| Section: Main Deck (40 cards)
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Chai Aini (DM-36)
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- Collector Number: 97
- Rarity: Common
- Type: Creature
- Race: Fire Bird
- Power: 3000
- Cost: 4
- Civilization: Fire
- Artist: Hiroshi Tanigawa
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Card text:
Saver: Dragon (Whenever 1 of your Dragons would be destroyed, you may destroy this creature instead.) When your opponent would chose creatures, they can't choose creatures with "Double Cross" in their names. (They may still be attacked or blocked.) When this creature is destroyed, your Dragons may attack untapped creatures this turn. Kung Fu Soul "Hir"
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Come On Pippi (Mode Change) (DMR-03)
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- Collector Number: 26m
- Rarity: Uncommon
- Type: Creature
- Race: Fire Bird/Hunter
- Power: 1000
- Cost: 5
- Civilization: Fire
- Artist: Tanru
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Card text:
* When you put this creature into the battle zone, choose one of the following effects.
- *º Put 2 Fire Bird psychic creatures with cost 3 or less into the battle zone from your hyperspatial zone.
- *º Put a fire psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Geo Bronze Magic (DMR-01)
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- Collector Number: 110
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Yuri Shinjuro
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Card text:
* Put the top card of your deck into your mana zone. If that card is a light card or a fire card, you may draw 1 card. éé
ã®é§ã®åããã³ãã©ã»ã¹ãã¼ã¹ã«åãè¾¼ã¾ããç°å½¢ã®ã¨ã¤ãªã¢ã³ã¨ãªã£ã¦ç¾ããã The power of Bronze-Arm Tribe was sucked into Pandora Space and appeared in the form of a strange Alien. (DMR-01)
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Kamonegi Pippi (DMR-04)
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- Collector Number: 47
- Rarity: Common
- Type: Creature
- Race: Fire Bird
- Power: 1000+
- Cost: 3
- Civilization: Fire/Nature
- Artist: sarmat
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Card text:
* (This card is put into your mana zone tapped.)
* Power attacker +3000 (While attacking, this creature gets +3000 power.)
* When this creature would be destroyed, put it into your mana zone instead of your graveyard.
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Lyla Aini (DM-39)
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- Collector Number: 31
- Rarity: Uncommon
- Type: Creature
- Race: Fire Bird
- Power: 2000
- Mana Number: 1
- Cost: 3
- Civilization: Fire
- Artist: HIRO "WO" NORI
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* When this creature battles, return 1 of your shields to your hand. However, you can't use the "Shield trigger" ability of that shield.
Kung Fu Soul
ã¬ããã仲éãã¡ãããã«ã¯ãã¹ã«åãä¸ãããããªãè¦éãéããã®ããã¡ã¤ã¢ã¼ã»ãã¼ããã¡ã¯ããããåãã§è¦å®ã£ã¦ããã Reppi and friends gave power to Double Cross and held their breath, praying for an even greater awakening.
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Massu Lupia (DM-34)
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- Collector Number: 53
- Rarity: Common
- Type: Creature
- Race: Fire Bird
- Power: 2000
- Cost: 2
- Civilization: Nature
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Card text:
All of your other creatures with "NEX" or "Lupia" in their name get +1000 power. Lupia, the name of a proud clan that lives alongside the dragons.
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Mech Drive (VH)
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- Collector Number: 102
- Rarity: Common
- Type: Spell
- Cost: 1
- Civilization: Fire
- Artist: Naoki Saito
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Card text:
A creature you control in the Battle Zone gains "Speed Attacker" until end of turn. Over Drive Nature x1 (When this spell is cast, you may tap an extra Nature card in your Mana Zone. If you do, it gains the following [OD] ability.) [OD]: That creature also gains "Power Attacker +3000" until the end of turn.
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Natural Snare (DMC-49)
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- Collector Number: 22
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Nature
- Artist: Miho Midorikawa
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Card text:
Shield Trigger Choose 1 of your opponent's creatures in the battle zone and put it into his mana zone.
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Reppi SP Aini (P-Y9)
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- Collector Number: P94-Y9
- Rarity: Promotional
- Type: Creature
- Race: Fire Bird
- Power: 4000
- Mana Number: 1
- Cost: 4
- Civilization: Fire
- Artist: Sarmat
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Card text:
* Instead of having this creature attack, you may tap this creature and 4 untapped cards in your mana zone to use its ability
If there isn't a psychic creature with "Genji Double Cross" in its name in your battle zone, put a "Genji Double Cross, Temporal Swordsman" into the battle zone from your hyperspatial zone.
* When this creature is destroyed you may put it on the top of your deck instead of the graveyard.
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Shobu Aini (DMC-65)
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- Collector Number: 3
- Rarity: Super Rare
- Type: Creature
- Race: Fire Bird
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
* Instead of having this creature attack, you may tap it to use its ability.
Destroy this creature. Then, you may choose a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.
The courage of my friends becomes my power!
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Whirlwind Tailspin (DMC-51)
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- Collector Number: 8
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 1
- Civilization: Fire
- Artist: hippo
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Card text:
You may have the next creature you summon cost 1 less. It can't cost less than 1. When you put that creature into the battle zone it gains "Speed Attacker" until the end of the turn.
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Yattare Pippi (DMD-03)
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- Collector Number: 7
- Rarity: Promotional
- Type: Creature
- Race: Fire Bird/Hunter
- Power: 2000
- Mana Number: 1
- Cost: 2
- Civilization: Fire/Nature
- Artist: MITUAKI MATSUMOTO
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Card text:
* (This creature is put into your mana zone tapped.)
* You may have your Hunters cost 1 less to summon. They can't cost less than 1.
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Zack Pichi, Winged Dragon Admiral (DMC-45)
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- Collector Number: 23
- Rarity: Very Rare
- Type: Creature
- Race: Armored Dragon/Fire Bird
- Power: 6000
- Cost: 8
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all Armored Dragon and Fire Bird revealed in this way into your hand and the rest on the bottom of your deck in any order. If all the revealed cards were Dragon this creature gains "Speed Attacker" When this creature would be discarded during your opponent's turn, you may put it into the battle zone instead. Double Breaker
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| Section: Hyperspatial Zone (8 cards)
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Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened (DM-39)
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- Collector Number: 4
- Rarity: Very Rare
- Type: Psychic Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 7000/11000
- Cost: 7/14
- Civilization: Fire
- Artist: Toshiaki Takayama
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Card text:
* Awaken - At the end of your turn, if all of your creatures in the battle zone are tapped, flip this creature.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, destroy all creatures with "Blocker".
* Double breaker * Whenever this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Fire Bird this creature stays in the battle zone and you may put a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.
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Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Alien//King Command Dragon/Alien
- Power: 6000/390
- Cost: 7/39
- Civilization: Fire//Light/Darkness/Fire
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Card text:
* When your opponent chooses this creature, put all cards in your opponent's mana zone into the graveyard.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one.
* When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.) * World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Storm Double Cross, Temporal Storm/Storm Kaiser Double Cross, the Awakened Kamikaze (DMC-65)
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- Collector Number: 1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Armored Dragon/Flame Command
- Power: 7000/15000
- Cost: 7/14
- Civilization: Darkness/Fire//Fire
- Artist: Daisuke Izuka
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Card text:
* This creature can't attack.
* At the beginning of your turn, put the top 3 cards of your deck into your graveyard. * AwakenâAt the beginning of your turn, you may shuffle 5 Fire Birds in your graveyard into your deck. If you do, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When you awaken this creature, destroy 2 of your opponent's creatures.
* Triple breaker (This creature breaks 3 shields)
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Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 24000/3500
- Cost: 20/40
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.
* Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone. * Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature. * Quadruple breaker (This creature breaks 4 shields.)
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)
* When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone. * World breaker (This creature breaks all your opponent's shields)
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Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Zero Kaiser (P-Y10)
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- Collector Number: P10a-Y10
- Rarity: Promotional
- Type: Psychic Creature
- Race: Red Command Dragon/Hunter
- Power: 6000
- Civilization: Fire
- Artist: TUBAKI HALSAME
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Card text:
* Double breaker (This creature breaks 2 shields.)
* Whenever one of your Fire Birds are destroyed, your opponent chooses 1 of their shields and returns it to their hand. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.) The Gaial victory legends begin here!
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