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Deck "arcadias knights IV"

Deck "arcadias knights IV"
Format: OCG - 42 Cards
created by mrspunkyboy activity icon
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Type: Creature (24 cards)
2 x Auzesu, the Demonic Holy Spirit Auzesu, the Demonic Holy Spirit (DMC-46)
  • Collector Number: 21
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Demon Command
  • Power: 6500
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
Sympathy: This card's cost is reduced by 1 for each Angel Command or Demon Command in your battle zone. You cannot reduce the cost below 2.
When one of your Angel Command or Demon Command attacks, you may destroy one of your opponent's tapped creatures.
Double Breaker

2 x Bega, Decaying Vizier Bega, Decaying Vizier (DMC-46)
  • Collector Number: 35
  • Rarity: Common
  • Type: Creature
  • Race: Initiate/Ghost
  • Power: 2000
  • Cost: 5
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
When this creature is put into the battle zone, add the top card of your deck to your shields face down. Then, discard 1 card from your opponent's hand at random.

4 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (DMC-64)
  • Collector Number: 4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

* (This creature is put into the mana zone tapped.)

file:blockericon.jpg Blocker

* G-Zero: If you have cast a spell this turn, you may summon this creature without cost.

* This creature can't attack.

* Destroy this creature after it battles.

2 x Diamond Glorius, Light Divine Dragon Diamond Glorius, Light Divine Dragon (DMC-46)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Apollonia Dragon
  • Power: 7000
  • Cost: 8
  • Civilization: Light
  • Artist: hippo
Card text:

When you put this creature into the battle zone, This turn, ignore any effects that would prevent your creatures from attacking your opponent. (For example, ignore summoning sickness and card effects that say "This creature can't attack" or "This creature can't attack players.")
Double Breaker

3 x Gregorias, Mystic Light Death Saint Gregorias, Mystic Light Death Saint (DMC-46)
  • Collector Number: 11
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Zombie Dragon/Knight
  • Power: 3000
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
When you put this creature into the battle zone, you may return 1 Knight card from your graveyard to your hand.
This creature can't attack players.

2 x Jealousy Shan, the Greedy (Mode Change) Jealousy Shan, the Greedy (Mode Change) (DMR-03)
  • Collector Number: 30m
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 1500
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Mikio Masuda
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  This creature can't attack.

*  Slayer (When this creature loses a battle, destroy the other creature.)

*  When this creature would be destroyed, you may discard a light card from your hand instead.

2 x Murmur, Apostle of the Formation Murmur, Apostle of the Formation (DMC-46)
  • Collector Number: 32
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate
  • Power: 2000+
  • Cost: 2
  • Civilization: Light
  • Artist: hippo
Card text:

[Blocker] Blocker
This creature can't attack players.
All of your other creatures with "Blocker" get +3000 power.

3 x Nero Gryphis, Mystic Light Emperor Nero Gryphis, Mystic Light Emperor (DMC-46)
  • Collector Number: 10
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Dark Lord/Knight
  • Power: 7000
  • Cost: 8
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
Whenever your Knight creatures are destroyed, you may cast a light or dark spell with a cost of 6 or less OR a spell with "Shield Trigger" from your hand.
Double Breaker

2 x Super Trash Train, Fuuma Devil Super Trash Train, Fuuma Devil (DMC-46)
  • Collector Number: 27
  • Rarity: Rare
  • Type: Creature
  • Race: Hedrian/Grand Devil
  • Power: 5000
  • Cost: 5
  • Civilization: Darkness
  • Artist: hippo
Card text:

Whenever another creature is destroyed, you may draw a card.

2 x Yurius, Spirit of Thunder Yurius, Spirit of Thunder (DMC-46)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Knight
  • Power: 6000
  • Cost: 6
  • Civilization: Light
  • Artist: hippo
Card text:

When this creature attacks, you may return a spell from your graveyard to your hand OR choose one of the cross gears in your opponent's battle zone and destroy it.
Double Breaker

 
Type: Evolution Creature (2 cards)
2 x Queen Alcadeias, Holy Gaia Queen Alcadeias, Holy Gaia (PH)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Lost Crusader/Angel Command
  • Power: 9000
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: Shukei
Card text:

This card is put into the mana zone tapped.
Evolution: Put on one of your multicolored creatures.
Your opponent can't cast spells other than multicolored spells.
Double Breaker

 
Type: Fortress (2 cards)
2 x Silver Glory, Invincible Fortress Silver Glory, Invincible Fortress (DM-30)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Fortress
  • Power: 0
  • Cost: 6
  • Civilization: Light
  • Artist: hippo
Card text:

Fortress: Choose one of your shields and attach this card to fortifythat shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
Your creatures win all battles.
If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return 1 of your other shields to your hand instead.

 
Type: Spell (14 cards)
3 x Dark Soul Creation Dark Soul Creation (DMC-46)
  • Collector Number: 5
  • Rarity: Super Rare
  • Type: Spell
  • Power: 0
  • Cost: 4
  • Civilization: Darkness
  • Artist: hippo
Card text:

You may destroy one of your creatures. If you do, draw 3 cards.

3 x Magic Shot - Arcadia Egg Magic Shot - Arcadia Egg (DMC-46)
  • Collector Number: 4
  • Rarity: Super Rare
  • Type: Spell
  • Race: Knight
  • Power: 0
  • Cost: 5
  • Civilization: Darkness
  • Artist: hippo
Card text:

[Shield trigger] Shield Trigger
Destroy 1 of your opponent's untapped creatures.
If [Magic Shot – Glory Gate] is in your graveyard, you may put 1 [Neo Gryphis, Mystic Light Emperor] into the battle zone from your hand.

3 x Magic Shot - Glory Gate Magic Shot - Glory Gate (DMC-46)
  • Collector Number: 3
  • Rarity: Super Rare
  • Type: Spell
  • Race: Knight
  • Power: 0
  • Cost: 3
  • Civilization: Light
  • Artist: hippo
Card text:

[Knight Magic] Reveal the top 3 cards of your deck. Add 1 Knight card from the revealed cards to your hand and put the rest on the bottom of your deck in any order.
Knight Magic (If there is a Knight in your battle zone, you may use this spell's [Knight Magic] ability once more.)

2 x Super Spark Super Spark (DMC-46)
  • Collector Number: 26
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Light
  • Artist: hippo
Card text:

[Shield trigger] Shield Trigger
Tap all your opponent's creatures in the battle zone.

3 x Terror Pit Terror Pit (DMC-35)
  • Collector Number: 4
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yusaku Nakaaki
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy 1 of your opponent's creatures.

 
Deck Statistics
Distribution by Civilization
Darkness bar 11  26 %  
Light bar 13  31 %  
Light/Darkness bar 18  43 %  
 

Distribution by Cost
2 bar 14 %  
3 bar 7 %  
4 bar 19 %  
5 bar 21 %  
6 bar 11  26 %  
8 bar 12 %  
 

Distribution by Power
- bar 7 %  
- bar 13  31 %  
1500 bar 5 %  
2000 bar 5 %  
2000+ bar 5 %  
3000 bar 7 %  
4500 bar 10 %  
5000 bar 5 %  
6000 bar 5 %  
6500 bar 5 %  
7000 bar 12 %  
9000 bar 5 %  
 

Distribution by Race
- bar 10  24 %  
Angel Command/Dark Lord/Knight bar 7 %  
Angel Command/Demon Command bar 5 %  
Angel Command/Knight bar 5 %  
Angel Command/Zombie Dragon/Knight bar 7 %  
Apollonia Dragon bar 5 %  
Hedrian/Grand Devil bar 5 %  
Initiate bar 5 %  
Initiate/Ghost bar 5 %  
Initiate/Ghost/Knight bar 10 %  
Initiate/Hedrian/Hunter bar 5 %  
Knight bar 14 %  
Lost Crusader/Angel Command bar 5 %  
 

Distribution by Rarity
Common bar 5 %  
Rare bar 17 %  
Super Rare bar 25  60 %  
Uncommon bar 10 %  
Very Rare bar 10 %  
 

Distribution by Type
Creature bar 24  57 %  
Evolution Creature bar 5 %  
Fortress bar 5 %  
Spell bar 14  33 %  
 



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