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Deck "NarutoEDH"

Deck "NarutoEDH"
Format: Casual - 65 Cards
created by gingervidus Premium Member LV6 activity icon envelope icon
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Section: Ninja Cards (35 cards)
1 x Anko Mitarashi Anko Mitarashi (TP1)
  • Card Number: TP1N-622
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 1/0
Card text:

Leaf | Genin | Female | Mental Power: 1 | GROWTH
[PUPIL OF OROCHIMARU]
Valid: When this Ninja is discarded due to the Showdown, you can search for 1 "Orochimaru" Ninja card in your Deck, reveal it, and place it in your hand. Then, shuffle your Deck.

"Lord Orochimaru…"

1 x Anko Mitarashi Anko Mitarashi (POP)
  • Card Number: POPN-984
  • Rarity: Starter
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon/Snake
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 4/1
Card text:

Leaf | Special Jonin | Female | Mental Power: 1 | AMBUSH
[SERPENT CHARMER]
Valid: When you put a Ninja in play, discard 1 of your opponnet's Chakra

"This is the group that Kakashi's been training, right?"

1 x Aoi Rokusho Aoi Rokusho (QFP)
  • Card Number: QFPN-249
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/2
  • Injured Stats: 3/0
Card text:

Rain | Jonin | Male
[IMPEDER]
When this Ninja's Team wins a Victory or an Outstanding Victory, move 1 of your opponent's Battle Rewards, if they have any, to its original owner's Chakra area.

"Now you can neither run nor stand up ..."

1 x Gaara of the Desert Gaara of the Desert (TP4)
  • Card Number: TP4N-1357
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/3
  • Injured Stats: 4/2
Card text:

Sand | Satoosa | Male
[KAZEKAGE'S POWER]
When this Ninja Attacks, you can reveal the top 3 cards of your Deck. In that case, move 1 revealed Wind Jutsu card or Wind Mission card to your hand, then return the rest to the top of your Deck in any order.

"Very well."

1 x Guren Guren (TP4)
  • Card Number: TP4N-1350
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water / Earth
  • Combat Attribute: Crystal
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/4
  • Injured Stats: 2/2
Card text:

Sound | Jonin | Female | Mental Power: 2
[CRYSTAL BARRIER]
[Blocker | Mission] Earth Earth or Water Water : Target Ninja cannot be sent out to Attack and cannot be organized into Teams during this turn.

"Don't act smug."

1 x Haku Haku (AW)
  • Card Number: AWN-444
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 1/1
Card text:

Mist | Rogue Ninja | Male | Ambush | Mental Power: 2
[CREED]
During the Exchange of Jutsu, you can discard this in-play Ninja. In that case, 1 of your Ninjas cannot receive Damage during that turn.

"Then I will kill the kindness in my own heart and fully embrace the shinobi way."

1 x Haku (Childhood) Haku (Childhood) (Plat)
  • Card Number: N-614
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/1
  • Injured Stats: 0/0
Card text:

Mist | Male | Mental Power: 2 | Name: Haku

[STRONG BOND]
Valid: When this Ninja is discarded due to the Showdown, you can search for 1 "Zabuza Momochi" Ninja card in your Deck and put it in play. In that case, your opponent draws 2 cards.
Valid: Every "Haku" Ninja card in your hand gets "Growth".

"Your eyes are just like mine, mister, we’re both the same."

1 x Hanare Hanare (SL)
  • Card Number: SLN-1410
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Lock | Female | Spy | Mental Power: 2
[MIND READING]
When this Ninja is put in play, your opponent reveals their hand. In that case, if they revealed a Mission card, you can draw 1 card, then move 1 card in your hand to your Chakra area.

"Are you a fool?"

1 x Hiruko Hiruko (FotS)
  • Card Number: FotSN-945
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation/Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Name: Sasori | Puppet | Puppet Master | SURGE
[IMPATIENT]
When this Ninja is sent to Attack or is Surged, you can select 1 of your opponent's Ninjas. In that case, at the end of the turn, if that Ninja was not sent out to Battle during this turn, return it to its owner's hand.
Valid: "Sasori" Ninja cards in your hand get "Growth".

"I don't like waiting for people, and I don't like making people wait…I'll finish this right away."

1 x Hotaru Katsuragi Hotaru Katsuragi (ST)
  • Card Number: STN-1134
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water / Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tsuchigumo Clan | Female | Mental Power: 2 | GROWTH
[TSUCHIGUMO'S SECRET]
Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja.

"I want to become strong."

1 x Ino Yamanaka Ino Yamanaka (TGS)
  • Card Number: TGSN-1095
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Mind/Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Leaf | Chunin | Female | Mental Power: 1 | Medical | SURGE
[TRIAGE]
When this Ninja Blocks or when a Ninja is Surged, you can heal 1 Ninja.
Valid: Your "Female" and/or "Medical" Ninjas get +1 Entrance cost.

"We could have avoided this…"

1 x Isaribi Isaribi (TP1)
  • Card Number: TP1N-384
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Water
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sound | Female | Sea Monster
[RESCUE FROM THE SEABED]
When this Ninja is sent out to Block, you can reveal the bottom card of your Deck. If it is a Ninja card, move it to your hand. Otherwise, return it and shuffle your Deck.

"I just happened to be there..."

1 x Jirobo (State 1) Jirobo (State 1) (WW)
  • Card Number: WWN-1262
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 4/0
  • Injured Stats: 1/0
Card text:

Sound | Male | Name: Jirobo | The Found Sound Ninja
Errata:
Sound | Male | Name: Jirobo | The Four Sound Ninja
[Link]

"That's pretty good, kids."

1 x Kabuto Yakushi Kabuto Yakushi (EA)
  • Card Number: EAN-615
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Genin | Male | Medical | Mental Power: 2

[DATABASE]
When this Ninja is put in play, you can search for 1 Mission card with a "Water" Symbol in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.

"Well, I can't promise my information is complete or perfect. But I've got something on just about everyone…"

1 x Karin Karin (WW)
  • Card Number: WWN-1245
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Akatsuki | Rogue Ninja | Taka | Female | Mental Power: 2 | Medical | AMBUSH
[ABSORPTION]
[Valid | EOJ | Mission] Move 1 card in your opponent's Discard Pile to their Chakra area: Heal 1 of your other Ninjas.

"What a flashy diversion."

1 x Kigiri Kigiri (WOF)
  • Card Number: WOFN-801
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Smoke
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 1/1
Card text:

Sound | Male | Prisoner | AMBUSH
[SMOKE SCREEN]
During your Mission Phase, you can select 1 of your opponent's Ninjas or Clients. In that case, the effect texts of the selected Ninja or Client are negated during this turn.

"Multi Smoke Clone."

1 x Naruto Uzumaki Naruto Uzumaki (WOF)
  • Card Number: WOFN-861
  • Rarity: STSR
  • Card Type: Ninja
  • Symbol: Lightning / Wind
  • Combat Attribute: Oil/Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/0
  • Injured Stats: 6/0
Card text:

Leaf | Genin | Male | Clone Status | GROWTH
[RELIANCE]
Valid: When this Ninja is deployed, you can search your Deck or Discard Pile for 1 Mission card with a "Lightning" and/or "Wind" Symbol, reveal it, and place it in your hand. If you searched your Deck, shuffle your Deck.
Valid: Your other "Leaf" Ninjas get +0/+1.

"Even if I'm torn to shreads…I'll take Sasuke back!"

1 x Naruto Uzumaki (Clone) Naruto Uzumaki (Clone) (PRO)
  • Card Number: PR-054
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Lightning / Wind
  • Combat Attribute: Oil
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/0
  • Injured Stats: 5/0
Card text:

Target 3 Pack Promo

Leaf | Genin | Male | Clone Status | GROWTH
[DISTRACTION]
When this Ninja is put in play, you can search your Deck for a "Clone Status" Ninja card, reveal it, and move it to your hand.

1 x Orochimaru (Childhood) Orochimaru (Childhood) (BP)
  • Card Number: BPN-718
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water / Earth
  • Combat Attribute: Snake
  • Hand Cost: 1
  • Entrance Cost: 3
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Leaf | Male | Genin | Mental Power: 2 | Name: Orochimaru
[SHOWN SIGNS OF THE LEGENDS]
When your opponent plays a Mission card, any Hand cost of that Mission card is discarded. When your opponent's non-Permanent Mission card's effect is applied, that Mission card is discarded. When your opponent's Permanent Mission cards are removed from play, those Mission cards are discarded.

"One of us will be tied to the log…"

1 x Sakura Haruno Sakura Haruno (TP4)
  • Card Number: TP4N-1355
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 0/2
Card text:

Leaf | Chunin | Female | Mental Power: 3 | Medical | GROWTH
[CONCENTRATED PUNCH]
[EOJ] 2 : This Ninja gets +3/+3 during this turn. Additionally, when this Ninja wins any Victory, you win 1 Battle Reward.

"I'll protect them both."

1 x Sakura Haruno Sakura Haruno (TP4)
  • Card Number: TP4pr-us010
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/1
  • Injured Stats: 0/1
Card text:

Leaf | Genin | Female | Mental Power: 3 | GROWTH
[I CAN DO IT]
[EOJ] If this Ninja is oppossed, injure this Ninja: This Ninja's Team and the Team opposing this Ninja perform a Mental Power Battle.

"Nothing works against this!"

1 x Sasuke Uchiha Sasuke Uchiha (FP)
  • Card Number: FPN-653
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon/Genjustu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/0
  • Injured Stats: 2/0
Card text:

Sound | Rogue Ninja | Male | Sharingan Eye | Growth | Mastery
[SEVERING THE BOND]
During the Exchange of Jutsu, if this Ninja was sent out to Attack this turn, you can make 1 Ninja Battling against this Ninja's Team with a printed Entrance cost of 2 or less a Stand-By Ninja.
Valid: This Ninja is considered to have "Jonin".

"That's why I severed it."

1 x Sasuke Uchiha Sasuke Uchiha (TP2)
  • Card Number: TP2N-1030
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water / Fire
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/2
  • Injured Stats: 2/0
Card text:

Hebi | Rogue Ninja | Male | Sharingan Eye | AMBUSH | GROWTH
[INITIAL ATTACK]
Valid: When this Ninja is put in play, search your Deck for 2 cards and move them to your Chakra area. Then, shuffle your Deck.

"You'll be done for if you stay here."

1 x Sea Monster Sea Monster (WOF)
  • Card Number: WOFN-850
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Water
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 5/0
  • Injured Stats: 5/0
Card text:

Sound | Sea Monster | AMBUSH
[MONSTER OF THE SEA]
Valid: While your opponent has 1 or less Chakra with a "Water" Symbol, this Ninja cannot be sent out to Attack.
Valid: "Sea Monster" Ninja cards in your hand and Chakra area get -1 Hand cost.

"It draws its life from the vast waters of the ocean. You guys don't stand a ghost of a chance!"

1 x Shimon Hijiri Shimon Hijiri (EA)
  • Card Number: EAN-628
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 0/2
Card text:

Leaf | Chunin | Male | Proctor | Mental Power: 1

[KEEPING AN EYE]
Player's cannot put in play Ninjas except by deploying them.

"Number 130, number 110, that means you're out, too."

1 x Shino Aburame Shino Aburame (FP)
  • Card Number: FPN-657
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Insect
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 0/2
Card text:

Leaf | Chunin | Male | Growth | Mental Power: 2
[SILENCE]
Your opponent cannot search for any cards.

"……."

1 x Shino Aburame Shino Aburame (TP1)
  • Card Number: TP1N-511
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Insect
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/1
  • Injured Stats: 0/0
Card text:

Leaf | Genin | Male | Mental Power: 1 | GROWTH
[INSECT WARRIORS]
When this Ninja is put in play, put 1 coin (symbolizing an Insect coin) in play with the following: "[Power: 0/0 (Healthy and Injured)] [Valid: This Ninja cannot be the user of Jutsu cards. This effect cannot be negated.]"

"If you fight me, you won't be able to recover. Forfeit and withdraw."

1 x Temari Temari (PRO)
  • Card Number: ERN-us025
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Alternate Art Collector's Tin Promo

Sand | Genin | Female | Mental Power: 1
[WIND SCYTHE]
When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area.

"No use in hiding!"

1 x Temari Temari (POP)
  • Card Number: POPN-993
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sand | Genin | Female | Mental Power: 1 | SURGE
[EXCELLENT TACTICIAN]
Valid: During the Exchange of Jutsu, you can change the positions of the Ninjas in this Ninja's Team.

"Make sure not to cry in front of me this time."

1 x The 3rd Hokage The 3rd Hokage (KS)
  • Card Number: KSN-1446
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Fire / Lightning / Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 4/2
Card text:

Leaf | Satoosa | Male | Mental Power: 3
[THE FIRE SHADOW]
When this Ninja is opposed, you can place a -1/-1 coin on each opposing Ninja and discard 2 of your opponent's Chakra. In that case, if this Ninja wins any Victory during this turn, you win 1 Battle Reward.

"I must say I'm surprised…"

1 x The 5th Hokage The 5th Hokage (WW)
  • Card Number: WWN-1259
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Medicine
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/1
  • Injured Stats: 5/0
Card text:

Leaf | Satoosa | Sannin | Female | Name: Tsunade | Medical | Mental Power: 3 | MASTERY
[SUPREMACY]
[Valid | EOJ] 1 : Heal target Ninja and draw 1 card.

"I want you to accept this."

1 x The 5th Kazekage The 5th Kazekage (KS)
  • Card Number: KSN-1485
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind / Earth / Lightning
  • Combat Attribute: Sand
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 7/3
  • Injured Stats: 4/2
Card text:

Sand | Satoosa | Male | Name: Gaara of the Desert
[THE WIND SHADOW]
Other Ninjas you control cannot be the target of your opponent's Ninja effects.
[EOJ] 1 : Negate target Jutsu. Then, move cards equal to the target's cost from your Discard Pile to your Chakra area.

"When did you all forsake yourselves?"

1 x Utakata Utakata (ST)
  • Card Number: STN-1133
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water / Wind
  • Combat Attribute: Bubble
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 0/2
Card text:

Mist | Rogue Ninja | Male
[BUBBLE WALL]
Valid: When this Ninja is put in play, you can pay 2 Wind Chakra. In that case, draw 2 cards.
Valid: When this Ninja is put in play, you can pay 2 Water Chakra. In that case, discard 2 of your opponent's Chakra and draw 1 card.

"Are you toying with me?"

1 x Yoroi Akado Yoroi Akado (EA)
  • Card Number: EAN-630
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Absorption
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 0/1
Card text:

Sound | Male

[UNIQUE TALENT]
When this Ninja is sent out to Attack, select 1 of your opponent's Ninjas. In that case, during this turn and the next turn, when that Ninja is sent out to Battle, you can discard up to 2 of their Chakras.

"Don't worry, little man. I'll make it short and sweet."

1 x Zabuza Momochi Zabuza Momochi (AW)
  • Card Number: AWN-456
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/2
  • Injured Stats: 4/1
Card text:

Mist | Rogue Ninja | Jonin | Male | Ambush
[BLADE OF THE OGRE]
When this Ninja is pit in play, if you have a "Haku" Ninja card with an "Ambush" in your Chakra area or Discard Pile, pit it in play.
Valid: While this Ninja is in the same Team as "Haku", this Ninja cannot be affected by the effects of your opponent's Jutsu cards.

"Your special abilities belong to me from this day forward."

 
Section: Jutsu Cards (10 cards)
1 x Fear By Genjutsu Fear By Genjutsu (BP)
  • Card Number: BPJ-640
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Fire / Wind
  • Jutsu Cost: 3
Card text:

Target: Every Ninja Battling against the user
Effect: The target becomes a Stand-By Ninja. Additionally, if the user has a "Genjutsu" Combat Attribute, give 1 Damage to the target.

"Nooooooooo!!"

1 x Ferocious Punch! Ferocious Punch! (TGS)
  • Card Number: TGSJ-794
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind 1 or 3
Card text:

Requirements: "Female" or "Medical"
Target: 1 Jutsu being played
Effect: Negate the target and discard it. In that case, give 1 Damage to the user of the target.
Expert [Tsunade]: You win 1 Battle Reward.
(If the user of this Jutsu is [X], apply this effect when the Jutsu resolves.)

THWAK!'

1 x Hydro-pump Hydro-pump (TGS)
  • Card Number: TGSJ-797
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind Wind or 4
Card text:

Requirements: Entrance cost of 5 or more
Target: 2 Ninjas
Effect: Move the target to its owner's hand.
Expert ["Puppet Master"]: Discard the target instead.

"What's the matter?"

1 x Infinite Embrace Infinite Embrace (ST)
  • Card Number: STJ-820
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind / Water
  • Jutsu Cost: Wind / 2 or Water / 2
Card text:

Target: 1 Ninja Battling against the user
Effect: Flip a coin. If heads, move the target to its owner's Chakra area. If tails, move the target to its owner's hand and draw 1 card.

"You fell for it."

1 x Snake Sword Snake Sword (WW)
  • Card Number: WWJ-858
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water Water
Card text:

Requirements: Printed Entrance cost of 5 or more
Target: Every Ninja opposing the user
Effect: Move the target back to its owner's hand.

"Splecchh."

1 x Ten Thousand Snakes Wave Ten Thousand Snakes Wave (EA)
  • Card Number: EAJ-521
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water
Card text:

Requirements: "Snake" Combat Attribute
Target: Every one of your opponent's Ninja's with an Entrance Cost of 3 or less
Effect: Move them to their owner's Chakra Area.

"ZzZzZzZzZzZzZzZzZzZ……"

1 x Water Style: Giant Vortex Jutsu Water Style: Giant Vortex Jutsu (TC)
  • Card Number: TCJ-034
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water Water
Card text:

Requirements: "Jonin" or higher Rank
Target: Every Ninja Battling against the user.
Effect:Move the target to its original owner's hand.

"Water Jutsu: Giant Vortex Jutsu!!!"

1 x Water Style: Water Dragon Jutsu Water Style: Water Dragon Jutsu (BP)
  • Card Number: BPJ-611
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Fire / Water
  • Jutsu Cost: Fire X or Water X
Card text:

Requirements: "Jonin" + "Printed Entrance cost of 4 or more"
Target: X number of your opponent's Ninjas
Effect: Give 1 Damage to the target.

"Water Style: Water Dragon Jutsu!"

1 x Wind Scythe Jutsu Wind Scythe Jutsu (KS)
  • Card Number: KSJ-942
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind 1
Card text:

Target: 1 Jutsu
Effect: Negate the target.
Expert [Temari]: Move the target's user to its owner's hand.

"Wind Scythe Jutsu!"

1 x Wind Scythe Jutsu Wind Scythe Jutsu (BP)
  • Card Number: BPJ-631
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Target: 1 Jutsu card being used
Effect: Negate the target and move it to its owner's Chakra area. Additionally, if the user is "Temari", change the user of the target to injured status.

"Wind Scythe Jutsu"

 
Section: Mission Cards (15 cards)
1 x A Master`s Death A Master's Death (I)
  • Card Number: IM-843
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 4
Card text:

Effect: Draw 3 cards.

1 x Appearance of Unknown Rivals Appearance of Unknown Rivals (TC)
  • Card Number: TCM-051
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Permanent (3)
Effect: Draw 1 card everytime your opponent deploys a Ninja. This effect cannot be duplicated.

"So this is the Chunin exam, huh? ...... It's a freak show."

1 x Delicate Operation Delicate Operation (POP)
  • Card Number: POPM-719
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Permanent (4)
Effect: When your opponent plays a Jutsu, negate and move that Jutsu to its owner's hand. In that case, remove a coin from this Mission.

"It'll soon be three hours… Please take over."

1 x Friendship from Sorrow Friendship from Sorrow (FotS)
  • Card Number: FotSM-690
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Look at the top 3 cards of your Deck, move 1 to your hand, 1 to your Chakra area, and 1 to your Discard Pile.
During your Mission Phase, if this card is in your Chakra area, you can remove this card and another card in your Chakra area from the game. In that case, discard 1 in-play non-Ninja card.

"It's all right. We're best friends."

1 x Ghost Panic Ghost Panic (LOL)
  • Card Number: LOLM-US093
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Permanent (2)
Effect: Select 1 Ninja card with a Water symbol in your Discard Pile and put it in play. When this Mission card is removed from play, if that Ninja still remains in play, discard that Ninja.

"If you walk out at night, you will encounter a ghost in white armor."

1 x Loss Loss (WOF)
  • Card Number: WOFM-633
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Draw 2 cards.

"What made me think "How can you say that with a straight face?" when you asked "When will we meet again?""

1 x Make-Out Tactics Make-Out Tactics (TP2)
  • Card Number: TP2M-666
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Fire / Water
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Effect: Search your Deck for 1 Ninja or Client with an Entrance cost less than the number of cards in your Chakra area, reveal it, and place it in your hand. Then, shuffle your deck.

"No way!!"

1 x Monster Research Monster Research (TGS)
  • Card Number: TGSM-740
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water / Lightning
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Refeal the top 4 cards of your Deck. Then, your opponent separates the revealed cards into 2 piles. Move 1 of the piles into your hand and move the other to your Discard Pile.

"Master Orochimaru… This is…?"

1 x Mysterious Warrior Mysterious Warrior (TP4)
  • Card Number: TP4M-852
  • Rarity: Super Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Draw 2 cards and discard 1 card. Then, if your opponent has more cards in their hand than you do, move this Mission to your hand.

1 x Reminisce Reminisce (SL)
  • Card Number: SLM-877
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 5
Card text:

Effect: Draw X cards, where X = the number of cards in your opponent's hand.

1 x Rules for Medical Ninjas Rules for Medical Ninjas (EA)
  • Card Number: EAM-455
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind / Water
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Permanent
Effect: During your Mission Phase, you can select one of the following effects and apply it according to the number of your in-play "Medical" Ninjas.
3 + ) Heal 1 of your injured Ninjas and put a Growth coin on it.
3 + ) Draw 1 card.
4 + ) Randomly select 1 of the cards in your opponent's Battle Rewards area and move it to your hand.

"A Medical Ninja must never be hit by an enemy attack."

1 x Shikamaru`s Decision Shikamaru's Decision (TP4)
  • Card Number: TP4M-848
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth / Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Target: 1 of your Ninjas
Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja.

"Don't let what Asuma said get to you."

1 x Struggle Struggle (I)
  • Card Number: IM-835
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Counter
Target: 1 non-Permanent Mission
Effect: Copy the effect of the target (Select new legal targets, if any).

"How come you're gritting your teeth so hard."

1 x The Cloud Council The Cloud Council (KS)
  • Card Number: KSM-899
  • Rarity: Super Rare
  • Card Type: Mission
  • Symbol: Lightning / Water / Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Apply 1 of the following effects:
1) Place a +1/+1 coin on each of your Ninjas.
2) Reveal the top 5 cards of your Deck. You can move 1 Ninja card among those cards to your hand, then shuffle the rest into your Deck.
3) Draw 2 cards.

"Let's go!"

1 x Threat of the Tailed Beasts Threat of the Tailed Beasts (FR)
  • Card Number: FRM-430
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Discard up to 3 cards from your opponent's Chakra area. In that case, move up to the same amount of cards from your Discard Pile to your Chakra area.

"Tailed beasts have enormous amount of chakra. So, every village tried to get their power and use it for the military affairs."

 
Section: Reinforcement Deck (5 cards)
1 x Jirobo (State 2) Jirobo (State 2) (I)
  • Card Number: IN-1314
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Taijutsu
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/1
  • Injured Stats: 6/0
Card text:

Sound | Male | The Four Sound Ninja | Name: Jirobo | State 2 | REINFORCEMENT
[SUPER DRAIN]
Sacrifice: Jirobo (State 1)
Valid: When this Ninja Attacks, discard 1 of your opponent's Chakra and place a "Drain" coin on this Ninja.
[Mission | EOJ] Remove a "Drain" coin from this Ninja: Move 1 card from the top of your Deck to your Chakra area.
Errata:
This Ninja is now Entrance cost 6. [Link]

"So much chakra. I feel like a kid in a candy store."

1 x Naruto Uzumaki (Sage Mode) Naruto Uzumaki (Sage Mode) (SL)
  • Card Number: SLN-1395
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Lightning / Wind
  • Combat Attribute: Oil
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 7/3
  • Injured Stats: 8/2
Card text:

Leaf | Genin | Male | Name: Naruto Uzumaki | Clone Status | MASTERY | REINFORCEMENT
[ASCENDED]
Sacrifice: Naruto Uzumaki + Entrance cost 3 or more
Senjustu
Valid: Your Discard Pile is considered to be in your Chakra area. When you play a Jutsu, move all Chakra used to pay for that Jutsu to the bottom of your Deck.

"This stops now!!!"

1 x Sasori & Kisame Hoshigaki Sasori & Kisame Hoshigaki (ANC)
  • Card Number: ANCN-501
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind / Water
  • Combat Attribute: Manipulation/Weapon
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 7/3
  • Injured Stats: 7/3
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Pupper Master | Platoon
[SWIRLING AMBITION]
This Ninja's Team cannot be Blocked by a Team with only 1 Ninja.
Valid: At the end of your turn, you can give 1 Damage to 1 of your opponent's Ninjas with the lowest Entrance cost.

"I'll finish this quickly." "You are pretty good at rubbing me the wrong way."

1 x Sasuke Uchiha & Orochimaru Sasuke Uchiha & Orochimaru (FR)
  • Card Number: FRN-550
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water / Fire
  • Combat Attribute: Genjutsu/Snake
  • Hand Cost: 0
  • Entrance Cost: 7
  • Healthy Stats: 8/5
  • Injured Stats: 7/4
Card text:

Sound | Sannin | Rogue Ninja | Male | Sharingan Eye | Mental Power: 3 | Squad
[AMBITION AND DESIRE]
When ths Ninja is put in play, move your opponent's Turn Marker to 0.

"You shouldn't make a fool with Sasuke." "Help my training right now."

1 x Zabuza Momochi & Haku Zabuza Momochi & Haku (PRO)
  • Card Number: PR-075
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Water / Wind
  • Combat Attribute: Weapon/Ice
  • Hand Cost: 0
  • Entrance Cost: 6
  • Healthy Stats: 9/5
  • Injured Stats: 6/1
Card text:

Gencon 2011 Participation Promo

Mist | Rogue Ninja | Jonin | Male | Mental Power: 2 | SQUAD
[DEMONS OF THE ICE]
When this Ninja Attacks by itself, it gets +5/-5 during this turn.
Valid: When this Ninja Attacks by itself, this Ninja can only be Blocked by Teams with 2 or more Ninjas during this turn.

"But you are such a sadistic little brat..."
"Exactly!"

 
Deck Statistics
Distribution by Card Type
Jutsu bar 10  15 %  
Mission bar 15  23 %  
Ninja bar 40  62 %  
 

Distribution by Combat Attribute
- bar 25  38 %  
Absorption bar 2 %  
Bubble bar 2 %  
Crystal bar 2 %  
Genjutsu bar 2 %  
Genjutsu/Snake bar 2 %  
Insect bar 3 %  
Manipulation/Weapon bar 3 %  
Medicine bar 6 %  
Mind/Medicine bar 2 %  
Ninjutsu bar 5 %  
Oil bar 3 %  
Oil/Ninjutsu bar 2 %  
Sand bar 3 %  
Smoke bar 2 %  
Snake bar 2 %  
Sound bar 2 %  
Taijutsu bar 2 %  
Water bar 3 %  
Weapon bar 14 %  
Weapon/Genjustu bar 2 %  
Weapon/Ice bar 2 %  
Weapon/Snake bar 2 %  
 

Distribution by Entrance Cost
- bar 10  15 %  
- bar 14 %  
1 bar 14 %  
2 bar 10  15 %  
3 bar 14 %  
4 bar 9 %  
5 bar 6 %  
6 bar 9 %  
7 bar 3 %  
 

Distribution by Hand Cost
- bar 10  15 %  
- bar 30  46 %  
1 bar 25  38 %  
 

Distribution by Healthy Stats
- bar 25  38 %  
0/1 bar 2 %  
0/2 bar 9 %  
1/0 bar 2 %  
2/1 bar 3 %  
3/0 bar 6 %  
3/2 bar 6 %  
4/0 bar 2 %  
4/3 bar 6 %  
5/0 bar 2 %  
5/2 bar 2 %  
5/3 bar 3 %  
6/0 bar 2 %  
6/2 bar 3 %  
6/3 bar 2 %  
6/4 bar 3 %  
7/3 bar 5 %  
8/1 bar 3 %  
8/5 bar 2 %  
9/5 bar 2 %  
 

Distribution by Injured Stats
- bar 25  38 %  
0/0 bar 12 %  
0/1 bar 6 %  
0/2 bar 6 %  
1/0 bar 3 %  
1/1 bar 3 %  
1/2 bar 3 %  
2/0 bar 3 %  
2/2 bar 2 %  
3/0 bar 2 %  
4/1 bar 3 %  
4/2 bar 5 %  
5/0 bar 5 %  
6/0 bar 3 %  
6/1 bar 2 %  
7/3 bar 2 %  
7/4 bar 2 %  
8/2 bar 2 %  
 

Distribution by Jutsu Cost
- bar 55  85 %  
3 bar 2 %  
Fire X or Water X bar 2 %  
Water Water bar 2 %  
Water Water Water bar 3 %  
Wind / 2 or Water / 2 bar 2 %  
Wind 1 or 3 bar 2 %  
Wind Wind bar 2 %  
Wind Wind 1 bar 2 %  
Wind Wind Wind or 4 bar 2 %  
 

Distribution by Rarity
Common bar 15  23 %  
Promo bar 6 %  
Rare bar 20  31 %  
Starter bar 2 %  
STSR bar 2 %  
Super Rare bar 14  22 %  
Uncommon bar 10  15 %  
 

Distribution by Symbol
Earth / Wind bar 2 %  
Fire / Lightning / Water bar 2 %  
Fire / Water bar 3 %  
Fire / Wind bar 2 %  
Lightning / Water / Wind bar 2 %  
Lightning / Wind bar 5 %  
Water bar 25  38 %  
Water / Earth bar 3 %  
Water / Fire bar 3 %  
Water / Lightning bar 2 %  
Water / Wind bar 5 %  
Wind bar 19  29 %  
Wind / Earth / Lightning bar 2 %  
Wind / Water bar 5 %  
 



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