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Deck "can you breathe water? (RATE)"

Deck "can you breathe water? (RATE)"
Format: Casual - 56 Cards
created by blazen1 LV6 activity icon envelope icon
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Cards without Section (50 cards)
3 x Chidori Chidori (Plat)
  • Card Number: J-764
  • Rarity: Promo
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1 or 3
Card text:

Target: 1 Ninja Battling against the user
Effect: Injure the target. If the user is "Sasuke Uchiha", the target's Power becomes 0/0 during this turn. While you have no cards in your hand, this Jutsu card can be played from your Chakra area.

"Seems you've use up all your chakra… Your reaction time is slow."

2 x Crying in Vain Crying in Vain (FP)
  • Card Number: FPM-538
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Permanent (4)
Effect: When your opponent puts a Ninja card in play except by deploying it, remove it from game instead.

"Sasuke----------------!!!"

1 x Fateful Encounter Fateful Encounter (EA)
  • Card Number: EAM-476
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Permanent
Effect: When this Mission card's effect is applied, draw 1 card. When any of your in-play Ninjas receive any Damage by the effects of your opponent's Ninjas, you can put in play 1 Ninja card from your hand.

"Is there.. someone who is precious to you?"

2 x Haku (Childhood) Haku (Childhood) (EA)
  • Card Number: EAN-614
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/1
  • Injured Stats: 0/0
Card text:

Mist | Male | Mental Power: 2 | Name: Haku

[STRONG BOND]
Valid: When this Ninja is discarded due to the Showdown, you can search for 1 "Zabuza Momochi" Ninja card in your Deck and put it in play. In that case, your opponent draws 2 cards.
Valid: Every "Haku" Ninja card in your hand gets "Growth".

"Your eyes are just like mine, mister, we’re both the same."

3 x Jirobo (State 1) Jirobo (State 1) (WW)
  • Card Number: WWN-1262
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 4/0
  • Injured Stats: 1/0
Card text:

Sound | Male | Name: Jirobo | The Found Sound Ninja
Errata:
Sound | Male | Name: Jirobo | The Four Sound Ninja
[Link]

"That's pretty good, kids."

2 x Kabuto Yakushi Kabuto Yakushi (FotS)
  • Card Number: FotSN-923
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/3
  • Injured Stats: 2/2
Card text:

Sound | Jonin | Male | Mental Power: 2 | Medical | AMBUSH
[RESEARCHER]
During your Mission Phase, you can discard 2 of your Water Chakra. In that case, look at the top 3 cards of your Deck, move 1 to your hand, 1 to your Chakra area, and 1 to your Discard Pile.

"This is why I cannot leave Lord Orochimaru's side."

1 x Kabuto Yakushi Kabuto Yakushi (EA)
  • Card Number: EAN-615
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Genin | Male | Medical | Mental Power: 2

[DATABASE]
When this Ninja is put in play, you can search for 1 Mission card with a "Water" Symbol in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.

"Well, I can't promise my information is complete or perfect. But I've got something on just about everyone…"

2 x Kabuto Yakushi (Possessed Mode) Kabuto Yakushi (Possessed Mode) (POP)
  • Card Number: POPN-987
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine/Snake
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/5
  • Injured Stats: 4/4
Card text:

Sound | Jonin | Male | Name: Kabuto Yakushi | Name: Orochimaru | Medical | Mental Power: 5 | AMBUSH
[BEYOND OROCHIMARU]
Sacrifice: "Kabuto Yakushi" or "Orochimaru"
During your Mission Phase, while you have no cards in your hand, you can play 1 Mission card from either player's Chakra area ignoring its hand cost. Then, remove it from game.
Valid: When a Mission is played, heal this Ninja.

"I'm going to use what I've absorbed of Orochimaru…"

2 x Karin Karin (Plat)
  • Card Number: N-925
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Sound | Rogue Ninja | Female | Mental Power: 2 | Medical | Hebi | AMBUSH
[SENSING]
During your Mission Phase, if you have no cards in your hand, you can discard 1 of your Chakra. In that case, move 1 Ninja or Jutsu card from your Chakra area to your hand.

"So it's you, after all …Sasuke."

2 x Kidomaru Kidomaru (FotS)
  • Card Number: FotSN-920
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sound | Male | The Four Sound Ninja | AMBUSH
[CURSED WEB]
During the Exchange of Jutsu, if you have 2 or less cards in your hand, you can make 1 Ninja with an Entrance cost of 1 or less Battling against this Ninja a Stand-By Ninja.

"Heh! Since you'll be my first victim, let's make this entertaining."

1 x Kidomaru (State 1) Kidomaru (State 1) (TGS)
  • Card Number: TGSN-1075
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/2
  • Injured Stats: 0/1
Card text:

Sound | Male | Mental Power: 2 | Name: Kidomaru | The Four Sound Ninja
[GAME OF THE EAST GATE]
During your opponent's Mission Phase, you can discard 1 Water card. In that case, your opponent selects 1 of their Ninjas, that Ninja cannot be sent out to Battle during this turn.

"So from here on out, no more Mr. Nice Guy…"

1 x Kigiri Kigiri (WOF)
  • Card Number: WOFN-801
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Smoke
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 1/1
Card text:

Sound | Male | Prisoner | AMBUSH
[SMOKE SCREEN]
During your Mission Phase, you can select 1 of your opponent's Ninjas or Clients. In that case, the effect texts of the selected Ninja or Client are negated during this turn.

"Multi Smoke Clone."

2 x Make-Out Tactics Make-Out Tactics (TP1)
  • Card Number: TP1M-666
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Fire / Water
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Effect: Search your Deck for 1 Ninja or Client with an Entrance cost less than the number of cards in your Chakra area, reveal it, and place it in your hand. Then, shuffle your deck.

"No way!!"

2 x Orochimaru (Childhood) Orochimaru (Childhood) (BP)
  • Card Number: BPN-718
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water / Earth
  • Combat Attribute: Snake
  • Hand Cost: 1
  • Entrance Cost: 3
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Leaf | Male | Genin | Mental Power: 2 | Name: Orochimaru
[SHOWN SIGNS OF THE LEGENDS]
When your opponent plays a Mission card, any Hand cost of that Mission card is discarded. When your opponent's non-Permanent Mission card's effect is applied, that Mission card is discarded. When your opponent's Permanent Mission cards are removed from play, those Mission cards are discarded.

"One of us will be tied to the log…"

2 x Power of State 2 Power of State 2 (POP)
  • Card Number: POPM-715
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 0
Card text:

Permanent
Effect: All your "The Four Sound Ninja", "Kimimaro", and "Hebi" Ninjas and Ninja cards gets "Ambush" and "State 2".

"But you're quit the guy to be able to do a Partial Transformation."

2 x Rashomon`s Defense Rashomon's Defense (ST)
  • Card Number: STM-764
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Permanent
Effect: When any of your Team's Battles would result in a Draw, it is considered to be a Victory for that Team and a Defeat for the Team Battling against them instead during this turn.
Effect: When 1 of your Teams wins a Victory, move 1 card from your Discard Pile to your Chakra area.

Errata:
Permanent
Effect: When any of your Team's Battles would result in a Draw, it is considered to be a Victory for that Team and a Defeat for the Team Battling against them instead.
Effect: When 1 of your Teams wins a Victory, move 1 card from your Discard Pile to your Chakra area. [Link]

"Whomp!"

1 x Sakon Sakon (FotS)
  • Card Number: FotSN-929
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 0/1
Card text:

Sound | Male | The Four Sound Ninja | AMBUSH
[CURSED TWINS]
When this Ninja is sent out to Attack, if you have 1 or less cards in your hand, you can place 1 Growth coin on a Water Ninja with no Growth coins.
Cards in your Chakra area cannot be affected by the effects of your opponent's Ninja and Mission cards.

"-Are you coming?
-Or not?!"

1 x Sasuke Uchiha Sasuke Uchiha (TP2)
  • Card Number: TP2N-1030
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water / Fire
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/2
  • Injured Stats: 2/0
Card text:

Hebi | Rogue Ninja | Male | Sharingan Eye | AMBUSH | GROWTH
[INITIAL ATTACK]
Valid: When this Ninja is put in play, search your Deck for 2 cards and move them to your Chakra area. Then, shuffle your Deck.

"You'll be done for if you stay here."

1 x Sasuke Uchiha Sasuke Uchiha (FotS)
  • Card Number: FotSN-931
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Genjutsu/Weapon
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/3
  • Injured Stats: 2/1
Card text:

Sound | Rogue Ninja | Male | Sharingan Eye | Hebi | AMBUSH | GROWTH
[VENGEFUL SPIRIT]
When this Ninja's Team wins any Victory, you can injure 1 of your opponent's Stand-By Ninjas.
Valid: This Ninja is considered to have "Jonin".

"From this point on, we move together. And henceforth, we will call ourselves… Hebi."

1 x Striking Multi Shadow Snakes Jutsu Striking Multi Shadow Snakes Jutsu (POP)
  • Card Number: POPJ-763
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water Water Water
Card text:

Requirements:Water + Entrance cost of 5 or more
Target: 1 Ninja Battling against the user
Effect: Move the target to its owner's Chakra area. While you have no cards in your hand, this Jutsu card can be played from your Chakra area.

"Intriguing…"

2 x Striking Shadow Snake Striking Shadow Snake (POP)
  • Card Number: POPJ-762
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water Water
Card text:

Requirements:Water | Entrance cost of 3 or more
Target: 1 Jutsu being played
Effect: Change the effect of the target to the following: Injure the user. While you have no cards in your hand, this jutsu can be played from your Chakra area.

"Heh… I imagine you're paralyzed now."

2 x Suigetsu Hozuki Suigetsu Hozuki (FotS)
  • Card Number: FotSN-924
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/2
  • Injured Stats: 2/0
Card text:

Sound | Rogue Ninja | Male | Hebi | AMBUSH
[SWORDSMAN]
At the start of your turn, if you have no cards in your hand, draw 1 card.
Valid: While you have no cards in your hand, Teams cannot perform a Mental Power Battle.

"Free at last. Thank you, Sasuke."

1 x Tayuya (State 1) Tayuya (State 1) (POP)
  • Card Number: POPN-981
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound/Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 2
  • Healthy Stats: 3/3
  • Injured Stats: 0/2
Card text:

Sound | Female | The Four Sound Ninja | Name: Tayuya | Mental Power: 2 | GROWTH
[SONG OF THE NORTH GATE]
When a Mission is played, you can discard the top card of your Deck. In that case, discard 1 of your opponent's Chakra.

"Bring it, punks."

2 x The 2nd Hokage The 2nd Hokage (WW)
  • Card Number: WWN-1251
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Water
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 3/1
Card text:

Leaf | Satoosa | Male | Mental Power: 2 | MASTERY
[SUPREMACY]
[Attacker | Mission] 0 : Move 1 card in your Discard Pile to your Chakra area or 1 Mission card from your Discard Pile to your hand.

2 x Tracking Ninja Tracking Ninja (Plat)
  • Card Number: N-834
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon/Ice
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 4/1
  • Injured Stats: 0/0
Card text:

Mist | Male | Mental Power: 2 | Name: Haku | AMBUSH
AMBUSH: During your Mission Phase, if this Ninja card is in you Chakra area, you can deploy it.

"I'm a member of the elite tracking unit of the Village Hidden in the Mist. It was to stop Zabuza."

2 x Yoroi Akado Yoroi Akado (EA)
  • Card Number: EAN-630
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Absorption
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 0/1
Card text:

Sound | Male

[UNIQUE TALENT]
When this Ninja is sent out to Attack, select 1 of your opponent's Ninjas. In that case, during this turn and the next turn, when that Ninja is sent out to Battle, you can discard up to 2 of their Chakras.

"Don't worry, little man. I'll make it short and sweet."

2 x Zabuza Momochi Zabuza Momochi (TP1)
  • Card Number: TP1N-024
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Mist
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/2
  • Injured Stats: 4/1
Card text:

Mist | Rogue Ninja | Jonin | Male
[DEMON OF THE CLOUD VILLAGE]
When this Ninja is the Head Ninja, discard all Ninjas that receive Damage from this Ninja's Team.

"I am Zabuza Momochi... 'The Demon of the Hidden Mist'!!"

3 x Zaku Abumi Zaku Abumi (EA)
  • Card Number: EAN-618
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/1
  • Injured Stats: 0/1
Card text:

Sound | Genin | Male | Ambush

[SONIC IMPACT]
During the Exchange of Jutsu, you can discard 1 of your Chakras with a "Water" Symbol. In that case, negate the effect texts of 1 Ninja Battling against this Ninja during this turn.

"Try this! Slicing Sound Wave!"

 
Section: Reinforcement Deck (6 cards)
1 x Jirobo (State 2) Jirobo (State 2) (I)
  • Card Number: IN-1314
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Taijutsu
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/1
  • Injured Stats: 6/0
Card text:

Sound | Male | The Four Sound Ninja | Name: Jirobo | State 2 | REINFORCEMENT
[SUPER DRAIN]
Sacrifice: Jirobo (State 1)
Valid: When this Ninja Attacks, discard 1 of your opponent's Chakra and place a "Drain" coin on this Ninja.
[Mission | EOJ] Remove a "Drain" coin from this Ninja: Move 1 card from the top of your Deck to your Chakra area.
Errata:
This Ninja is now Entrance cost 6. [Link]

"So much chakra. I feel like a kid in a candy store."

1 x Kidomaru (State 2) Kidomaru (State 2) (TGS)
  • Card Number: TGSN-1084
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 2/2
Card text:

Sound | Male | Mental Power: 3 | Name: Kidomaru | State 2 | The Four Sound Ninja | MASTERY | REINFORCEMENT
[GAME OF DEATH]
Sacrifice: "Kidomaru (State 1)"
During the Mission Phase, you can discard 1 card from your hand. In that case, your opponent selects 1 of their Ninjas. Then apply 1 of the following effects:
1) The selected Ninja cannot be sent out to Battle this turn.
2) The selected Ninja most be sent out to Battle this turn.

"But either way you're gonna die!"

1 x Sasuke Uchiha & Orochimaru Sasuke Uchiha & Orochimaru (FR)
  • Card Number: FRN-550
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water / Fire
  • Combat Attribute: Genjutsu/Snake
  • Hand Cost: 0
  • Entrance Cost: 7
  • Healthy Stats: 8/5
  • Injured Stats: 7/4
Card text:

Sound | Sannin | Rogue Ninja | Male | Sharingan Eye | Mental Power: 3 | Squad
[AMBITION AND DESIRE]
When ths Ninja is put in play, move your opponent's Turn Marker to 0.

"You shouldn't make a fool with Sasuke." "Help my training right now."

1 x Sasuke Uchiha (State 2) Sasuke Uchiha (State 2) (FotS)
  • Card Number: FotSN-934
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 6
  • Healthy Stats: 8/4
  • Injured Stats: 6/2
Card text:

Sound | Rogue Ninja | Male | Name: Sasuke Uchiha | Sharingan Eye | State 2 | Hebi | MASTERY | REINFORCEMENT
[POWER OF THE CURSE]
This Ninja card can only be put in play during your Mission Phase by moving your "Sasuke Uchiha" with an Entrance cost of 4 or more to your Chakra area while you have no cards in your hand. While you have no cards in your hand, your Water Ninjas cannot be affected by the effects of your opponent's cards.
Valid: This Ninja is considered to have "Jonin".

"You wanted it so badly that you went after the fledgling in the nest… But you became targeted as a prey instead…"

1 x Tayuya (State 2) Tayuya (State 2) (POP)
  • Card Number: POPN-988
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound/Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 4
  • Healthy Stats: 4/4
  • Injured Stats: 1/3
Card text:

Sound | Female | The Four Sound Ninja | Name: Tayuya | State 2 | Mental Power: 2 | MASTERY | REINFORCEMENT
[SONG OF SILENCE]
Sacrifice: "Tayuya (State 1)"
Valid: While you have no cards in your hand, your opponent's activated Ninja effects cost an additional 1 to use.

"Never thought I'd use second state here."

1 x Zabuza Momochi & Haku Zabuza Momochi & Haku (PRO)
  • Card Number: PR-075
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Water / Wind
  • Combat Attribute: Weapon/Ice
  • Hand Cost: 0
  • Entrance Cost: 6
  • Healthy Stats: 9/5
  • Injured Stats: 6/1
Card text:

Gencon 2011 Participation Promo

Mist | Rogue Ninja | Jonin | Male | Mental Power: 2 | SQUAD
[DEMONS OF THE ICE]
When this Ninja Attacks by itself, it gets +5/-5 during this turn.
Valid: When this Ninja Attacks by itself, this Ninja can only be Blocked by Teams with 2 or more Ninjas during this turn.

"But you are such a sadistic little brat..."
"Exactly!"

 
Deck Statistics
Distribution by Card Type
Jutsu bar 11 %  
Mission bar 16 %  
Ninja bar 41  73 %  
 

Distribution by Combat Attribute
- bar 15  27 %  
Absorption bar 4 %  
Genjutsu bar 2 %  
Genjutsu/Snake bar 2 %  
Genjutsu/Weapon bar 2 %  
Medicine bar 9 %  
Medicine/Snake bar 4 %  
Mist bar 4 %  
Smoke bar 2 %  
Snake bar 4 %  
Sound bar 11  20 %  
Sound/Genjutsu bar 4 %  
Taijutsu bar 2 %  
Water bar 4 %  
Weapon bar 9 %  
Weapon/Ice bar 5 %  
 

Distribution by Entrance Cost
- bar 11 %  
- bar 12  21 %  
1 bar 11  20 %  
2 bar 11 %  
3 bar 9 %  
4 bar 5 %  
5 bar 9 %  
6 bar 13 %  
7 bar 2 %  
 

Distribution by Hand Cost
- bar 11 %  
- bar 27  48 %  
1 bar 23  41 %  
 

Distribution by Healthy Stats
- bar 15  27 %  
0/2 bar 9 %  
1/2 bar 2 %  
2/1 bar 9 %  
3/2 bar 5 %  
3/3 bar 2 %  
4/0 bar 5 %  
4/1 bar 4 %  
4/3 bar 2 %  
4/4 bar 2 %  
5/2 bar 4 %  
5/3 bar 5 %  
6/2 bar 5 %  
6/3 bar 5 %  
6/4 bar 4 %  
6/5 bar 4 %  
8/1 bar 2 %  
8/4 bar 2 %  
8/5 bar 2 %  
9/5 bar 2 %  
 

Distribution by Injured Stats
- bar 15  27 %  
0/0 bar 13 %  
0/1 bar 16 %  
0/2 bar 2 %  
1/0 bar 5 %  
1/1 bar 2 %  
1/2 bar 4 %  
1/3 bar 2 %  
2/0 bar 5 %  
2/1 bar 2 %  
2/2 bar 5 %  
3/1 bar 4 %  
4/1 bar 4 %  
4/4 bar 4 %  
6/0 bar 2 %  
6/1 bar 2 %  
6/2 bar 2 %  
7/4 bar 2 %  
 

Distribution by Jutsu Cost
- bar 50  89 %  
Water 1 or 3 bar 5 %  
Water Water Water bar 4 %  
Water Water Water Water bar 2 %  
 

Distribution by Rarity
Common bar 16  29 %  
Promo bar 14 %  
Rare bar 18  32 %  
Super Rare bar 11 %  
Uncommon bar 14 %  
 

Distribution by Symbol
Fire / Water bar 4 %  
Water bar 49  88 %  
Water / Earth bar 4 %  
Water / Fire bar 4 %  
Water / Wind bar 2 %  
 



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