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Deck "Boost Region Fourteen (BR-14)"

Deck "Boost Region Fourteen (BR-14)"
Format: OCG - 46 Cards
created by deeth activity icon
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Cards without Section (40 cards)
3 x Aqua Surfer Aqua Surfer (DMC-57)
  • Collector Number: 21
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Toshiaki Takayama
Card text:

[Shield trigger] Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

2 x Batou Shoulder, Shadow of Fiction Batou Shoulder, Shadow of Fiction (DMR-05)
  • Collector Number: 57
  • Rarity: Uncommon
  • Type: Creature
  • Race: Ghost
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: TUBAKI HALSAME
Card text:

*  Your opponent's spells cost 1 more to cast for each spell in their graveyard.

4 x Battery Cluster Battery Cluster (SWotSR)
  • Collector Number: 30
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Cluster
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Nakagawa
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
This creature can't attack.

"I programmed it to fire missiles randomly every hour. What's the worst it can hit? Land?" ?Milporo

3 x Corile Corile (Promo)
  • Collector Number: T4-Y1
  • Rarity: Promotional
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Cost: 5
  • Civilization: Water
  • Artist: Hikaru Ikusa
Card text:

When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on top of his deck.

When the cataclysm struck, all the science of the Cyber Lords couldn't prevent the collapse of their underwater city.

3 x Cyber A Irons Cyber A Irons (DM-36)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 12000
  • Cost: 9
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

When you put this creature into the battle zone, you may draw up to 5 cards.
Whenever you put other water creatures into the battle zone, this creature can't be blocked that turn.
Triple Breaker

"I am emperor of the seas! I am the ultimate champion!" -Cyber A. Irons

3 x Energy Stream Energy Stream (DMX-10)
  • Collector Number: 46
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Card text:

*  Draw 2 cards.

3 x Horulun Horulun (DMR-05)
  • Collector Number: 51
  • Rarity: Uncommon
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Dan Scott
Card text:

*  During your opponents turn, all of your Cyber Lords in the battle zone gain +3000 power.

2 x Lost Mind Torture Lost Mind Torture (DMR-05)
  • Collector Number: 28
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: SHURIKEN
Card text:

*  Your opponent reveals his hand and discards all spells from it.

3 x Lost Soul Lost Soul (DMX-10)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
Card text:

*  Your opponent discards all cards in his hand.

1 x Miraculous Plague Miraculous Plague (BoGR)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water/Darkness
  • Artist: Toshiaki Takayama
Card text:

(This spell is put into your mana zone tapped.)
Choose 2 of your opponent's creatures in the battle zone. Your opponent chooses one of them, puts it into his hand, and destroys the other one. Then choose 2 cards in your opponent's mana zone. Your opponent chooses one of them, puts it into his hand, and puts the other one into his graveyard.

2 x Mirlun Mirlun (DM-36)
  • Collector Number: 83
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Cost: 2
  • Civilization: Water
  • Artist: kawasumi
Card text:

[Blocker] Blocker
This creature can't attack.
When you put this creature into the battle zone, look at your opponent's hand.

"Hiding is futile." -Mirlun

3 x Qurian Qurian (DMC-56)
  • Collector Number: 32
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Toshiaki Takayama
Card text:

When this creature is put in the battle zone, you may draw 1 card.

2 x Thunder Blade, Wolf Tiger Thunder Blade, Wolf Tiger (DMR-02)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures.

*  Double breaker (This creature breaks 2 shields.)

3 x Twilight Sigma, the Super-Electric Twilight Sigma, the Super-Electric (DM-34)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Cyber Command
  • Power: 8000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Toshiaki Takayama
Card text:

Evolution: Put on 1 of your creatures with "Cyber" in its race.
When you put this creature into the battle zone, choose any number of non-evolution creatures that have "Cyber" in their race and return them to your hand from the battle zone. For each returned creature, you may put a non-evolution creature that has "Cyber" in its race into the battle zone.
Double Breaker

"Twilight Hell Smash" -Twilight Sigma, the Super Electric

3 x Upheaval Upheaval (SWotSR)
  • Collector Number: 59
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Akifumi Yamamoto
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
Each player puts all the cards from his mana zone into his hand and, at the same time, puts all the cards from his hand into his mana zone tapped.

When the rainbow crashed to earth, entire islands flipped over.

 
Section: Hyperspatial Zone (6 cards)
1 x Black WILLOW Kaiser/Shachihoko GOLDEN Dragon Black WILLOW Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: 2
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Black Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Darkness//Light/Darkness/Fire
Card text:

*  When this creature attacks, choose one of your opponent's creatures. This turn, that creature gets -3000 power until end of turn. (A creature with 0 or less power is destroyed.)

*  Double breaker (This creature breaks 2 shields.)

*  Psychic Link - At the beginning of your turn, if you have Red ABYTHEN Kaiser and White TENMTH Kaiser in the battle zone, link them to this creature and flip this creature.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Cyber Command/Alien//Rainbow Command Dragon/Alien
  • Power: 6000/17000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  During your turn, when you summon a non-evolution water or fire creature, you may put that creature on the top of your deck face-up. If you do, put that creature into the battle zone from the top of your deck.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 55
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Flame Command/Alien//Rainbow Command Dragon/Alien
  • Power: 5000/17000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Each of your other creatures gets +1000 power for each civilization it has.

*  Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 49
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Rainbow Command Dragon/Alien
  • Power: 5500/17000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  At the start of your turn, put a creature with cost 3 or less into the battle zone from your graveyard.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 12  26 %  
Darkness//Light/Darkness/Fire bar 2 %  
Light/Water/Darkness/Fire/Nature bar 11 %  
Water bar 27  59 %  
Water/Darkness bar 2 %  
 

Distribution by Cost
10/20 bar 2 %  
2 bar 13 %  
3 bar 11  24 %  
4 bar 4 %  
5 bar 7 %  
5/30 bar 4 %  
6 bar 20 %  
7 bar 13 %  
7/30 bar 4 %  
7/39 bar 2 %  
9 bar 7 %  
 

Distribution by Power
- bar 12  26 %  
12000 bar 7 %  
2000 bar 16  35 %  
3000 bar 9 %  
5000/17000 bar 4 %  
5500/17000 bar 2 %  
6000/17000 bar 2 %  
6000/390 bar 2 %  
7000 bar 4 %  
8000 bar 7 %  
9000/23000 bar 2 %  
 

Distribution by Race
- bar 12  26 %  
Black Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
Cyber Cluster bar 9 %  
Cyber Command bar 13 %  
Cyber Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Cyber Lord bar 11  24 %  
Demon Command/Hunter bar 4 %  
Flame Command/Alien//Rainbow Command Dragon/Alien bar 4 %  
Ghost bar 4 %  
Liquid People bar 7 %  
Rainbow Command Dragon/Alien bar 2 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 18  39 %  
Promotional bar 7 %  
Rare bar 20 %  
Super Rare bar 10  22 %  
Uncommon bar 11 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 25  54 %  
Evolution Creature bar 7 %  
Psychic Creature bar 2 %  
Psychic Super Creature bar 11 %  
Spell bar 12  26 %  
 



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