| Section: Ninja Cards (32 cards)
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Asuma Sarutobi (ST)
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- Card Number: STN-1161
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 7/3
- Injured Stats: 3/0
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Card text:
Leaf | Jonin | Male | Mental Power: 2 "I won't be a simple sacrificial piece."
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Asuma Sarutobi (TGS)
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- Card Number: TGSN-1042
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Earth / Wind
- Combat Attribute: Weapon
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 6/3
- Injured Stats: 3/2
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Card text:
Leaf | Jonin | Male | 12 Shinobi Guardians [FIST O' FURY] Your Earth Ninjas get +2 Mental Power. When any of your Teams with a Mental Power of 10 or more win any Victory, you win 1 Battle Reward."I bequeath my will of fire to you."
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Chiriku (POP)
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- Card Number: POPN-955
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/3
- Injured Stats: 0/2
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Card text:
Land of Fire | Male | 12 Shinobi Guardians | Mental Power: 2 [MEDITATION] While you have Ninjas with a combined Mental Power of 8 or more, this Ninjas Team cannot be affected by your opponent's Jutsu cards."I don't know what business brings you here… but turn around and go home!"
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Cipher Corps (ANC)
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- Card Number: ANCN-489
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Decode
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/1
- Injured Stats: 0/1
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Card text:
Leaf | Female | Mental Power: 2 [DECODING THE CODE] During your Mission Phase, reveal the top card of your Deck. If that card has an "Earth" Symbol, place it in your hand. In that case, discard 1 card from your hand. If not, return it to the top of your Deck."Got it. I will decode it right away!"
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Gaara of the Desert (ANC)
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- Card Number: ANCN-525
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 6/2
- Injured Stats: 4/2
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Card text:
Naruto Shippuden Tin Promo (2009) Sand | Male | Satoosa [GUARDIAN OF THE VILLAGE] Each of your Teams gets +2 Team Power and +2 Team Mental Power during your opponent's turns."I realized that pain, sorrow and joy could be shared with others."
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Hanare (SL)
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- Card Number: SLN-1410
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Lock | Female | Spy | Mental Power: 2 [MIND READING] When this Ninja is put in play, your opponent reveals their hand. In that case, if they revealed a Mission card, you can draw 1 card, then move 1 card in your hand to your Chakra area."Are you a fool?"
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Homura Mitomon (Childhood) (FP)
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- Card Number: FPN-700
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/0
- Injured Stats: 0/0
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Card text:
Leaf | Male | Growth | Mental Power: 2 | Name: Homura Mitomon [PROMINENT INTELLIGENCE] While this Ninja is Battling against a Team with 1 or less Team Mental Power, this Ninja's Team and the Team Battling against it perform a Mental Power Battle.
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Ibiki Morino (COS)
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- Card Number: COSN-052
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/2
- Injured Stats: 2/1
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Card text:
Leaf | Special Jonin | Male | Proctor | Mental Power: 1 [FIRST PROCTOR] When this Ninja is Battling against the opponent as the Attacker, this Ninja's Team and the opponent's Team perform a Mental Power Battle."Anyone fool enough to be caught cheating by the sentinels doesn't deserve to be here."
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Ino Yamanaka (TGS)
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- Card Number: TGSN-1039*
- Rarity: Parallel
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Mind/Medicine
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 1/3
- Injured Stats: 1/1
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Card text:
Leaf | Chunin | Female | Mental Power: 2 | Medical | GROWTH [PLAYFUL] Each player cannot put in play more than 1 Ninja per turn. Valid: The effect text of your opponent's head Ninja's are negated."He's ready, just like I said."
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Kakashi Hatake (Childhood) (Plat)
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- Card Number: N-697
- Rarity: Promo
- Card Type: Ninja
- Symbol: Fire
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Leaf | Male | Growth | Sharingan Eye | Mental Power: 2 | Name: Kakashi Hatake [BORN GENIUS] Valid: When this Ninja becomes the user of Jutsu cards with "Requirements: "Kakashi Hatake", you must pay 1 additional Chakra (any symbol).
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Koharu Utatane (Childhood) (FP)
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- Card Number: FPN-699
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/0
- Injured Stats: 0/0
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Card text:
Leaf | Female | Growth | Mental Power: 2 | Name: Koharu Utatane [PROMINENT INTELLIGENCE] While this Ninja is Battling against a Team with 1 or less Team Mental Power, this Ninja's Team and the Team Battling against it perform a Mental Power Battle.
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Konohamaru Ninja Squad (TP1)
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- Card Number: TP1N-871
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ninjutsu/Weapon
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 2/3
- Injured Stats: 3/0
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Card text:
Leaf | Genin | Female | Male | Mental Power: 4 | Name: Konohamaru | Name: Moegi | Name: Udon | Clone Status | GROWTH [SUCCESSORS TO THE WILL OF FIRE] When this Ninja is put in play, reveal the top card of your Deck. Then, move that card to your hand. Valid: Other "Leaf" Ninjas in this Ninja's Team cannot be affected by the effects of your opponent's Ninjas."Sexy Two girl Jutsu!" "Are you all right, Konohamaru?!" "What are you doing in front of us ladies…?!"
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Sakura Haruno (QFP)
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- Card Number: QFPN-285
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/1
- Injured Stats: 0/1
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Card text:
Leaf | Genin | Female | Growth | Mental Power: 3 [TEAMWORK BETWEEN HIGH IQ NINJAS] While this Ninja is Battling as the Blocker in the same Team as "Shikamaru Nara," this Ninja's Team and your opponent's Team Battling against This Ninja's Team perform a Mental Power Battle."When did Shikamaru become this dedicated?!"
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Shikaku Nara (ANC)
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- Card Number: ANCN-515
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/3
- Injured Stats: 0/0
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Card text:
Leaf | Jonin | Male [AS A FATHER] While you have "Shikamaru Nara" in play, this Ninja gets "Mental Power: 4". While this Ninja is Battling in the same Team as "Shikamaru Nara", this Ninja's Team and the Team Battling against it perform a Mental Power Battle."Then you're gonna love the next one…"
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Shikamaru Nara (FP)
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- Card Number: FPN-674
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 0/3
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Proctor | Male | Mental Power: 4 | Growth [SHARPNESS] While the Team Mental Power of this Ninja's Team is 8 or higher, this Ninja's Team and the Team Battling against it perform a Mental Power Battle."This is going to be a pain."
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Shikamaru Nara (Childhood) (SL)
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- Card Number: SLN-1359
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Leaf | Ninja Academy Student | Male | Mental Power: 3 | Name: Shikamaru Nara | GROWTH [ACADEMY TRAINING] Valid: When this Ninja is put in play or is removed from play, move 3 cards from your Discard Pile to the top of your Deck, then shuffle it. When this Ninja is moved to your Chakra area due to the effect of GROWTH, you can place 1 Growth coin on target Ninja."No way."
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Suzume (CUS)
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- Card Number: CUSN-097
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 0/0
- Injured Stats: 0/0
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Card text:
Leaf | Chunin | Female | Mental Power: 1 [KUNOICHI EDUCATION] While this Ninja is Battling as the Blocker, this Ninja's Team and the Team Battling against it perform a Mental Power Battle."Today's class is flower arranging."
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The First Hokage (TGS)
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- Card Number: TGSN-1041*
- Rarity: Parallel
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Tree
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 6/4
- Injured Stats: 6/0
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Card text:
Leaf | Satoosa | Male | Mental Power: 3 [THE LEADER OF THE SENJU CLAN] Valid: While you have Ninjas with a combined Mental Power of 14 or more, this Ninja's Team and the Team Battling against it perform a Mental Power Battle."So sorry…"
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Yamato (POP)
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- Card Number: POPN-956
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Earth / Water
- Combat Attribute: Tree
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/3
- Injured Stats: 2/2
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Card text:
Leaf | Anbu | Mental Power: 3 [PLANNING] During the Exchange of Jutsu, if you have Ninjas with a combined Mental Power of 12 or more, you can move 1 Jutsu or Mission card from your Discard Pile to your hand."…I see I can't hold back any longer…I'm sorry…"
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Yoshino Nara (BP)
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- Card Number: BPN-724
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Leaf | Female | Chunin [AS A MOTHER] While you have another Ninja that has "Nara" in its name in play, this Ninja gets + 3 Mental Power. While this Ninja is Battling in the same Team with another Ninja that has "Nara" in its name, this Ninja's Team and the Team Battling against it perform a Mental Power Battle."Only one 'Yes' is enough!"
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| Section: Ninja Platoons (1 cards)
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Shikamaru Nara & Temari (BOD)
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- Card Number: BODN-264
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind / Earth
- Combat Attribute: Shadow/Weapon
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/4
- Injured Stats: 0/3
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Card text:
Leaf | Sand | Genin | Chunin | Male | Female | Platoon | Mental Power: 5 [STRONG ARM TACTICS] During the Exchange of Jutsu, you can discard 2 of your Chakras. In that case, choose one of the following: This Ninja's Team and the Team Battling against this Ninja's Team perform a Mental Power Battle during the turn OR This Ninja's Team and your opponent's Team Battling against this Ninja's Team cannot perform a Mental Power Battle during the turn."Now, what do you think?" "......"
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| Section: Jutsu Cards (5 cards)
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Cheating (COS)
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- Card Number: COSJ-060
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth Earth
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Card text:
Requirements: 1 Ninja with "Mental Power" of 1 or more Target:User's Team and the Team Battling against the user Effect: The target performs a Mental Power Battle durng this turn. "Lee! When you can see it, adjust your headband."
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Emergency Meeting (FP)
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- Card Number: FPJ-584
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth 1 or Wind 1
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Card text:
Requirements: "Mental Power" of 2 or more Effect: The user's Team and the Team Battling against it perform a Mental Power Battle during this turn. "When is Garra return?"
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High Speed Thinking (WOF)
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- Card Number: WOFJ-654
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: 3 or Earth Earth
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Card text:
Effect: During the Showdown, the user's Team and the Team Battlling against the user perform a Mental Power Battle during this turn. "The real battle won't begin until I grab him."
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Mind Transfer Jutsu (WW)
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- Card Number: WWJ-841
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth Earth
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Card text:
Target: 1 Ninja with less Mental Power than the user Effect: Move the target into the user's Team in any position. At the end of the turn, move the target to your opponent's Village. Expert ["Mind"]: Move the target to your opponent's Village at the end of your next turn instead. "Take care of my body while I'm gone."
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Shadow Possession Jutsu (RAR)
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- Card Number: RARJ-140
- Rarity: Common
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth Earth
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Card text:
Requirements: "Shadow" Combat Attribute Target: Your opponent's Team(s) being sent out to Battle Effect: Reduce the target's Team Power by X. X = the value of the user's Mental Power. "You can't escape!"
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| Section: Mission Cards (11 cards)
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Cheating Prevention (COS)
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- Card Number: COSM-054
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Teams with 2 or less Team Mental Power cannot be sent to Battle this turn. "Five strikes and your out. You just failed the test."
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Elimination (TC)
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- Card Number: TCM-US059
- Rarity: Common
- Card Type: Mission
- Symbol: Earth / Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Permanent (3) Effect: At the end of each player's turn, that player must select and give 1 Damage to 1 of their in-play Ninjas with "Mental Power" of 0 or less if they have any. "Five strikes and you're out. You just failed the test."
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First Chunin Exam (COS)
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- Card Number: COSM-059
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Permanent (2) Effect: All Teams perform a Mental Power Battle. "Now, if we are ready we'll proceed to the first stage of the Chunin exam."
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Intellectual Strategy (EA)
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- Card Number: EAM-499
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth / Wind
- Hand Cost: 1
- Entrance Cost: 4
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Card text:
Permanent (3) Effect: All Teams perform a Mental Power Battle. "Over there…"
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Mid-Night Shogi Match (WOF)
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- Card Number: WOFM-649
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 4
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Card text:
Counter Permanent (2) Effect: All Teams perform Mental Power Battles. "You are being unusually careless today."
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Sharpened Skills (POP)
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- Card Number: POPM-700
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Permanent: (3) Effect: Your Ninja's effects are Valid. While this card is in your Chakra Area, your Earth Ninjas get +1 Mental Power.
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Shikamaru's Decision (TP4)
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- Card Number: TP4M-848
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth / Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Target: 1 of your Ninjas Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja. "Don't let what Asuma said get to you."
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Shogi Lesson (TP1)
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- Card Number: TP1M-665
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth / Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Target: 1 of your Ninjas Effect: The target's Team and Team Battling against it performs a Mental Power Battle during this turn. At the end of this turn, if the target was sent out to Battle this turn and is still in your Village, draw 2 cards.1 "Heh! When you've played enough Shogi with someone, you learn how to read them like a book."
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Strong Bond (WOF)
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- Card Number: WOFM-641
- Rarity: Common
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Permanent Effect: During the Mission Phase, you can move 1 card from your Discard Pile to the bottom of your Deck. In that case, each of your "Leaf" Ninjas gets +1 Mental Power during this turn. "You'll never let me join in." "Hah… That wouldn't suit you, right?"
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Written Test (COS)
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- Card Number: COSM-053
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Effect: All Teams perform a Mental Power Battle during this turn. "Not a written test, no waaaay!!"
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| Section: Client Cards (1 cards)
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Komei (LOL)
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- Card Number: LOLC-041
- Rarity: Rare
- Card Type: Client
- Symbol: Earth / Wind
- Hand Cost: 0
- Entrance Cost: 2
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Card text:
Land of Birds | Male | Tactician Effect: During your Mission Phase, you can discard this in-play Client and 1 of your Chakras. In that case, all Teams perform a Mental Power Battle during the turn."I see... So this is what you want..."
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| Section: Reinforcement Deck (15 cards)
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Pain & Itachi Uchiha (TGS)
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- Card Number: TGSN-1096*
- Rarity: Parallel
- Card Type: Ninja
- Symbol: Void / Fire
- Combat Attribute: Ninjutsu/Genjutsu
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: 8/4
- Injured Stats: 6/3
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Card text:
Akatsuki | Rain | Rogue Ninja | Jonin | Satoosa | Male | Name: Yahiko | Rinnegan | Sharingan Eye | MASTERY | SQUAD [THE EYES OF PAIN AND PRIDE] You can Squad this Ninja with just 1 of its listed Ninjas. At the start of the turn, if your Turn Marker is odd, draw 1 card. If your Turn Marker is even, move your opponent's Turn Marker down by 1.""Know pain." "Is this the death you had imagined for me?"
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Sakura Haruno & Hinata Hyuga (BP)
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- Card Number: BPN-729
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind / Earth
- Combat Attribute: Medicine/Taijutsu
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 5/4
- Injured Stats: 4/3
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Card text:
Leaf | Female | Chunin | Main Branch | Medical | Byakugan | Mental Power: 5 | Squad [LADIES FIRST] When this Ninja is put in play, your opponent can organize their Teams. Valid: During the turn that this Ninja is put in play, only "Female" Ninjas can be sent out to Battle."This is lady Tsunade's order." "Naruto, I'm glad to be assigned to the same mission."
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Sakura Haruno & Tsunade (FP)
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- Card Number: FPN-685
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind / Earth
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 7
- Healthy Stats: 9/4
- Injured Stats: 7/3
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Card text:
Leaf | Female | Chunin | Satoosa | Sannin | Medical | Mental Power: 6 | Mastery | Squad [POWER OF KUNOICHI] Valid: While you have only "Female" Ninjas in play, each of your "Female" Ninjas, including this Ninja, cannot be affected by the effects of Jutsu cards used by your opponents "Male" Ninjas and effects of your opponnet's "Male" Ninjas."Sakura…" "Yes!"
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Shikamaru Nara & Asuma Sarutobi (WOF)
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- Card Number: WOFN-860
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth / Wind
- Combat Attribute: Shadow/Weapon
- Hand Cost: 0
- Entrance Cost: 5
- Healthy Stats: 7/5
- Injured Stats: 2/4
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Card text:
Leaf | Chunin | Jonin | Male | Mental Power: 5 | 12 Shinobi Guardians | Proctor | SQUAD [EVERLASTING RELATIONSHIP] Valid: This Ninja cannot be affected by the effects of your opponent's Ninjas. Valid: When this Ninja's Team wins a Victory or an Outstanding Victory, you win 1 Battle Reward and draw 1 card."Then…do you know who the King is?!" "Huh? The Hokage right?!" "That's what I thought until recently…But it's not like that."
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Shikamaru Nara & Kakashi Hatake (BP)
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- Card Number: BPN-730
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Earth / Fire
- Combat Attribute: Shadow/Genjutsu
- Hand Cost: 0
- Entrance Cost: 5
- Healthy Stats: 7/4
- Injured Stats: 5/4
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Card text:
Leaf | Male | Chunin | Jonin | Proctor | Sharingan Eye | Mental Power: 7 | Squad [CLEVER PLAY] When this Ninja is put in play, you can search for 1 "Intellectual Strategy" Mission card in your Deck and put it in play. Then, shuffle your Deck. When this Ninja's Team wins a Victory or an Outstanding Victory in a Mental Power Battle, you win 1 Battle Reward. When it is Defeated or Completely Defeated in a Mental Power Battle, your opponent wins 1 Battle Reward."Well then, shall we go, team Asuma?"
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