| Section: Main Deck (24 cards)
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Bolbalzak Ex (DMX-04)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon/Earth Dragon/Hunter
- Power: 6000
- Cost: 7
- Civilization: Fire/Nature
- Artist: Sansyu
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, untap all cards in your mana zone. * Speed attacker (This creature doesn't have summoning sickness.) * Double breaker (This creature breaks 2 shields.)
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Codename Sorge (DMR-03)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Unknown
- Power: 8000
- Cost: 8
- Civilization: Water/Fire/Nature
- Artist: Filip Burburan
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature or another creature into the battle zone, you may choose another creature in the battle zone. If you do, those two creatures battle. * Double breaker (This creature breaks 2 shields.)
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Come On Pippi (Mode Change) (DMR-03)
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- Collector Number: 26m
- Rarity: Uncommon
- Type: Creature
- Race: Fire Bird/Hunter
- Power: 1000
- Cost: 5
- Civilization: Fire
- Artist: Tanru
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Card text:
* When you put this creature into the battle zone, choose one of the following effects.
- *º Put 2 Fire Bird psychic creatures with cost 3 or less into the battle zone from your hyperspatial zone.
- *º Put a fire psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Crimson Camellia Spider (DM-38)
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- Collector Number: 53
- Rarity: Common
- Type: Creature
- Race: Giant Insect
- Power: 4000
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: Yuichi Maekawa (?)
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Card text:
* Revenge Chance: At the end of each player's turn, if your opponent drew 3 or more cards that turn, you may summon this creature without cost. (This includes your opponent's initial draw at the start of their turn.)
* When you put this creature into the battle zone, put the top card of your deck into your mana zone.
Wild Soul I was wrong to allow my greed to ensnare me... -Confessions of an anonymous creature
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Cyber N World (DMR-01)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Cyber Command
- Power: 6000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Koji Nishino
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Card text:
* When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.
* Double breaker (This creature breaks 2 shields.)
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Eternal Meteor Kaiser (DMR-02)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 8000
- Cost: 8
- Civilization: Fire
- Artist: NINNIN
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Card text:
* All of your creatures gain "speed attacker".
* Double breaker * Your opponent's creatures are put into the battle zone tapped. * When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.
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Falconer, Lightfang Ninja (DMX-08)
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- Collector Number: 25
- Rarity: Common
- Type: Creature
- Race: Guardian/Shinobi
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
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Card text:
* Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)
* When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".
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Geo Crashing Miranda, the Dimensional Force (DMX-06)
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- Collector Number: 18
- Rarity: Common
- Type: Creature
- Race: Beast Folk/Alien
- Power: 2000
- Cost: 5
- Civilization: Nature
- Artist: Daisuke Izuka
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Card text:
* When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Jasmine, Mist Faerie (DMD-03)
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- Collector Number: 9
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
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Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.
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Radio Roses, Zenith of "Intelligence" (DMR-05)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Creature
- Race: Unknown/Zenith
- Power: 17000
- Mana Number: 1
- Cost: 10
- Civilization: Zero
- Artist: RUI MARUYAMA
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Card text:
* When you summon this creature into the battle zone, draw up to 5 cards, then your opponent discards 5 cards from their hand.
* Triple breaker (This creature breaks 3 shields) * Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)
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| Section: Side Deck (16 cards)
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Faerie Gift (DMC-55)
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- Collector Number: 65
- Rarity: Uncommon
- Type: Spell
- Power: 0
- Cost: 1
- Civilization: Nature
- Artist: Kou1
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Card text:
The next creature you summon this turn costs 3 less to summon. It can't cost less than 1.
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Faerie Life (DMX-09)
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- Collector Number: 54
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put the top card of your deck into your mana zone.
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Father Earth (DMX-09)
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- Collector Number: 53
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: kou1
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* You may choose a creature in your opponent's battle zone and put it into its owner's mana zone. Then choose a non-evolution creature in that player's mana zone and that player puts that creature into the battle zone.
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Hyperspatial Bolshack Hole (DMX-08)
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- Collector Number: 33
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
* Destroy one of your opponent's creatures that has 3000 power or less.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Intense Vacuuming Twist (DMR-03)
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- Collector Number: 9
- Rarity: Rare
- Type: Spell
- Cost: 4
- Civilization: Water
- Artist: Nottsuo
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.
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| Section: Hyperspatial Zone (8 cards)
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Boost, Crimson Lord (P-Y10)
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- Collector Number: P15a-Y10
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Flame Monster/Hunter
- Power: 3000
- Cost: 5
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature. The power of three bring victory. (Mode Change, DMR-01)
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Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
- Power: 6000/19000
- Cost: 6/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Your opponent's psychic creatures can't attack players.
* Double breaker (This creature breaks 2 shields.)
* Your creatures gain speed attacker.
* Your opponent's psychic creatures can't attack or block. * When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, you may put a cost 7 or less psychic creature into the battle zone from your hyperspatial zone. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Kutt, Temporal Brawler/Severance, the Awakened Giant (DMX-02)
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- Collector Number: 23
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Human//Giant
- Power: 1000/5000+
- Cost: 2/7
- Civilization: Fire//Nature
- Artist: hippo
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Card text:
* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
* Awaken - At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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■ Power attacker +2000
■ Double breaker (This creature breaks 2 shields.)
■ If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
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Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Alien//King Command Dragon/Alien
- Power: 6000/390
- Cost: 7/39
- Civilization: Fire//Light/Darkness/Fire
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Card text:
* When your opponent chooses this creature, put all cards in your opponent's mana zone into the graveyard.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one.
* When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.) * World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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