| Section: Pokemons (19 cards)
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Blastoise (Base Set)
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- Rarity: Rare Holo
- Type: Water
- Poke#: 009
- Number: 2
- Subtype: Stage 2 Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Pokémon Power: Rain Dance As often as you like during your turn (before your attack), you may attach 1 Energy card to 1 of your Pokémon. (This doesn't use up your 1 energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. Hydro Pump 40+ Does 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra Energy after the 2nd doesn't count.
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Bulbasaur (Base Set)
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- Rarity: Common
- Type: Grass
- Poke#: 001
- Number: 44
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Leech Seed 20 Unless all damage from this attack is prevented, you may remove one damage counter from Bulbasaur.
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Charizard (Base Set)
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- Rarity: Rare Holo
- Type: Fire
- Poke#: 006
- Number: 4
- Subtype: Stage 2 Pokémon
- Resistance: 0
- Hit Points: 0
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Charmander (Base Set)
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- Rarity: Common
- Type: Fire
- Poke#: 004
- Number: 46
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Charmeleon (Base Set)
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- Rarity: Uncommon
- Type: Fire
- Poke#: 005
- Number: 24
- Subtype: Stage 1 Pokémon
- Resistance: 0
- Hit Points: 0
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Clefable (Jungle)
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- Rarity: Rare
- Type: Colorless
- Poke#: 036
- Number: 17
- Subtype: Stage 1 Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Metronome Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefable's type is still Colorless.) Minimize All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).
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Clefairy (N Genesis)
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- Rarity: Uncommon
- Type: Colorless
- Poke#: 035
- Number: 30
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Doubleslap 10x Flip 2 coins. This attack does 10 damage times the number of heads. Squaredance Flip a number of coins equal to the total number of Pokémon in play. For each heads, you may search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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Ditto (Fossil)
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- Rarity: Rare
- Type: Colorless
- Poke#: 132
- Number: 18
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Pokémon Power: Transform If Ditto is your Active Pokémon, treat it as if it were the same card as the Defending Pokémon, including type, Hit Points, Weakness, and so on, except Ditto can't evolve, always has this Pokémon Power, and you may treat any Energy attached to Ditto as Energy of any type. Ditto isn't a copy of any other Pokémon while Ditto is Asleep, Confused, or Paralyzed.
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Electabuzz (Base Set)
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- Rarity: Rare
- Type: Lightning
- Poke#: 125
- Number: 20
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Elekid (N Genesis)
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- Rarity: Rare
- Type: Lightning
- Poke#: 239
- Number: 22
- Subtype: Baby Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Pokémon Power: Playful Punch Once during your turn (before your attack), you may flip a coin. If heads, do 20 damage to your opponent's Active Pokémon. (Apply Weakness and Resistance.) Either way, this ends your turn. This power can't be used if Elekid is Asleep, Confused, or Paralyzed.
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Entei (Rev Holo) (Blck Promo)
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- Rarity: Promo
- Type: Fire
- Level: Lv37
- Number: 34
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Hitmonchan (Base Set)
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- Rarity: Rare Holo
- Type: Fighting
- Poke#: 107
- Number: 7
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Jab 20 Special Punch 40
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Ho-oh (N Revelatn)
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- Rarity: Rare
- Type: Colorless
- Poke#: 250
- Number: 18
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Rainbow Burn 30+ This attack does 30 damage plus 10 more damage for each type of Basic Energy card, if any, attached to Ho-Oh.
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Ivysaur (Base Set)
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- Rarity: Uncommon
- Type: Grass
- Poke#: 002
- Number: 30
- Subtype: Stage 1 Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Vine Whip 30 Poisonpowder 20 The Defending Pokémon is now Poisoned.
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Lugia (N Genesis)
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- Rarity: Rare Holo
- Type: Colorless
- Poke#: 249
- Number: 9
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Attacks Elemental Blast 90 Discard a Energy card, a Energy card, and a Energy card attached to Lugia in order to use this attack.
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Lugia (N Revelatn)
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- Rarity: Rare
- Type: Psychic
- Poke#: 249
- Number: 20
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Aerowing 40 You may flip a coin. If heads, this attack does 80 damage. If tails, this attack does nothing.
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Squirtle (Base Set)
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- Rarity: Common
- Type: Water
- Poke#: 007
- Number: 63
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Bubble 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Withdraw Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.)
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Venusaur (Base Set)
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- Rarity: Rare Holo
- Type: Grass
- Poke#: 003
- Number: 15
- Subtype: Stage 2 Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Pokémon Power: Energy Trans As often as you like during your turn (before your attack), you may take 1 Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed. Solarbeam 60
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Wartortle (Base Set)
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- Rarity: Uncommon
- Type: Water
- Poke#: 008
- Number: 42
- Subtype: Stage 1 Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Withdraw Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.) Bite 40
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| Section: Energy (28 cards)
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Double Colorless Energy (Base Set)
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- Rarity: Uncommon
- Type: Basic Energy
- Number: 96
- Resistance: 0
- Hit Points: 0
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Fighting Energy (Base Set)
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- Rarity: Common
- Type: Basic Energy
- Number: 97
- Resistance: 0
- Hit Points: 0
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Fire Energy (Base Set)
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- Rarity: Common
- Type: Basic Energy
- Number: 98
- Resistance: 0
- Hit Points: 0
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Grass Energy (Base Set)
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- Rarity: Common
- Type: Basic Energy
- Number: 99
- Resistance: 0
- Hit Points: 0
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Lightning Energy (Base Set)
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- Rarity: Common
- Type: Basic Energy
- Number: 100
- Resistance: 0
- Hit Points: 0
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Potion Energy (Team Rockt)
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- Rarity: Uncommon
- Type: Energy
- Number: 82
- Resistance: 0
- Hit Points: 0
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Psychic Energy (Base Set)
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- Rarity: Common
- Type: Basic Energy
- Number: 101
- Resistance: 0
- Hit Points: 0
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Water Energy (Base Set)
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- Rarity: Common
- Type: Basic Energy
- Number: 102
- Resistance: 0
- Hit Points: 0
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| Section: Trainers (13 cards)
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Computer Search (Base Set)
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- Rarity: Rare
- Type: Trainer
- Number: 71
- Resistance: 0
- Hit Points: 0
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Card text:
Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.
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Energy Removal (Base Set)
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- Rarity: Common
- Type: Trainer
- Number: 92
- Resistance: 0
- Hit Points: 0
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Card text:
Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
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Energy Retrieval (Base Set)
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- Rarity: Uncommon
- Type: Trainer
- Number: 81
- Resistance: 0
- Hit Points: 0
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Card text:
Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.
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Energy Search (Fossil)
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- Rarity: Common
- Type: Trainer
- Number: 59
- Resistance: 0
- Hit Points: 0
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Card text:
Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward.
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Gust of Wind (Base Set)
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- Rarity: Common
- Type: Trainer
- Number: 93
- Resistance: 0
- Hit Points: 0
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Card text:
Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.
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PlusPower (Base Set)
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- Rarity: Uncommon
- Type: Trainer
- Number: 84
- Resistance: 0
- Hit Points: 0
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Card text:
Attach PlusPower to your Active Pokémon. At the end of your turn, discard PlusPower. If this Pokémon's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon.
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Potion (Base Set)
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- Rarity: Common
- Type: Trainer
- Number: 94
- Resistance: 0
- Hit Points: 0
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Card text:
Remove up to 2 damage counters from 1 of your Pokémon.
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Revive (Base Set)
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- Rarity: Uncommon
- Type: Trainer
- Number: 89
- Resistance: 0
- Hit Points: 0
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Card text:
Put 1 Basic Pokémon card from your discard pile onto your Bench. Put damage counters on that Pokémon equal to half its HP (rounded down to the nearest 10). (You can't play Revive if your Bench is full.)
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Switch (Base Set)
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- Rarity: Common
- Type: Trainer
- Number: 95
- Resistance: 0
- Hit Points: 0
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Card text:
Switch 1 of your Benched Pokémon with your Active Pokémon.
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