| Section: Pokemons (20 cards)
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3
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Darmanitan (B&WND)
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- Rarity: Rare
- Type: Psychic
- Weakness: Px2
- Poke#: 555
- Number: 60
- Subtype: Stage 1 Pokémon
- Hit Points: 110
- Retreat Cost: 3
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Card text:
Synchrodraw - Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand.
 DarMAXitan 50x Flip a coin for each Energy attached to this Pokémon. This attack does 50 damage times the number of heads.
When weakened in battle, it transforms into a stone statue. Then it sharpens its mind and fights on mentally.
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3
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Darumaka (BWEP)
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- Rarity: Common
- Type: Fire
- Weakness: Wx2
- Number: 20
- Subtype: Basic Pokémon
- Hit Points: 70 HP
- Retreat Cost: CC
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Card text:
Tackle 10
  Combustion 30
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Gardevoir (B&WDE)
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- Rarity: Ultra Rare
- Type: Psychic
- Weakness: Px2
- Poke#: 282
- Number: 109
- Subtype: Stage 2 Pokémon
- Hit Points: 110
- Retreat Cost: 2
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Card text:
[Ability - Psychic Mirage] Each basic {P} Energy attached to your {P} Pokémon provides {P}{P} Energy. You can't apply more than 1 Psychic Mirage Ability at a time. {P}{P}{C}{C} Mind SHock 60 This attack's damage isn't affected by Weakness or Resistance. This extremely rare Pokémon is a different color than usual. It is very hard to find.
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Kirlia (B&WND)
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- Rarity: Uncommon
- Type: Psychic
- Weakness: Px2
- Poke#: 281
- Number: 56
- Subtype: Stage 1 Pokémon
- Hit Points: 80
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Card text:
 Smack 20
  Psychic 40+ Does 10 more damage for each Energy attached to the Defending Pokémon.
If its Trainer becomes happy, it overflows with energy, dancing joyously while spinning about.
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2
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Mewtwo EX (B&WND)
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- Rarity: Ultra Rare
- Type: Psychic
- Weakness: Px2
- Poke#: 150
- Number: 98
- Subtype: Basic Pokémon
- Hit Points: 170
- Retreat Cost: 2
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Card text:
 X Ball 20x Does 20 damage times the amount of Energy attached to this Pokémon and the Defending Pokémon.
  Psydrive 120 Discard an Energy attached to this Pokémon.
[Pokémon-EX rule] When a Pokémon EX has been Knocked Out, your opponent takes 2 Prize cards.
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Ralts (POP7)
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- Rarity: Common
- Type: Psychic
- Weakness: P+10
- Poke#: 280
- Number: 15
- Subtype: Basic Pokémon
- Hit Points: 60 HP
- Retreat Cost: C
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Card text:
Smack 10
Confuse Ray Flip a coin. If heads, the Defending Pokemon is now Confused.
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| Section: Energy (18 cards)
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9
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Psychic Energy (JPromos)
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- Rarity: Promo
- Type: Energy
- Number: MCRP-027
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9
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Psychic Energy (EX-PK)
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- Rarity: Rare Holo
- Type: Basic Energy
- Number: 107
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| Section: Trainers (22 cards)
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2
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Broken Time-Space (Platinum)
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- Rarity: Uncommon
- Type: Trainer
- Number: 104
- Subtype: Stadium
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Card text:
Each player may evolve a Pokémon that he or she just played or evolved during that turn. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
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Cheren (B&WDE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 91
- Subtype: Supporter
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Card text:
Draw 3 cards. You may play only 1 Supporter card during your turn (before your attack).
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Giant Cape (BWDE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 114
- Subtype: Item
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Card text:
The Pokémon this card is attached to gets +20 HP. Attach Giant Cape to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it.
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Pokémon Catcher (B&WDE)
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- Rarity: Ultra Rare
- Type: Trainer
- Number: 111
- Subtype: Item
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Card text:
Switch your opponent's Active Pokémon with 1 of his or her Benched Pokémon. You may play as many Item cards as you like during your turn (before your attack).
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2
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Pokémon Communication (B&W)
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- Rarity: Uncommon
- Type: Trainer
- Number: 99
- Subtype: Item
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Card text:
Reveal a Pokémon in your hand and put it on top of your deck. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck aftwerward.
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Potion (B&W)
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- Rarity: Common
- Type: Trainer
- Number: 100
- Subtype: Item
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Card text:
Heal 30 damage from 1 of your Pokémon.
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Rare Candy (B&WDE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 100
- Subtype: Item
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Card text:
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counds as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn. You may play as many Item cards as you like during your turn (before your attack).
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