| Cards without Section (40 cards)
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Aqua Surfer (DMC-57)
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- Collector Number: 21
- Rarity: Rare
- Type: Creature
- Race: Liquid People
- Power: 2000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Toshiaki Takayama
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Card text:
[Shield trigger] Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.
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3
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Bluum Erkis, Flare Guardian (SWotSR)
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- Collector Number: S9
- Rarity: Super Rare
- Type: Creature
- Race: Guardian
- Power: 8500
- Mana Number: 1
- Cost: 6
- Civilization: Light/Water
- Artist: Tsuu
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Card text:
(This creature is put into your mana zone tapped.) Whenever this creature would break one of your opponent's shields, your opponent shows that shield to you instead of putting it into his hand. If it's a spell that has "shield trigger," you cast it for no cost, then put it into your opponent's graveyard. If it's not, your opponent puts it into his hand. Double breaker
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4
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Counterattacking Silent Spark (DMD-06)
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- Collector Number: 6
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Light/Water
- Artist: Katsuya
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Card text:
* (This card is put into your mana zone tapped.)
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Choose one of the following:
- *º Tap all of your opponent's creatures in the battle zone.
- *º Draw 2 cards.
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4
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Gachapinchi, Invasion Guardian (DMR-05)
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- Collector Number: 75
- Rarity: Common
- Type: Creature
- Race: Guardian
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Light
- Artist: Taro Yamazaki
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Card text:
* Ultra Saver: Guardian (When 1 of your Guardians would leave the battle zone, you may destroy this creature instead.)
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3
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Guardian of Dyed Sky Erus Erikgion (VH)
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- Collector Number: 43
- Rarity: Uncommon
- Type: Creature
- Race: Guardian
- Power: 2000
- Cost: 3
- Civilization: Light
- Artist: Akifumi Yamamoto
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Card text:
All Water creatures and Nature creatures you control in the Battle Zone are also Light creatures. All other Light creatures you control in the Battle Zone gain Power +1000.
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1
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Hydro Hurricane (SCoBN)
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- Collector Number: 23
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Youichi Kai
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Card text:
For each light creature you have in the battle zone, you may choose a card in your opponent's mana zone and return it to his hand. For each darkness creature you have in the battle zone, you may choose one of your opponent's creatures in the battle zone and return it to his hand. It outraces shooting stars.
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3
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Hyperspatial White Blue Hole (DMR-02)
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- Collector Number: 30
- Rarity: Uncommon
- Type: Spell
- Cost: 4
- Civilization: Light/Water
- Artist: Okera
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Card text:
* (This spell is put into your mana zone tapped.)
* Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. * If you put a light psychic creature into the battle zone in this way, you may put a card in your hand into your shield zone face-down. * If you put a water psychic creature into the battle zone in this way, this turn, your creatures can't be blocked.
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4
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Mecha Machine, Secret Fusion (DMR-06)
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- Collector Number: 42
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: 500siki
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Card text:
* Attack Chance: Great Mecha King (When one of your Great Mecha Kings attack, you may cast this spell for no cost.)
* Draw 2 cards.
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4
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Menkoikoi, Martyrdom Guardian (DMR-05)
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- Collector Number: 13
- Rarity: Rare
- Type: Creature
- Race: Guardian/Unnoise
- Power: 4000
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: Norikatsu Miyoshi
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Card text:
* Ultra Saver: Guardian and Unknown (When 1 of your Guardians or Unknown would leave the battle zone, you may destroy this creature instead.)
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3
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Metalic Ambassador Jumbo Attacker (SN)
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- Collector Number: 76
- Rarity: Common
- Type: Creature
- Race: Great Mecha King/Dynamo
- Power: 2000
- Cost: 2
- Civilization: Light
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Card text:
Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
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2
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Miele Thunder, the Gemwing (DM-39)
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- Collector Number: 37
- Rarity: Common
- Type: Creature
- Race: Great Mecha King
- Power: 1500
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Katsuya
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Card text:
* When you put this creature into the battle zone, you may choose 1 of your opponent's creatures and tap it.
Holy Soul
Miele, I shall give you wings. They shall bedazzle the enemy, for then you will counterattack.
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1
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Mil Armor, Mecha King Vizier (PAEP)
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- Collector Number: 4
- Rarity: Super Rare
- Type: Creature
- Race: Great Mecha King/Initiate
- Power: 3000
- Cost: 3
- Civilization: Light/Water
- Artist: Kazuo Matsushima
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Card text:
This card is put into the mana zone tapped. [Blocker] Blocker You may have your spells cost 1 less to cast. They can't cost less than 1.
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4
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Shubil Punch, Strong Defense Mecha (DM-33)
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- Collector Number: 24
- Rarity: Uncommon
- Type: Creature
- Race: Great Mecha King/Origin
- Power: 1500
- Cost: 2
- Civilization: Light
- Artist: hideki ishikawa
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Card text:
[Blocker] Blocker This creature can't attack players. Saver: Power 6000 or more
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| Section: Hyperspatial Zone (3 cards)
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3
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Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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