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Deck "Overload Buster"

Deck "Overload Buster"
Format: OCG - 50 Cards
created by blackspeed LV2 activity icon envelope icon
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Nation: Dragon Empire (50 cards)
3 x Amber Dragon, "Dusk" Amber Dragon, "Dusk" (VG-BT04)
  • Number: BT04-018S
  • Rarity: SP
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

[CONT](VC):If you have a card named "Amber Dragon, Daylight" in your soul, this unit gets [Power]+1000.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.

Alright, I'll show you my full strength!

1 x Amber Dragon, "Eclipse" Amber Dragon, "Eclipse" (VG-BT04)
  • Number: BT04-006
  • Rarity: RRR
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

[CONT](VC):If you have a card named "Amber Dragon, Dusk" in your soul, this unit gets [Power]+1000.
[ACT](VC):[Counter Blast (2)] This unit gets "[AUTO](VC):When this unit's attack hits a vanguard, choose up to two of your opponent's rear-guards, and retire them." until end of turn.

Banish all light. Eternal Eclipse!

1 x Amber Dragon, "Dawn" Amber Dragon, "Dawn" (VG-BT04)
  • Number: BT04-037
  • Rarity: R
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: none
Card text:

[AUTO]:When a card named "Amber Dragon, Daylight" rides this unit, search your deck for up to one card named "Amber Dragon, Dusk", reveal it to your opponent, put it into your hand, and shuffle your deck.

The possibilities are infinite. Dragons can fly anywhere.

1 x Amber Dragon, "Daylight" Amber Dragon, "Daylight" (VG-BT04)
  • Number: BT04-070
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[CONT](VC):If you have a card named "Amber Dragon, Dawn" in your soul, this unit gets [Power]+2000.
[AUTO]:[Choose a grade 3 «Kagero» from your hand, and discard it] When this unit is placed on (RC), you may pay the cost. If you do, search your deck for up to one card named "Amber Dragon, Eclipse", reveal it to your opponent, put it into your hand, and shuffle your deck.

Who wants to be knocked out?

1 x Berserk Dragon Berserk Dragon (TD02)
  • Number: TD02-005
  • Rarity: Exclusive
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]: [Counter-Blast 2] When this unit is placed on (VC) or (RC), if you have a [Kagero] Vanguard, you may pay the cost. If you do, choose an opponent's grade 2 or less rear-guard, and retire it.

The only way to stop a rampaging dragon is with another rampaging dragon.

1 x Blazing Core Dragon Blazing Core Dragon (VG-BT02)
  • Number: BT02-031
  • Rarity: R
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

Activate [V]: [Counter Blast (1), Choose 1 Iron Tail Dragon and Gattling Claw Dragon from your Rear Guard Circle and move them to your Soul] Search for 1 Blazing Flare Dragon from your Deck, Ride it, and shuffle that Deck.

2 x Blazing Flare Dragon Blazing Flare Dragon (VG-BT02)
  • Number: BT02-005
  • Rarity: RRR
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

[Auto] [V/R]: During your Main Phase, when your Opponent's Rear Guard has been moved to the Drop Zone, during that turn, this unit gains +3000 Power.

Dragons are immortal, breaths are infinite, Demonic Flames Immortal Flame!

3 x Blue Ray Dracokid Blue Ray Dracokid (VG-BT03)
  • Number: BT03-076
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Take that!

1 x Demonic Dragon Madonna, Joka Demonic Dragon Madonna, Joka (TD02)
  • Number: TD02-010
  • Rarity: Exclusive
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Dragonman
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC): During your main phase, when an opponent's rear-guard is put into the drop zone, this unit gets [Power] +3000 until end of turn.

As long as she is around, the Demonic Dragons will never perish.

1 x Demonic Dragon Mage, Kimnara Demonic Dragon Mage, Kimnara (VG-BT02)
  • Number: BT02-032
  • Rarity: R
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Dragonman
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[Activate] [R]: [Counter Blast (1), Move this Unit to your Soul] If you have a {KagerÅ} Vanguard, retire 1 of your Opponent's Grade 1 Rear Guards.

Some of the Paladins have fallen exhausted before the power of the Demonic Dragon Guru's curse.

1 x Dragon Dancer, Monica Dragon Dancer, Monica (VG-BT01)
  • Number: BT01-051
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Human
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
3 x Dragon Knight, Nehalem Dragon Knight, Nehalem (VG-BT01)
  • Number: BT01-022
  • Rarity: R
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Human
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
3 x Dragon Monk Genjo Dragon Monk Genjo (VG-BT01)
  • Number: BT01-053
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

You cannot have more then 4 heal triggers in a deck.

I will forgive your sins.

2 x Dragonic Overlord Dragonic Overlord (TD02)
  • Number: TD02-001
  • Rarity: RRR
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[CONT](VC/RC):If you do not have another «Kagero» vanguard or rear-guard, this unit gets [Power]-2000.
[ACT](VC/RC):[Counter Blast (3)] Until end of turn, this unit gets [Power]+5000, gets "[AUTO](VC/RC):When this unit's attack hits an opponent's rear-guard, [Stand] this unit", and loses "Twin Drive!!".

Reduce all to ashes, flame of the apocalypse! Eternal Flame

2 x Embodiment Of Victory, Aleph Embodiment Of Victory, Aleph (VG-BT01)
  • Number: BT01-005
  • Rarity: RRR
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Demon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

Activate[V/R]: [Counter Blast (4)] During that turn, this Unit gains +3000 Power and +1 Critical.

Hear the cry of my soul! Eat this, Diablo Buster!

2 x Embodiment of Armor, Bahr Embodiment of Armor, Bahr (KAD02)
  • Number: KAD02-004
  • Rarity: Fixed
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Demon
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

The hero chosen to be the embodiment is said to gain the powers to defeat even gods./In the East, there is said to exist an armor which possesses demonic powers.

2 x Embodiment of Spear, Tahr Embodiment of Spear, Tahr (VG-BT01)
  • Number: BT01-024
  • Rarity: R
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Demon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
1 x Exile Dragon Exile Dragon (Promos)
  • Number: PR-0004
  • Rarity: Promo
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

Activate [R]: [Retire this Unit] Choose 1 of your Opponent's Grade 0 Rear Guards and retire it.

I'll take you straight down to hell together, Open! Nightmare Gate!

1 x Flame Seed Salamander Flame Seed Salamander (VG-BT04)
  • Number: BT04-072
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Salamander
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[AUTO](RC):When an attack hits a vanguard during the battle that this unit boosted a «Kagero», you may choose one of your opponent's grade 0 rear-guards, and retire it. If you do, at the beginning of the end phase of that turn, return this unit to your deck, and shuffle your deck.

Even the blaze of hell starts as a a small fire.

2 x Flame of Promise, Aermo Flame of Promise, Aermo (BT05)
  • Number: BT05-038
  • Rarity: R
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Salamander
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):[Soul Blast (1)] When this unit boosts a unit with "Overlord" in its card name, you may pay the cost. If you do, the boosted unit gets [Power]+6000 until end of that battle.

It's a promise. I will let you fulfill your ambition.

2 x Gatling Claw Dragon Gatling Claw Dragon (VG-BT02)
  • Number: BT02-064
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

[Activate] [R]: [Counter Blast (1), move this Unit to Soul] If you have a {KagerÅ} Vanguard, retire 1 of your Opponent's Grade 0 Rear Guards.

Reload! Gatling Claw!!

1 x Heatnail Salamander Heatnail Salamander (VG-BT04)
  • Number: BT04-007
  • Rarity: RRR
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Salamander
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[AUTO](RC):When an attack hits a vanguard during the battle that this unit boosted a «Kagero» , you may choose one of your opponent's grade 1 rear-guards, and retire it. If you do, at the beginning of the end phase of that turn, return this unit to your deck, and shuffle your deck.

A Kagero does not even leave a trace of ash.

2 x Iron Tail Dragon Iron Tail Dragon (VG-BT02)
  • Number: BT02-061
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

Activate [V/R]: [Counter Blast (1)] During this turn, this Unit gains +1000 Power.

A blow with the Iron Tail can even crush magic armor.

2 x Lava Arm Dragon Lava Arm Dragon (VG-BT04)
  • Number: BT04-069
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

[CONT](VC/RC):If you do not have a unit named "Amber Dragon, Eclipse" or a unit named "Amber Dragon, Dusk" on your (VC), this unit gets [Power]-5000.
[AUTO](VC/RC):When this unit attacks, this unit gets [Power]+2000 until end of that battle.

The dark skies best matches a river of molten lava.

1 x Lizard Soldier, Ganlu Lizard Soldier, Ganlu (VG-BT01)
  • Number: BT01-052
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Dragonman
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

FIRE! / I will continue it!

1 x Red Gem Carbuncle Red Gem Carbuncle (VG-BT04)
  • Number: BT04-071
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: High Beast
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

The crimson glow brings victory.

1 x Scale Dragon of the Magma Cave Scale Dragon of the Magma Cave (Promos)
  • Number: PR-0005
  • Rarity: Promo
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Winged Dragon
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

Auto [V/R]: [Soul Blast (1)] When this Unit attacks, and you have a {KagerÅ} Vanguard, you may pay the cost. If so, during that turn, this Unit gains +3000 Power.

A dragon which breathes fire will have the hard scales required to withstand that kind of heat.

1 x Wyvern Guard, Barri Wyvern Guard, Barri (VG-BT01)
  • Number: BT01-015
  • Rarity: RR
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Dragonman
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

Auto: [Choose 1 {Kagero} from your Hand and discard it] When this Unit is called to the Guardian Circle, you may pay the cost. If so, for that battle, your {Kagero} doesn't get hit.

A wyvern guard is the guardian deity of the Dragon Empire.

2 x Wyvern Strike, Gunther Wyvern Strike, Gunther (Promos)
  • Number: PR-0051
  • Rarity: Promo
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Winged Dragon
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks, if you have more rear-guards than your opponent, this unit gets Power +3000 until end of that battle.

2 x Wyvern Strike, Jarren Wyvern Strike, Jarren (VG-BT01)
  • Number: BT01-050
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Winged Dragon
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

Auto [R] : When this Unit Boosts a (Wyvern Strike, Tejas) for that battle, the Boosted Unit gains +4000 Power.

The one who dominates the skies, dominates the fight. The skies are dominated by the Kagero.

1 x Wyvern Strike, Tejas Wyvern Strike, Tejas (VG-BT01)
  • Number: BT01-023
  • Rarity: R
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Winged Dragon
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

Passive [V/R]: This unit can target an Opponent's Unit on the same column.

Wyvern is a hunter of the sky. You cannot escape from a wyvern.

 
Deck Statistics
Distribution by Clan
Kagero bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 15  30 %  
Grade 1 / Boost bar 14  28 %  
Grade 2 / Intercept bar 13  26 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
Dragon Empire bar 50  100 %  
 

Distribution by Power
10000 bar 11  22 %  
11000 bar 4 %  
4000 bar 10 %  
5000 bar 12  24 %  
6000 bar 16 %  
7000 bar 4 %  
8000 bar 10 %  
9000 bar 10 %  
 

Distribution by Race
Demon bar 12 %  
Dragonman bar 8 %  
Flame Dragon bar 22  44 %  
High Beast bar 2 %  
Human bar 14 %  
Salamander bar 8 %  
Winged Dragon bar 12 %  
 

Distribution by Rarity
C bar 19  38 %  
Exclusive bar 4 %  
Fixed bar 4 %  
Promo bar 8 %  
R bar 11  22 %  
RR bar 2 %  
RRR bar 16 %  
SP bar 6 %  
 

Distribution by Shield
- bar 16 %  
- bar 2 %  
10000 bar 11  22 %  
5000 bar 30  60 %  
 

Distribution by Trigger
none bar 24  100 %  
 



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Discussion about this Deck
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Author Message
brutalraiser
LV2 United States activity icon envelope icon

Avatar for brutalraiser
Member since
September 12, 2012
Reply with quote Report content icon
Subject:    Posted: October 18, 2012 11:30 am

Your deck confuses me for these points:
- It feels like it's mostly ride chains
- You have no actual start vanguard
- it seems like you are using 19 triggers when you can only use 16
- For the two ride chains I see, you are missing the grade 0 Amber Dragon (a terrible ride chain) and for Embodiment of Victory, you are missing Bahrs

All I can really tell you is to:
- pick a trigger line up that works with Kagero and get it to 16
- Run a Conroe as your start vanguard
- Pick a ride chain and stick with that or just go to The End with an assortment of cards that work with it, keeping the balance of grades good
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