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Deck "Flock of Feather II"

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Deck "Flock of Feather II"
Format: OCG - 48 Cards
created by benne86 activity icon
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Test Deck

 
Card list Group cards by  
Section: Main Deck (40 cards)
2 x Chai Aini Chai Aini (DM-36)
  • Collector Number: 97
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 3000
  • Cost: 4
  • Civilization: Fire
  • Artist: Hiroshi Tanigawa
Card text:

Saver: Dragon (Whenever 1 of your Dragons would be destroyed, you may destroy this creature instead.)
When your opponent would chose creatures, they can't choose creatures with "Double Cross" in their names. (They may still be attacked or blocked.)
When this creature is destroyed, your Dragons may attack untapped creatures this turn.
Kung Fu Soul

"Hir"

2 x Come On Pippi (Mode Change) Come On Pippi (Mode Change) (DMR-03)
  • Collector Number: 26m
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 1000
  • Cost: 5
  • Civilization: Fire
  • Artist: Tanru
Card text:

*  When you put this creature into the battle zone, choose one of the following effects.

*º Put 2 Fire Bird psychic creatures with cost 3 or less into the battle zone from your hyperspatial zone.
*º Put a fire psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Geo Bronze Magic Geo Bronze Magic (DMR-01)
  • Collector Number: 110
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Yuri Shinjuro
Card text:

*  Put the top card of your deck into your mana zone. If that card is a light card or a fire card, you may draw 1 card.

青銅の鎧の力がパンドラ・スペースに取り込まれ、異形のエイリアンとなって現れた。 The power of Bronze-Arm Tribe was sucked into Pandora Space and appeared in the form of a strange Alien. (DMR-01)

2 x Kamonegi Pippi Kamonegi Pippi (DMR-04)
  • Collector Number: 47
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000+
  • Cost: 3
  • Civilization: Fire/Nature
  • Artist: sarmat
Card text:

(This card is put into your mana zone tapped.)

*  Power attacker +3000 (While attacking, this creature gets +3000 power.)

*  When this creature would be destroyed, put it into your mana zone instead of your graveyard.

2 x Lyla Aini Lyla Aini (DM-39)
  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: HIRO "WO" NORI
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  When this creature battles, return 1 of your shields to your hand. However, you can't use the "Shield trigger" ability of that shield.


Kungfusoul.gif Kung Fu Soul

レッピや仲間たちがダブルクロスに力を与え、さらなる覚醒を遂げるのをファイアー・バードたちはかたずを呑んで見守っていた。 Reppi and friends gave power to Double Cross and held their breath, praying for an even greater awakening.

4 x Massu Lupia Massu Lupia (DM-34)
  • Collector Number: 53
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 2000
  • Cost: 2
  • Civilization: Nature
Card text:

All of your other creatures with "NEX" or "Lupia" in their name get +1000 power.

Lupia, the name of a proud clan that lives alongside the dragons.

3 x Mech Drive Mech Drive (VH)
  • Collector Number: 102
  • Rarity: Common
  • Type: Spell
  • Cost: 1
  • Civilization: Fire
  • Artist: Naoki Saito
Card text:

A creature you control in the Battle Zone gains "Speed Attacker" until end of turn.
Over Drive Nature x1 (When this spell is cast, you may tap an extra Nature card in your Mana Zone. If you do, it gains the following [OD] ability.)
[OD]: That creature also gains "Power Attacker +3000" until the end of turn.

3 x Natural Snare Natural Snare (DMC-49)
  • Collector Number: 22
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Miho Midorikawa
Card text:

Shield Trigger

Choose 1 of your opponent's creatures in the battle zone and put it into his mana zone.

4 x Reppi SP Aini Reppi SP Aini (P-Y9)
  • Collector Number: P94-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Sarmat
Card text:

*  Instead of having this creature attack, you may tap this creature and 4 untapped cards in your mana zone to use its Tap.gif ability

Tap.gif If there isn't a psychic creature with "Genji Double Cross" in its name in your battle zone, put a "Genji Double Cross, Temporal Swordsman" into the battle zone from your hyperspatial zone.

*  When this creature is destroyed you may put it on the top of your deck instead of the graveyard.

4 x Shobu Aini Shobu Aini (DMC-65)
  • Collector Number: 3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

* Instead of having this creature attack, you may tap it to use its Image:Tap.gif ability.

Image:Tap.gif Destroy this creature. Then, you may choose a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

The courage of my friends becomes my power!

3 x Whirlwind Tailspin Whirlwind Tailspin (DMC-51)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 1
  • Civilization: Fire
  • Artist: hippo
Card text:

You may have the next creature you summon cost 1 less. It can't cost less than 1. When you put that creature into the battle zone it gains "Speed Attacker" until the end of the turn.

3 x Yattare Pippi Yattare Pippi (DMD-03)
  • Collector Number: 7
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: MITUAKI MATSUMOTO
Card text:

(This creature is put into your mana zone tapped.)

*  You may have your Hunters cost 1 less to summon. They can't cost less than 1.

4 x Zack Pichi, Winged Dragon Admiral Zack Pichi, Winged Dragon Admiral (DMC-45)
  • Collector Number: 23
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Fire Bird
  • Power: 6000
  • Cost: 8
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all Armored Dragon and Fire Bird revealed in this way into your hand and the rest on the bottom of your deck in any order. If all the revealed cards were Dragon this creature gains "Speed Attacker"
When this creature would be discarded during your opponent's turn, you may put it into the battle zone instead.
Double Breaker

 
Section: Hyperspatial Zone (8 cards)
2 x Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened (DM-39)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000/11000
  • Cost: 7/14
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

*  Awaken - At the end of your turn, if all of your creatures in the battle zone are tapped, flip this creature.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all creatures with "Blocker".

*  Double breaker

*  Whenever this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Fire Bird this creature stays in the battle zone and you may put a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

1 x Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Fire//Light/Darkness/Fire
Card text:

*  When your opponent chooses this creature, put all cards in your opponent's mana zone into the graveyard.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Storm Double Cross, Temporal Storm/Storm Kaiser Double Cross, the Awakened Kamikaze Storm Double Cross, Temporal Storm/Storm Kaiser Double Cross, the Awakened Kamikaze (DMC-65)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command
  • Power: 7000/15000
  • Cost: 7/14
  • Civilization: Darkness/Fire//Fire
  • Artist: Daisuke Izuka
Card text:

* This creature can't attack.

* At the beginning of your turn, put the top 3 cards of your deck into your graveyard.

* Awaken—At the beginning of your turn, you may shuffle 5 Fire Birds in your graveyard into your deck. If you do, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* When you awaken this creature, destroy 2 of your opponent's creatures.

* Triple breaker (This creature breaks 3 shields)

1 x Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 24000/3500
  • Cost: 20/40
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.

*  Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone.

*  Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature.

*  Quadruple breaker (This creature breaks 4 shields.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone.

*  World breaker (This creature breaks all your opponent's shields)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Zero Kaiser Zero Kaiser (P-Y10)
  • Collector Number: P10a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Red Command Dragon/Hunter
  • Power: 6000
  • Civilization: Fire
  • Artist: TUBAKI HALSAME
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  Whenever one of your Fire Birds are destroyed, your opponent chooses 1 of their shields and returns it to their hand.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

The Gaial victory legends begin here!

 
Deck Statistics
Distribution by Civilization
Darkness/Fire//Fire bar 2 %  
Fire bar 28  58 %  
Fire//Light/Darkness/Fire bar 2 %  
Fire/Nature bar 10 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Nature bar 11  23 %  
 

Distribution by Cost
- bar 2 %  
1 bar 13 %  
2 bar 15 %  
20/40 bar 2 %  
3 bar 17 %  
4 bar 10  21 %  
5 bar 4 %  
6 bar 6 %  
6/30 bar 2 %  
7/14 bar 6 %  
7/30 bar 2 %  
7/39 bar 2 %  
8 bar 8 %  
 

Distribution by Power
- bar 10  21 %  
- bar 6 %  
1000 bar 13 %  
1000+ bar 4 %  
2000 bar 19 %  
24000/3500 bar 2 %  
3000 bar 4 %  
4000 bar 8 %  
5000/26000 bar 2 %  
6000 bar 10 %  
6000/26000 bar 2 %  
6000/390 bar 2 %  
7000/11000 bar 4 %  
7000/15000 bar 2 %  
 

Distribution by Race
- bar 13  27 %  
Armored Dragon/Fire Bird bar 8 %  
Armored Dragon/Flame Command bar 2 %  
Armored Dragon/Flame Command/Samurai bar 6 %  
Fire Bird bar 18  38 %  
Fire Bird/Hunter bar 10 %  
Red Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
Red Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 15  31 %  
Promotional bar 17 %  
Rare bar 13 %  
Super Rare bar 13 %  
Uncommon bar 8 %  
Very Rare bar 13 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 27  56 %  
Psychic Creature bar 10 %  
Psychic Super Creature bar 6 %  
Spell bar 13  27 %  
 



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