| Nation: Dragon Empire (4 cards)
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4
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x
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Breakthrough Dragon (VG-BT06)
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- Number: BT06-088
- Rarity: C
- Nation: Dragon Empire
- Clan: Narukami
- Race: Thunder Dragon
- Power: 4000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Critical +5000 Power
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Card text:
AUTO [V/R]: When this unit is boosted by a «Narukami», this unit gets Power +2000 until end of that battle. The thunder spear shall hit and burn all to ash, Lightning Breath!
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| Nation: United Sanctuary (46 cards)
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2
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x
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Blade Feather Valkyrie (EB03)
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- Number: EB03-030
- Rarity: C
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Elf
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
Auto[R]:[CounterBlast(1)] During the battle where this unit boosts a "Flash Edge Valkyrie" and the attack hits a vanguard, if you have a [Gold Paladin] vanguard, you may pay the cost. If you do, look at the top card of your deck, search for up to 1 [Gold Paladin] unit and call it onto an empty rear-guard circle, return the rest of the cards to the bottom of your deck.
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1
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x
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Chargegal (TD05)
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- Number: TD05-011
- Rarity: Fixed
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: High Beast
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
Auto [R]: [Soul Blast (1)] When this unit boosts(Great Silver Wolf, Garmall), you may pay the cost. If you do, the boosted unit gets POWER+5000 until end of that battle.
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4
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x
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Elixir Sommelier (TD05)
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- Number: TD05-018
- Rarity: Fixed
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Elf
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Heal +5000 Power
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2
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x
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Flash Edge Valkyrie (EB03)
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- Number: EB03-028
- Rarity: C
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Elf
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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Card text:
Auto:[CounterBlast(1)] When this unit is placed on a rear-guard circle from your deck, if you have a [Gold Paladin] vanguard, you may pay the cost. If you do, look at the top card of your deck search for up to 1 [Gold Paladin] unit and call it onto an empty rear-guard circle, return the rest of the cards to the bottom of your deck.
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3
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x
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Great Silver Wolf, Garmore (TD05)
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- Number: TD05-001
- Rarity: Fixed
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
AUTO [(VC)]: [Limit Break 4] (Active when you have 4 or more damage) When this unit attacks a vanguard, this unit gets [Power] +5000 until end of that battle. AUTO: [Counter-Blast 2] When this unit is placed on (VC), you may pay the cost. If you do, search from your deck, up to one grade 2 or less [Gold Paladin], call it to (RC), and shuffle your deck.
Roar, silver wolf of the Gods! Glorious Break!
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4
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x
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Halo Shield, Mark (VG-BT06)
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- Number: BT06-017
- Rarity: RR
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 6000
- Shield: 0
- Grade / Skill: Grade 1 / Boost
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Card text:
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.) [AUTO]:[Choose a «Gold Paladin» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Gold Paladin» that is being attacked, and that unit cannot be hit until end of that battle. (BT06):It is our precious hope! We will protect it at all costs! (BT09):This planet is our dream and our heart! You shall not lay a finger on it!
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3
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x
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Incandescent Lion, Blond Ezel (VG-BT06)
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- Number: BT06-004
- Rarity: RRR
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
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Card text:
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] Look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), put the rest on the bottom of your deck, and increase this unit's [Power] by the original [Power] of the unit called with this effect until end of turn. [CONT](VC):During your turn, this unit gets [Power]+1000 for each of your «Gold Paladin» rear-guards. The souls of my comrades give me power. I will break the limit!
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1
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x
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Knight of Elegant Skills, Gareth (VG-BT06)
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- Number: BT06-082
- Rarity: C
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
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Card text:
(BT06):Its sword handling is so beautiful that even the enemy is mesmerized by it. (TD05):To free the heroes who were sealed away! The young ones who emerged at that time eventually came to be called the Gold Paladins. (TD08):'The ones who should lead the world... who tore away the veil of despair that covered this world... It wasn't us, it was you.' - The Words of the Freed Heroes.
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3
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x
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Knight of Elegant Skills, Gareth (TD05)
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- Number: TD05-008
- Rarity: Fixed
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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3
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x
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Knight of Superior Skills, Beaumains (TD05)
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- Number: TD05-004
- Rarity: Fixed
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 10000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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1
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x
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Listener of Truth, Dindrane (BT07)
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- Number: BT07-020
- Rarity: RR
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
[AUTO]:[Soul Blast (1)] When this unit is placed on (RC) from your deck, if you have a «Gold Paladin» vanguard, you may pay the cost. If you do, draw a card. The White Hare Knights are experts in reconnaissance, intelligence and communications.
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2
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x
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Lop Ear Shooter (BT07)
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- Number: BT07-041
- Rarity: R
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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Card text:
AUTO: [Choose a card from your hand, and discard it] When this unit is placed on Rear-guard Circle from your deck, if you have a «Gold Paladin» vanguard, you may pay the cost. If you do, look at up to three cards from the top of your deck, search for up to one «Gold Paladin» from among them, call it to Rear-guard Circle, and put the rest on the bottom of your deck in any order. The battlefield is ever changing. Therefore, only the fastest will survive.
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2
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x
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Mage of Calamity, Tripp (VG-BT06)
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- Number: BT06-033
- Rarity: R
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Angel
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
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Card text:
AUTO [V/R]: When this unit attacks hits a vanguard, if you have a «Gold Paladin» vanguard, choose a card from your damage zone, and turn it face up. She is called "Mage of Calamity" by her enemies out of fear.
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3
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x
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Player of the Holy Bow, Viviane (VG-BT06)
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- Number: BT06-005
- Rarity: RRR
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Elf
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
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Card text:
[AUTO](VC/RC):[Counter Blast (1)] When this unit's attack hits a vanguard, if this unit is boosted by a «Gold Paladin», you may pay the cost, and if you do, look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), and put the rest on the bottom of your deck. Music echoes through the battlefield. It is the sound of courage.
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4
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x
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Silent Punisher (TD05)
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- Number: TD05-015
- Rarity: Fixed
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Demon
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Critical +5000 Power
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Card text:
Is it my win?
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1
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x
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Silver Fang Witch (TD05)
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- Number: TD05-013
- Rarity: Fixed
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 5000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
Auto: [Soul Blast (2)] When this unit is placed on [R], if you have a{Gold Paladin}Vanguard, you may pay the cost. If you do, draw a card.
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1
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x
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Spring Breeze Messenger (BT07)
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- Number: BT07-042
- Rarity: R
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: None
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Card text:
[AUTO]: When another «Gold Paladin» rides this unit, you may call this card to (RC). [AUTO] (RC): [Counter Blast (1) & Put this unit into your soul] When an attack hits a vanguard during the battle that this unit boosted, you may pay the cost. If you do, look at up to three cards from the top of your deck, search for up to one «Gold Paladin» from among them, call it to (RC) as [Rest], and put the rest on the bottom of your deck in any order. A young White Hare Knight often brings along good news, and is considered a sign of victory.
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4
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x
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Weapon Merchant, Guidion (TD05)
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- Number: TD05-016
- Rarity: Fixed
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Gnome
- Power: 5000
- Shield: 5000
- Grade / Skill: Grade 0 / Boost
- Trigger: Draw +5000 Power
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2
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x
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White Hare in the Moon's Shadow, Pellinore (BT07)
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- Number: BT07-007
- Rarity: RRR
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
[AUTO](VC): Limit Break 4 (This ability is active if you have four or more damage): [Choose two of your «Gold Paladin» rear-guards, and put them on the bottom of your deck in any order] When this unit attacks, you may pay the cost. If you do, choose up to two of your «Gold Paladin», and those units get [Power]+5000 until end of turn. [AUTO]: [Choose a «Gold Paladin» from your hand, and discard it] When this unit is placed on (RC) from your deck, if your opponent has a grade 2 or greater vanguard, you may pay the cost. If you do, put this unit on your (VC). With the entrusted feelings in their hearts, the knights set off filled with fighting spirit.
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