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Deck "I'm, so lucky, lucky!"

Deck "I'm, so lucky, lucky!"
Format: OCG - 49 Cards
created by estebanik LV7 activity icon envelope icon
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Cards without Section (41 cards)
1 x Apocalypse Day Apocalypse Day (DMC-64)
  • Collector Number: 18
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Ken Sugawara
Card text:

Image:Shieldtrigger.jpg Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* If there are 6 or more creatures in the battle zone, destroy all of them.

4 x Cosmic Darts Cosmic Darts (DMC-34)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
  • Artist: Katsuya
Card text:

*  Your opponent chooses one of your shields. Look at it. If it's a spell, you may cast it immediately for no cost. If it's not a spell or if you don't cast it, put it back where it was.

2 x Forever Princess, An Eternity to Rule Them Forever Princess, An Eternity to Rule Them (P-Y11)
  • Collector Number: P24-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire/Nature
  • Artist: Tanru
Card text:

* (This card is put into your mana zone tapped.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Double breaker
* When your opponent puts a creature into the battle zone without paying its cost, put that creature into the owner's mana zone.
* When this creature is put into your graveyard from anywhere, shuffle this card and your graveyard into the deck instead.

3 x Happiness Bell Happiness Bell (DMR-01)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Shuriken
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top 2 cards of your deck into your shields face down as new shields.

*  At the start of your next turn, return 2 shields to your hand. You can't use the "Shield trigger" ability of those shields.

4 x Hogan Blaster Hogan Blaster (DM-39)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: hideki ishikawa
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Shuffle your deck, then reveal the top card of your deck. If that card is a creature, you may put into the battle zone. If that card is a spell, you may cast it without cost.

4 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Hyperspatial Vice Hole Hyperspatial Vice Hole (P-Y10)
  • Collector Number: P19-Y10
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

*  Look at your opponent's hand and choose a spell from it. Your opponent discards that spell.

*  Choose and activate one of the following effects.


*º Choose up to 2 creatures from your hyperspatial zone with a total cost of 6 or less and put them into the battle zone.

*º Choose a Darkness creature with a cost of 10 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Invincible Abyss Invincible Abyss (SAToIW)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 13
  • Civilization: Darkness
  • Artist: Atsushi Kawasaki
Card text:

Destroy all your opponent's creatures.
After the latest Nature victories in the Fiona Woods, Ballom decided to host peace talks at the sacred Xhalmic Crater. The stadium filled with Nature and Light representatives, but Ballom, Trox, and Daidalos never showed. As if on cue, the crater started

2 x Invincible Aura Invincible Aura (SAToIW)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 13
  • Civilization: Light
  • Artist: Masaki Hirooka
Card text:

Add up to 3 cards from the top of your deck to your shields face down.
The Fire army has enough firepower to lay waste to a planet-but even that isn't enough to bring down the wall of Light.

4 x Invincible Cataclysm Invincible Cataclysm (SAToIW)
  • Collector Number: 7
  • Rarity: Very Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 13
  • Civilization: Fire
  • Artist: Shishizaru
Card text:

Choose up to 3 of your opponent's shields and put them into his graveyard.
The brutal forces of Light leveled the capital of the Fire realm. But deep in the mountains, the Fire doomsday weapon waits to take revenge.

2 x Invincible Technology Invincible Technology (SAToIW)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 13
  • Civilization: Water
  • Artist: D-Suzuki
Card text:

Search your deck. You may take any number of cards from your deck, show those cards to your opponent, and put them into your hand. Then shuffle your deck.
The Acashic Database holds the secrets of the universe. After centuries of searching, the Cyber Lords have at last found a clue to deciphering it.

4 x Logic Circle Logic Circle (DMR-01)
  • Collector Number: 78
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
  • Artist: Yuichi Maekawa
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Search your deck. You may take a spell from your deck and show it to your opponent. Then shuffle your deck and put that spell on top of your deck.

è¶æ¬¡åã®æãæã«å¥ããï¼ Grab the gate to hyperspace! (DMR-01)

3 x Lost Soul Lost Soul (DMX-10)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
Card text:

*  Your opponent discards all cards in his hand.

3 x Tulk`s Spirit Reel Tulk's Spirit Reel (DM-36)
  • Collector Number: 78
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
  • Artist: somen
Card text:

[Shield trigger] Shield Trigger
Put 1 spell from your graveyard on top of your deck.

The reeled-in fish opened its jaw wide. Tulk was never seen again.

 
Section: Hyperspatial Zone (8 cards)
1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Berserker/Alien//Berserker/Gaia Command/Alien
  • Power: 3000/105
  • Cost: 4/15
  • Civilization: Light//Light/Nature
  • Artist: Eel
Card text:

* Your opponent's spells cost 1 more to cast.

* Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Kaiman, Temporal Flower/ Alligator, the Awakened Flower Beast Kaiman, Temporal Flower/ Alligator, the Awakened Flower Beast (DMX-02)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Beast Folk
  • Power: 5000/8000
  • Cost: 5/10
  • Civilization: Nature
  • Artist: hideki ishikawa
Card text:

Awaken: When this creature attacks your opponent and isn't blocked, put the top card of your deck into your mana zone. Then, flip this creature after the attack.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


When this creature attacks, put the top card of your deck into your mana zone.
Double Breaker

"Who dare calls me! I feel as if I'm going explode!" -Kaiman, Temporal Flower

During the jungle night, the entire forest blooms!

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DMX-02)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken - At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

--------------------------------------

■ Power attacker +2000
■ Double breaker (This creature breaks 2 shields.)
■ If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Martini, Temporal Dancer/Julia Matina, the Awakened Diva Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DMX-02)
  • Collector Number: 20
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Splash Queen
  • Power: 1000
  • Cost: 3
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

Blockericon.jpg Blocker

*  This creature can't attack.

*  Awaken - When you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


File:Blockericon.jpg Blocker

* Whenever this creature blocks, add the top card of your deck to your shields face down.

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean (DMX-03)
  • Collector Number: 14
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Machine Hero
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: AMON
Card text:

*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  Awaken - At the end of each turn, if another of your Psychic Creatures awakened that turn, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* This creature can't be blocked.

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.)

1 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 18 %  
Fire bar 10 %  
Fire/Nature bar 4 %  
Light bar 18  37 %  
Light//Light/Nature bar 2 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Nature bar 10 %  
Nature//Fire/Nature bar 2 %  
Water bar 14 %  
 

Distribution by Cost
1 bar 11  22 %  
10/20 bar 2 %  
13 bar 18 %  
2 bar 4 %  
3 bar 2 %  
4/15 bar 2 %  
5 bar 18 %  
6 bar 16 %  
6/12 bar 2 %  
6/24 bar 2 %  
7 bar 6 %  
8 bar 4 %  
 

Distribution by Power
- bar 36  73 %  
- bar 6 %  
1000 bar 6 %  
3000/105 bar 2 %  
5000 bar 2 %  
6000/17000 bar 2 %  
7000/110 bar 2 %  
8000 bar 4 %  
9000/230 bar 2 %  
 

Distribution by Race
- bar 39  80 %  
Beast Folk bar 2 %  
Beast Folk/Hunter//Beast Command/Hunter bar 2 %  
Berserker/Alien//Berserker/Gaia Command/Alien bar 2 %  
Demon Command/Hunter bar 2 %  
Human bar 2 %  
Machine Hero bar 2 %  
Red Command Dragon/Hunter/Alien bar 4 %  
Splash Queen bar 2 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 14  29 %  
Promotional bar 4 %  
Rare bar 18 %  
Super Rare bar 2 %  
Uncommon bar 13  27 %  
Very Rare bar 18 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 4 %  
Psychic Creature bar 10 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 2 %  
Spell bar 39  80 %  
 



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