| Section: Main Deck (40 cards)
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Bolbalzak Ex (DMX-04)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon/Earth Dragon/Hunter
- Power: 6000
- Cost: 7
- Civilization: Fire/Nature
- Artist: Sansyu
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, untap all cards in your mana zone. * Speed attacker (This creature doesn't have summoning sickness.) * Double breaker (This creature breaks 2 shields.)
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Bukkomi Hedgehog (DMD-03)
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- Collector Number: 5
- Rarity: Promotional
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 3000
- Cost: 5
- Civilization: Nature
- Artist: kawasumi
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* When one of your opponent's creatures attacks, you may destroy this creature. If you do, stop the attack.
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Eternal Meteor Kaiser (DMR-02)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 8000
- Cost: 8
- Civilization: Fire
- Artist: NINNIN
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Card text:
* All of your creatures gain "speed attacker".
* Double breaker * Your opponent's creatures are put into the battle zone tapped. * When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.
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Fighting Spirit! Sword Flash Dragon (P-Y11)
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- Collector Number: P25-Y11
- Rarity: Promotional
- Type: Creature
- Race: Armored Dragon/Hunter
- Power: 7000+
- Cost: 7
- Civilization: Fire
- Artist: hippo
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Card text:
* Each turn, you may untap this creature the first time it is tapped.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * Double breaker (This creature breaks 2 shields.) éé! ç§ç¾©ã®ç´«é»äºé£æ¬!! (DMX-04)
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Galaxy Falcon, Counterattack Fortress (DMR-02)
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- Collector Number: 12
- Rarity: Rare
- Type: Fortress
- Cost: 1
- Civilization: Fire
- Artist: Ishibashi Yosuke
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Card text:
* Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
* Your Hunters gain "speed attacker".
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Go Hunting Kaiser (DMX-06)
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- Collector Number: 5
- Rarity: Rare
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 6000+
- Cost: 6
- Civilization: Fire
- Artist: MITSUAKI MATSUMOTO
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Card text:
* Whenever a creature attacks, that creature must attack a creature if able.
* When your Hunters battle, unless that creature has "hunting", it gains "hunting". (During battle, a creature with "hunting" gets +1000 power for each of your Hunter creatures in the battle zone) * Double breaker (This creature breaks 2 shields.)
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Great Hercules, Giant Insect (DMR-01)
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- Collector Number: 9
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Giant Insect/Hunter
- Power: 7000
- Mana Number: 1
- Cost: 6
- Civilization: Nature
- Artist: hippo
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Card text:
* Evolution - Put on one of your Hunters.
* When this creature attacks, you may choose a Hunter creature in your mana zone with a cost equal or less than the total number of cards in your mana zone. Put that creature into the battle zone. * Double breaker (This creature breaks 2 shields.)
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Hustle Castle (DMX-08)
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- Collector Number: 14
- Rarity: Rare
- Type: Fortress
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Card text:
* Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
* Whenever you put a creature into the battle zone, you may draw a card. * If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return one of your other shields to your hand instead.
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Iron Arm Tribe (P-Y10)
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- Collector Number: P23-Y10
- Rarity: Common
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 1000
- Cost: 4
- Civilization: Nature
- Artist: kometani
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Card text:
* When you put this creature into the battle zone, put the top card of your deck into your mana zone.
* When this creature is destroyed, put it into your mana zone instead of your graveyard.
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Of Course Kaiser "Dragon" (DMR-05)
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- Collector Number: SS1
- Rarity: Promotional
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 6000
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: NINNIN
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Card text:
* Your Aliens in the battle zone gain Speed attacker.
* Your other Hunter creatures can't be attacked.
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Quatro Fang, Burning Soul (DMR-04)
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- Collector Number: 13
- Rarity: Rare
- Type: Evolution Creature
- Race: Flame Command/Hunter
- Power: 9000+
- Cost: 7
- Civilization: Fire/Nature
- Artist: Sansyu
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Card text:
* (This card is put into your mana zone tapped.)
* Evolution - Put on one of your Hunter creatures. * When this creature attacks, your opponent chooses a card in their mana zone and puts it into his graveyard. Then, you may put the top card of your deck into your mana zone. * Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * Double breaker (This creature breaks 2 shields.)
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Raging Apache Lizard (DMX-06)
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- Collector Number: 16
- Rarity: Promotional
- Type: Creature
- Race: Melt Warrior/Hunter
- Power: 5000
- Cost: 7
- Civilization: Fire
- Artist: Kano Akira
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Card text:
* When you put this creature into the battle zone, put a fire or nature psychic creature with a cost of 8 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Rampaging Horse "Koku-Oh Version" (DMR-03)
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- Collector Number: 46
- Rarity: Common
- Type: Creature
- Race: Emerald Monster/Hunter
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Nature
- Artist: Kazuo Matsushima
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Card text:
* At the start of your turn, you may put the top card of your deck into the mana zone.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
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Wrath of God! Valborg Now (DMD-05)
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- Collector Number: 14
- Rarity: Common
- Type: Evolution Creature
- Race: Human/Hunter
- Power: 6000
- Mana Number: 1
- Cost: 3
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
* Evolution - Put on one of your Hunters.
* Double breaker (This creature breaks 2 shields.)
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Yattare Pippi (DMD-03)
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- Collector Number: 7
- Rarity: Promotional
- Type: Creature
- Race: Fire Bird/Hunter
- Power: 2000
- Mana Number: 1
- Cost: 2
- Civilization: Fire/Nature
- Artist: MITUAKI MATSUMOTO
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Card text:
* (This creature is put into your mana zone tapped.)
* You may have your Hunters cost 1 less to summon. They can't cost less than 1.
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| Section: Hyperspatial Zone (8 cards)
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Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
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- Collector Number: 60
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Flame Monster/Hunter//King Command Dragon/Hunter
- Power: 3000/250
- Cost: 5/24
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.
* When this creature attacks, destroy all of your opponent's creatures with less power than this creature.
* World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord (DMR-01)
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- Collector Number: 62
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Fire Bird/Hunter//King Command Dragon/Hunter
- Power: 2000+/25
- Cost: 3/24
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
* Psychic Link?At the beginning of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature. * Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, destroy all of your opponent's creatures with less power than this creature.
* World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
- Power: 6000/250
- Cost: 8/24
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
* Speed attacker (This creature doesn't get summoning sickness)
* When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone. * Double breaker (This creature breaks 2 shields.)
* When this creature attacks, destroy all of your opponent's creatures with less power than this creature.
* World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Beast Command/Hunter
- Power: 7000/17000
- Cost: 7/24
- Civilization: Fire/Nature
- Artist: Daisuke Izuka
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Card text:
* When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.
* Double breaker (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.
* Triple breaker (This creature breaks 3 shields)
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Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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