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Deck ">[~~Outline ¤f Death~~]<"

Deck ">[~~Outline ¤f Death~~]<"
Format: OCG - 48 Cards
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Cards without Section (34 cards)
3 x Dolgazer, Veteran of Hard Battle Dolgazer, Veteran of Hard Battle (DMX-12)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Earth Eater/Giant
  • Power: 9000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water/Nature
  • Artist: Nottsuo
Card text:

(This creature is put into your mana zone tapped.)

*  Sympathy: Earth Eater and Giant (This creature costs 1 less to summon for each of your Earth Eater and Giant creatures in the battle zone. It can't cost less than 1.)

*  When you put this creature into the battle zone, for each Earth Eater you have in the battle zone, you may draw a card. Then, for each Giant you have in the battle zone, you may draw a card.

*  Double breaker

4 x Faerie Life Faerie Life (DMX-02)
  • Collector Number: 39
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: â–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

2 x Habanero Giant Habanero Giant (DMX-11)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Giant/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Nature
  • Artist: Shishizaru
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When you put this creature into the battle zone, choose one on your opponents creatures in the battle zone and put it into your owners mana zone.

2 x Ida, the Great Enigma Ida, the Great Enigma (P-Y10)
  • Collector Number: P50-Y10
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Giant/Samurai
  • Power: 7000
  • Cost: 5
  • Civilization: Nature
  • Artist: Syuichi Obata
Card text:

* Mana Evolution—Choose a nature creature in your mana zone and put this creature into the battle zone on top of that creature.

* Double breaker (This creature breaks 2 shields.)

4 x Intense Vacuuming Twist (Mode Change) Intense Vacuuming Twist (Mode Change) (DMR-03)
  • Collector Number: 9m
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

3 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMR-01)
  • Collector Number: 109
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

命を育むため、ジャスミンは自らの命をかけた。 To cultivate life, Jasmine risked her very own. (DMR-01)
土に還ることが私の幸せ。そして大きな実は育てばいい Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)

4 x Kirino Giant Kirino Giant (DMX-09)
  • Collector Number: 41
  • Rarity: Common
  • Type: Creature
  • Race: Giant/Samurai
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
Card text:

*  You may have your Giants cost up to 2 less to summon. They can't cost less than 1.

*  Saver: Giant (Whenever one of your Giants would be destroyed, you may destroy this creature instead.)

2 x Manner Giant Manner Giant (DMR-06)
  • Collector Number: 32
  • Rarity: Uncommon
  • Type: Creature
  • Race: Giant/Alien
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: garoshi
Card text:

*  When you put this creature into the battle zone, you and your opponent play "Gachinko Judge". If you win, choose one of your opponent's creatures in the battle zone and put it into the owners mana zone.

(Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)

2 x Nigittoyo Giant Nigittoyo Giant (DMX-09)
  • Collector Number: 8
  • Rarity: Promotional
  • Type: Creature
  • Race: Giant/Unnoise
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Nature
Card text:

*  When you put this creature into the battle zone, you may put a card from the top of your deck into the mana zone for each Giant you have in the battle zone.

*  Double breaker (This creature breaks 2 shields.)

1 x Thrash Crawler Thrash Crawler (DMX-07)
  • Collector Number: 11
  • Rarity: Uncommon
  • Type: Creature
  • Race: Earth Eater
  • Power: 5000
  • Cost: 4
  • Civilization: Water
  • Artist: Yoko Tsukamoto
Card text:

Blockericon.jpg Blocker

*  When you put this creature into the battle zone, return a card from your mana zone to your hand.

*  This creature can't attack.

2 x Titan Giant Titan Giant (DMR-09)
  • Collector Number: 9
  • Rarity: Very Rare
  • Type: Creature
  • Race: Giant
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

*  When you put this creature into the battle zone, you may put the top 2 cards of your deck into the mana zone. Then, put up to 2 creatures from your mana zone into your hand.

*  Double breaker (This creature breaks 2 shields.)

2 x Truegiant Dokaben Truegiant Dokaben (DMX-11)
  • Collector Number: 50
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Giant/Unknown
  • Power: 11000
  • Mana Number: 1
  • Cost: 10
  • Civilization: Nature
  • Artist: Blankas
Card text:

*  Evolution - Put on one of your Giants.

*  Soulshift (When you summon this creature, this creature's cost is reduced by the base creature's cost. However, it can't cost less than 1.)

*  This creature can't be blocked by creatures with less power than this creature.

*  Double breaker

2 x Truename Giant Mac Truename Giant Mac (DMR-06)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Creature
  • Race: Giant/Unknown
  • Power: 11000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Nature
  • Artist: Ittoku
Card text:

*  When you put this creature into the battle zone, choose one of your opponents creatures in the battle zone with less power than this creature and put it into the owners mana zone. Then, you may put a non-evolution Giant creature with a power less than the creature you chose from your mana zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Side Deck (6 cards)
3 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DMX-08)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

*  Draw a card.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

 
Section: Hyperspatial Zone (8 cards)
1 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Berserker/Alien//Berserker/Gaia Command/Alien
  • Power: 3000/105
  • Cost: 4/15
  • Civilization: Light//Light/Nature
  • Artist: Eel
Card text:

* Your opponent's spells cost 1 more to cast.

* Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Kankuro, Temporal Actor/Jungle Kankuro, the Awakened Dramatic Kankuro, Temporal Actor/Jungle Kankuro, the Awakened Dramatic (DM-39)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Earth Dragon/Giant/Samurai
  • Power: 6000/17000
  • Cost: 7/11
  • Civilization: Nature
  • Artist: Hisanobu Kometani
Card text:

*  Awaken - At the end of your turn, if you put a creature with 7000 or more power into the battle zone this turn flip this creature.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Wildsoul.gif Wild Soul

*  All of your other creatures in the battle zone get +2000 power and can't be blocked by creatures with less power.

*  Triple breaker (This creature breaks 3 shields)


Wildsoul.gif Wild Soul

Ζを倒し、この美しき地上に平和を!そのためにはこの戦いという舞台で尽きるもサダメ!We will defeat Z and bring peace to this beautiful land! That's why it is my destiny to ascend the stage of battle and give a life-changing performance! -Jungle Kankuro, the Awakened Dramatic
これが俺の最後にして、今世最大の大見得!見よ!カンクロウ・ブラスター For my last act, I shall give the most dramatic performance the world has ever seen! Watch and be amazed! Kankuro Blaster!! -Jungle Kankuro

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DMX-02)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken - At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

--------------------------------------

■ Power attacker +2000
■ Double breaker (This creature breaks 2 shields.)
■ If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire//Nature bar 2 %  
Light bar 2 %  
Light//Light/Nature bar 2 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 29  60 %  
Nature//Fire/Nature bar 2 %  
Nature//Light/Nature bar 2 %  
Water bar 17 %  
Water/Nature bar 6 %  
 

Distribution by Cost
10 bar 4 %  
2 bar 15 %  
2/7 bar 2 %  
3 bar 2 %  
4 bar 11  23 %  
4/15 bar 2 %  
5 bar 17 %  
5/30 bar 2 %  
6/15 bar 2 %  
6/24 bar 2 %  
6/30 bar 2 %  
7 bar 8 %  
7/11 bar 2 %  
7/30 bar 2 %  
8 bar 10 %  
9 bar 4 %  
 

Distribution by Power
- bar 14  29 %  
1000 bar 6 %  
1000/5000+ bar 2 %  
11000 bar 8 %  
3000 bar 19 %  
3000/105 bar 2 %  
4000/26000 bar 2 %  
5000 bar 2 %  
5000/105 bar 2 %  
5000/26000 bar 2 %  
6000 bar 4 %  
6000/17000 bar 4 %  
6000/26000 bar 2 %  
7000 bar 8 %  
9000 bar 6 %  
 

Distribution by Race
- bar 14  29 %  
Beast Folk/Hunter//Beast Command/Hunter bar 2 %  
Berserker/Alien//Berserker/Gaia Command/Alien bar 2 %  
Earth Dragon/Giant/Samurai bar 2 %  
Earth Eater bar 2 %  
Earth Eater/Giant bar 6 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Giant bar 4 %  
Giant/Alien bar 4 %  
Giant/Hunter bar 4 %  
Giant/Samurai bar 13 %  
Giant/Unknown bar 8 %  
Giant/Unnoise bar 4 %  
Guardian/Shinobi bar 2 %  
Human//Giant bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Snow Faerie bar 6 %  
 

Distribution by Rarity
Common bar 23  48 %  
Promotional bar 8 %  
Rare bar 13 %  
Super Rare bar 6 %  
Uncommon bar 13 %  
Very Rare bar 8 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 22  46 %  
Evolution Creature bar 8 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 8 %  
Spell bar 14  29 %  
 



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