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Deck "Neo Armstrong Cyclone Cannon"

Deck "Neo Armstrong Cyclone Cannon"
Format: OCG - 48 Cards
created by asakimdowan activity icon
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Card list Group cards by  
Section: Main Deck (40 cards)
3 x Armored Mecha Czarbolt Armored Mecha Czarbolt (TDN)
  • Collector Number: 42
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King
  • Power: 4000
  • Cost: 2
  • Civilization: Water
Card text:

[Blocker] Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.)
This creature cannot attack.
This creature cannot block Evolution Creatures or Dragons.

4 x Emergency Typhoon Emergency Typhoon (P-Y11)
  • Collector Number: P18-Y11
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Sansyu
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Draw up to 2 cards. Then discard a card from your hand.

"Effective? Yes. Subtle? Not so much." -Zaltan

4 x Faerie Life Faerie Life (P-Y11)
  • Collector Number: P17-Y11
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (DM-10)

2 x Fuuma Raum Fuuma Raum (DMC-28)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Grand Devil
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: YABREZ
Card text:

Whenever this creature attacks, all of your creatures in the battle zone can't attack this turn.

Slayer (Whenever this creature battles, destroy the other creature after the battle.)

2 x Fuuma Vines Fuuma Vines (DMC-35)
  • Collector Number: 10
  • Rarity: Common
  • Type: Creature
  • Race: Grand Devil
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Sumihito
Card text:

*  When you put this creature into the battle zone, your opponent chooses one of his own creatures with "Blocker" and destroys it.

2 x Haunted Choice Haunted Choice (DM-36)
  • Collector Number: 57
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Darkness
  • Artist: Patricia
Card text:

[Shield trigger] Shield Trigger
Look at the top card of either player's deck. You may put it into its owner's graveyard.
Draw 1 card.

The concocted road only leads to nowhere.

2 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMD-04)
  • Collector Number: 13
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Jasmine, Mist Faerie (Mode Change) Jasmine, Mist Faerie (Mode Change) (DMR-01)
  • Collector Number: 109m
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie

3 x Oboro Kagerou, Moonlight Mecha Oboro Kagerou, Moonlight Mecha (PH)
  • Collector Number: 43
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King
  • Power: 1000
  • Cost: 2
  • Civilization: Water
  • Artist: Shishizaru
Card text:

When this creature is put into the battle zone, you may draw 1 card for each civilization you have in your mana zone. Then, put the same number of cards you drew on the bottom of the deck, in any order, from your hand.

2 x Over Skill, Rampaging Machine Over Skill, Rampaging Machine (DMC-34)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King
  • Power: 3000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Shuichi Obata
Card text:

*  Each player draws an additional card at the start of their turn.

*  Whenever your opponent would choose creatures, he can't choose this one. (However, this creature may be attacked or blocked.)

3 x Supernova Petelgius Final Cannon Supernova Petelgius Final Cannon (TDN)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Phoenix
  • Power: 15000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Yuri Shinjuro
Card text:

Evolution GV - Put on top of three creatures, whose race is Great Mecho, Grand Devil, and/or Poseidia Dragon.
When a creature you control is destroyed, you may put that card under this creature instead of sending it to the Graveyard.
Meteorburn 6 - When this creature attacks, you may put 6 cards under this creature into the Graveyard. If so, return all creatures in your opponent's Battle Zone and all cards in your opponent's Mana Zone to their owner's hand.
Triple Breaker

3 x Time Changer, Space-Time Engineer Time Changer, Space-Time Engineer (DMX-10)
  • Collector Number: 33
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Card text:

*  When you put this creature into the battle zone, choose an evolution creature in your battle zone. Search your deck for 2 creatures, reveal them, and put them under the chosen evolution creature. Then, shuffle your deck.

3 x Triple Revival Resurrection Triple Revival Resurrection (DMX-07)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

*  Put up to 3 non-evolution creatures with cost 3 or less into the battle zone from your graveyard.

 
Section: Hyperspatial Zone (8 cards)
1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 49
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Rainbow Command Dragon/Alien
  • Power: 5500/17000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  At the start of your turn, put a creature with cost 3 or less into the battle zone from your graveyard.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

2 x Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean (DM-37)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Machine Hero//Cyber Command
  • Power: 1000/5000
  • Cost: 2/7
  • Civilization: Light//Water
  • Artist: AMON
Card text:

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

* Awaken—At the end of each turn, if another of your Psychic Creatures Awakened that turn, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* This creature can't be blocked.

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 11  23 %  
Light//Water bar 4 %  
Light/Water/Darkness/Fire/Nature bar 8 %  
Nature bar 11  23 %  
Nature//Fire/Nature bar 2 %  
Nature//Light/Nature bar 2 %  
Water bar 18  38 %  
 

Distribution by Cost
2 bar 18  38 %  
2/7 bar 4 %  
3 bar 19 %  
5 bar 15 %  
5/30 bar 2 %  
6 bar 13 %  
6/15 bar 2 %  
6/24 bar 2 %  
6/30 bar 2 %  
7/30 bar 4 %  
 

Distribution by Power
- bar 16  33 %  
- bar 4 %  
1000 bar 19 %  
1000/500 bar 4 %  
15000 bar 6 %  
2000 bar 6 %  
3000 bar 8 %  
4000 bar 6 %  
4000/26000 bar 2 %  
5000/105 bar 2 %  
5000/26000 bar 2 %  
5500/17000 bar 2 %  
6000/17000 bar 2 %  
6000/26000 bar 2 %  
 

Distribution by Race
- bar 18  38 %  
Beast Folk/Hunter//Beast Command/Hunter bar 2 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Grand Devil bar 8 %  
Great Mecha King bar 11  23 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Machine Hero//Cyber Command bar 4 %  
Phoenix bar 6 %  
Rainbow Command Dragon/Alien bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Snow Faerie bar 8 %  
 

Distribution by Rarity
Common bar 20  42 %  
Promotional bar 10  21 %  
Rare bar 13 %  
Super Rare bar 6 %  
Uncommon bar 15 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 19  40 %  
Evolution Creature bar 6 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 10 %  
Spell bar 18  38 %  
 



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