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Deck "gaial dragon war"

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Deck "gaial dragon war"
Format: OCG - 49 Cards
created by abanoob activity icon
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try it you will not lose

 
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Cards without Section (40 cards)
1 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

1 x Bolshack Superhero Bolshack Superhero (P-Y11)
  • Collector Number: P26-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Armored Dragon/Hunter
  • Power: 6000
  • Cost: 6
  • Civilization: Fire
  • Artist: Murakami Hisashi
Card text:

*  When you put this creature into the battle zone, destroy all non-psychic creatures with 3000 power or less. Then, destroy all psychic creatures with 5000 power or less.

*  Double breaker (This creature breaks 2 shields.)

When the new hero became enraged, a planet to the west was completely eradicated. In order to master power one must accept the pain that accompanies it.

2 x Bolshack Ulpheus, Holy Dragon Bolshack Ulpheus, Holy Dragon (DMX-04)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Angel Command/Armored Dragon/Hunter
  • Power: 9000
  • Cost: 7
  • Civilization: Light/Fire
  • Artist: NINNIN
Card text:

(This creature is put into your mana zone tapped.)

*  Evolution - Put on one of your Dragons or creatures with Command in its race.

*  When you put this creature into the battle zone, you may cast one light or fire spell in your hand without cost.

*  Double breaker (This creature breaks 2 shields.)

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

2 x Fighting Spirit! Sword Flash Dragon Fighting Spirit! Sword Flash Dragon (P-Y11)
  • Collector Number: P25-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Armored Dragon/Hunter
  • Power: 7000+
  • Cost: 7
  • Civilization: Fire
  • Artist: hippo
Card text:

*  Each turn, you may untap this creature the first time it is tapped.

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  Double breaker (This creature breaks 2 shields.)

闘魂! 秘義の紫電二連斬!! (DMX-04)

4 x Gaial Zero Gaial Zero (P-Y10)
  • Collector Number: P13-Y10
  • Rarity: Promotional
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Whenever this creature would break a shield, your opponent reveals that shield instead. You may put a psychic creature with a cost less than any of the revealed cards from that shield into the battle zone from your hyperspatial zone. Then, break that shield.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

*  Double breaker

2 x Genji Double Cross, Blastdragon Genji Double Cross, Blastdragon (DM-38)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


file:kungfusoul.gif Kung Fu Soul

2 x Geo Bronze Magic Geo Bronze Magic (DMR-01)
  • Collector Number: 110
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Yuri Shinjuro
Card text:

*  Put the top card of your deck into your mana zone. If that card is a light card or a fire card, you may draw 1 card.

青銅の鎧の力がパンドラ・スペースに取り込まれ、異形のエイリアンとなって現れた。 The power of Bronze-Arm Tribe was sucked into Pandora Space and appeared in the form of a strange Alien. (DMR-01)

1 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-08)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Gaial Hole Hyperspatial Gaial Hole (P-Y10)
  • Collector Number: P12-Y10
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Patricia
Card text:

*  Put up to 2 fire psychic creatures with a total cost of 8 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Samurai Hole Hyperspatial Samurai Hole (P-Y9)
  • Collector Number: P10-Y9
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: hippo
Card text:

*  Destroy 1 of your opponent's creatures with a cost of 4 or less.

*  Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMD-03)
  • Collector Number: 11
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Ogre Warrior Kaiser "Win" Ogre Warrior Kaiser "Win" (DMR-05)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 7000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  When this creature attacks, you and your opponent play "Gachinko Judge" until you lose or stop yourself. If you win, this creature gets +6000 power this turn and breaks an additional shield, and your opponent chooses one of their creatures with "blocker" and destroys it.

(Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)

*  Double breaker (This creature breaks 2 shields.)

2 x Reckless Cut Scrapper Reckless Cut Scrapper (DMR-05)
  • Collector Number: 34
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Murakami Hisashi
Card text:

Shieldtrigger.gif Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  Destroy any number of your opponent's creatures that have total cost 6 or less.

2 x Rhazes, Spirit of Fortitude Rhazes, Spirit of Fortitude (DMR-03)
  • Collector Number: 7
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command/Hunter
  • Power: 5500+
  • Cost: 5
  • Civilization: Light
  • Artist: Koji Nishino
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  When one of your opponent's creatures attacks and isn't blocked, untap this creature.

*  While this creature blocks, it gets +2000 power.

2 x Romanesk, the Dragon Wizard Romanesk, the Dragon Wizard (P-Y11)
  • Collector Number: P33-Y11
  • Rarity: Super Rare
  • Type: Creature
  • Race: Apollonia Dragon/Armored Dragon/Earth Dragon
  • Power: 5000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Fire/Nature
  • Artist: Daisuke Izuka
Card text:

* (This creature is put into your mana zone tapped.)

Blockericon.jpgBlocker

* When you put this creature into the battle zone, you may put the top 4 cards of your deck into your mana zone.

* At the end of your turn, put a card from your mana zone into your graveyard.

1 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

1 x Super Go On Pippi Super Go On Pippi (DMX-02)
  • Collector Number: 4
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: hippo
Card text:

*  Your creatures with both Dragon and Hunter races gain Speed attacker.

新しい世界はさらに広がったッピ!さらに前へゴーオンナウ!!-Go On Pippi (DMX-02)

4 x Super Spark Super Spark (DMX-10)
  • Collector Number: 18
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

 
Section: Hyperspatial Zone (9 cards)
1 x Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter//King Command Dragon/Hunter
  • Power: 3000/250
  • Cost: 5/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 62
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 2000+/25
  • Cost: 3/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* Psychic Link?At the beginning of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature.

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaial King Dragon, Raging Dragon Lord Gaial King Dragon, Raging Dragon Lord (P-Y10)
  • Collector Number: P15b-Y10
  • Rarity: Promotional
  • Type: Psychic Super Creature
  • Race: King Command Dragon/Hunter
  • Power: 25000
  • Cost: 24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Beast Command/Hunter
  • Power: 7000/17000
  • Cost: 7/24
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 24000/3500
  • Cost: 20/40
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.

*  Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone.

*  Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature.

*  Quadruple breaker (This creature breaks 4 shields.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone.

*  World breaker (This creature breaks all your opponent's shields)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 29  59 %  
Fire/Nature bar 4 %  
Light bar 14 %  
Light/Fire bar 4 %  
Light/Fire/Nature bar 4 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 8 %  
 

Distribution by Cost
20/40 bar 2 %  
24 bar 2 %  
3 bar 8 %  
3/24 bar 2 %  
5 bar 14  29 %  
5/24 bar 2 %  
5/30 bar 2 %  
6 bar 12  24 %  
6/30 bar 2 %  
7 bar 10  20 %  
7/24 bar 2 %  
7/30 bar 2 %  
8/24 bar 2 %  
 

Distribution by Power
- bar 19  39 %  
2000+/25 bar 2 %  
24000/35 bar 2 %  
25000 bar 2 %  
3000 bar 4 %  
3000/250 bar 2 %  
4000/26000 bar 2 %  
5000 bar 4 %  
5000/26000 bar 2 %  
5500+ bar 4 %  
6000 bar 4 %  
6000/250 bar 2 %  
6000/26000 bar 2 %  
7000 bar 12 %  
7000+ bar 10 %  
7000/17000 bar 2 %  
9000 bar 4 %  
 

Distribution by Race
- bar 19  39 %  
Angel Command/Armored Dragon/Hunter bar 4 %  
Angel Command/Hunter bar 4 %  
Apollonia Dragon/Armored Dragon/Earth Dragon bar 4 %  
Armored Dragon/Earth Dragon/Hunter bar 2 %  
Armored Dragon/Flame Command/Samurai bar 6 %  
Armored Dragon/Hunter bar 6 %  
Beast Command/Hunter bar 2 %  
Fire Bird/Hunter bar 2 %  
Fire Bird/Hunter//King Command Dragon/Hunter bar 2 %  
Flame Monster/Hunter//King Command Dragon/Hunter bar 2 %  
Guardian/Shinobi bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter bar 8 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter/Alien bar 6 %  
 

Distribution by Rarity
Common bar 12  24 %  
Promotional bar 13  27 %  
Rare bar 14 %  
Super Rare bar 12 %  
Uncommon bar 4 %  
Very Rare bar 4 %  
Victory Rare bar 14 %  
 

Distribution by Type
Creature bar 19  39 %  
Evolution Creature bar 4 %  
Psychic Creature bar 2 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 12 %  
Spell bar 19  39 %  
 



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Discussion about this Deck
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Author Message
abanoob
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Subject: there is only 8 psy creaturs   Posted: September 18, 2012 02:21 am

creature 9 is Gaial King Dragon, Raging Dragon Lord it's linked creature
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