03-028
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Demon
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
[AUTO]:When this unit is placed on (VC) or (RC), if you have a «Pale Moon» vanguard, you may Soul Charge (1). Bones for throwing? You can find them all over the place!
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4
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x
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Sky High Walker (BT05)
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- Number: BT05-080
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Goblin
- Power: 4000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Stand +5000 Power
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Card text:
[ACT](RC):[Put this unit into your soul] If you have a «Pale Moon» vanguard, choose a card from your damage zone, and turn it face up. Ahhhhhhhhhh! (I might need to change jobs...)
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1
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x
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Smiling Presenter (BT09)
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- Number: BT09-102
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Human
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: None
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Card text:
[AUTO]: Pioneer (When another unit from the same clan rides this unit, you may call this card to (RC)) [ACT](RC):[Counter Blast (1) & Put this unit into your soul] Look at up to ten cards from the top of your deck, search for up to one «Pale Moon» from among them, put it into your soul, and shuffle your deck.
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4
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x
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Starlight Melody Tamer, Farah (BT09)
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- Number: BT09-017
- Rarity: RR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: War Beast
- Power: 11000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose a card named "Starlight Melody Tamer, Farah" from your hand, and discard it] Soul Charge (2), choose up to one «Pale Moon» from your soul, call it to (RC), and that unit gets [Power]+3000 until end of turn. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack) (SP): Hear my tale! Musical Notes Darkness!
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