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Deck "The Golden Lion's Evolution"

Deck "The Golden Lion's Evolution"
Format: OCG - 50 Cards
created by heliosblaze LV8 activity icon envelope icon
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Card list Group cards by  
Clan: Gold Paladin (50 cards)
2 x Blazing Lion, Platina Ezel Blazing Lion, Platina Ezel (BT09)
  • Number: BT09-006
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 5 (This ability is active if you have five or more damage):[Counter Blast (3)] Choose up to five of your «Gold Paladin» rear-guards, and those units get [Power]+5000 until end of turn.
[CONT](VC):If you have a card named "Incandescent Lion, Blond Ezel" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

4 x Elixir Sommelier Elixir Sommelier (TD05)
  • Number: TD05-018
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

Take a sip of this. You'll feel better.

4 x Fortune Bell Fortune Bell (TD05)
  • Number: TD05-017
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Sylph
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

Let's go!

4 x Halo Shield, Mark Halo Shield, Mark (VG-BT06)
  • Number: BT06-017
  • Rarity: RR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Gold Paladin» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Gold Paladin» that is being attacked, and that unit cannot be hit until end of that battle.

(BT06):It is our precious hope! We will protect it at all costs!
(BT09):This planet is our dream and our heart! You shall not lay a finger on it!

2 x Incandescent Lion, Blond Ezel Incandescent Lion, Blond Ezel (VG-BT06)
  • Number: BT06-004
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] Look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), put the rest on the bottom of your deck, and increase this unit's [Power] by the original [Power] of the unit called with this effect until end of turn.
[CONT](VC):During your turn, this unit gets [Power]+1000 for each of your «Gold Paladin» rear-guards.

The souls of my comrades give me power. I will break the limit!

2 x Knight of Elegant Skills, Gareth Knight of Elegant Skills, Gareth (TD08)
  • Number: TD08-009
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

(BT06): Its sword handling is so beautiful that even the enemy is mesmerized by it.
(TD05): To free the heroes who were sealed away! The young ones who emerged at that time eventually came to be called the Gold Paladins.
(TD08): "Those who fought to overcome the despair which loomed over the world shall lead way. That is not us, it's all of you" ~ words from the liberated heroes.

3 x Knight of Passion, Bagdemagus Knight of Passion, Bagdemagus (BT09)
  • Number: BT09-036
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):When this unit attacks, if you have a vanguard with "Ezel" in its card name, this unit gets [Power]+3000 until end of that battle.

3 x Knight of Passion, Tor Knight of Passion, Tor (BT14)
  • Number: BT14-059
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):When this unit attacks, if you have a vanguard with "Ezel" in its card name, this unit gets [Power]+3000 until end of that battle.

2 x Knight of Scorching Scales, Eliwood Knight of Scorching Scales, Eliwood (BT14)
  • Number: BT14-026
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):[Counter Blast (1)] When your grade 3 unit with "Ezel" in its card name is placed on (VC), you may pay the cost. If you do, look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), and put the rest on the bottom of your deck.

3 x Little Battler, Tron Little Battler, Tron (VG-BT06)
  • Number: BT06-084
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
Card text:

AUTO [R]: When this unit boosts a «Gold Paladin» vanguard, if the number of rear-guards you have is more than your opponent's, the boosted unit gets Power +4000 until end of that battle.

A hero knows that there are allies to protect their backs.

2 x Mage of Calamity, Tripp Mage of Calamity, Tripp (VG-BT06)
  • Number: BT06-033
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
Card text:

AUTO [V/R]: When this unit attacks hits a vanguard, if you have a «Gold Paladin» vanguard, choose a card from your damage zone, and turn it face up.

She is called "Mage of Calamity" by her enemies out of fear.

2 x Master of Pain Master of Pain (BT07)
  • Number: BT07-097
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a «Gold Paladin» vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck.

Trials and tribulations are simply a grindstone to polish your mind and soul.

2 x Salvation Lion, Grand Ezel Scissors Salvation Lion, Grand Ezel Scissors (BT14)
  • Number: BT14-003
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Soul Blast (2)] Unlock all of your locked cards, and if you have five «Gold Paladin» rear-guards, this unit gets [Power]+10000/[Critical]+1 until end of turn, and at the end of that turn, Soul Charge (1), choose a card from your damage zone, and turn it face up.
[CONT](VC):During your turn, this unit gets [Power]+1000 for each of your «Gold Paladin» rear-guards.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Release, King of Beasts! Salvation Roar!

1 x Scarlet Lion Cub, Caria Scarlet Lion Cub, Caria (BT14)
  • Number: BT14-063
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC):[Put this unit into your soul] When an attack hits a vanguard during the battle that this unit boosts a vanguard with "Ezel" in its card name, you may pay the cost. If you do, look at up to two cards from the top of your deck, search for up to two «Gold Paladin», call them to open (RC) as [Rest], and put the rest on the bottom of your deck in any order.

4 x Silent Punisher Silent Punisher (TD05)
  • Number: TD05-015
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Demon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Is it my win?/ Looks like I've won.

2 x Steel Spear Liberator, Bleoberis Steel Spear Liberator, Bleoberis (FC01)
  • Number: FC01-001
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When a «Gold Paladin» rides this unit, you may pay the cost. If you do, look at up to two cards from the top of your deck, search for up to two «Gold Paladin» from among them, call them to separate open (RC), put the rest on the bottom of your deck in any order, choose one of your vanguards, and that unit gets [Power]+10000 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the came clan as this unit, this unit cannot attack.)

Your fighting spirit...... shall be pierced along with your armor! Penetrate Bull Lancer!

2 x Twin Holy Beast, Black Lion Twin Holy Beast, Black Lion (BT14)
  • Number: BT14-057
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[CONT](VC/RC):During your turn, if the number of «Gold Paladin» rear-guards you have is four or more, this unit gets [Power]+3000.

2 x Twin Holy Beast, White Lion Twin Holy Beast, White Lion (BT14)
  • Number: BT14-060
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Counter Blast (1)] When this unit is placed on (RC), if you have a vanguard with "Ezel" in its card name, you may pay the cost. If you do, Soul Charge (1), put the top card of your deck into your damage zone, and at the end of that turn, choose a card from your damage zone, return it to your deck, and shuffle your deck.

4 x Weapons Dealer, Gwydion Weapons Dealer, Gwydion (TD05)
  • Number: TD05-016
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Gnome
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

You must show your gratitude in some shape or form.

 
Deck Statistics
Distribution by Clan
Gold Paladin bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 14  28 %  
Grade 2 / Intercept bar 11  22 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
United Sanctuary bar 50  100 %  
 

Distribution by Power
10000 bar 4 %  
11000 bar 12 %  
5000 bar 17  34 %  
6000 bar 14 %  
7000 bar 10 %  
8000 bar 12 %  
9000 bar 14 %  
 

Distribution by Race
Angel bar 4 %  
Demon bar 8 %  
Elf bar 12 %  
Gnome bar 8 %  
High Beast bar 14 %  
Human bar 23  46 %  
Sylph bar 8 %  
 

Distribution by Rarity
C bar 13  26 %  
Fixed bar 18  36 %  
R bar 14 %  
RR bar 8 %  
RRR bar 16 %  
 

Distribution by Shield
- bar 16 %  
- bar 8 %  
10000 bar 13  26 %  
5000 bar 25  50 %  
 

Distribution by Trigger
- bar 11  22 %  
Critical +5000 Power bar 8 %  
Draw +5000 Power bar 8 %  
Heal +5000 Power bar 8 %  
None bar 23  46 %  
Stand +5000 Power bar 8 %  
 



Rating
Current score for this Deck, based on 21 votes:

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Discussion about this Deck
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Author Message
heliosblaze
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July 29, 2012
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Subject: mattwhite11   Posted: April 20, 2013 08:44 am

You obviously have no idea how I play or the ability to think like others. With almost every deck you 'rated' you have told me to remove my Special intercept units. So dont take offense if I ignore you cause I dont think you know what you're talking about
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mattwhite11
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Subject:    Posted: April 24, 2013 12:44 pm

war horse int useful, his skill mandatory....and u dont rly depend on the extra 2k in case u dont get to cross ride.

master of pain is not necessary ...u can use the g1 damage card instead...he has low atk for a g2.

u can do just fine with 2 or 3 trons ....4 are to many

i changed ur vote... and u should take my advice into consideration it will improve ur deck....also the 10k interceptors dont work ass well as u think...they have 8k atk and most will eliminate them easily form the field, and u cant afford to use ur hand to protect them...

one more thing....u should try looking at my SP deck and giving it a vote
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heliosblaze
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July 29, 2012
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Subject:    Posted: April 24, 2013 08:15 pm

Again, I dont think you know what you're talking about so back off
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