| Section: Main Deck (40 cards)
|
|
3
|
x
|
|
Aqua Surfer (P-Y9)
|
- Collector Number: P59-Y9
- Rarity: Promotional
- Type: Creature
- Race: Liquid People
- Power: 2000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Yoshio Sugiura
|
Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand. "Wave goodbye!"
|
|
1
|
x
|
|
Battle Attacking Dragon Rider Dorvolan (VH)
|
- Collector Number: S8
- Rarity: Super Rare
- Type: Creature
- Race: Earth Eater/Armored Dragon
- Power: 6000
- Cost: 8
- Civilization: Water/Fire
- Artist: Haccan
|
Card text:
This card is put into the Mana Zone tapped. When this creature is put into the Battle Zone, destroy an opponent's creature with Power 6000 or less. Afterward, choose an opponent's creature with Power 6000 or more and return it to its owner's hand. Double Breaker (This creature breaks 2 shields.)
|
|
2
|
x
|
|
Codename Sorge (DMR-03)
|
- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Unknown
- Power: 8000
- Cost: 8
- Civilization: Water/Fire/Nature
- Artist: Filip Burburan
|
Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature or another creature into the battle zone, you may choose another creature in the battle zone. If you do, those two creatures battle. * Double breaker (This creature breaks 2 shields.)
|
|
2
|
x
|
|
Corile (Promo)
|
- Collector Number: T4-Y1
- Rarity: Promotional
- Type: Creature
- Race: Cyber Lord
- Power: 2000
- Cost: 5
- Civilization: Water
- Artist: Hikaru Ikusa
|
Card text:
When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on top of his deck. When the cataclysm struck, all the science of the Cyber Lords couldn't prevent the collapse of their underwater city.
|
|
2
|
x
|
|
Cyber N World (DMR-01)
|
- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Cyber Command
- Power: 6000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Koji Nishino
|
Card text:
* When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.
* Double breaker (This creature breaks 2 shields.)
|
|
2
|
x
|
|
Energy Stream (P-Y10)
|
- Collector Number: P42m-Y10
- Rarity: Promotional
- Type: Spell
- Cost: 3
- Civilization: Water
- Artist: Katsuya
|
Card text:
* Draw 2 cards.
|
|
2
|
x
|
|
Eternal Meteor Kaiser (DMR-02)
|
- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 8000
- Cost: 8
- Civilization: Fire
- Artist: NINNIN
|
Card text:
* All of your creatures gain "speed attacker".
* Double breaker * Your opponent's creatures are put into the battle zone tapped. * When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.
|
|
4
|
x
|
|
Faerie Life (P-Y11)
|
- Collector Number: P17-Y11
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tomofumi Ogasawara
|
Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put the top card of your deck into your mana zone. The Faeries took the shattered rainbow in stride. To them, magic is magic. (DM-10)
|
|
1
|
x
|
|
Falconer, Lightfang Ninja (DMX-08)
|
- Collector Number: 25
- Rarity: Common
- Type: Creature
- Race: Guardian/Shinobi
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
|
Card text:
* Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)
* When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".
|
|
1
|
x
|
|
Hyperspatial Bolshack Hole (DMX-08)
|
- Collector Number: 33
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: MATSUMOTO EITO
|
Card text:
* Destroy one of your opponent's creatures that has 3000 power or less.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
2
|
x
|
|
Hyperspatial Energy Hole (DMX-08)
|
- Collector Number: 28
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: Kano Akira
|
Card text:
* Draw a card.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
2
|
x
|
|
Hyperspatial Faerie Hole (DMX-08)
|
- Collector Number: 35
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
|
Card text:
* Put the top card of your deck into your mana zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
1
|
x
|
|
Hyperspatial Samurai Hole (P-Y9)
|
- Collector Number: P10-Y9
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: hippo
|
Card text:
* Destroy 1 of your opponent's creatures with a cost of 4 or less.
* Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
4
|
x
|
|
Intense Vacuuming Twist (Mode Change) (DMR-03)
|
- Collector Number: 9m
- Rarity: Rare
- Type: Spell
- Cost: 4
- Civilization: Water
- Artist: Nottsuo
|
Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.
|
|
4
|
x
|
|
Jasmine, Mist Faerie (Mode Change) (DMR-01)
|
- Collector Number: 109m
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
|
Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone. Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie
|
|
4
|
x
|
|
Pakurio (DMX-01)
|
- Collector Number: 18
- Rarity: Uncommon
- Type: Creature
- Race: Cyber Lord
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Shin "JASON" Nagasawa
|
Card text:
* When you put this creature into the battle zone, look at the opponent's hand. You may choose 1 card from it and place it in your opponent's shields face-down. ãããåãæã ãéµãããã¦å¤§äºã«ãã¾ã£ã¦ç½®ãã¦ããããããã -ãã¯ãªãª
"What an excellent trump card you have. I'll lock it away, nice and safe for you." -Pakurio
|
|
2
|
x
|
|
Raging Apache Lizard (Mode Change) (DMR-01)
|
- Collector Number: 95m
- Rarity: Common
- Type: Creature
- Race: Melt Warrior/Hunter
- Power: 5000
- Mana Number: 1
- Cost: 7
- Civilization: Fire
- Artist: Kano Akira
|
Card text:
* When you put this creature into the battle zone, put a fire or nature psychic creature with a cost of 8 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
1
|
x
|
|
Ribbity Frog (P-Y9)
|
- Collector Number: P58-Y9
- Rarity: Promotional
- Type: Creature
- Race: Gel Fish
- Power: 5000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: hideki ishikawa
|
Card text:
* When you put this creature into the battle zone or when this creature leaves the battle zone, choose 1 of your opponent's creatures in the battle zone and return it to their hand.
Magic Soul
Kung Fu Soul
Gecko gecko! Today will have the best waves~! -Ribbity Frog
You're pretty good, for a frog. -Mimi Tasogare (VC)
|
| |
| Section: Hyperspatial Zone (8 cards)
|
|
1
|
x
|
|
Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
|
- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Liquid People/Hunter
- Power: 6000/17000
- Cost: 7/24
- Civilization: Light/Water
- Artist: Taro Yamazaki
|
Card text:
* At the start of your turn, you may draw a card.
* Your water Hunters can't be attacked. * Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your Hunters can't be attacked or blocked.
* When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand. * Triple breaker (This creature breaks 3 shields)
|
|
1
|
x
|
|
Boost, Crimson Lord (P-Y10)
|
- Collector Number: P15a-Y10
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Flame Monster/Hunter
- Power: 3000
- Cost: 5
- Civilization: Fire
- Artist: Hisanobu Kometani
|
Card text:
* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature. The power of three bring victory. (Mode Change, DMR-01)
|
|
1
|
x
|
|
Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
|
- Collector Number: 65
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
- Power: 5000/105
- Cost: 6/15
- Civilization: Nature//Light/Nature
- Artist: Eel
|
Card text:
* At the end of your turn, you may return a card from your mana zone to your hand. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
|
|
1
|
x
|
|
Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair (DMR-04)
|
- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Cyber Command/Alien//Rainbow Command Dragon/Alien
- Power: 6000/17000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
|
Card text:
* Double breaker (This creature breaks 2 shields.)
* During your turn, when you summon a non-evolution water or fire creature, you may put that creature on the top of your deck face-up. If you do, put that creature into the battle zone from the top of your deck. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.
* Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
|
|
1
|
x
|
|
Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
|
- Collector Number: 6
- Rarity: Rare
- Type: Psychic Super Creature
- Race: Beast Folk/Hunter//Beast Command/Hunter
- Power: 6000/17000
- Cost: 6/24
- Civilization: Nature//Fire/Nature
- Artist: Daisuke Izuka
|
Card text:
* At the start of your turn, you may put the top card of your deck into the mana zone.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.
* Triple breaker (This creature breaks 3 shields)
|
|
1
|
x
|
|
Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
|
- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
|
Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
|
|
1
|
x
|
|
Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
|
- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
|
Card text:
* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
|
|
1
|
x
|
|
Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
|
- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
|
Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
|
| |