| Cards without Section (40 cards)
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Faerie Life (DMX-09)
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- Collector Number: 54
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put the top card of your deck into your mana zone.
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Faerie Miracle (DMX-01)
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- Collector Number: 39
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Civilization: Nature
- Artist: Okera
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Card text:
* Put the top card of your deck into your mana zone.
* If you have all of the civilizations in your mana zone, put 1 more card from the top of your deck into your mana zone. The power of the five dimensions has the power to revive the earth and soil itself.
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Hyperspatial Guard Hole (P-Y9)
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- Collector Number: P68-Y9
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Light/Darkness
- Artist: sansyu
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Card text:
* (This spell is put into your mana zone tapped.)
* Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down. * Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Infinite Orchestra of Love (DMR-04)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Alien
- Power: 15000
- Cost: 5
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Hisanobu Kometani
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Card text:
* (This card is put into your mana zone tapped.)
* Super Infinite Evolution - Put this on any number of creatures that make up all of the civilizations as a whole: Light, Water, Darkness, Fire, and Nature. * Meteorburn - When this creature attacks, you may choose a card under this creature and put it into the graveyard. If you do, reveal the top 3 cards of your deck. From there, you may put any number of multicolored creatures into the battle zone for no cost and cast any number of multicolored spells for no cost. Then, put the remaining cards at the bottom of your deck in any order. * Triple breaker (This creature breaks 3 shields)
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Mr. Aqua (DMR-04)
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- Collector Number: 26
- Rarity: Uncommon
- Type: Creature
- Race: Liquid People/Hunter
- Power: 3500
- Cost: 6
- Civilization: Light/Water
- Artist: HIRO"WO"NORI
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Card text:
* (This card is put into your mana zone tapped.)
Shield Trigger
Blocker
* This creature can't attack players. * When you put this creature into the battle zone, choose one of your opponent's psychic creatures and return it to their hyperspatial zone.
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Perfect Fragrance! Top Mushroom (DMR-04)
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- Collector Number: 17
- Rarity: Rare
- Type: Creature
- Race: Wild Veggies/Alien
- Power: 4000
- Cost: 4
- Civilization: Light/Fire/Nature
- Artist: NAKAGAWA
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Card text:
* (This card is put into your mana zone tapped.)
* Space Charge: Multicolored (Whenever you put a Multicolored card into your mana zone, you may use this creature's ability)
This turn, all the cards you have in the battle zone and mana zone are treated as all civilizations.
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Persistent Prison of Gaia (DMX-01)
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- Collector Number: 28
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Water/Darkness/Fire
- Artist: Tubaki Halsame
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Card text:
* (This spell is put into the mana zone tapped.)
* Choose one of your opponent's creatures and return it to their hand. Then, discard 1 card from your opponent's hand at random. If the discarded creature has the same name as the returned creature, choose one of your opponent's shields and put it in its owner's graveyard.
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Power of Our Friendship! (DMR-04)
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- Collector Number: 35
- Rarity: Uncommon
- Type: Spell
- Cost: 5
- Civilization: Light/Water/Nature
- Artist: Kazuo Matsushima
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Card text:
* (This card is put into your mana zone tapped.)
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put a multicolored psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Prism Brain (VC)
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- Collector Number: 24
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Yori Shinjuro
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Card text:
Draw 2 cards and show them to your opponent. If at least 1 of them is a multi-colored card, draw an additional card. Those sparkles are the crystals of knowledge.
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Queen Alcadeias, Holy Gaia (DMX-01)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Angel Command/Lost Crusader
- Power: 9000
- Mana Number: 1
- Cost: 6
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
* (This creature is put into your mana zone tapped.)
* Evolution - Put on one of your multicolored creatures. * Your opponent can't cast spells other than multicolored spells. * Double breaker çã¨åãæãæãããããä¼çµ±ã¯ãã®åã失ãã ããã
With the king and queen united, all previous rules become meaningless.(Perfect Heaven)
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Retisha, Guide of Victory (DMR-04)
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- Collector Number: 28
- Rarity: Uncommon
- Type: Creature
- Race: Hunter/Alien
- Power: 1000
- Cost: 6
- Civilization: Light/Darkness
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Card text:
* (This card is put into your mana zone tapped.)
* When you put this creature into the battle zone, put a multicolored psychic creature with cost 6 or less into the battle zone from the hyperspatial zone. * Saver: Psychic Creature (When 1 of your Psychic Creatures would be destroyed, you may destroy this creature instead.)
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Romanesk, the Dragon Wizard (P-Y11)
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- Collector Number: P33-Y11
- Rarity: Super Rare
- Type: Creature
- Race: Apollonia Dragon/Armored Dragon/Earth Dragon
- Power: 5000
- Mana Number: 1
- Cost: 6
- Civilization: Light/Fire/Nature
- Artist: Daisuke Izuka
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Card text:
* (This creature is put into your mana zone tapped.) Blocker
* When you put this creature into the battle zone, you may put the top 4 cards of your deck into your mana zone. * At the end of your turn, put a card from your mana zone into your graveyard.
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Stronghold of Lightning and Flame (DMX-02)
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- Collector Number: 28
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light/Fire
- Artist: Nakagawa
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* (This spell is put into your mana zone tapped.) * Destroy one of your opponent's creatures with power 3000 or less. Then, you may choose one of your opponent's creatures in the battle zone and tap it.
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Valcha, the Guardian Spirit Knight (PH)
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- Collector Number: 54
- Rarity: Common
- Type: Creature
- Race: Arc Seraphim/Saint Head
- Power: 3000
- Cost: 2
- Civilization: Light/Nature
- Artist: gel
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Card text:
This card is put into the mana zone tapped. Overdrive Water x1 + Darkness x1 + Fire x1 (When this creature is summoned, you may tap an additional 1 Water, 1 Darkness, and 1 Fire card in your mana zone. If you do, this creature gains the following [OD] ability). [OD] When this creature is put into the battle zone, put the top card of your deck into your mana zone, and you may return 1 card from your mana zone to your hand.
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Victory Apache Urara (DMR-04)
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- Collector Number: 32
- Rarity: Uncommon
- Type: Creature
- Race: Melt Warrior/Dark Lord/Hunter
- Power: 3000
- Cost: 6
- Civilization: Darkness/Fire
- Artist: SHURIKEN
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Card text:
* (This card is put into your mana zone tapped.)
* When you put this creature into the battle zone, or when this creature is destroyed, choose a card in your opponent's hand without looking, and your opponent reveals that card. Put a Hunter psychic creature with cost 8 or less that shares a civilization with the revealed card into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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| Section: Hyperspatial Zone (8 cards)
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Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Liquid People/Hunter
- Power: 6000/17000
- Cost: 7/24
- Civilization: Light/Water
- Artist: Taro Yamazaki
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Card text:
* At the start of your turn, you may draw a card.
* Your water Hunters can't be attacked. * Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your Hunters can't be attacked or blocked.
* When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand. * Triple breaker (This creature breaks 3 shields)
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Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
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- Collector Number: 11
- Rarity: Rare
- Type: Psychic Creature
- Race: Demon Command
- Power: 5000/9000
- Cost: 7/13
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.
* Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.
Bloody Soul
* When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.
* Double breaker (This creature breaks 2 shields.) Bloody Soul
I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened
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Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Psychic Creature
- Race: World Command
- Power: 9000/23000
- Cost: 10/20
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Sansyu
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Card text:
Blocker * This creature can't attack. * Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen. * Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evil Soul
* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures. * Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.) * Quadruple breaker (This creature breaks 4 shields.)
Evil Soul
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Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
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- Collector Number: 55
- Rarity: Common
- Type: Psychic Super Creature
- Race: Flame Command/Alien//Rainbow Command Dragon/Alien
- Power: 5000/17000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
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Card text:
* Each of your other creatures gets +1000 power for each civilization it has.
* Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.
* Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Alien//King Command Dragon/Alien
- Power: 6000/390
- Cost: 7/39
- Civilization: Fire//Light/Darkness/Fire
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Card text:
* When your opponent chooses this creature, put all cards in your opponent's mana zone into the graveyard.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one.
* When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.) * World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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