| Section: Ninja Cards (29 cards)
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Black Ant (TGS)
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- Card Number: TGSN-1087
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/2
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Card text:
Sand | Puppet [WARRIOR OF POISON] Non-Unique While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect: "Ninjas that Battle this Ninja cannot Attack during their next turn."
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Chiyo (TGS)
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- Card Number: TGSN-1090*
- Rarity: Parallel
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 3/3
- Injured Stats: 3/3
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Card text:
Sand | Female | Mental Power: 3 | Medical | Puppet Master | SURGE [SECRET SKILLS] Valid: This Ninja can only be organized into Teams with "Puppet" Ninjas. Valid: [SECRET SKILLS] Ninjas can organize with up to 4 Ninjas in their Team."That's an impossible dream now…"
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Crow (TGS)
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- Card Number: TGSN-1086
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/3
- Injured Stats: 0/1
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Card text:
Sand | Puppet [WARRIOR OF WOOD] Non-Unique While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect: "When this Ninja Blocks, you can draw 1 card."
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Ebizo (TGS)
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- Card Number: TGSN-1091
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 2/2
- Injured Stats: 2/2
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Card text:
Sand | Male | Mental Power: 2 | Puppet Master | SURGE [SECRET SKILLS] Valid: This Ninja can only be organized into Teams with "Puppet" Ninjas. Valid: "Puppet" Ninjas in a Team with a [SECRET SKILLS] Ninja get +0/+1."She looks so peaceful."
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Father and Mother (TGS)
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- Card Number: TGSN-1089
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 0/3
- Injured Stats: 0/3
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Card text:
Sand | Puppet [WARRIORS OF PROTECTION AND LOVE] While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effects: "This Ninja's Team can Block up to 2 Teams. Your "Sand" Ninjas are unaffected by your opponent's Ninjas and Mission card effects."
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Hanare (SL)
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- Card Number: SLN-1410
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Lock | Female | Spy | Mental Power: 2 [MIND READING] When this Ninja is put in play, your opponent reveals their hand. In that case, if they revealed a Mission card, you can draw 1 card, then move 1 card in your hand to your Chakra area."Are you a fool?"
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Hiruko (ST)
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- Card Number: STN-1139
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/3
- Injured Stats: 1/2
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Card text:
Puppet [WARRIOR OF THE RED GUARD] When this Ninja is put in play, if you have a "Manipulation" Ninja, you can remove two target opponent's Ninjas from their current Teams and form a new Team with them."It's Sasori's favorite puppet."
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Hotaru Katsuragi (ST)
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- Card Number: STN-1134
- Rarity: Common
- Card Type: Ninja
- Symbol: Water / Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Tsuchigumo Clan | Female | Mental Power: 2 | GROWTH [TSUCHIGUMO'S SECRET] Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja."I want to become strong."
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Kankuro (TGS)
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- Card Number: TGSN-1092
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 2/0
- Injured Stats: 2/0
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Card text:
Sand | Genin | Male | Mental Power: 1 | Surge [UNPHASED ASSAULT] Valid: During your Mission Phase, you can discard a "Manipulation" or "Puppet" Ninja card. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand. Then, shuffle your Deck."I'll be finished with you in no time."
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Sakura Haruno (TGS)
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- Card Number: TGSN-1094
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/3
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Female | Mental Power: 3 | Medical | Puppet | SURGE [THE DANCE OF SAKURA] Valid: During the Exchange of Jutsu, you can discard 1 card or injure 1 of your Ninjas. In that case, heal 1 other Ninja. Valid: This Ninja gets +2/+0 while in the same Team as a "Puppet Master" Ninja."I will get you!"
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Salamander (ST)
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- Card Number: STN-1137
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 2/0
- Injured Stats: 2/0
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Card text:
Sand | Puppet [WARRIOR OF STEEL] Non-Unique While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effects: "This Ninja's Combat value is also treated as its Support value." "When any of your Ninjas would be injured or receive Damage, you can give 1 Damage to this Ninja instead."
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Sasori (SL)
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- Card Number: SLN-1420
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/4
- Injured Stats: 2/3
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Card text:
Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet Master [MASTER OF PUPPETS] When 1 of your Ninjas uses a Jutsu that has "Puppet" in its Requirements, target Ninja opposing that Ninja becomes a Stand-By Ninja."Now, let's do this."
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Temari (POP)
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- Card Number: POPN-993
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Sand | Genin | Female | Mental Power: 1 | SURGE [EXCELLENT TACTICIAN] Valid: During the Exchange of Jutsu, you can change the positions of the Ninjas in this Ninja's Team."Make sure not to cry in front of me this time."
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The 3rd Kazekage (ST)
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- Card Number: STN-1141
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 7/3
- Injured Stats: 3/3
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Card text:
Sand | Satoosa | Puppet | MASTERY [TREASURED PUPPET] Valid: When an opponent's Ninja would be moved to their hand by an effect, you can move it to your Battle Reward area, face down instead."Fwosh!"
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| Section: Jutsu Cards (9 cards)
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Hydro-pump (TGS)
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- Card Number: TGSJ-797
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind Wind or 4
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Card text:
Requirements: Entrance cost of 5 or more Target: 2 Ninjas Effect: Move the target to its owner's hand. Expert ["Puppet Master"]: Discard the target instead. "What's the matter?"
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Poison Senbon Stream (ST)
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- Card Number: STJ-822
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind / Wind
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Card text:
Requirements: "Puppet" or "Puppet Master" Target: 1 Ninja Battling against the user Effect: Give 1 Damage to the target. Then, flip a coin. If heads, the target becomes a Stand-By Ninja. If tails, draw 1 card. Expert [Hiruko]: You choose the result of the coin flip instead. "Pakka kakka."
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Puppet Master Jutsu (WW)
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- Card Number: WWJ-863
- Rarity: Common
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: 1
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Card text:
Target: 1 of your Ninjas Effect: Move the target into the user's Team in any position. Expert ["Puppet Master"]: Move this card back to your hand. "I'll make this short and sweet."
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Puppet Shield (TGS)
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- Card Number: TGSJ-795
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind
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Card text:
Requirements: "Puppet" or "Puppet Master" Target: 1 Jutsu being played Effect: Change the effect of the target to the following: "draw 1 card". "So you did fiddle a bit."
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| Section: Mission Cards (11 cards)
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Ino's Tears (TGS)
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- Card Number: TGSM-742
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Discard 1 Wind card. In that case, search your Deck for 2 Wind Ninjas, reveal them, and place them in your hand. "Don't you ever lose… to Sakura."
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Kankuro's Tenacity (TGS)
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- Card Number: TGSM-744
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 4
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Card text:
Effect: Draw 2 cards and move 1 Wind Ninja in your Discard Pile to your hand. While this card is in your Chakra area, your Kankuro gets +2 Entrance cost. "What took you so long?"
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Puppet Master in Training (TGS)
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- Card Number: TGSM-743
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 0
- Entrance Cost: 1
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Card text:
Permanent Target: 1 "Male" or "Female Ninja" Effect: Attach this card to the target. The target gets +0/+1 and "Puppet Master". When the target is removed from play, move the target to your hand. "The very first puppets you created."
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Sakura's Decision (TP4)
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- Card Number: TP4M-080
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Target: 1 of your "Female" Ninjas Effect: Injure the target. In that case, draw the same number of cards as the target's "Mental Power". "Now it's my turn to take the lead. And all of you can watch me from the background."
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| Section: Reinforcement Deck (4 cards)
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Sasori & Hiruko (ST)
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- Card Number: STN-1142
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation/Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: X/4
- Injured Stats: X/4
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Card text:
Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet | Puppet Master | SQUAD [REQUIEM] The Support and Mental Power of your opponent's Ninjas with an Entrance cost equal to the number of cards in your hand is 0. Valid: X is equal to the number of cards in your hand. Valid: You have no maximum hand size."If you're going to play like that, I suppose you leave me no choice."
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Sasori (Puppet Mode) (I)
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- Card Number: IN-1330
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: 6/4
- Injured Stats: 6/4
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Card text:
Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Mental Power: 3 | Name: Sasori | Puppet | REINFORCEMENT [PUPPET PARAGON] Sacrifice: Sasori + Entrance cost of 5 or more. When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique."It's really been awhile… since I used myself."
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