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Deck "Ferocious Supremacy"

Deck "Ferocious Supremacy"
Format: OCG - 48 Cards
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Section: Main Deck (22 cards)
2 x Aqua Surfer Aqua Surfer (DMX-03)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Yoshio Sugiura
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

"Wave goodbye!"

1 x Bolshack Superhero Bolshack Superhero (P-Y11)
  • Collector Number: P26-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Armored Dragon/Hunter
  • Power: 6000
  • Cost: 6
  • Civilization: Fire
  • Artist: Murakami Hisashi
Card text:

*  When you put this creature into the battle zone, destroy all non-psychic creatures with 3000 power or less. Then, destroy all psychic creatures with 5000 power or less.

*  Double breaker (This creature breaks 2 shields.)

When the new hero became enraged, a planet to the west was completely eradicated. In order to master power one must accept the pain that accompanies it.

1 x Codeking Mozart Codeking Mozart (DMD-07)
  • Collector Number: 17
  • Rarity: Common
  • Type: Creature
  • Race: King Command Dragon/Unknown
  • Power: 17000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Darkness/Fire/Nature
  • Artist: Hokuyu
Card text:

(This card is put into your mana zone tapped.)

*  When you put this creature into the battle zone, destroy all other non-Dragon creatures in the battle zone.

*  Your opponent's Dragons can't attack.

*  Triple breaker (This creature breaks 3 shields)

2 x Cyber N World Cyber N World (DMR-01)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Koji Nishino
Card text:

*  When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.

*  Double breaker (This creature breaks 2 shields.)

1 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

1 x Forever Princess, An Eternity to Rule Them Forever Princess, An Eternity to Rule Them (P-Y11)
  • Collector Number: P24-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire/Nature
  • Artist: Tanru
Card text:

* (This card is put into your mana zone tapped.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Double breaker
* When your opponent puts a creature into the battle zone without paying its cost, put that creature into the owner's mana zone.
* When this creature is put into your graveyard from anywhere, shuffle this card and your graveyard into the deck instead.

1 x Hanzou, Menacing Phantom Hanzou, Menacing Phantom (DMX-08)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Demon Command/Shinobi
  • Power: 5000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: EDA
Card text:

*  Ninja Strike 7 (Whenever one of your opponent's creatures attacks or blocks, if you have 7 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, choose one of your opponent's creatures. This turn, that creature gets -6000 power.

*  When this creature would be destroyed and you have at least one darkness card in your mana zone, you may put one of your shields into your graveyard instead.

4 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMD-03)
  • Collector Number: 9
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

2 x Onimaru "Head" Victory Rush Onimaru "Head" Victory Rush (DMR-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Human/Red Command Dragon/Hunter
  • Power: 9000+
  • Mana Number: 1
  • Cost: 10
  • Civilization: Fire
  • Artist: Murakami Hisashi
Card text:

*  Speed attacker

*  Power Attacker +5000

*  When this creature attacks, you and your opponent play "Gachinko Judge". If you win, take another turn after this one.

(Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)

*  Triple breaker (This creature breaks 3 shields)

2 x Perfect Madonna, Light Weapon Perfect Madonna, Light Weapon (DMX-08)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Mecha Del Sol/Alien
  • Power: 2500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: boyaking
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack players.

*  When this creature would leave the battle zone, if this creature's power is greater than 0, it stays in the battle zone instead of leaving the battle zone.

1 x Romanesk, the Dragon Wizard Romanesk, the Dragon Wizard (DMX-01)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Apollonia Dragon/Armored Dragon/Earth Dragon
  • Power: 5000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Fire/Nature
  • Artist: Daisuke Izuka
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  When you put this creature into the battle zone, you may put the top 4 cards of your deck into your mana zone.

*  At the end of your turn, put a card from your mana zone into your graveyard.

1 x Spell Del Fin, Light Divine Dragon Spell Del Fin, Light Divine Dragon (TDN)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Apollonia Dragon
  • Power: 6000+
  • Cost: 9
  • Civilization: Light
Card text:

Your opponent plays with their hand face-up.
This creature gains Power +2000 for each Spell in your opponent's hand.
Your opponent cannot play Spells.
Double Breaker (This creature breaks 2 shields.)

1 x Wedding, Zenith of "Celebration" Wedding, Zenith of "Celebration" (DMR-06)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown/Zenith
  • Power: 13000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Zero
  • Artist: Boyaking
Card text:

*  When you summon this creature and put it into the battle zone, your opponent chooses a total of 4 cards from their hand and/or creatures in their battle zone, and adds them to their shield zone face-down as a new shield.

*  When this creature breaks a shield, your opponent puts that shield into the graveyard instead of adding it into their hand.

*  Triple breaker (This creature breaks 3 shields)

*  Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)

1 x Zerokage, Lightfang Lord Zerokage, Lightfang Lord (DMX-08)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Creature
  • Race: Initiate/Shinobi
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: kurokurokuro
Card text:

Blockericon.jpg Blocker

*  Ninja Strike 7 (Whenever one of your opponent's creatures attacks or blocks, if you have 7 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  This creature can't attack players.

 
Section: Side Deck (18 cards)
2 x Counterattacking Silent Spark Counterattacking Silent Spark (DMD-06)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Water
  • Artist: Katsuya
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one of the following:


*º Tap all of your opponent's creatures in the battle zone.
*º Draw 2 cards.

3 x Faerie Life Faerie Life (DMD-07)
  • Collector Number: 16
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Put the top card of your deck into your mana zone.

1 x Hell`s Hot Spring Hell's Hot Spring (DMX-06)
  • Collector Number: 10
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Fire
  • Artist: NAKAGAWA
Card text:

*  Destroy all creatures with cost 3 or less.

2 x Hyperspatial Green White Hole Hyperspatial Green White Hole (DMR-02)
  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Nature
  • Artist: Hayaken
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a light psychic creature into the battle zone in this way, you may put a card from your hand into your shield zone face-down.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

4 x Intense Vacuuming Twist (Mode Change) Intense Vacuuming Twist (Mode Change) (DMR-03)
  • Collector Number: 9m
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

3 x Savage Earth Savage Earth (DMX-09)
  • Collector Number: 27
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 8
  • Civilization: Nature
  • Artist: Miho Midorikawa
Card text:

*  Put 1 non-evolution creature from your mana zone into the battle zone. Then, choose 1 non-evolution from your opponent's mana zone and put it into their battle zone. Then, choose 1 of your creatures and 1 of your opponent's creatures and put them in their respective owner's mana zones.

3 x Seventh Tower Seventh Tower (DMX-06)
  • Collector Number: 20
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

*  Put the top card of your deck into your mana zone.

*  Metamorph (When your mana zone has 7 or more cards, this spell gains the following Metamorph.gif abilities.)


Metamorph.gif Instead of the top card of your deck, put the top 3 cards of your deck into your mana zone.

 
Section: Hyperspatial Zone (8 cards)
1 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Berserker/Alien//Berserker/Gaia Command/Alien
  • Power: 3000/105
  • Cost: 4/15
  • Civilization: Light//Light/Nature
  • Artist: Eel
Card text:

* Your opponent's spells cost 1 more to cast.

* Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 55
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Flame Command/Alien//Rainbow Command Dragon/Alien
  • Power: 5000/17000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Each of your other creatures gets +1000 power for each civilization it has.

*  Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Martini, Temporal Dancer/Julia Matina, the Awakened Diva Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DM-37)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Splash Queen//Mecha Del Sol
  • Power: 1000/3000
  • Cost: 3/6
  • Civilization: Water//Light
  • Artist: Hisanobu Kometani
Card text:

File:Blockericon.jpg Blocker

* This creature can't attack.

* Awaken—When you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


File:Blockericon.jpg Blocker

* Whenever this creature blocks, add the top card of your deck to your shields face down.

"美しく舞えた時、私は光をもたらす神になるのです。"

2 x Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] (DMR-02)
  • Collector Number: 24m
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

3 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 6 %  
Darkness/Fire/Nature bar 2 %  
Fire bar 10 %  
Fire/Nature bar 2 %  
Light bar 10 %  
Light//Light/Nature bar 2 %  
Light/Fire/Nature bar 2 %  
Light/Nature bar 4 %  
Light/Water bar 4 %  
Light/Water/Darkness/Fire/Nature bar 8 %  
Nature bar 13  27 %  
Water bar 17 %  
Water//Light bar 2 %  
Zero bar 2 %  
 

Distribution by Cost
10 bar 4 %  
11 bar 4 %  
2 bar 15 %  
3 bar 8 %  
3/6 bar 2 %  
4 bar 15 %  
4/15 bar 2 %  
5 bar 4 %  
5/12 bar 4 %  
5/30 bar 8 %  
6 bar 17 %  
7 bar 4 %  
8 bar 10 %  
9 bar 2 %  
 

Distribution by Power
- bar 18  38 %  
1000 bar 8 %  
1000/3000 bar 2 %  
13000 bar 2 %  
17000 bar 2 %  
2000 bar 4 %  
2500 bar 4 %  
3000 bar 2 %  
3000/105 bar 2 %  
3000/110 bar 4 %  
4000/26000 bar 6 %  
5000 bar 4 %  
5000/17000 bar 2 %  
6000 bar 6 %  
6000+ bar 2 %  
7000 bar 2 %  
8000 bar 4 %  
9000+ bar 4 %  
 

Distribution by Race
- bar 18  38 %  
Apollonia Dragon bar 2 %  
Apollonia Dragon/Armored Dragon/Earth Dragon bar 2 %  
Armored Dragon/Hunter bar 2 %  
Berserker/Alien//Berserker/Gaia Command/Alien bar 2 %  
Cyber Command bar 4 %  
Demon Command/Hunter bar 4 %  
Demon Command/Shinobi bar 2 %  
Flame Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Guardian/Shinobi bar 2 %  
Human/Red Command Dragon/Hunter bar 4 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 6 %  
Initiate/Shinobi bar 2 %  
King Command Dragon/Unknown bar 2 %  
Liquid People bar 4 %  
Mecha Del Sol/Alien bar 4 %  
Red Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter/Alien bar 2 %  
Snow Faerie bar 8 %  
Splash Queen//Mecha Del Sol bar 2 %  
Unknown/Zenith bar 2 %  
 

Distribution by Rarity
Common bar 21  44 %  
Promotional bar 8 %  
Rare bar 19 %  
Super Rare bar 10 %  
Uncommon bar 10 %  
Very Rare bar 4 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 22  46 %  
Psychic Creature bar 2 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 13 %  
Spell bar 18  38 %  
 



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