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Deck "CV Viper DFN"

Deck "CV Viper DFN"
Format: OCG - 48 Cards
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Section: Main Deck (40 cards)
2 x Death Circle, the Explosive Shadow Death Circle, the Explosive Shadow (DMX-10)
  • Collector Number: 49
  • Rarity: Common
  • Type: Creature
  • Race: Ghost
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Katsuya
Card text:

Shieldtrigger.gif Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When you put this creature into the battle zone, you may destroy this creature. If you do, choose 1 of your opponent's untapped creatures and destroy it.

3 x Deathproof, Shadow Reaper Deathproof, Shadow Reaper (DMC-60)
  • Collector Number: 13
  • Rarity: Common
  • Type: Creature
  • Race: Ghost
  • Power: 1000
  • Cost: 2
  • Civilization: Darkness
  • Artist: EDA
Card text:

All of your other creatures in the battle zone with "Reaper" in their names gain "Slayer".

2 x Deathraios, Cursed Blade Reaper Deathraios, Cursed Blade Reaper (DMC-60)
  • Collector Number: 8
  • Rarity: Uncommon
  • Type: Creature
  • Race: Demon Command
  • Power: 4000
  • Cost: 4
  • Civilization: Darkness
  • Artist: hippo
Card text:

When you put this creature into the battle zone, you may destroy 1 of your creatures with "Reaper" in its name. If you do, your opponent chooses 1 of their creatures and destroys it.

1 x Dolmarks, the Shadow Warrior Dolmarks, the Shadow Warrior (DMX-09)
  • Collector Number: 30
  • Rarity: Common
  • Type: Creature
  • Race: Human/Ghost
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness/Fire
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, destroy one of your creatures and put a card from your mana zone into your graveyard. Then your opponent chooses and destroys one of his creatures and chooses a card in his mana zone and puts it into his graveyard.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

1 x Heavy, Dragon God Heavy, Dragon God (DMC-54)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Creature
  • Race: God/Zombie Dragon
  • Power: 5000+
  • Cost: 5
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

When this creature is put into the battle zone, you may destroy 1 of your creatures. If you do, draw a card and your opponent chooses one of his creatures and destroys it.
God Link Death, Destruction God or Metal, Dragon God Left Side
While this creature is linked, all of your opponent's creatures must attack this creature if possible.

4 x Hustle Castle Hustle Castle (DMX-08)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Fortress
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)

*  Whenever you put a creature into the battle zone, you may draw a card.

*  If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return one of your other shields to your hand instead.

1 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-08)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Gotsusan Hole [Mode Change] Hyperspatial Gotsusan Hole [Mode Change] (DMR-02)
  • Collector Number: 20m
  • Rarity: Rare
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness/Fire/Nature
  • Artist: MATSUMOTO EITO
Card text:

(This spell is put into your mana zone tapped.)

*  Put a darkness, fire, or nature psychic creature with cost 8 or less into the battle zone from your hyperspatial zone.

*  When one of your opponent's creatures attacks and you have Gil Yokozuna Fuji in the battle zone, you may discard this card to stop the attack. If you do, that turn your Gil Yokozuna Fuji gains +3000 power, and it battles with the attacking creature.

2 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DMX-08)
  • Collector Number: 29
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  Return a creature from your graveyard to your hand.

*  Choose and activate one of the following effects.


*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Jack Viper, Shadow of Doom Jack Viper, Shadow of Doom (RotSW)
  • Collector Number: 29
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Ghost
  • Power: 4000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Evolution-Put on one of your Ghosts.
Whenever another of your darkness creatures would be put into your graveyard from the battle zone, you may return it to your hand instead.
Has it conquered death, or has it just replaced it with something worse?

4 x Jenny, the Suicide Doll Jenny, the Suicide Doll (DMR-01)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: AMON
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand.

Don't think I'll just die for nothing! -Jenny, the Suicide Doll

1 x Kiryu Jilves, Gaia`s Roar Kiryu Jilves, Gaia's Roar (DMX-08)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Creature
  • Race: Lost Crusader
  • Power: 1000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness/Fire/Nature
  • Artist: Koji Harada
Card text:

(This creature is put into the mana zone tapped.)

*  When you put this creature into the battle zone, all of your creatures gain "slayer" and "speed attacker" until the end of this turn. During this turn, when your creatures are destroyed, they are put into the mana zone instead of the graveyard.

2 x Olzekia, General of Decapitation Olzekia, General of Decapitation (DMX-08)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Masaki Hirooka
Card text:

*  When you put this creature into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.

*  Double breaker (This creature breaks 2 shields.)

2 x Time Tripper, Shadow of Stagnation Time Tripper, Shadow of Stagnation (DMX-10)
  • Collector Number: 27
  • Rarity: Common
  • Type: Creature
  • Race: Ghost
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Ippei Soeda
Card text:

*  Your opponent's cards are put into his mana zone tapped.

4 x Weak Shadow Dark Mea Weak Shadow Dark Mea (SoHG)
  • Collector Number: 46
  • Rarity: Common
  • Type: Creature
  • Race: Ghost
  • Power: 1000
  • Cost: 2
  • Civilization: Darkness
Card text:

When this creature is put into Battle Zone, if there is a "Weak Shadow Dark Mea" in your Graveyard, choose
an opponent's tapped creature in the Battle Zone. Until the end of turn, that creature gains Power -2000. (Creatures with Power of 0 or less are destroyed.)

2 x Zero Phoenix, Phoenix of Darkness Zero Phoenix, Phoenix of Darkness (P-Y9)
  • Collector Number: P14-Y9
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Phoenix
  • Power: 11000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness/Fire
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

*  Vortex evolution - Put on one of your darkness creatures and one of your fire creatures.

*  Double breaker

*  Whenever this creature would break a shield, your opponent puts that shield into his graveyard instead.

*  When this creature leaves the battle zone, your opponent chooses 2 cards from their hand and discards them. Then, you may choose 2 cards in your opponent's mana zone and put them into their graveyard.

 
Section: Hyperspatial Zone (8 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Mana Number: 1
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken—At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Power attacker +2000

* Double breaker (This creature breaks 2 shields.)

* If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Rumble, Temporal Sage / Rumble Lecter, Terror Awakened Rumble, Temporal Sage / Rumble Lecter, Terror Awakened (DM-36)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 4000/15000
  • Cost: 7/14
  • Civilization: Darkness
  • Artist: ittoku
Card text:

Awaken: At the start of your turn, name a card. Look at the bottom of your deck. If the named card is on the bottom of your deck, show it to your opponent, shuffle your deck, and flip this card.
Slayer
Evil Soul


Whenever this creature would battle, destroy the other creature instead of battling.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul

With their new power of awakening, the forces of darkness shattered the Fiona Pact.

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Zabi Komusubi Flower/Unryu Izu Deis, Great Yokozuna Zabi Komusubi Flower/Unryu Izu Deis, Great Yokozuna (DMR-02)
  • Collector Number: 25
  • Rarity: Very Rare
  • Type: Psychic Super Creature
  • Race: Living Dead/Alien//Sumo Wrestler Command Dragon/Alien
  • Power: 1000/200
  • Cost: 2/20
  • Civilization: Darkness//Darkness/Fire/Nature
  • Artist: Yosuke Adachi
Card text:

*  Your opponent's creatures must block if able.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your opponent's creatures must block if able.

*  When this creature wins a battle, untap it.

*  All of your other Aliens get +5000 power.

*  Quadruple breaker (This creature breaks 4 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 28  58 %  
Darkness//Darkness/Fire/Nature bar 2 %  
Darkness/Fire bar 6 %  
Darkness/Fire/Nature bar 4 %  
Fire bar 2 %  
Fire//Nature bar 2 %  
Light bar 2 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Nature bar 15 %  
Nature//Fire/Nature bar 2 %  
Nature//Light/Nature bar 2 %  
 

Distribution by Cost
2 bar 11  23 %  
2/20 bar 2 %  
2/7 bar 2 %  
3 bar 15 %  
4 bar 6 %  
5 bar 15  31 %  
6/15 bar 2 %  
6/24 bar 2 %  
6/30 bar 2 %  
7 bar 8 %  
7/13 bar 2 %  
7/14 bar 2 %  
7/30 bar 2 %  
 

Distribution by Power
- bar 11  23 %  
1000 bar 14  29 %  
1000/200 bar 2 %  
1000/5000+ bar 2 %  
11000 bar 4 %  
2000 bar 4 %  
3000 bar 2 %  
4000 bar 15 %  
4000/15000 bar 2 %  
5000+ bar 2 %  
5000/105 bar 2 %  
5000/26000 bar 2 %  
5000/9000 bar 2 %  
6000 bar 4 %  
6000/17000 bar 2 %  
6000/26000 bar 2 %  
 

Distribution by Race
- bar 11  23 %  
Beast Folk/Hunter//Beast Command/Hunter bar 2 %  
Death Puppet bar 8 %  
Demon Command bar 13 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Ghost bar 15  31 %  
God/Zombie Dragon bar 2 %  
Guardian/Shinobi bar 2 %  
Human//Giant bar 2 %  
Human/Ghost bar 2 %  
Living Dead/Alien//Sumo Wrestler Command Dragon/Alien bar 2 %  
Lost Crusader bar 2 %  
Phoenix bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 19  40 %  
Promotional bar 4 %  
Rare bar 15 %  
Super Rare bar 8 %  
Uncommon bar 19 %  
Very Rare bar 10 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 23  48 %  
Evolution Creature bar 13 %  
Fortress bar 8 %  
Psychic Creature bar 6 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 8 %  
Spell bar 15 %  
 



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