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Deck "Z got for L"

Deck "Z got for L"
Format: OCG - 45 Cards
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Cards without Section (40 cards)
1 x Aqua Surfer Aqua Surfer (DMC-63)
  • Collector Number: 13
  • Rarity: Promotional
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: -
Card text:

[Shield Trigger]
When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

2 x Atsuto, Duel Hero Strategist Atsuto, Duel Hero Strategist (DMX-07)
  • Collector Number: 19
  • Rarity: Common
  • Type: Creature
  • Race: Human/Hero
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water/Darkness
  • Artist: Murakami Hisashi
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw 2 cards. If you do, discard 2 cards from your hand.

2 x Codename Sherlock Codename Sherlock (DMR-04)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown
  • Power: 23000
  • Cost: 10
  • Civilization: Light/Darkness
  • Artist: Wayne Reynolds
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, destroy all psychic creatures.

*  Nobody can put psychic creatures into the battle zone.

*  Quadruple breaker (This creature breaks 4 shields.)

*  When your opponent would choose a creature in the battle zone, this creature can't be chosen. (It can still be attacked or blocked.)

2 x Codename Snake Codename Snake (DMR-04)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Creature
  • Race: Unknown
  • Power: 11000
  • Cost: 8
  • Civilization: Water/Darkness/Nature
  • Artist: Nottsuo
Card text:

(This card is put into the mana zone tapped.)

*  When you put this creature or another creature into the battle zone, draw a card, then put the top card of your deck into the mana zone.

*  When this creature attacks, shuffle all the cards in your graveyard face-down and put them on the bottom of your deck.

*  Double breaker (This creature breaks 2 shields.)

2 x Codename Sorge Codename Sorge (DMR-03)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown
  • Power: 8000
  • Cost: 8
  • Civilization: Water/Fire/Nature
  • Artist: Filip Burburan
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature or another creature into the battle zone, you may choose another creature in the battle zone. If you do, those two creatures battle.

*  Double breaker (This creature breaks 2 shields.)

2 x Death Gate, Gate of Hell Death Gate, Gate of Hell (P-Y11)
  • Collector Number: P43-Y11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.gif Shield Trigger(When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

1 x Faerie Life Faerie Life (P-Y10)
  • Collector Number: P35-Y10
  • Rarity: Promotional
  • Type: Spell
  • Cost: 2
  • Civilization: Nature
  • Artist: â–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (DM-10)
お芽々がぽっこり~ 雪からにょっきり~ (DM-06/DMC-33/DMC-42)
歌う妖精。フェアリーいい曲。全部いい曲。たくさん聴いて、大きく育て. (DM-10)
2秒で咲いてね! (DM-32)
歌う妖精。フェアリーいい曲。たくさん聴いて、大きく育て. (DMC-20)
楽しいデュエルになりそうだね!イエイ!---バケツマン (DMC-47)
小さいけれど、大きな仕事! (DMC-59/DMX-02)
見習いフェアリーの初仕事。ちっぽけだけど大事な仕事。 (P6/Y2)
凄腕のフェアリーは春の訪れをも早める。 (P7/Y2)

2 x Faerie Miracle Faerie Miracle (DMX-01)
  • Collector Number: 39
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Civilization: Nature
  • Artist: Okera
Card text:

*  Put the top card of your deck into your mana zone.

*  If you have all of the civilizations in your mana zone, put 1 more card from the top of your deck into your mana zone.

The power of the five dimensions has the power to revive the earth and soil itself.

2 x Formation in the Springs Formation in the Springs (DMR-02)
  • Collector Number: 37
  • Rarity: Common
  • Type: Spell
  • Cost: 4
  • Civilization: Light
  • Artist: SHURIKEN
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  If you have a water or nature creature in the battle zone, you may put a creature with cost 5 or less into the battle zone from your graveyard. Otherwise, put a creature with cost 3 or less into the battle zone from your graveyard.

2 x Hogan Blaster Hogan Blaster (DM-39)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: hideki ishikawa
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Shuffle your deck, then reveal the top card of your deck. If that card is a creature, you may put into the battle zone. If that card is a spell, you may cast it without cost.

2 x Hyperspatial Guard Hole Hyperspatial Guard Hole (P-Y9)
  • Collector Number: P68-Y9
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down.

*  Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Infinite Orchestra of Love Infinite Orchestra of Love (DMR-04)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Alien
  • Power: 15000
  • Cost: 5
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Hisanobu Kometani
Card text:

(This card is put into your mana zone tapped.)

*  Super Infinite Evolution - Put this on any number of creatures that make up all of the civilizations as a whole: Light, Water, Darkness, Fire, and Nature.

*  Meteorburn - When this creature attacks, you may choose a card under this creature and put it into the graveyard. If you do, reveal the top 3 cards of your deck. From there, you may put any number of multicolored creatures into the battle zone for no cost and cast any number of multicolored spells for no cost. Then, put the remaining cards at the bottom of your deck in any order.

*  Triple breaker (This creature breaks 3 shields)

2 x Intense Dimension! Crimson Juu Intense Dimension! Crimson Juu (DMR-04)
  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Creature
  • Race: Flame Monster/Blue Monster/Alien
  • Power: 5000
  • Cost: 6
  • Civilization: Water/Fire
  • Artist: MITSUAKI MATSUMOTO
Card text:

(This card is put into your mana zone tapped.)

*  Space Charge: Multicolored (Whenever you put a Multicolored card into your mana zone, you may use this creature's Spacecharge.gif ability)


Spacecharge.gif Put a multicolored Alien psychic creature with a cost less than or equal to the number of cards in your mana zone from your hyperspatial zone into the battle zone

1 x Kiryu Jilves, Gaia`s Roar Kiryu Jilves, Gaia's Roar (P-Y6)
  • Collector Number: P17-Y6
  • Rarity: Uncommon
  • Type: Creature
  • Race: Lost Crusader
  • Power: 1000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness/Fire/Nature
  • Artist: Koji Harada
Card text:

(This creature is put into the mana zone tapped.)

*  When you put this creature into the battle zone, all of your creatures gain "slayer" and "speed attacker" until the end of this turn. During this turn, when your creatures are destroyed, they are put into the mana zone instead of the graveyard.

2 x Lost Secrets of Gaia Lost Secrets of Gaia (VC)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Water/Fire/Nature
  • Artist: hippo
Card text:

[Shield trigger] Shield Trigger
This card is put into the mana zone tapped.
Your opponent chooses a civilization. Then, reveal the top 6 cards of your deck. Add any cards of the chosen civilization to your hand and put the rest on the bottom of your deck in any order.

1 x Orochi, of the Hidden Blade Orochi, of the Hidden Blade (LoH)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Cyber Lord/Shinobi
  • Power: 3000
  • Cost: 6
  • Civilization: Water
  • Artist: Okera
Card text:

Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, choose 1 other creature in the battle zone and put it on the bottom of its owner's deck. That creature's owner reveals cards from the top of their deck until they reach a non-evolution creature, puts that creature into the battle zone, and then puts the rest of the revealed cards on the bottom of their deck in any order.

3 x Perfect Fragrance! Top Mushroom Perfect Fragrance! Top Mushroom (DMR-04)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Creature
  • Race: Wild Veggies/Alien
  • Power: 4000
  • Cost: 4
  • Civilization: Light/Fire/Nature
  • Artist: NAKAGAWA
Card text:

(This card is put into your mana zone tapped.)

*  Space Charge: Multicolored (Whenever you put a Multicolored card into your mana zone, you may use this creature's Spacecharge.gif ability)


Spacecharge.gif This turn, all the cards you have in the battle zone and mana zone are treated as all civilizations.

2 x Pulpy Goobie Pulpy Goobie (DMC-34)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Gel Fish
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Yarunoca
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  When you put this creature into the battle zone, look at up to 5 cards from the top of your deck and put them back in any order.

*  This creature can't attack.

2 x Spirit of Five Realms Ofanis Spirit of Five Realms Ofanis (OoPG)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 5000
  • Cost: 5
  • Civilization: Light
Card text:

G Zero - If all 5 Civilizations of creatures are in the Battle Zone, you may summon this card without paying the cost.
When this creature is destroyed, if all 5 Civilizations of creatures are in the Battle Zone, you may return this creature to your hand instead of sending it to the Graveyard.

1 x Terror Pit Terror Pit (DMC-65)
  • Collector Number: 7
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yusaku Nakaaki
Card text:

Image:Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Destroy 1 of your opponent's creatures.

3 x Yukigon, Mystical Beast Fairy Yukigon, Mystical Beast Fairy (P-Y6)
  • Collector Number: P18-Y6
  • Rarity: Promotional
  • Type: Creature
  • Race: Snow Faerie/Dreammate
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Okera
Card text:

*  Your multi-colored cards are put into the mana zone untapped.

Joke-lovin' hippy, we strange cute but got no eyes so we gotta be outlaw, we're the Colobockle Force that's got twice the heart of anyone, that us. - Yukigon, Mystical Beast Fairy

 
Section: Hyperspatial Zone (5 cards)
2 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 7 %  
Darkness/Fire/Nature bar 2 %  
Light bar 9 %  
Light/Darkness bar 9 %  
Light/Fire/Nature bar 7 %  
Light/Water/Darkness/Fire/Nature bar 18 %  
Nature bar 13 %  
Water bar 13 %  
Water/Darkness bar 4 %  
Water/Darkness/Nature bar 4 %  
Water/Fire bar 4 %  
Water/Fire/Nature bar 9 %  
 

Distribution by Cost
- bar 4 %  
10 bar 4 %  
10/20 bar 4 %  
2 bar 7 %  
3 bar 11 %  
4 bar 11 %  
5 bar 18 %  
5/30 bar 2 %  
6 bar 20 %  
6/30 bar 2 %  
7 bar 4 %  
7/30 bar 2 %  
8 bar 9 %  
 

Distribution by Power
- bar 12  27 %  
- bar 4 %  
1000 bar 2 %  
11000 bar 4 %  
15000 bar 7 %  
2000 bar 13 %  
23000 bar 4 %  
3000 bar 7 %  
4000 bar 7 %  
4000/26000 bar 2 %  
5000 bar 9 %  
5000/26000 bar 2 %  
6000/26000 bar 2 %  
8000 bar 4 %  
9000/230 bar 4 %  
 

Distribution by Race
- bar 14  31 %  
Alien bar 7 %  
Angel Command bar 4 %  
Cyber Lord/Shinobi bar 2 %  
Flame Monster/Blue Monster/Alien bar 4 %  
Gel Fish bar 4 %  
Human/Hero bar 4 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Liquid People bar 2 %  
Lost Crusader bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Snow Faerie/Dreammate bar 7 %  
Unknown bar 13 %  
Wild Veggies/Alien bar 7 %  
World Command bar 4 %  
 

Distribution by Rarity
Common bar 20 %  
Promotional bar 11 %  
Rare bar 18 %  
Super Rare bar 11  24 %  
Uncommon bar 16 %  
Very Rare bar 7 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 23  51 %  
Evolution Creature bar 7 %  
Psychic Creature bar 4 %  
Psychic Super Creature bar 7 %  
Spell bar 14  31 %  
 



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