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Deck "Over 9K"

Deck "Over 9K"
Format: Unlimited - 55 Cards
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Section: Ninja Cards (38 cards)
2 x Anko Mitarashi Anko Mitarashi (EA)
  • Card Number: EAN-622
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 1/0
Card text:

Leaf | Genin | Female | Growth | Mental Power: 1

[PUPIL OF OROCHIMARU]
Valid: When this Ninja is discarded due to the Showdown, you can search for 1 "Orochimaru" Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.

"Lord Orochimaru…"

2 x Jirobo Jirobo (BOD)
  • Card Number: BODN-281
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/0
  • Injured Stats: 4/0
Card text:

Sound | Male | The Four Sound Ninja | State 2
[MEAL]
While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.
When this Ninja is sent out to Battle, you can select and discard 1 of your opponent's Chakras. In that case, move 1 of the cards in your Discard Pile to your Chakra area.

"Well, it's time for a meal..."

3 x Kabuto Yakushi Kabuto Yakushi (EA)
  • Card Number: EAN-615
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Genin | Male | Medical | Mental Power: 2

[DATABASE]
When this Ninja is put in play, you can search for 1 Mission card with a "Water" Symbol in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.

"Well, I can't promise my information is complete or perfect. But I've got something on just about everyone…"

3 x Karin Karin (WW)
  • Card Number: WWN-1245
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Akatsuki | Rogue Ninja | Taka | Female | Mental Power: 2 | Medical | AMBUSH
[ABSORPTION]
[Valid | EOJ | Mission] Move 1 card in your opponent's Discard Pile to their Chakra area: Heal 1 of your other Ninjas.

"What a flashy diversion."

2 x Kidomaru Kidomaru (PRO)
  • Card Number: N-280
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 2/2
Card text:

Target 3-pack Blister Promo


Sound | Male | The Four Sound Ninja | State 2
[HOW TO BEAT THE GAME]
While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.
When this Ninja is sent out to Battle and opposed, you can flip a Ninja Blade coin; If it's heads, give 1 Damage to 1 of your opponent's Ninjas.

"It was a stupid game... but I did find some enjoyment in it. This is a reward for that."

1 x Kimimaro Kimimaro (LOL)
  • Card Number: LOLN-US124
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/3
  • Injured Stats: 5/2
Card text:

Unstoppable Force Tin Promo (2008)

Sound | Male | State 2
[OVERFLOWING CHAKRA]
Valid:At the beginning of your turn, discard the top 2 cards of your Deck. This effect is negated while you have the "Power of State 2" Mission card in play.
Valid: This Ninja cannot be affected by your opponent's effects.

"It seems like... I don't have much time left."

1 x Kimimaro Kimimaro (BOD)
  • Card Number: BODN-279
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/3
  • Injured Stats: 5/2
Card text:

Sound | Male | State 2
[THE MOST POWERFUL PIKE]
While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.
When this Ninja's Team wins a Victory, you win 1 Battle Reward. When this Ninja's Team wins an Outstanding Victory, you win 2 Battle Rewards.

"I've hardened my bones to the limit... They'll penetrate beyond your sand shield."

1 x Kimimaro Kimimaro (BOD)
  • Card Number: BODN-305
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/3
  • Injured Stats: 5/2
Card text:

Sound | Male | State 2
[ASSAULT FROM BEHIND]
While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.
During the Exchange of Jutsu, you can switch the positions of the Head Ninja and a Back Ninja of the Team Battling against this Ninja.

"You know nothing!!"

2 x Kin Tsuchi Kin Tsuchi (EA)
  • Card Number: EAN-619
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sound | Genin | Female | Ambush | Mental Power: 1

[THE REAR GUARD]
Valid: Your "Dosu Kinuta" and/or "Zaku" in this Ninja's Team get +1/+1 and cannot be affected by the effects of your opponent's Ninjas.

"It's pointless, that won't work on me."

1 x Orochimaru Orochimaru (TC)
  • Card Number: TCN-320
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Snake
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 5/3
Card text:

Sound | Sannin | Male | Mental Power: 3
[MASTER OF EVERY JUTSU]
This Ninja can use any Jutsu card with a "Water" symbol and printed Jutsu cost of 3 or less regardless of the Jutsu card's Requirements. (Each specific symbol in the Jutsu cost also counts as 1.)

"A Ninja's talent lies in the use and mastery of every Jutsu that exists in this world."

1 x Orochimaru Orochimaru (AW)
  • Card Number: AWN-447
  • Rarity: Starter
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Snake
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 5/3
Card text:

Sound | Sannin | Male | Ambush | Mental Power: 3
[PRESENCE]
This Ninja's Team cannot be Blocked by your opponent's Team that includes 1 or more Ninjas with an Entrance cost of 2 or less.

"At least you've made this a little more interesting."

1 x Sasuke Uchiha Sasuke Uchiha (FR)
  • Card Number: FRN-547
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 4/0
  • Injured Stats: 2/0
Card text:

Leaf | Genin | Male | Sharingan Eye | Growth

"Here we go!"

2 x Shikamaru Nara Shikamaru Nara (ER)
  • Card Number: ERN-US015
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Shadow
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Genin | Male | Growth | Mental Power: 4
[FLEXIBILITY]
While you have 5 or more cards in your hand, this Ninja's Team and your opponent's Team Battling against this Ninja perform a Mental Power Battle. While you have 4 or less cards in your hand, this Ninja's Team and your opponent's Team Battling against this Ninja cannot perform a Mental Power Battle.

"Just this once - when it's life or death... you'd think just maybe I could come through..!"

3 x Shino Aburame Shino Aburame (ANC)
  • Card Number: ANCN-511
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Insect
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/1
  • Injured Stats: 0/0
Card text:

Leaf | Genin | Male | Growth | Mental Power: 1
[INSECT WARRIORS]
When this Ninja is put in play, put 1 Ninja Blade coin (symbolizing an Insect coin) in play with the following: "[Power: 0/0 (Healthy and Injured status)] [Valid: This Ninja cannot be the user of Jutsu cards. This effect cannot be negated.]"

"If you fight me, you won't be able to recover. Forfeit and withdraw."

3 x Tayuya Tayuya (BOD)
  • Card Number: BODN-283
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 4/4
  • Injured Stats: 1/3
Card text:

Sound | Female | The Four Sound Ninja | State 2
[SOUND OF THE EVIL SPELL]
While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.
Every Ninja Battling against this Ninja gets -1/-1.

"Heh-heh... in 'State 2,' I can use dozens of Genjutsu with my flute..."

1 x The 4th Raikage The 4th Raikage (KS)
  • Card Number: KSN-1459
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Lightning / Water / Wind
  • Combat Attribute: Taijutsu
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 9/1
  • Injured Stats: 7/0
Card text:

Cloud | Satoosa | Male | Name: A
[THE LIGHTNING SHADOW]
[EOJ] 2 : If this Ninja is in a Team by itself, it gets +5/+0 and the Support of every opposing Ninja becomes 0 during this turn. Then, draw 1 card.

"Enough with this nonsense!!"

1 x The 5th Mizukage The 5th Mizukage (KS)
  • Card Number: KSN-1471
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water / Earth / Fire
  • Combat Attribute: Lava
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 1/3
Card text:

Mist | Satoosa | Female | Name: Mei Terumi
[THE WATER SHADOW]
[Mission] 2 : Negate 2 target Ninja's effect text during this turn. When those Ninjas receive Damage during this turn, discard them and your opponent discards the top 4 cards of their Deck.

"You should have more confidence."

1 x Three Tails Three Tails (WOF)
  • Card Number: WOFN-814*
  • Rarity: B&G Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Water
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 8/3
  • Injured Stats: 6/0
Card text:

Turtle Spirit | Animal
[A MONSTER WHO LIVES IN THE ABYSS]
Valid: When this Ninja's Team wins a Victory or an Outstanding Victory, you can discard 3 of your opponent's Chakras.
Valid: When your opponent sends a Team out to Battle, that player discards 1 of their Chakras, if possible.

"Wrecking havoc with torrential tidal waves and illusionary mist; you cannot out swim nor hope to hide from the fearsome Three-Tails."

3 x Tracking Ninja Tracking Ninja (Plat)
  • Card Number: N-834
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon/Ice
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 4/1
  • Injured Stats: 0/0
Card text:

Mist | Male | Mental Power: 2 | Name: Haku | AMBUSH
AMBUSH: During your Mission Phase, if this Ninja card is in you Chakra area, you can deploy it.

"I'm a member of the elite tracking unit of the Village Hidden in the Mist. It was to stop Zabuza."

2 x Utakata Utakata (TP4)
  • Card Number: TP4N-1353
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bubble
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Mist | Rogue Ninja | Male
[WATER TRAINING]
[Attacker | Mission | EOJ] 1 : Search your Deck for a non-"AMBUSH" card and move it to your Chakra area. Shuffle your Deck afterwards.

"If you can't even do this, you can't be my student."

2 x Zaku Abumi Zaku Abumi (EA)
  • Card Number: EAN-618
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/1
  • Injured Stats: 0/1
Card text:

Sound | Genin | Male | Ambush

[SONIC IMPACT]
During the Exchange of Jutsu, you can discard 1 of your Chakras with a "Water" Symbol. In that case, negate the effect texts of 1 Ninja Battling against this Ninja during this turn.

"Try this! Slicing Sound Wave!"

 
Section: Jutsu Cards (10 cards)
2 x Clematis Dance: Flower Clematis Dance: Flower (BOD)
  • Card Number: BODJ-253
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
Card text:

Requirements: "Kimimaro" + "State 2"
Target: User
Effect: The target gets +5/+0 during this turn. Also, if the target's Team wins a Victory or an Outstanding Victory, give 2 Damage to 1 Ninja Battling against the target.

"Flower!"

2 x Clematis Dance: Vine Clematis Dance: Vine (BOD)
  • Card Number: BODJ-252
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1
Card text:

Requirements: "Kimimaro" + "State 2"
Target: 1 Back Ninja Battling against the user
Effect: Change the target to the Head Ninja of its Team. In addition, the target's Power becomes 0/0 during this turn.

"Vine!"

2 x Demon Flute: Chains of Fantasia Demon Flute: Chains of Fantasia (ANC)
  • Card Number: ANCJ-425
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1
Card text:

Requirements: "Tayuya" + "State 2"
Target: Every Ninja Battling against the user with a non-"Genjutsu" Combat Attribute
Effect: The Power of the target becomes 0/0 during this turn. Additionally, its Mental Power becomes 0 during this turn.

"Demon Flute: Chains of Fantasia!!"

1 x Multiple Striking Shadow Snake Multiple Striking Shadow Snake (FP)
  • Card Number: FPJ-574
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water 1
Card text:

Requirements: "Orochimaru" or "Sasuke Uchiha" + "Printed Entrance cost of 4 or more"
Target: Every Ninja Battling against the user with a printed Entrance cost lower than that of the user's
Effect: Move the target to the bottom of thier Deck. This Jutsu card cannot be affected by your opponent's Jutsu cards.

Striking Multi Shadow Snakes!

1 x Spider Bow: Fierce Rip Spider Bow: Fierce Rip (BOD)
  • Card Number: BODJ-238
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water
Card text:

Requirements: "Kidomaru" + "State 2"
Target: 1 Ninja
Effect: Flip a Ninja Blade coin twice; If you get heads at least once, give 2 Damage to the target.

"Accuracy: 100%, Power: Maximum."

2 x Stealing Chakra Stealing Chakra (EA)
  • Card Number: EAJ-531
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water
Card text:

Requirements: "Sound" Ninja
Target: 1 Jutsu card being used
Effect: Negate the target and move it to its owner's hand. Then, discard up to X number of your opponent's Chakras. X = the user's Entrance cost.

"The thing is Sasuke, Yoroi's unique skills are going to be disastrous for you."

 
Section: Mission Cards (7 cards)
2 x Power of State 2 Power of State 2 (BOD)
  • Card Number: BODM-254
  • Rarity: Super Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Permanent
Effect: At the beginning of your turn, you can discard 2 of your Chakras. In that case, you can search for 1 Jutsu card that includes "Requirements: State 2" in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.

"His appearance has changed ...!"

2 x Secret Meeting Secret Meeting (EA)
  • Card Number: EAM-492
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Permanent (3)
Effect: When this Mission card's effect is applied, select even or odd number. Ninjas with the unselected number Entrance cost cannot be sent out to Battle. (0 is considered to be an even number. Ninjas with no Entrance cost cannot be sent out to Battle.)

"Long time no see, Lord Sasori."

2 x Threat of the State 2 Threat of the State 2 (FP)
  • Card Number: FPM-548
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Permanent
Effect: While this card is in play, the name of this card is considered to be "Power of State 2". When this Mission's effect is applied, if you have another in-play "Power of State 2" Mission card, you can search for 1 "State 2" Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. When you put in play a "State 2" Ninja card, draw 1 card.

"Sasuke…you…"

1 x Threat of the Tailed Beasts Threat of the Tailed Beasts (FR)
  • Card Number: FRM-430
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Discard up to 3 cards from your opponent's Chakra area. In that case, move up to the same amount of cards from your Discard Pile to your Chakra area.

"Tailed beasts have enormous amount of chakra. So, every village tried to get their power and use it for the military affairs."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 10  18 %  
Mission bar 13 %  
Ninja bar 38  69 %  
 

Distribution by Combat Attribute
- bar 17  31 %  
Bone bar 5 %  
Bubble bar 4 %  
Insect bar 5 %  
Lava bar 2 %  
Medicine bar 11 %  
Shadow bar 4 %  
Snake bar 4 %  
Sound bar 11  20 %  
Taijutsu bar 4 %  
Water bar 2 %  
Weapon bar 4 %  
Weapon/Ice bar 5 %  
 

Distribution by Entrance Cost
- bar 10  18 %  
- bar 15  27 %  
1 bar 15 %  
2 bar 7 %  
3 bar 5 %  
4 bar 13 %  
5 bar 5 %  
6 bar 7 %  
7 bar 2 %  
 

Distribution by Hand Cost
- bar 10  18 %  
- bar 30  55 %  
1 bar 15  27 %  
 

Distribution by Healthy Stats
- bar 17  31 %  
0/2 bar 10  18 %  
2/1 bar 9 %  
3/0 bar 7 %  
4/0 bar 2 %  
4/1 bar 5 %  
4/4 bar 5 %  
5/3 bar 4 %  
6/0 bar 4 %  
6/3 bar 5 %  
6/4 bar 5 %  
8/3 bar 2 %  
9/1 bar 2 %  
 

Distribution by Injured Stats
- bar 17  31 %  
0/0 bar 15  27 %  
0/1 bar 9 %  
1/0 bar 4 %  
1/3 bar 7 %  
2/0 bar 2 %  
2/2 bar 4 %  
4/0 bar 4 %  
5/2 bar 5 %  
5/3 bar 4 %  
6/0 bar 2 %  
7/0 bar 2 %  
 

Distribution by Jutsu Cost
- bar 45  82 %  
Water bar 4 %  
Water 1 bar 7 %  
Water Water bar 5 %  
Water Water 1 bar 2 %  
 

Distribution by Rarity
B&G Super Rare bar 2 %  
Common bar 15  27 %  
Promo bar 9 %  
Rare bar 20  36 %  
Starter bar 2 %  
Super Rare bar 16 %  
Uncommon bar 7 %  
 

Distribution by Symbol
Earth bar 4 %  
Fire bar 2 %  
Lightning / Water / Wind bar 2 %  
Water bar 47  85 %  
Water / Earth / Fire bar 2 %  
Wind bar 5 %  
 



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